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* options: remove broken --video-stereo-mode optionwm42018-04-291-1/+0
| | | | | See changelog for minor explanation. Basically, 3D is unused crap and nobody cares.
* vaapi: add option to select a non-default device pathRostislav Pehlivanov2018-03-301-0/+1
| | | | | | | | | | | On machines with multiple GPUs, /dev/dri/renderD128 isn't guaranteed to point to a valid vaapi device. This just adds the option to specify what path to use. The old fallback /dev/dri/card0 is gone but that's not a loss as its a legacy interface no longer accepted as valid by libva. Fixes #4320
* vo: move display-fps internal option value to VO optswm42018-03-151-1/+1
| | | | | | Removes the awkward notification through VO_EVENT_WIN_STATE. Unfortunately, some awkwardness remains in mp_property_display_fps(), because the property has conflicting semantics with the option.
* video: add an option to tune waiting for video timingwm42018-03-151-0/+2
| | | | Probably mostly useful for the libmpv render API.
* video: add option to reduce latency by 1 or 2 frameswm42018-03-031-0/+1
| | | | | | | | | | | | | | | | | | | | The playback start logic explicitly waits until the first frame has been displayed. Usually this will introduce a wait of 1 vsync. For normal playback this doesn't matter, but with respect to low latency needs, this only leads to additional data getting queued up in the demuxer or network buffers. Another thing is that the timing logic decodes 1 frame ahead (= 1 frame extra latency) to determine the exact duration of a frame. To be fair, there doesn't really seem to be a hard reason why this is needed. With the current code, enabling the option does lead to A/V desync sometimes (if the demuxer FPS is too inaccurate), and also frame drops at playback start in some situations. But this all seems to be avoidable, if the timing logic were to be rewritten completely, which should probably happen in the future. Thus the new option comes with the warning that it can be removed any time. This is also why the option has "hack" in the name.
* cocoa-cb: change border and borderless window stylingAkemi2018-02-281-0/+1
| | | | | | | | | | | the title bar is now within the window bounds instead of outside. same as QuickTime Player. it supports several standard styles, two dark and two light ones. additionally we have properly rounded corners now and the borderless window also has the proper window shadow. Also make the earliest supported macOS version 10.10. Fixes #4789, #3944
* audio: rewrite filtering glue codewm42018-01-301-0/+1
| | | | Use the new filtering code for audio too.
* video: rewrite filtering glue codewm42018-01-301-1/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Get rid of the old vf.c code. Replace it with a generic filtering framework, which can potentially handle more than just --vf. At least reimplementing --af with this code is planned. This changes some --vf semantics (including runtime behavior and the "vf" command). The most important ones are listed in interface-changes. vf_convert.c is renamed to f_swscale.c. It is now an internal filter that can not be inserted by the user manually. f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is conceptually easy, but a big mess due to the data flow changes). The existing filters are all changed heavily. The data flow of the new filter framework is different. Especially EOF handling changes - EOF is now a "frame" rather than a state, and must be passed through exactly once. Another major thing is that all filters must support dynamic format changes. The filter reconfig() function goes away. (This sounds complex, but since all filters need to handle EOF draining anyway, they can use the same code, and it removes the mess with reconfig() having to predict the output format, which completely breaks with libavfilter anyway.) In addition, there is no automatic format negotiation or conversion. libavfilter's primitive and insufficient API simply doesn't allow us to do this in a reasonable way. Instead, filters can use f_autoconvert as sub-filter, and tell it which formats they support. This filter will in turn add actual conversion filters, such as f_swscale, to perform necessary format changes. vf_vapoursynth.c uses the same basic principle of operation as before, but with worryingly different details in data flow. Still appears to work. The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are heavily changed. Fortunately, they all used refqueue.c, which is for sharing the data flow logic (especially for managing future/past surfaces and such). It turns out it can be used to factor out most of the data flow. Some of these filters accepted software input. Instead of having ad-hoc upload code in each filter, surface upload is now delegated to f_autoconvert, which can use f_hwupload to perform this. Exporting VO capabilities is still a big mess (mp_stream_info stuff). The D3D11 code drops the redundant image formats, and all code uses the hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a big mess for now. f_async_queue is unused.
* command: add --osd-on-seek option defaulting to barKevin Mitchell2018-01-261-0/+1
| | | | | | | | | | | | | Restores behaviour prior to aef2ed5dc13e37dec0670c451b4369b151d5c65f. That change was apparently unpopular. However, given the amount of complaining over how hard it is to change the defaults by rebinding every key, I think the extra option introduced by this commit is justified. Technically not all behaviour is restored, because now --no-osd-bar will not instead display the msg text on seek. I think that feature was a little weird and is now easy enough to remedy with the --osd-on-seek option.
