| Commit message (Collapse) | Author | Age | Files | Lines |
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Modifies the sub-seek and sub-step commands with a second <flags>
argument to specify whether to seek/step on the primary or secondary
subtitles. The flag is used to index into the current_track array in
cmd_sub_step_seek.
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Adds secondary-sub-start and secondary-sub-end properties by setting
the current_track index in the m_property's priv variable which later
gets accessed in get_times. Also adds a test of the secondary subtitle
time properties in tests/subtimes.js bound to 'T'.
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Closes #5664.
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In my defense, it still compiled.
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For some reason, this never existed before. Add VOCTRL_GET_DISPLAY_RES
and use it to obtain the current display's resolution from each
vo/windowing backend if applicable. Users can then access the current
display resolution as display-width and display-height as per the client
api. Note that macOS/cocoa was not attempted in this commit since the
author has no clue how to write swift.
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Fixes #7562
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Some subproperties in osd-dimensions were returned as doubles despite
actually being integers. Additionally, correct a highly misleading line
in the osd-width/osd-height documentation.
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Enables marking of specific video sources as album art.
Co-authored-by: Jan Ekström <jeebjp@gmail.com>
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Now loading cover art through mp_add_external_file requires an
additional argument to be set to true. This way not all video-add
commands end up being marked as cover art when they move through
mp_add_external_file, as originally changed in 55d7f9ded197d82d172b7baf74b1a07640361ae8 .
Additionally, this lets us clean up some logic that would otherwise be
duplicated between open_external_files and autoload_external_files, if
the logic had been kept split from mp_add_external_file.
Fixes #8358
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Previously the mouse command never ended up in enter/leave keypresses
for the default section even when logically required, because input.c
does not know the area of the default section and relies on something
feeding it ENTER/LEAVE presses - which the VO typically does but the
mouse command didn't.
Now the mouse command feeds it ENTER/LEAVE if required.
It's possible to handle it differently and more consistently by:
1. reverting this commit.
2. Updating the default section area whenever the osd dimensions change.
3. Always ignore MOUSE_ENTER keys because the position is not known yet
(but MOSE_MOVE typically follows right away).
4. On mouse move: first generate ENTER/LEAVE if required.
That would guarantee consistency between mouse position and enter/leave
events but could be more sensitive to manage (the default section has
"infinite" area which is used to capture any event outside of specific
section areas), while this commit keeps consistency same as before and
depending on correct external feeding - which we now do better, even if
still not optimally (like before, it's still technically possible that
a script recieves MOUSE_ENTER and then reads the position before it got
updated after the ENTER).
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Add a third field: "hover", which is updated from input.c after input
keys MP_KEY_MOUSE_LEAVE and MP_KEY_MOUSE_ENTER - which are typically
sent by the VO.
It's part of mouse-pos and not a new property because it's highly tied
to mouse-pos - it makes x/y invalid while the cursor doesn't hover the
window.
Unike mouse-move, no dummy command was generated, so we add dummy
command in order for observer notification to work even while nothing
is bound.
Like mouse-pos, clients could not detect whether the mouse pointer
hovers the window because the OSC force-binds the MOUSE_LEAVE key, and
now they can using the hover field.
The lua mp.get_mouse_pos() wrapper still returns only x, y because
that's what osc.lua needs. Other clients can simply read the property.
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This is a read-only MPV_NODE value with integer fields: x, y.
The values are unmodified from mp_input_get_mouse_pos(...).
Observer notification of this property is tied to the INPUT_PROCESSED
event, which fires after mouse move even if no command is bound
(dummy commands are generated if nothing is bound to ensure that
mp_input_get_mouse_pos returns the latest values - see ac927e39 ).
This allows clients such as JSON IPC to observe mouse position even
while the OSC is enabled - the OSC force-binds mouse move for most
of the window area, making it impossible for other clients to bind
mouse move without breaking the OSC.
