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* audio: rewrite filtering glue codewm42018-01-301-44/+31
| | | | Use the new filtering code for audio too.
* video: rewrite filtering glue codewm42018-01-301-17/+33
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Get rid of the old vf.c code. Replace it with a generic filtering framework, which can potentially handle more than just --vf. At least reimplementing --af with this code is planned. This changes some --vf semantics (including runtime behavior and the "vf" command). The most important ones are listed in interface-changes. vf_convert.c is renamed to f_swscale.c. It is now an internal filter that can not be inserted by the user manually. f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is conceptually easy, but a big mess due to the data flow changes). The existing filters are all changed heavily. The data flow of the new filter framework is different. Especially EOF handling changes - EOF is now a "frame" rather than a state, and must be passed through exactly once. Another major thing is that all filters must support dynamic format changes. The filter reconfig() function goes away. (This sounds complex, but since all filters need to handle EOF draining anyway, they can use the same code, and it removes the mess with reconfig() having to predict the output format, which completely breaks with libavfilter anyway.) In addition, there is no automatic format negotiation or conversion. libavfilter's primitive and insufficient API simply doesn't allow us to do this in a reasonable way. Instead, filters can use f_autoconvert as sub-filter, and tell it which formats they support. This filter will in turn add actual conversion filters, such as f_swscale, to perform necessary format changes. vf_vapoursynth.c uses the same basic principle of operation as before, but with worryingly different details in data flow. Still appears to work. The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are heavily changed. Fortunately, they all used refqueue.c, which is for sharing the data flow logic (especially for managing future/past surfaces and such). It turns out it can be used to factor out most of the data flow. Some of these filters accepted software input. Instead of having ad-hoc upload code in each filter, surface upload is now delegated to f_autoconvert, which can use f_hwupload to perform this. Exporting VO capabilities is still a big mess (mp_stream_info stuff). The D3D11 code drops the redundant image formats, and all code uses the hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a big mess for now. f_async_queue is unused.
* command: add --osd-on-seek option defaulting to barKevin Mitchell2018-01-261-6/+9
| | | | | | | | | | | | | Restores behaviour prior to aef2ed5dc13e37dec0670c451b4369b151d5c65f. That change was apparently unpopular. However, given the amount of complaining over how hard it is to change the defaults by rebinding every key, I think the extra option introduced by this commit is justified. Technically not all behaviour is restored, because now --no-osd-bar will not instead display the msg text on seek. I think that feature was a little weird and is now easy enough to remedy with the --osd-on-seek option.
* Revert "command: make pause display the same osd-msg-bar as seek"Kevin Mitchell2018-01-261-3/+1
| | | | | | | | | | | | | | This reverts commit 9812e276aa1bb0bddeb73677aa9e9f87e73cd930. This was apparently unpopular. I still think the pause OSD should be the same as seek even if it's not visible by default, but it seems that whether to display a given property change is currently conflated with what to display. The reverted behaviour can be restored by adding something like the following to input.conf: SPACE cycle pause; show_progress
* command: make change-list show changed option on OSDwm42018-01-251-0/+1
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* command: add a change-list commandwm42018-01-251-0/+31
| | | | | | | | | | | | | Requested. See manpage additions. The main reason why this goes through the trouble to keep the action/operation parameter separate is so that we don't expose some option parser implementation details to the command (although that is a relatively weak reason), and also to make it more different from the "set" command, which can't support this type of option as it goes through the property layer. Fixes #5435.
* options: add an option type for byte sizeswm42018-01-251-18/+0
| | | | | | And use it for 2 demuxer options. It could be used for more options later. (Though the --cache options can not use this, because they use KB as base unit.)
* command: make sure to redraw on overlay commandswm42018-01-251-0/+1
| | | | | | | | | | When overlay-add etc. is run, make sure the playlop is rerun so that it considers actually redrawing the screen. (I considered making the OSD code generally wakeup the player, but that will probably lead to redundant wakeups, so I didn't bother.) Fixes #5431.
* input: make command argument list a dynamic arraywm42018-01-101-3/+8
| | | | | | | | Replace the static array with dynamic memory allocation. This also requires some code to honor mp_cmd.nargs more strictly. Generally allocates more stuff. Fixes #5375 (although we could also just raise the static limit).
