| Commit message (Collapse) | Author | Age | Files | Lines |
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This readds a more or less completely new dvdnav implementation, though
it's based on the code from before commit 41fbcee. Note that this is
rather basic, and might be broken or not quite usable in many cases.
Most importantly, navigation highlights are not correctly implemented.
This would require changes in the FFmpeg dvdsub decoder (to apply a
different internal CLUT), so supporting it is not really possible right
now. And in fact, I don't think I ever want to support it, because it's
a very small gain for a lot of work. Instead, mpv will display fake
highlights, which are an approximate bounding box around the real
highlights.
Some things like mouse input or switching audio/subtitles stream using
the dvdnav VM are not supported.
Might be quite fragile on transitions: if dvdnav initiates a transition,
and doesn't give us enough mpeg data to initialize video playback, the
player will just quit.
This is added only because some users seem to want it. I don't intend to
make mpv a good DVD player, so the very basic minimum will have to do.
How about you just convert your DVD to proper video files?
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Until now, the player didn't care to drain frames on video reconfig.
Instead, the VO was reconfigured (i.e. resized) before the queued frames
finished displaying. This can for example be observed by passing
multiple images with different size as mf:// filename. Then the window
would resize one frame before image with the new size is displayed. With
--vo=vdpau, the effect is worse, because this VO queues more than 1
frame internally.
Fix this by explicitly draining buffered frames before video reconfig.
Raise the display time of the last frame. Otherwise, the last frame
would be shown for a very short time only. This usually doesn't matter,
but helps when playing image files. This is a byproduct of frame
draining, because normally, video timing is based on the frames queued
to the VO, and we can't do that with frames of different size or format.
So we pretend that the frame before the change is the last frame in
order to time it. This code is incorrect though: it tries to use the
framerate, which often doesn't make sense. But it's good enough to test
this code with mf://.
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This adds vf_chain, which unlike vf_instance refers to the filter chain
as a whole. This makes the filter API less awkward, and will allow
handling format negotiation better.
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These were confined to the video path, but resetting them even if no
video is available shouldn't really matter. Always resetting them makes
the logic easier to follow, I think.
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The hr-seek code assumes that when seeking the demuxer, the first image
decoded after the seek will have a PTS exactly equal to the demuxer seek
target time, or before that target time. Incorrect timestamps,
implicitly dropped initial frames, or broken files/demuxers can all
break this assumption, and lead to hr-seek missing the seek target.
Generally, this is not much a problem (the user won't notice being off
by one frame), but it really shows when using the backstep feature. In
this case, backstepping would simply hang.
Add a simple hack that basically forces a minimal value for the --hr-
seek-demuxer-offset option (which is 0 by default) when doing a
backstep-seek. The chosen minimum value is arbitrary. There's no perfect
value, though in general it should perhaps be slightly longer than the
frametime, which the chosen value is more than enough for typical
framerates.
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The d_video->pts field was a bit strange. The code overwrote it multiple
times (on decoding, on filtering, then once again...), and it wasn't
really clear what purpose this field had exactly. Replace it with the
mpctx->video_next_pts field, which is relatively unambiguous.
Move the decreasing PTS check to dec_video.c. This means it acts on
decoder output, not on filter output. (Just like in the previous commit,
assume the filter chain is sane.) Drop the jitter vs. reset semantics;
the dec_video.c determined PTS never goes backwards, and demuxer
timestamps don't "jitter".
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These used the suffix _resync_stream, which is a bit misleading. Nothing
gets "resynchronized", they really just reset state.
(Some audio decoders actually used to "resync" by reading packets for
resuming playback, but that's not the case anymore.)
Also move the function in dec_video.c to the top of the file.
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If the value for --cache-on-pause is larger than --cache-min, and the
cache runs below --cache-on-pause, but above --cache-min, the logic
would demand to pause the player and then unpause immediately again.
This doesn't make much sense, and alternating the pause state in each
playloop iteration has negative consequences. Add an explicit check to
avoid this situation.
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Now the --no-correct-pts mode is like the normal mode, just with
different timestamp calculations. The semantics should be about the
same as before this commit.
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This was way too misleading. osd.c merely calls the subtitle renderers,
instead of actually dealing with subtitles.
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This is similar to the sh_audio commit.
This is mostly cosmetic in nature, except that it also adds automatical
freeing of the decoder driver's state struct (which was in
sh_video->context, now in dec_video->priv).
Also remove all the stheader.h fields that are not needed anymore.
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Move all state that basically changes during decoding or is needed in
order to manage decoding itself into a new struct (dec_audio).
sh_audio (defined in stheader.h) is supposed to be the audio stream
header. This should reflect the file headers for the stream. Putting the
decoder context there is strange design, to say the least.
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This could lead to (barely) audible artifacts with --af=scaletempo and
modified playback speed.
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Some decoders used to read packets and decode data when calling
resync_audio_stream(). This required a special case in mp_seek() for
audio. (A comment mentions liba52, which is long gone; but until
recently ad_mpg123.c actually exposed this behavior.)