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This introduces the delete-watch-later-config command, to complement
write-watch-later-config. This is an alternative to #8141.
The general problem that this change is attempting to help solve has
been described in #336, #3169 and #6574. Though persistent playback
position of a single file is generally a solved problem, this is not
the case for playlists, as described in #8138.
The motivation is facilitating intermittent playback of very large
playlists, consisting of hundreds of entries each many hours
long. Though the current "watch later" mechanism works well - provided
that the files each occur only once in that playlist, and are played
only via that playlist - the biggest issue is that the position is
lost completely should mpv exit uncleanly (e.g. due to a power
failure). Existing workarounds (in the form of Lua scripts which call
write-watch-later-config periodically) fail in the playlist case, due
to the mechanism used by mpv to determine where within a playlist to
resume playback from.
The missing puzzle piece needed to allow scripts to implement a
complete solution to this problem is simply a way to clean up the
watch-later configuration that the script asked mpv to write using
write-watch-later-config. With that in place, scripts can then
register an end-file event listener, check the stop playback reason,
and in the "eof" and "stop" case, invoke delete-watch-later-config to
delete any saved positions written by write-watch-later-config. The
script can then proceed to immediately write a new one when the next
file is loaded, which altogether allows mpv to resume from the correct
playlist and file position upon next startup.
Because events are delivered and executed asynchronously,
delete-watch-later-config takes an optional filename argument, to
allow scripts to clear watch-later configuration for files after mpv
had already moved on from playing them and proceeded to another file.
A Lua script which makes use of this change can be found here:
https://gist.github.com/CyberShadow/2f71a97fb85ed42146f6d9f522bc34ef
(A modification of the one written by @Hakkin, in that this one takes
advantage of the new command, and also saves the state immediately
when a new file is loaded.)
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Leave nothing left when it's executed.
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Pause can be changed during a file change, such as with for example
--reset-on-next-file=pause, or in hooks, or by being quick, and in this
case the AO's pause state was not updated correctly. mpctx->ao_chain is
only set if playback is fully initialized, while the AO itself in
mpctx->ao can be reused across files.
Fix this by always running set_pause_state() if the pause option is
changed. Could cause new bugs since running this used to be explicitly
avoided outside of the loaded state. The handling of time_frame is
potentially worrisome.
Regression due to recent audio refactor; before that, the AO didn't have
a separate/persistent pause state.
Fixes: #8079
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Add a property that returns whether the window is focused, currently
only for X11 and Wayland.
My use cause for this is having an equivalent of pause-when-minimize.lua
for tiling window managers: make mpv play only while it's in the current
workspace or is focused (I'm fine with either one but prefer focus).
On X I do this by observing display-names, which is empty when the
rectangles of the display and mpv don't intersect, but on Wayland its
value doesn't change when mpv leaves the current workspace (and the same
check doesn't work since the geometries still intersect).
This could later be made writable as requested in #6252.
Note that on Wayland se shouldn't consider an unactivated window with
keyboard input focused.
The wlroots compositors I tested set activated after changing the
keyboard focus, so if you set wl->focused only in
keyboard_handle_enter() and keyboard_handle_leave() to avoid adding the
"has_keyboard_input" member, focused isn't set to true when first
opening mpv until you focus another window and focus mpv again.
Conversely, if that order can't be assumed for all compositors, we
should toggle wl->focused when necessary in keyboard_handle_enter() and
keyboard_handle_leave() as well as in handle_toplevel_config().
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Make it possible to feed a string to stdin of a subprocess. Out of
laziness, it can't be an arbitrary byte string. (Would require adding an
option type that takes in a Lua byte string.)
Do not set stdin of a subprocess to fd 0 (i.e. mpv's stdin) anymore,
because it makes things more consistent. Enabling stdin didn't make too
much sense in the first place, so this behavior change seems
justifiable.
win32 support missing.
Fixes: #8003
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Also for track-list, because it contains the "selected" flag.
