| Commit message (Collapse) | Author | Age | Files | Lines |
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This is done simply by comparing the previous and current values. Do
this only if the requested format is not MPV_FORMAT_NONE.
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This turned out ridiculously complex. I think it will have to be
simplified some day. Main reason for the complexity are:
- filtering properties by forcing clients to observe individual
properties explicitly
(to avoid spamming clients with changes they don't want)
- optional retrieval of property value with the notification
(the basic idea was that this is more user friendly)
- allowing to the client to specify a format in which the value
should be retrieved
(because if a property changes its type, the client API couldn't
convert it properly, and compatibility would break)
I don't know yet which of these are important, and everything could
change. In particular, the interface and semantics should be adjusted
to reduce the implementation complexity.
While I consider the API complete, there could (and probably will) be
bugs left. Also while the implementation is complete, it's inefficient.
The complexity of the property matching is O(a*b*c) with a clients,
b observed properties, and c properties changing at once. I threw away
an earlier implementation using bitmasks, because it was too unwieldy.
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Remove the use of mp_ring and use a simple array and a bunch of
variables instead. This is way less awkwad.
The change in reserve_reply fixes incorrect tracking of free events.
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Change script_message to broadcast the message to all clients. Add a new
script_message_to command, which does what the old script_message
command did.
This is intended as simplification, although it might lead to chaos too.
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(Again.)
Fixed Lua timers as well.
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Rename MPV_EVENT_PLAYBACK_START to MPV_EVENT_FILE_LOADED.
Add MPV_EVENT_SEEK and MPV_EVENT_PLAYBACK_RESTART.
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Sending an asynchronous request and then calling mpv_destroy() would
crash the player when trying to send the reply to the removed client.
Fix this by waiting until all remaining replies have been sent.
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Always map MPV_FORMAT_STRING to setting property value directly through
M_PROPERTY_SET_STRING, instead of trying to go through
M_PROPERTY_SET_NODE.
This treats a direct MPV_FORMAT_STRING query differently from a
MPV_FORMAT_STRING wrapped in a mpv_node. This was already the case in
mpv_get_property(). The reason for all this is that mpv_node is supposed
to be the exact type, while a direct MPV_FORMAT_STRING goes through all
possible conversions.
Not sure if these semantics are good.
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1. Cannot set option after initialized: it seems that this bug has
existed since libmpv was introduced first. Maybe just a typo.
2. Crash when setting property with native format: mpv_set_property
just causes a crash when using a native format. I found an invalid
casting and fixed it.
3. Wrong error value for mpv_get_property: when an error occurred,
mpv_get_property always returns wrong format error because every
error for property except M_PROPERTY_NOT_IMPLEMENTED is just ignored.
Signed-off-by: wm4 <wm4@nowhere>
Closes pull request #593. Does not incldue the first fix, which was not
correct. The underlying bug will be fixed by a later commit.
Commit message extracted from pull request and slightly edited.
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Not sure about this... might redo.
At least this provides a case of a broadcasted event, which requires
per-event data allocation.
See github issue #576.
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May or may not be useful in some ways.
We require a context parameter for this just to be sure, even if the
internal implementation currently doesn't.
That's one less mpv internal function for the Lua wrapper.
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This is only half-implemented: actually the option will first be
converted from mpv_node to its native type, then it's converted to a
string, and then back to its native type. This is because the option
API was made for strings and not anything else.
Other than being grossly inelegant, the only downside is probably with
string lists and key/value lists, which don't escape strings containing
syntax elements correctly.
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This actually makes use of the client.h declarations and the mpv_node
mechanisms added some commits ago.
For now, using MPV_FORMAT_STRING will usually fallback to explicit
string conversion, but not in the other cases. E.g. reading a numeric
property as string will work, but not reading a string property as
number. Other than that, only MPV_FORMAT_INT64->MPV_FORMAT_DOUBLE does
an automatic conversion.
I'm not sure whether these semantics and API are good, so comments and
suggestions are welcome.
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These error codes can be used for setting and getting, not just for
settings (although currently there's no API to get options directly).
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With mpv_set_property(h, "property", MPV_FORMAT_STRING, ptr), ptr now
has to be of type char** instead of char*. This makes it more consistent
with mpv_get_property() and also non-pointer formats, which will be
introduced in the following commits. mpv_set_property() of course does
not change its interface (only its implementation is adjusted to keep
its interface).
This also affects mpv_set_option(), but again not
mpv_set_option_string().
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This comes with a "script_message" input command, which sends these
messages. Used by the following commits.
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Add a client API, which is intended to be a stable API to get some rough
control over the player. Basically, it reflects what can be done with
input.conf commands or the old slavemode. It will replace the old
slavemode (and enable the implementation of a new slave protocol).
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