No decoder does this anymore, and resync_audio_stream() works similar
as resync_video_stream(). Remove the special case.
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demuxer->filepos contains the byte offset of the last read packet. This
is so that the player can estimate the current playback position, if no
proper timestamps are available. Simplify it to use demux_packet->pos in
the generic demuxer code, instead of bothering every demuxer
implementation about it.
(Note that this is still a bit incorrect: it relfects the position of
the last packet read by the demuxer, not that returned to the user. But
that was already broken, and is not that trivial to fix.)
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Note that the change in seek_reset is not entirely equivalent: we even
drop the remainder of buffered audio when seeking. This should be more
correct, because the whole point of the reset_ao parameter is to control
whether audio queued for output should be dropped or not.
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ao_lavc.c accesses ao->buffer, which I consider internal. The access was
done in ao_lavc.c/uninit(), which tried to get the left-over audio in
order to write the last (possibly partial) audio frame. The play()
function didn't accept partial frames, because the AOPLAY_FINAL_CHUNK
flag was not correctly set, and handling it otherwise would require an
internal FIFO.
Fix this by making sure that with gapless audio (used with encoding),
the AOPLAY_FINAL_CHUNK is set only once, instead when each file ends.
Basically, move the hack in ao_lavc's uninit to uninit_player.
One thing can not be entirely correctly handled: if gapless audio is
active, we don't know really whether the AO is closed because the file
ended playing (i.e. we want to send the buffered remainder of the audio
to the AO), or whether the user is quitting the player. (The stop_play
flag is overwritten, fixing that is perhaps not worth it.) Handle this
by adding additional code to drain the AO and the buffers when playback
is quit (see play_current_file() change).
Test case: mpv avdevice://lavfi:sine=441 avdevice://lavfi:sine=441 -length 0.2267 -gapless-audio
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Conflicts:
configure
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mpvcore/player/playloop.c: In function 'seek':
mpvcore/player/playloop.c:209:54: warning: declaration of 'seek' shadows a global declaration [-Wshadow]
mpvcore/player/playloop.c:209:12: warning: shadowed declaration is here [-Wshadow]
mpvcore/player/playloop.c: In function 'queue_seek':
mpvcore/player/playloop.c:360:25: warning: declaration of 'seek' shadows a global declaration [-Wshadow]
mpvcore/player/playloop.c:209:12: warning: shadowed declaration is here [-Wshadow]
Signed-off-by: wm4 <wm4@nowhere>
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Instead of having each demuxer do it (only demux_mkv actually did...),
let generic code determine whether the file is seekable. This requires
adding exceptions to demuxers where the stream is not seekable, but the
demuxer is.
Sort-of try to improve handling of unseekable files in the player. Exit
early if the file is determined to be unseekable, instead of resetting
all decoders and then performing a pointless seek.
Add an exception to allow seeking if the file is not seekable, but the
stream cache is enabled. Print a warning in this case, because seeking
outside the cache (which we can't prevent since the demuxer is not aware
of this problem) still messes everything up.
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Pointless, using stream->start_pos/end_pos instead.
demux_mf was the only place where this was used specially, but we can
rely on timestamps instead for this case.
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The configure followed 5 different convetions of defines because the next guy
always wanted to introduce a new better way to uniform it[1]. For an
hypothetic feature 'hurr' you could have had:
* #define HAVE_HURR 1 / #undef HAVE_DURR
* #define HAVE_HURR / #undef HAVE_DURR
* #define CONFIG_HURR 1 / #undef CONFIG_DURR
* #define HAVE_HURR 1 / #define HAVE_DURR 0
* #define CONFIG_HURR 1 / #define CONFIG_DURR 0
All is now uniform and uses:
* #define HAVE_HURR 1
* #define HAVE_DURR 0
We like definining to 0 as opposed to `undef` bcause it can help spot typos
and is very helpful when doing big reorganizations in the code.
[1]: http://xkcd.com/927/ related
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Just doing this because mp_osd.h and osd.c is not consistent.
There are some other header files (command.h and screenshot.h), but
since I don't feel too good about inflating mp_core.h, I'm not merging
them, at least not yet.
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mplayer.c was a bit too big. Split it into multiple files. I hope the
way it's split makes sense. Maybe some things don't make too much sense,
or go against intuition. These will fixed as soon as I notice them.
Some files are a bit questionable (misc.c, osd.c, configfiles.c), and
suggestions how to organize this better are welcome.
Regressions are possible due to reorganized include statements.
Obviously I didn't just copy mplayer.c's orgy of include statements, but
recreated them for each file. It's easily possible that there are
oversights and mistakes, which will show up on other platforms.
There is one actual change: the public avutil.h include is removed from
encode.h, and I tried to replace most FFMIN/FFMAX/av_clip uses. I
consider using libavutil too much as dangerous, because the set of
include files they recursively pull in is rather arbitrary and is
different between FFmpeg and Libav.
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