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* VO, sub: refactorwm42012-10-241-45/+58
| | | | | | | | | | | | | | | | | | Remove VFCTRL_DRAW_OSD, VFCAP_EOSD_FILTER, VFCAP_EOSD_RGBA, VFCAP_EOSD, VOCTRL_DRAW_EOSD, VOCTRL_GET_EOSD_RES, VOCTRL_QUERY_EOSD_FORMAT. Remove draw_osd_with_eosd(), which rendered the OSD by calling VOCTRL_DRAW_EOSD. Change VOs to call osd_draw() directly, which takes a callback as argument. (This basically works like the old OSD API, except multiple OSD bitmap formats are supported and caching is possible.) Remove all mentions of "eosd". It's simply "osd" now. Make OSD size per-OSD-object, as they can be different when using vf_sub. Include display_par/video_par in resolution change detection. Fix the issue with margin borders in vo_corevideo.
* sub: switch to premultiplied alphawm42012-10-161-1/+8
| | | | | | | | | | Fixes problems with ugly borders. Note that at least in the DVD sub case, we could have just set all transparent pixels to black to solve this. vo_direct3d.c change untested, because mingw is a miserable pile of crap.
* sub: cosmetics: move things aroundwm42012-10-161-3/+2
| | | | | | | | | | | | | | | | | | Move sub-bitmap definitions from dec_sub.h to sub.h. While it's a bit odd that OSD data structures are in a file named sub.h, it's definitely way too strange to have them in a file about subtitle decoding. (Maybe sub.h/.c and the sub/ directory should be split out and renamed "osd" at a later point.) Remove including ass_mp.h (and the libass headers) where possible. Remove typedefs for mp_eosd_res and sub_bitmaps structs. Store a mp_eosd_res struct in osd_state instead of just w/h. Note that sbtitles might be rendered using different sizes/margins when filters are involved (the subtitle renderer is not supposed to use the OSD res directly, and the "dim" member removed in the previous commit is something different).
* sub, VO: remove vo_osd_resized() functionwm42012-10-161-1/+1
| | | | | | | | | | | VOs which could render the OSD in window size (as opposed to video size, like vo_xv) and which could cache the OSD called this when the window size changed. This was needed, because VOs used another OSD function to check whether the OSD changed before passing the new window size to the OSD code. This was really just an artifact of OSD change detection, and now that the affected VOs use the new OSD rendering API, it's done automatically.
* sub: remove logic for disabling hinting on scaled EOSDwm42012-10-161-1/+1
| | | | | | | | | | | This was an extremely obscure setting, as it was used only with vo_gl if its scaled-osd suboption was used. If you really want this, you can set the desired ass-hinting value directly, and there will be literally no loss in functionality. Note that this didn't actually test whether the EOSD was scaled. Basically, it only checked whether vo_gl had the scaled-osd suboption set.
* sub, vo_gl3, vo_vdpau: exit early if there are no sub-images to drawwm42012-10-161-1/+1
| | | | | | | | | | | | libass may always return a full change if no subtitle images are rendered in some cases (empty tracks). Also, a full change despite empty sub-images list may be reported on initialization. Avoid invoking odd special cases in the VO code by always exiting early if the sub-image list is empty. Note that at least for OSD, the code in sub.c doesn't even send a request VOCTRL_DRAW_EOSD if the image list is empty. But the subtitle rendering code in vf_vo.c is independent from this (at least for now).
* vo_vdpau: use new EOSD for OSD, remove support for old OSD formatwm42012-10-161-180/+13
| | | | | | | | | | | | | | | | | | This allows vo_vdpau to render OSD directly, without the indirection through the old OSD API, and without the additional conversions. Remove support for the old OSD format. Only the mplayer DVD subtitle decoder still generates this format. Although the new OSD interface does support this format, remove it from vo_vdpau. It would be relatively hard to support it in the EOSD code, as it requires two surfaces. (These two surfaces are blended on top of each other to emulate the mplayer OSD format.) The correct way to implement direct support for DVD subs would consist of adding a paletted image format of some sort. But even sd_lavc converts paletted subtitle images to RGBA, so doing something special just for DVD subs is not worth it. This means the frontend (sub.c) converts the subtitles to RGBA if it detects that vo_vdpau does not support them natively.
* vo_vdpau: allow multiple EOSD rendererswm42012-10-161-34/+45
| | | | Preparation for using new OSD rendering method.