* command: make pause display the same osd-msg-bar as seekKevin Mitchell2018-01-071-1/+3
| | | | | | Previously, toggling pause would generate no osd response, and changing that wasn't even configurable. This was surprising to users who generally expect to see *where* pause / unpause is taking place (#3028).
* command: default to osd-msg-bar for seeksKevin Mitchell2018-01-071-4/+3
| | | | | | | | The previous default was osd-bar (unless the user specified --no-osd-bar, in which case case it was osd-msg). Aside from requiring some twisted logic to implement, this surprised users since osd-msg3 wasn't displayed when seeking with the keyboard (#3028), so the time seeked to was never displayed.
* command: remove unnecessary whitespaceKevin Mitchell2018-01-071-67/+69
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* demux: export some debugging fields about low level demuxer behaviorwm42018-01-051-0/+5
| | | | | | | | | | Export them as explicitly undocumented debugging fields for the "demuxer-cache-state" property. Should be somewhat helpful to debug "wtf is the demuxer" doing situations better, especially when seeking. It also becomes visible how long the demuxer is blocked on an "old" seek when you keep seeking while the first seek hasn't finished.
* player: remove internal `vo-resize` command againsfan52018-01-021-7/+0
| | | | Its only usecase was automated in the previous commit.
* vo_gpu/context_android: replace both options with android-surface-sizesfan52018-01-021-0/+5
| | | | This allows us to automatically trigger a VOCTRL_RESIZE (also contained).
* options: move most subtitle and OSD rendering options to sub structswm42018-01-021-7/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | Remove them from the big MPOpts struct and move them to their sub structs. In the places where their fields are used, create a private copy of the structs, instead of accessing the semi-deprecated global option struct instance (mpv_global.opts) directly. This actually makes accessing these options finally thread-safe. They weren't even if they should have for years. (Including some potential for undefined behavior when e.g. the OSD font was changed at runtime.) This is mostly transparent. All options get moved around, but most users of the options just need to access a different struct (changing sd.opts to a different type changes a lot of uses, for example). One thing which has to be considered and could cause potential regressions is that the new option copies must be explicitly updated. sub_update_opts() takes care of this for example. Another thing is that writing to the option structs manually won't work, because the changes won't be propagated to other copies. Apparently the only affected case is the implementation of the sub-step command, which tries to change sub_delay. Handle this one explicitly (osd_changed() doesn't need to be called anymore, because changing the option triggers UPDATE_OSD, and updates the OSD as a consequence). The way the option value is propagated is rather hacky, but for now this will do.
* sub: move all subtitle timestamp messing code to a central placewm42018-01-021-6/+4
| | | | | | | | | | | | | | | | | It was split at least across osd.c and sd_ass.c/sd_lavc.c. sd_lavc.c actually ignored most of the more obscure subtitle timing things. There's no reason for this - just move it all to dec_sub.c (mostly from sd_ass.c, because it has some of the most complex stuff). Now timestamps are transformed as they enter or leave dec_sub.c. There appear to have been some subtle mismatches about how subtitle timestamps were transformed, e.g. sd_functions.accepts_packet didn't apply the subtitle speed to the timestamp. This patch should fix them, although it's not clear if they caused actual misbehavior. The semantics of SD_CTRL_SUB_STEP are slightly changed, which is the reason for the changes in command.c and sd_lavc.c.
* command: add demuxer-lavf-list propertyRicardo Constantino2018-01-021-0/+15
| | | | | | | | | Was only available with --demuxer-lavf-format=help and the demuxer needed to be used for it to actually print the list. This can be used in the future to check if 'dash' support was compiled with FFmpeg so ytdl_hook can use it instead. For now, dashdec is too rudimentary to be used right away.
* player: add internal `vo-resize` commandsfan52017-12-271-0/+7
| | | | Intended to be used with the properties from previous commit.
* options: drop some previously deprecated optionswm42017-12-251-44/+0
| | | | | | | | A release has been made, so drop options deprecated for that release. Also drop some options which have been deprecated a much longer time before. Also fix a typo in client-api-changes.rst.
* player: update duration based on highest timestamp demuxedwm42017-12-241-0/+1
| | | | | | | | This will help with things like livestreams. As a minor detail, subtitles are excluded, because they sometimes have "unused" events after video and audio ends. To avoid this annoying corner case, just ignore them.