* audio: add global options for resampler defaultswm42018-01-131-1/+2
| | | | | | | | This is part of trying to get rid of --af-defaults, and the af resample filter. It requires a complicated mechanism to set the defaults on the resample filter for backwards compatibility.
* player: cosmetics: rename internal variable for consistencywm42018-01-031-1/+1
| | | | This was so annoying.
* player: add --cache-pause-initial option to start in buffering statewm42018-01-031-0/+1
| | | | | | Reasons why you'd want this see manpage additions. Disabled by default, because it would increase latency of live streams by default. (Or well, at least it would be another problem when trying getting lower latency.)
* player: use fixed timeout for cache pausing (buffering) durationwm42018-01-031-0/+1
| | | | | | | | | | | | | | | This tried to be clever by waiting for a longer time each time the buffer was underrunning, or shorter if it was getting better. I think this was pretty weird behavior and makes no sense. If the user really wants the stream to buffer longer, he/she/it can just pause the player (the network caches will continue to be filled until they're full). Every time I actually noticed this code triggering in my own use, I didn't find it helpful. Apart from that it was pretty hard to test. Some waiting is needed to avoid that the player just plays the available data as fast as possible (to compensate for late frames and underrunning audio). Just use a fixed wait time, which can now be controlled by the new --cache-pause-wait option.
* options: move most subtitle and OSD rendering options to sub structswm42018-01-021-44/+55
| | | | | | | | | | | | | | | | | | | | | | | | | | | Remove them from the big MPOpts struct and move them to their sub structs. In the places where their fields are used, create a private copy of the structs, instead of accessing the semi-deprecated global option struct instance (mpv_global.opts) directly. This actually makes accessing these options finally thread-safe. They weren't even if they should have for years. (Including some potential for undefined behavior when e.g. the OSD font was changed at runtime.) This is mostly transparent. All options get moved around, but most users of the options just need to access a different struct (changing sd.opts to a different type changes a lot of uses, for example). One thing which has to be considered and could cause potential regressions is that the new option copies must be explicitly updated. sub_update_opts() takes care of this for example. Another thing is that writing to the option structs manually won't work, because the changes won't be propagated to other copies. Apparently the only affected case is the implementation of the sub-step command, which tries to change sub_delay. Handle this one explicitly (osd_changed() doesn't need to be called anymore, because changing the option triggers UPDATE_OSD, and updates the OSD as a consequence). The way the option value is propagated is rather hacky, but for now this will do.
* vo_gpu/context: Let embedding application handle surface resizessfan52017-12-271-0/+1
| | | | | The callbacks for this are Java-only and EGL does not reliably return the correct values.
* options: drop some previously deprecated optionswm42017-12-251-4/+0
| | | | | | | | A release has been made, so drop options deprecated for that release. Also drop some options which have been deprecated a much longer time before. Also fix a typo in client-api-changes.rst.
* vd_lavc: rewrite how --hwdec is handledwm42017-12-011-1/+4
| | | | | | | | | | | | | | | | Change it from explicit metadata about every hwaccel method to trying to get it from libavcodec. As shown by add_all_hwdec_methods(), this is a quite bumpy road, and a bit worse than expected. This will probably cause a bunch of regressions. In particular I didn't check all the strange decoder wrappers, which all cause some sort of special cases each. You're volunteering for beta testing by using this commit. One interesting thing is that we completely get rid of mp_hwdec_ctx in vd_lavc.c, and that HWDEC_* mostly goes away (some filters still use it, and the VO hwdec interops still have a lot of code to set it up, so it's not going away completely for now).
* vo_gpu: make it possible to load multiple hwdec interop driverswm42017-12-011-3/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Make the VO<->decoder interface capable of supporting multiple hwdec APIs at once. The main gain is that this simplifies autoprobing a lot. Before this change, it could happen that the VO loaded the "wrong" hwdec API, and the decoder was stuck with the choice (breaking hw decoding). With the change applied, the VO simply loads all available APIs, so autoprobing trickery is left entirely to the decoder. In the past, we were quite careful about not accidentally loading the wrong interop drivers. This was in part to make sure autoprobing works, but also because libva had this obnoxious bug of dumping garbage to stderr when using the API. libva was fixed, so this is not a problem anymore. The --opengl-hwdec-interop option is changed in various ways (again...), and renamed to --gpu-hwdec-interop. It does not have much use anymore, other than debugging. It's notable that the order in the hwdec interop array ra_hwdec_drivers[] still matters if multiple drivers support the same image formats, so the option can explicitly force one, if that should ever be necessary, or more likely, for debugging. One example are the ra_hwdec_d3d11egl and ra_hwdec_d3d11eglrgb drivers, which both support d3d11 input. vo_gpu now always loads the interop lazily by default, but when it does, it loads them all. vo_opengl_cb now always loads them when the GL context handle is initialized. I don't expect that this causes any problems. It's now possible to do things like changing between vdpau and nvdec decoding at runtime. This is also preparation for cleaning up vd_lavc.c hwdec autoprobing. It's another reason why hwdec_devices_request_all() does not take a hwdec type anymore.
