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* Rename sub.c/.h to osd.c/.hwm42013-11-241-1/+1
| | | | | This was way too misleading. osd.c merely calls the subtitle renderers, instead of actually dealing with subtitles.
* video: don't overwrite demuxer FPS valuewm42013-11-231-1/+1
| | | | | | | | | | | | | | | | If the --fps option was given (MPOpts->force_fps), the demuxer FPS value was overwritten with the forced value. This was fine, since the demuxer value wasn't needed anymore. But with the recent changes not to write to the demuxer stream headers, we don't want to do this anymore. So maintain the (forced/updated) FPS value in dec_video->fps. The removed code in loadfile.c is probably redundant, and an artifact from past refactorings. Note that sub.c will now always use the demuxer FPS value, instead of the user override value. I think this is fine, because it used the demuxer's video size values too. (And it's rare that these values are used at all.)
* dec_video: make vf_input and hwdec_info statically allocatedwm42013-11-231-3/+3
| | | | | | | | | | | The only reason why these structs were dynamically allocated was to avoid recursive includes in stheader.h, which is (or was) a very central file included by almost all other files. (If a struct is referenced via a pointer type only, it can be forward referenced, and the definition of the struct is not needed.) Now that they're out of stheader.h, this difference doesn't matter anymore, and the code can be simplified. Also sneak in some sanity checks.
* video: move decoder context from sh_video into new structwm42013-11-231-33/+36
| | | | | | | | | | This is similar to the sh_audio commit. This is mostly cosmetic in nature, except that it also adds automatical freeing of the decoder driver's state struct (which was in sh_video->context, now in dec_video->priv). Also remove all the stheader.h fields that are not needed anymore.
* audio: don't write decoded audio format to sh_audiowm42013-11-231-7/+13
| | | | | | | | sh_audio is supposed to contain file headers, not whatever was decoded. Fix this, and write the decoded format to separate fields in the decoder context, the dec_audio.decoded field. (Note that this field is really only needed to communicate the audio format from decoder driver to the generic code, so no other code accesses it.)
* audio: move decoder context from sh_audio into new structwm42013-11-231-16/+16
| | | | | | | | | Move all state that basically changes during decoding or is needed in order to manage decoding itself into a new struct (dec_audio). sh_audio (defined in stheader.h) is supposed to be the audio stream header. This should reflect the file headers for the stream. Putting the decoder context there is strange design, to say the least.
* input: remove unused key_down_event commandwm42013-11-061-4/+0
| | | | | There's no real use-case for this, and is wasn't documented (didn't even appear on the "undocumented commands" list).
* configure: uniform the defines to #define HAVE_xxx (0|1)Stefano Pigozzi2013-11-031-29/+29
| | | | | | | | | | | | | | | | | | | | | The configure followed 5 different convetions of defines because the next guy always wanted to introduce a new better way to uniform it[1]. For an hypothetic feature 'hurr' you could have had: * #define HAVE_HURR 1 / #undef HAVE_DURR * #define HAVE_HURR / #undef HAVE_DURR * #define CONFIG_HURR 1 / #undef CONFIG_DURR * #define HAVE_HURR 1 / #define HAVE_DURR 0 * #define CONFIG_HURR 1 / #define CONFIG_DURR 0 All is now uniform and uses: * #define HAVE_HURR 1 * #define HAVE_DURR 0 We like definining to 0 as opposed to `undef` bcause it can help spot typos and is very helpful when doing big reorganizations in the code. [1]: http://xkcd.com/927/ related
* command: replace speed_mult with multiply commandwm42013-10-311-8/+0
| | | | The compatibility layer still takes care of the old speed_mult command.
* command: add generic "multiply" commandwm42013-10-311-0/+40
| | | | Essentially works like "add".
* command: add property to scale window sizewm42013-10-311-0/+35
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* player: merge mp_osd.h into mp_core.hwm42013-10-301-1/+0
| | | | | | | | Just doing this because mp_osd.h and osd.c is not consistent. There are some other header files (command.h and screenshot.h), but since I don't feel too good about inflating mp_core.h, I'm not merging them, at least not yet.
* Move files part of the playback core to player sub-directorywm42013-10-301-0/+3019
All these files access mp_core.h and MPContext, and form the actual player application. They should be all in one place, and separate from the other sources that are mere utility helpers. Preparation for splitting mplayer.c into multiple smaller parts.