* command: use IEC symbols for file size formattingMartin Herkt2017-12-241-4/+4
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* options: deprecate --ff- options and propertieswm42017-12-211-0/+2
| | | | | | | | | | | Some old crap which nobody needs and which probably nobody uses. This relies on a GCC extension: using "## __VA_ARGS__" to remove the comma from the argument list if the va args are empty. It's supported by clang, and there's some chance newer standards will introduce a proper way to do this. (Even if it breaks somewhere, it will be a problem only for 1 release, since I want to drop the deprecated properties immediately.)
* command: make video-frame-info property observablewm42017-12-201-1/+1
| | | | Pointed out as missing by someone. Not terribly useful, but here we go.
* dvb: Fix long channel switching: next/prev channelrim2017-12-161-4/+4
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* msg: reinterpret a bunch of message levelsNiklas Haas2017-12-151-1/+1
| | | | | | | | | | | | | | | | | | | | | | I've decided that MP_TRACE means “noisy spam per frame”, whereas MP_DBG just means “more verbose debugging messages than MSGL_V”. Basically, MSGL_DBG shouldn't create spam per frame like it currently does, and MSGL_V should make sense to the end-user and provide mostly additional informational output. MP_DBG is basically what I want to make the new default for --log-file, so the cut-off point for MP_DBG is if we probably want to know if for debugging purposes but the user most likely doesn't care about on the terminal. Also, the debug callbacks for libass and ffmpeg got bumped in their verbosity levels slightly, because being external components they're a bit less relevant to mpv debugging, and a bit too over-eager in what they consider to be relevant information. I exclusively used the "try it on my machine and remove messages from MSGL_* until it does what I want it to" approach of refactoring, so YMMV.
* vd_lavc: rewrite how --hwdec is handledwm42017-12-011-25/+14
| | | | | | | | | | | | | | | | Change it from explicit metadata about every hwaccel method to trying to get it from libavcodec. As shown by add_all_hwdec_methods(), this is a quite bumpy road, and a bit worse than expected. This will probably cause a bunch of regressions. In particular I didn't check all the strange decoder wrappers, which all cause some sort of special cases each. You're volunteering for beta testing by using this commit. One interesting thing is that we completely get rid of mp_hwdec_ctx in vd_lavc.c, and that HWDEC_* mostly goes away (some filters still use it, and the VO hwdec interops still have a lot of code to set it up, so it's not going away completely for now).
* vo_gpu: make it possible to load multiple hwdec interop driverswm42017-12-011-8/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Make the VO<->decoder interface capable of supporting multiple hwdec APIs at once. The main gain is that this simplifies autoprobing a lot. Before this change, it could happen that the VO loaded the "wrong" hwdec API, and the decoder was stuck with the choice (breaking hw decoding). With the change applied, the VO simply loads all available APIs, so autoprobing trickery is left entirely to the decoder. In the past, we were quite careful about not accidentally loading the wrong interop drivers. This was in part to make sure autoprobing works, but also because libva had this obnoxious bug of dumping garbage to stderr when using the API. libva was fixed, so this is not a problem anymore. The --opengl-hwdec-interop option is changed in various ways (again...), and renamed to --gpu-hwdec-interop. It does not have much use anymore, other than debugging. It's notable that the order in the hwdec interop array ra_hwdec_drivers[] still matters if multiple drivers support the same image formats, so the option can explicitly force one, if that should ever be necessary, or more likely, for debugging. One example are the ra_hwdec_d3d11egl and ra_hwdec_d3d11eglrgb drivers, which both support d3d11 input. vo_gpu now always loads the interop lazily by default, but when it does, it loads them all. vo_opengl_cb now always loads them when the GL context handle is initialized. I don't expect that this causes any problems. It's now possible to do things like changing between vdpau and nvdec decoding at runtime. This is also preparation for cleaning up vd_lavc.c hwdec autoprobing. It's another reason why hwdec_devices_request_all() does not take a hwdec type anymore.
* af: remove deprecated audio filterswm42017-11-291-32/+1
| | | | | | | | | | | | These couldn't be relicensed, and won't survive the LGPL transition. The other existing filters are mostly LGPL (except libaf glue code). This remove the deprecated pan option. I guess it could be restored by inserting a libavfilter filter (if there's one), but for now let it be gone. This temporarily breaks volume control (and things related to it, like replaygain).