* af: remove deprecated audio filterswm42017-11-291-1/+0
| | | | | | | | | | | | These couldn't be relicensed, and won't survive the LGPL transition. The other existing filters are mostly LGPL (except libaf glue code). This remove the deprecated pan option. I guess it could be restored by inserting a libavfilter filter (if there's one), but for now let it be gone. This temporarily breaks volume control (and things related to it, like replaygain).
* vo_gpu: hwdec_d3d11va: allow zero-copy video decodingJames Ross-Gowan2017-11-071-0/+1
| | | | | | | | | | | | | | Like the manual says, this is technically undefined behaviour. See: https://msdn.microsoft.com/en-us/library/windows/desktop/ff476085.aspx In particular, MSDN says texture arrays created with the BIND_DECODER flag cannot be used with CreateShaderResourceView, which means they can't be sampled through SRVs like normal Direct3D textures. However, some programs (Google Chrome included) do this anyway for performance and power-usage reasons, and it appears to work with most drivers. Older AMD drivers had a "bug" with zero-copy decoding, but this appears to have been fixed. See #3255, #3464 and http://crbug.com/623029.
* vo_gpu: d3d11: initial implementationJames Ross-Gowan2017-11-071-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is a new RA/vo_gpu backend that uses Direct3D 11. The GLSL generated by vo_gpu is cross-compiled to HLSL with SPIRV-Cross. What works: - All of mpv's internal shaders should work, including compute shaders. - Some external shaders have been tested and work, including RAVU and adaptive-sharpen. - Non-dumb mode works, even on very old hardware. Most features work at feature level 9_3 and all features work at feature level 10_0. Some features also work at feature level 9_1 and 9_2, but without high-bit- depth FBOs, it's not very useful. (Hardware this old is probably not fast enough for advanced features anyway.) Note: This is more compatible than ANGLE, which requires 9_3 to work at all (GLES 2.0,) and 10_1 for non-dumb-mode (GLES 3.0.) - Hardware decoding with D3D11VA, including decoding of 10-bit formats without truncation to 8-bit. What doesn't work / can be improved: - PBO upload and direct rendering does not work yet. Direct rendering requires persistent-mapped PBOs because the decoder needs to be able to read data from images that have already been decoded and uploaded. Unfortunately, it seems like persistent-mapped PBOs are fundamentally incompatible with D3D11, which requires all resources to use driver- managed memory and requires memory to be unmapped (and hence pointers to be invalidated) when a resource is used in a draw or copy operation. However it might be possible to use D3D11's limited multithreading capabilities to emulate some features of PBOs, like asynchronous texture uploading. - The blit() and clear() operations don't have equivalents in the D3D11 API that handle all cases, so in most cases, they have to be emulated with a shader. This is currently done inside ra_d3d11, but ideally it would be done in generic code, so it can take advantage of mpv's shader generation utilities. - SPIRV-Cross is used through a NIH C-compatible wrapper library, since it does not expose a C interface itself. The library is available here: https://github.com/rossy/crossc - The D3D11 context could be made to support more modern DXGI features in future. For example, it should be possible to add support for high-bit-depth and HDR output with DXGI 1.5/1.6.
* video : Move drm options to substruct.Lionel CHAZALLON2017-10-231-3/+1
| | | | | This allows to group them and most of all query the group config when needed and when we don't have the access to vo.
* Add DRM_PRIME Format Handling and Display for RockChip MPP decodersLionel CHAZALLON2017-10-231-0/+1
| | | | | | | | | | | This commit allows to use the AV_PIX_FMT_DRM_PRIME newly introduced format in ffmpeg that allows decoders to provide an AVDRMFrameDescriptor struct. That struct holds dmabuf fds and information allowing zerocopy rendering using KMS / DRM Atomic. This has been tested on RockChip ROCK64 device.