* sub: create sub_bitmap array even when using libasswm42012-10-161-54/+30
| | | | | | | | | | | | | | One sub_bitmaps struct could contain either a libass ASS_Image list, or a mplayer native list of sub-bitmaps. This caused code duplication in vo_vdpau.c and bitmap_packer.c. Avoid this by creating such a sub_bitmap array even with libass. This basically copies the list and recreates it in mplayer's native format. It gets rid of the code duplication, and will make implementing extended subtitle and OSD rendering in other VOs easier. Also do some cosmetic changes and other preparations for the following commits.
* subs, vo_vdpau: support RGBA color for PGS subtitlesUoti Urpala2012-09-181-30/+81
| | | | | | | | | | | | | | | | | | | | | | Support passing bitmap subtitles to VOs in full RGBA color, and implement this for libavcodec-decoded subtitle formats on decoding side and vo_vdpau on display side. Currently this is enabled for PGS (blu-ray) and DVB subtitles. VDPAU seems to have sampling issues similar to known GL ones when drawing a sub-rectangle from a larger texture with scaling, where adjacent pixels outside the specified source rectangle affect the result. As the bitmap subtitles may be scaled, add padding support to the bitmap packer code. In principle, this could be used for colored DVD subtitles too. However, the libavcodec DVD decoder lacks parts of the resolution and palette handling that are present in spudec.c. Conflicts: libvo/vo_gl.c sub/dec_sub.h sub/sd_lavc.c
* subs, vo: do sub bitmap change detection by comparing IDsUoti Urpala2012-09-181-2/+7
| | | | | | | | | | | | | | | | | vo_vdpau and vo_gl cache the last subtitle bitmaps uploaded to video card in case they stay the same over multiple frames. Detecting whether the bitmaps have changed and should be re-uploaded was somewhat fragile. Change the VO API to provide a bitmap ID which can be compared with what the VO has to determine whether a new upload of the bitmaps is needed. Conflicts: libvo/vo_gl.c Note: the changes for vo_gl.c were not merged. Instead, eosd_packer is modified to use the new way of detecting EOSD changes. This takes care of vo_gl, vo_gl3 and vo_direct3d, which all render EOSD. They don't need to be updated in turn.
* vo_vdpau: split bitmap packing code into a separate fileUoti Urpala2012-09-181-146/+262
| | | | | | | | | | | | | | | | | | Split the vo_vdpau code that calculates how to pack all subtitle bitmaps into a larger surface into a separate file. This will allow using it in other VOs. Conflicts: Makefile libvo/vo_vdpau.c Note: this commit does the same as an earlier commit by me (4010dd0b1a27e3996). My commit added the vo_vdpau packer code as eosd_packer.c, while this commit by uau uses bitmap_packer.c. Since bitmap_packer.c has a different interface, and because there are more commits changing OSD rendering coming, I will pick uau's version. However, vo_gl, vo_gl3 and vo_direct3d are still using eosd_packer.c, so to make the transition easier, don't delete eosd_packer.c yet.
* vo_vdpau: fix crash when vo_vdpau initialization failswm42012-08-161-1/+1
| | | | | | | | This happened on system without a vdpau driver installed. It's especially bad because vdpau is the default VO. I'm not sure when this bug was introduced, and it seems to exist in upstream mplayer2 too.
* video_out: rename privsize member to priv_sizewm42012-08-061-1/+1
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* options: get rid of some compatibility stuffwm42012-08-061-5/+0
| | | | | | | | | Doesn't make sense because we broke/are going to break compatibility with everything anyway. Remove mechanism for warning the user against disabled options. Remove colorspace alternative option values.
* osd: use libass for OSD renderingwm42012-07-281-7/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The OSD will now be rendered with libass. The old rendering code, which used freetype/fontconfig and did text layout manually, is disabled. To re-enable the old code, use the --disable-libass-osd configure switch. Some switches do nothing with the new code enabled, such as -subalign, -sub-bg-alpha, -sub-bg-color, and many more. (The reason is mostly that the code for rendering unstyled subtitles with libass doesn't make any attempts to support them. Some of them could be supported in theory.) Teletext rendering is not implemented in the new OSD rendering code. I don't have any teletext sources for testing, and since teletext is being phased out world-wide, the need for this is questionable. Note that rendering is extremely inefficient, mostly because the libass output is blended with the extremely strange mplayer OSD format. This could be improved at a later point. Remove most OSD rendering from vo_aa.c, because that was extremely hacky, can't be made work with osd_libass, and didn't work anyway in my tests. Internally, some cleanup is done. Subtitle and OSD related variable declarations were literally all over the place. Move them to sub.h and sub.c, which were hoarding most of these declarations already. Make the player core in mplayer.c free of concerns like bitmap font loading. The old OSD rendering code has been moved to osd_ft.c. The font_load.c and font_load_ft.c are only needed and compiled if the old OSD rendering code is configured.