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Options like --sub-ass-force-style and others could not be changed at
runtime (the changes didn't take any effect). Fix this by using the
brutal approach, and completely reinit the subtitle state when this
happens. Maybe a bit clunky, but for now I'd rather not put more effort
into this.
Fixes: #7689
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Requested. Should be good for simple use cases. "sub2" is technically
inconsistent (since the option is called --secondary-sid), but fuck the
consistent name.
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Make it possible to restore from profiles by backing up the option
values before profile application. This is sort of like unapplying a
profile. Since there might be multiple ways to do this, a profile needs
to explicitly provide the "profile-restore" option, which specifies how
exactly this should be done.
This is a big mess. There is not natural way to do this. Profile
application is "destructive" and simply changes the values of the
options. Maybe one could argue that the option system should have
hierarchical "overlays" of profiles instead, where unset options will
use the value of the lower profiles. Options set interactively by the
user would be the top profile. Default values would be in the lowest
profile. You could unapply a profile by simply removing it from this
overlay stack.
But uh, let's not, so here's something stupid. It reuses some code used
for file local options to reduce code size. At least the overlay idea
would still be possible in theory, and could be added as another
profile-restore mode.
This is used by the following commit.
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Requested. See manpage additions. Not sure if it actually deserves to be
a first class feature, rather than an external script or so.
Fixes: #7913
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Add env and detach arguments. This means the command.c code must use the
"new" mp_subprocess2(). So also take this as an opportunity to clean up.
win32 support gets broken by it, because it never made the switch to the
newer function.
The new detach parameter makes the "run" command fully redundant, but I
guess we'll keep it for simplicity. But change its implementation to use
mp_subprocess2() (couldn't do this earlier, because win32).
Privately, I'm going to use the "env" argument to add a key binding that
starts a shell with a FILE environment variable set to the currently
playing file, so this is very useful to me.
Note: breaks windows, so for example youtube-dl on windows will not work
anymore. mp_subprocess2() has to be implemented. The old functions are
gone, and subprocess-win.c is not built anymore. It will probably work
on Cygwin.
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Commit 9d32d62b615 broke this when it changed OPT_TIME. I simply forgot
to adjust the command definition. The effect was that "no" was not
accepted as value.
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Execution of "stop" command in the case when idle mode was not enabled
resulted in player termination scenario not honoring user setting
"save-position-on-quit" from config file. This patch addresses the
issue by checking for "save-position-on-quit" in cmd_stop and saving
state when idle mode is not enabled.
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Remove the vaguely defined plane_bits and component_bits fields from
struct mp_imgfmt_desc. Add weird replacements for existing uses. Remove
the bytes[] field, replace uses with bpp[].
Fix some potential alignment issues in existing code. As a compromise,
split mp_image_pixel_ptr() into 2 functions, because I think it's a bad
idea to implicitly round, but for some callers being slightly less
strict is convenient.
This shouldn't really change anything. In fact, it's a 100% useless
change. I'm just cleaning up what I started almost 8 years ago (see
commit 00653a3eb052). With this I've decided to keep mp_imgfmt_desc,
just removing the weird parts, and keeping the saner parts.
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Fixes: #7698
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See manpage additions. This was requested, sort of. Although what has
been requested might be something completely different. So this is
speculative.
This also changes sub_get_text() to return an allocated copy, because
the buffer shit was too damn messy.
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Making OSD/subtitle bitmaps refcounted was planend a longer time ago,
e.g. the sub_bitmaps.packed field (which refcounts the subtitle bitmap
data) was added in 2016. But nothing benefited much from it, because
struct sub_bitmaps was usually stack allocated, and there was this weird
callback stuff through osd_draw().