* video: make it possible to always override hardware decoding formatwm42017-10-161-0/+1
| | | | | | | | Mostly an obscure option for testing. But --videotoolbox-format can be deprecated, as it becomes redundant. We rely on the libavutil hwcontext implementation to reject invalid pixfmts, or not to blow up if they are incompatible.
* lua: integrate stats.lua scriptJulian2017-10-091-0/+1
| | | | | | | | | Signed-off-by: wm4 <wm4@nowhere> Rename --stats to --load-stats-overlay and add an entry to options.rst over the original commit. Signed-off-by: wm4 <wm4@nowhere>
* vo_gpu: vulkan: generalize SPIR-V compilerNiklas Haas2017-09-261-0/+1
| | | | | | | | | | | | | | In addition to the built-in nvidia compiler, we now also support a backend based on libshaderc. shaderc is sort of like glslang except it has a C API and is available as a dynamic library. The generated SPIR-V is now cached alongside the VkPipeline in the cached_program. We use a special cache header to ensure validity of this cache before passing it blindly to the vulkan implementation, since passing invalid SPIR-V can cause all sorts of nasty things. It's also designed to self-invalidate if the compiler gets better, by offering a catch-all `int compiler_version` that implementations can use as a cache invalidation marker.
* vo_gpu: vulkan: initial implementationNiklas Haas2017-09-261-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This time based on ra/vo_gpu. 2017 is the year of the vulkan desktop! Current problems / limitations / improvement opportunities: 1. The swapchain/flipping code violates the vulkan spec, by assuming that the presentation queue will be bounded (in cases where rendering is significantly faster than vsync). But apparently, there's simply no better way to do this right now, to the point where even the stupid cube.c examples from LunarG etc. do it wrong. (cf. https://github.com/KhronosGroup/Vulkan-Docs/issues/370) 2. The memory allocator could be improved. (This is a universal constant) 3. Could explore using push descriptors instead of descriptor sets, especially since we expect to switch descriptors semi-often for some passes (like interpolation). Probably won't make a difference, but the synchronization overhead might be a factor. Who knows. 4. Parallelism across frames / async transfer is not well-defined, we either need to use a better semaphore / command buffer strategy or a resource pooling layer to safely handle cross-frame parallelism. (That said, I gave resource pooling a try and was not happy with the result at all - so I'm still exploring the semaphore strategy) 5. We aggressively use pipeline barriers where events would offer a much more fine-grained synchronization mechanism. As a result of this, we might be suffering from GPU bubbles due to too-short dependencies on objects. (That said, I'm also exploring the use of semaphores as a an ordering tactic which would allow cross-frame time slicing in theory) Some minor changes to the vo_gpu and infrastructure, but nothing consequential. NOTE: For safety, all use of asynchronous commands / multiple command pools is currently disabled completely. There are some left-over relics of this in the code (e.g. the distinction between dev_poll and pool_poll), but that is kept in place mostly because this will be re-extended in the future (vulkan rev 2). The queue count is also currently capped to 1, because of the lack of cross-frame semaphores means we need the implicit synchronization from the same-queue semantics to guarantee a correct result.
* vo_opengl: refactor into vo_gpuNiklas Haas2017-09-211-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is done in several steps: 1. refactor MPGLContext -> struct ra_ctx 2. move GL-specific stuff in vo_opengl into opengl/context.c 3. generalize context creation to support other APIs, and add --gpu-api 4. rename all of the --opengl- options that are no longer opengl-specific 5. move all of the stuff from opengl/* that isn't GL-specific into gpu/ (note: opengl/gl_utils.h became opengl/utils.h) 6. rename vo_opengl to vo_gpu 7. to handle window screenshots, the short-term approach was to just add it to ra_swchain_fns. Long term (and for vulkan) this has to be moved to ra itself (and vo_gpu altered to compensate), but this was a stop-gap measure to prevent this commit from getting too big 8. move ra->fns->flush to ra_gl_ctx instead 9. some other minor changes that I've probably already forgotten Note: This is one half of a major refactor, the other half of which is provided by rossy's following commit. This commit enables support for all linux platforms, while his version enables support for all non-linux platforms. Note 2: vo_opengl_cb.c also re-uses ra_gl_ctx so it benefits from the --opengl- options like --opengl-early-flush, --opengl-finish etc. Should be a strict superset of the old functionality. Disclaimer: Since I have no way of compiling mpv on all platforms, some of these ports were done blindly. Specifically, the blind ports included context_mali_fbdev.c and context_rpi.c. Since they're both based on egl_helpers, the port should have gone smoothly without any major changes required. But if somebody complains about a compile error on those platforms (assuming anybody actually uses them), you know where to complain.