* player: change 3 remaining GPL-only code pieces to LGPLwm42017-11-241-10/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | There has been no new developments or agreements, but I was uncertain about the copyright status of them. Thus this part of code was marked as being potentially GPL, and was not built in LGPL mode. Now I've taken a close look again, and decided that these can be relicensed using the existing relicensing agreements. OSD level 3 was introduced in commit 8d190244, with the author being unreachable. As I decided in commit 6ddd95fd, OSD level 3 itself can be kept, but the "osd" command had to go, and the "rendering" of OSD level 3 (the HAVE_GPL code in osd.c) was uncertain. But the code for this was rewritten: instead of duplicating the time/percent formatting code, it was changed to use common code, and some weird extra logic was removed. The code inside of the "if" is exactly the same as the code that formats the OSD status line (covered by LGPL relicensing). The current commands for adding/removing sub/audio tracks more or less originated from commit 2f376d1b39, with the author being unreachable. But the original code was very different, mostly due to MPlayer's incredibly messy handling of subtitles in general. Nothing of this remains in the current code. Even the command declarations were rewritten. The commands (as seen from the user side) are rather similar in naming and semantics, but we don't consider this copyrightable. So it doesn't look like anything copyrightable is left. The add/cycle commands were more or less based on step_property, introduced in commit 7a71da01d6, with the patch author disagreeing with the LGPL relicensing. But all code original to the patch has been replaced in later mpv changes, and the original code was mostly copied from MP_CMD_SET_PROPERTY anyway. The underlying property interface was completely changed, the error handling was redone, and all of this is very similar to the changes that were done on SET_PROPERTY. The command declarations are completely different in the first place, because the semantic change from step to add/cycle. The commit also seems to have been co-authored by reimar to some degree. He also had the idea to change the original patch from making the command modify a specific property to making it generic. (The error message line, especially with its %g formatting, might contain some level of originality, so change that just to be sure. This commit Copies and adapts the error message for SET_PROPERTY.) Although I'm a bit on the fence with all the above things, it really doesn't look like there's anything substantial that would cause issues. I thus claim that there is no problem with changing the license to LGPL for the above things. It's probably still slightly below the standard that was usually applied in the code relicensing in mpv, but probably still far above to the usual in open source relicensing (and above commercial standards as well, if you look what certain tech giants do).
* player: minor fix/simplification of OSD time/duration handlingwm42017-11-241-1/+1
| | | | | | | | | | Always display the duration as "unknown" if the duration is known. Also fix that at least demux_lavf reported unknown duration as 0 (fix by setting the default to unknown in demux.c). Remove the dumb _u formatter function, and use a different approach to avoiding displaying "unknown" as playback time on playback start (set last_seek_pts for that).
* demux: export demuxer cache sizes in byteswm42017-11-101-0/+2
| | | | | | Plus sort of document them, together with the already existing undocumented fields. (This is mostly for debugging, so use is discouraged.)
* demux: refactor to export seek rangeswm42017-10-301-7/+8
| | | | | | | | | | | | | | | | | | | | Even though only 1 seek range is supported at the time. Other than preparation for possibly future features, the main gain is actually that we finally separate the reporting for the buffering, and the seek ranges. These can be subtly different, so it's good to have a clear separation. This commit also fixes that the ts_reader wasn't rebased to the start time, which could make the player show "???" for buffered cache amount in some .ts files and others (especially at the end, when ts_reader could become higher than ts_max). It also fixes writing the cache-end field in the demuxer-cache-state property: it checked ts_start against NOPTS, which makes no sense. ts_start was never used (except for the bug mentioned above), so get rid of it completely. This also makes it convenient to move the segment check for last_ts to the demux_add_packet() function.
* command: change demuxer-cache-state property to return multiple rangeswm42017-10-261-20/+27
| | | | | | | | | | | | | | | | | | Even if the demuxer cache does not multiple ranges yet. This is to reduce the pain should caching of multiple ranges ever be implemented. Also change it from the sub properties stuff to return a mpv_node directly, which is less roundabout. Sub-property access won't work anymore, though. Remove the seekable-start/-end fields as well, as they're redundant with the ranges. All this would normally be considered an API change, but since it's been only a few days with no known users, change it immediately. This adds some node.c helpers as well, as the code would be too damn fugly otherwise.