Make it possible to get actually refcounted subtitle bitmaps on the OSD
API level. For this, we just copy all subtitle data other than the
bitmaps with sub_bitmaps_copy(). At first, I had planned some fancy
refcount shit, but when that was a big mess and hard to debug and just
boiled to emulating malloc(), I made it a full allocation+copy. This
affects mostly the parts array. With crazy ASS subtitles, this parts
array can get pretty big (thousands of elements or more), in which case
the extra alloc/copy could become performance relevant. But then again
this is just pure bullshit, and I see no need to care. In practice, this
extra work most likely gets drowned out by libass murdering a single
core (while mpv is waiting for it) anyway. So fuck it.
I just wanted this so draw_bmp.c requires only a single call to render
everything. VOs also can benefit from this, because the weird callback
shit isn't necessary anymore (simpler code), but I haven't done anything
about it yet. In general I'd hope this will work towards simplifying the
OSD layer, which is prerequisite for making actual further improvements.
I haven't tested some cases such as the "overlay-add" command. Maybe it
crashes now? Who knows, who cares.
In addition, it might be worthwhile to reduce the code duplication
between all the things that output subtitle bitmaps (with repacking,
image allocation, etc.), but that's orthogonal.
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Well whatever.
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Apparently, this was a bit of a mess, which caused the bug fixed by
commit ec7f2388af2df. Try to improve this, and only use track selection
entries that exist.
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Edition title is already exposed in demux_edition, it was just never
added to the display. If no edition title exists it will fall back
to the edition number.
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While --input-file was removed for justified reasons, wanting to pass
down socket FDs this way is legitimate, useful, and easy to implement.
One odd thing is that
Fixes: #7592
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Add an infrastructure for collecting performance-related data, use it in
some places. Add rendering of them to stats.lua.
There were two main goals: minimal impact on the normal code and normal
playback. So all these stats_* function calls either happen only during
initialization, or return immediately if no stats collection is going
on. That's why it does this lazily adding of stats entries etc. (a first
iteration made each stats entry an API thing, instead of just a single
stats_ctx, but I thought that was getting too intrusive in the "normal"
code, even if everything gets worse inside of stats.c).
You could get most of this information from various profilers (including
the extremely primitive --dump-stats thing in mpv), but this makes it
easier to see the most important information at once (at least in
theory), partially because we know best about the context of various
things.
Not very happy with this. It's all pretty primitive and dumb. At this
point I just wanted to get over with it, without necessarily having to
revisit it later, but with having my stupid statistics.
Somehow the code feels terrible. There are a lot of meh decisions in
there that could be better or worse (but mostly could be better), and it
just sucks but it's also trivial and uninteresting and does the job. I
guess I hate programming. It's so tedious and the result is always shit.
Anyway, enjoy.
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That's where it comes from after all. The other property does not have
much of a reason to exist anymore, but there's no real reason to remove
it either.
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This was deprecated 2 releases ago. The deprecation changelog entry says
that there are no plans to remove it short-term, but I guess I lied.
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Scripts such as the OSC can be loaded and unloaded at runtime by
toggling the option that enables them. (It even works, although normally
it's only used to control initial loading.)
Unloading was racy because it used the client name; fix this.
The load-script change is an accidental feature. And probably useless.
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Removes weird potential race conditions when a client is removed and a
new one with the same name is created.
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This time is set on every seek (but when initiating it). A new seek
longer than 2 seconds after this is counted as separate seek for the
sake of the revert seek command. If a seek takes a bit longer, this
removes time from these 2 seconds. This commits resets it on the end of
the seek. (Doing anything special for seeks that take longer than 2
seconds is out of scope of this commit.)
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This should make dealing with some async. things easier.
It's intentionally not a globally unique ID.
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Should give a good deal more explicit control and insight over the
player state.
Some feel a bit pointless, and/or expose internal weirdness. However,
it's not like the existing weirdness didn't exist before, or can be made
go away. (In part, the weirdness is because certain in-between states
are visible. Hiding them would make things simpler, but less flexible.)
Maybe this actually gives users a better idea how the API _should_ look
like, too.
On a side note, this tries |