* options: remove --heartbeat-cmd and --heartbeat--intervalwm42017-09-181-2/+0
| | | | | | | | | This mechanism uses system() and shouldn't even exist. x11_common.c has its own solution for the original problem (disabling Linux DE screensavers without MPlayer/mpv having to link a dbus lib). If that is not sufficient, you can create a simple Lua script. Incidentally fixes #4888.
* video: redo video equalizer option handlingwm42017-08-221-7/+1
| | | | | | | | | | | | | | | | | | | | | | | I really wouldn't care much about this, but some parts of the core code are under HAVE_GPL, so there's some need to get rid of it. Simply turn the video equalizer from its current fine-grained handling with vf/vo fallbacks into global options. This makes updating them much simpler. This removes any possibility of applying video equalizers in filters, which affects vf_scale, and the previously removed vf_eq. Not a big loss, since the preferred VOs have this builtin. Remove video equalizer handling from vo_direct3d, vo_sdl, vo_vaapi, and vo_xv. I'm not going to waste my time on these legacy VOs. vo.eq_opts_cache exists _only_ to send a VOCTRL_SET_EQUALIZER, which exists _only_ to trigger a redraw. This seems silly, but for now I feel like this is less of a pain. The rest of the equalizer using code is self-updating. See commit 96b906a51d5 for how some video equalizer code was GPL only. Some command line option names and ranges can probably be traced back to a GPL only committer, but we don't consider these copyrightable.
* player: add --track-auto-selection optionwm42017-08-121-0/+1
| | | | I imagine this is useful. Or maybe it isn't.
* cocoa: add an option to disable the native macOS fullscreenAkemi2017-08-061-0/+1
| | | | Fixes #4014
* options: kill --field-dominancewm42017-07-211-1/+0
| | | | GPL-only author, no chance of relicensing.
* options: remove weird --really-quiet special behaviorwm42017-06-231-0/+1
| | | | | | | | | This was especially grating because it causes problems with the option/property unification, uses as only thing OPT_FLAG_STORE, and behaves weird with the client API or scripts. It can be reimplemented in a much simpler way, although it needs slightly more code. (Simpler because less special cases.)
* vo_opengl: hwdec_cuda: Support separate decode and display devicesPhilip Langdale2017-06-031-0/+2
| | | | | | | | | | | | | | | | | In a multi GPU scenario, it may be desirable to use different GPUs for decode and display responsibilities. For example, if a secondary GPU has better video decoding capabilities. In such a scenario, we need to initialise a separate context for each GPU, and use the display context in hwdec_cuda, while passing the decode context to avcodec. Once that's done, the actually hand-off between the two GPUs is transparent to us (It happens during the cuMemcpy2D operation which copies the decoded frame from a cuda buffer to the OpenGL texture). In the end, the bulk of the work is around introducing a new configuration option to specify the decode device.
* audio: merge --replaygain-track and --replaygain-album into one optionwm42017-04-271-2/+1
| | | | | This is probably better than separate options. For example, the user does not have to guess which one is applied if both options are enabled.
* audio: move replaygain control to top-level optionswm42017-04-261-0/+5
| | | | | | | | | | | | | | | | | | | | | af_volume is deprecated, and so are its replaygain sub-options. To make it possible to use replaygain without deprecated options (and of course to make it available at all after af_volume is dropped), reintroduce them as top-level options. This also means that they are easily changeable at runtime by using them as properties. Change the "volume" property to use the new update mechanism as well. We don't actually bother sharing the implementation between new and deprecated mechanisms, as the deprecated one will simply be deleted. For the from_dB() functions, we mention anders' copyright, although I'm not sure if a mere formula is copyrightable. This will have to be determined later. This whole change is mostly untested. Our distributed human CI will take care of it.
* player: add --keep-open-pause=no optionDan Oscarsson2017-04-141-0/+1
| | | | | | | | | | | Instead of pausing if --keep-open is active, stop at end but continue playing if seeking backwards. And then stop again when end is reached. Signed-off-by: wm4 <wm4@nowhere> Over the PR, the option was renamed, and the manpage additions were slightly changed/enhanced.
* sub: add SDH subtitle filterDan Oscarsson2017-03-251-0/+2
| | | | | | | | | | Add subtitle filter to remove additions for deaf or hard-of-hearing (SDH). This is for English, but may in part work for others too. This is an ASS filter and the intention is that it can always be enabled as it by default do not