* command: read the diff if you want to knowwm42017-10-211-0/+36
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* demux: add a back buffer and the ability to seek into itwm42017-10-211-3/+2
| | | | | | | | | | | | | | | | | | | | | | | | This improves upon the previous commit, and partially rewrites it (and other code). It does: - disable the seeking within cache by default, and add an option to control it - mess with the buffer estimation reporting code, which will most likely lead to funny regressions even if the new features are not enabled - add a back buffer to the packet cache - enhance the seek code so you can seek into the back buffer - unnecessarily change a bunch of other stuff for no reason - fuck up everything and vomit ponies and rainbows This should actually be pretty usable. One thing we should add are some properties to report the proper buffer state. Then the OSC could show a nice buffer range. Also configuration of the buffers could be made simpler. Once this has been tested enough, it can be enabled by default, and might replace the stream cache's byte ringbuffer. In addition it may or may not be possible to keep other buffer ranges when seeking outside of the current range, but that would be much more complex.
* command: drop "audio-out-detected-device" propertywm42017-10-091-15/+1
| | | | | | Coreaudio stopped setting it a few releases ago (66a958bb4fa). There is not much of a user- or API-visible change, so remove it without deprecation.
* audio: make libaf derived code optionalwm42017-09-211-3/+10
| | | | | | | | | | | | | | | This code could not be relicensed. The intention was to write new filter code (which could handle both audio and video), but that's a bit of work. Write some code that can do audio conversion (resampling, downmixing, etc.) without the old audio filter chain code in order to speed up the LGPL relicensing. If you build with --disable-libaf, nothing in audio/filter/* is compiled in. It breaks a few features, such as --volume, --af, pitch correction on speed changes, replaygain. Most likely this adds some bugs, even if --disable-libaf is not used. (How the fuck does EOF notification work again anyway?)
* vo: avoid putting large voctrl_performance_data on stackNiklas Haas2017-09-111-10/+17
| | | | | | This is around 512 kB, which is just way too much. Heap-allocate it instead. Also cut down the max pass count to 64, since 128 was unrealistically high even for vo_opengl.
* vo_opengl: refactor/fix mp_pass_perf codeNiklas Haas2017-09-111-6/+2
| | | | | | | | | | | | | This was needlessly complicated and prone to breakage, because even the references to the ring buffer could end up getting invalidated and containing garbage data on e.g. shader cache flush. For much the same reason why we can't keep around the *timer_pool, we're also forced to hard-copy the entire sample buffer per pass per frame. Not a huge deal, though. This is, what, a few kB per frame? We have more pressing CPU performance concerns anyway. Also simplified/fixed some other code.
* input: merge mouse wheel and axis keycodesJames Ross-Gowan2017-09-031-2/+2
| | | | | | | | | | | | | | | | | | | | | | Mouse wheel bindings have always been a cause of user confusion. Previously, on Wayland and macOS, precise touchpads would generate AXIS keycodes and notched mouse wheels would generate mouse button keycodes. On Windows, both types of device would generate AXIS keycodes and on X11, both types of device would generate mouse button keycodes. This made it pretty difficult for users to modify their mouse-wheel bindings, since it differed between platforms and in some cases, between devices. To make it more confusing, the keycodes used on Windows were changed in 18a45a42d524 without a deprecation period or adequate communication to users. This change aims to make mouse wheel binds less confusing. Both the mouse button and AXIS keycodes are now deprecated aliases of the new WHEEL keycodes. This will technically break input configs on Wayland and macOS that assign different commands to precise and non-precise scroll events, but this is probably uncommon (if anyone does it at all) and I think it's a fair tradeoff for finally fixing mouse wheel-related confusion on other platforms.
* input: use mnemonic names for mouse buttonsJames Ross-Gowan2017-09-031-1/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | mpv's mouse button numbering is based on X11 button numbering, which allows for an arbitrary number of buttons and includes mouse wheel input as buttons 3-6. This button numbering was used throughout the codebase and exposed in input.conf, and it was difficult to remember which physical button each number actually referred to and which referred to the scroll wheel. In practice, PC mice only have between two and five buttons and one or two scroll wheel axes, which are more or less in the same location and have more or less the same function. This allows us to use names to refer to the buttons instead of numbers, which makes input.conf syntax a lot easier to remember. It also makes the syntax robust to changes in mpv's underlying numbering. The old MOUSE_BTNx names are still understood as deprecated aliases of the named buttons. This changes both the input.conf syntax and the MP_MOUSE_BTNx symbols in the codebase, since I think both would benefit from using names over numbers, especially since some platforms don't use X1