* Merge remote-tracking branch 'origin/master'wm42012-07-281-60/+41
|\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: .gitignore bstr.c cfg-mplayer.h defaultopts.c libvo/video_out.c The conflict in bstr.c is due to uau adding a bstr_getline function in commit 2ba8b91a97e7e8. This function already existed in this branch. While uau's function is obviously derived from mine, it's incompatible. His function preserves line breaks, while mine strips them. Add a bstr_strip_linebreaks function, fix all other uses of bstr_getline, and pick uau's implementation. In .gitignore, change vo_gl3_shaders.h to use an absolute path additional to resolving the merge conflict.
| * vo_vdpau: disable refresh-aware frame timing when compositedUoti Urpala2012-07-271-2/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Under a compositing window manager the current VDPAU implementation behaves differently than without it. Frame flip timing info becomes incorrect (I guess it only reflects when the frame was sent to the compositor, not when it was actually shown), and there is no limitation to at most one frame switch per refresh like without compositing. Detect whether a compositing window manager is active and disable refresh-aware frame timing and dropping in this case, similarly to what fps=-1 would do. This behavior can be controlled with the new suboption "composite-detect". Disabling the refresh-aware logic makes timing somewhat less accurate. Because the video switch rate limit isn't there, the lack of frame dropping on player side does not impose a hard limit on video FPS, but does reduce performance somewhat as redundant frames are drawn in memory. The existence of a compositing window manager does not guarantee that the current window is actually composited, so the current check is not foolproof. In particular, some WMs have support for a "unredirect fullscreen windows" option. Support for such things could be improved.
| * vo_vdpau: fix possible crash after preemptionUoti Urpala2012-07-161-3/+5
| | | | | | | | | | | | | | | | | | | | Preemption recovery code could change the vc->vdp pointer when recreating the VDPAU device. However, some other code cached the value of vc->vdp in local variables over calls to handle_preemption(), and could then crash when using the stale value later. Make the device creation code keep the same vc->vdp instead of freeing and reallocating it, so that the old pointer value is never invalidated now.
| * VO: implement shared option handling, use for vdpauUoti Urpala2012-07-161-55/+29
| | | | | | | | | | | | | | | | Add infrastructure that allows VOs to specify the suboptions they take, and get the values directly parsed into their private struct. The option functionality available with the new system is the same as for top-level player options. Convert vo_vdpau to use the new system instead of the old subopt_helper.
* | Merge remote-tracking branch 'origin/master' into my_masterwm42012-03-161-1/+2
|\| | | | | | | | | | | | | | | Conflicts: command.c mp_core.h mplayer.c screenshot.c
| * vo_gl: improve 10-bit YUV->RGB conversion accuracy slightlyUoti Urpala2012-03-091-1/+2
| | | | | | | | | | | | | | | | | | | | Modify the YUV->RGB conversion matrix to take into account the difference between the same color value being x/255 in a 8-bit texture and x*256/65535 in a 16-bit texture (actually things are stored as x*4/65535 for 10-bit color, but that can be ignored here). This 0.4 % difference in the shader float value could make shades of gray in 10-bit (or generally more than 8 bit) YUV produce RGB values with green slightly higher than red/blue.
* | Merge branch 'eosd' into my_masterwm42012-01-181-201/+54
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| * libvo, vo_vdpau: make the EOSD packer code from vo_vdpau genericwm42011-12-251-201/+54
| | | | | | | | | | | | | | The code in eosd_packer.c/.h is taken from vo_vdpau.c and has been made independent from vdpau API specifics. This allows other VOs, which need to pack the small EOSD images into a large surface for efficiency, to use this code.
* | vo_vdpau: fix preemption recovery after recent commitsUoti Urpala2011-12-201-25/+27
|/ | | | | | | Recent commits for screenshot support and video redraw changes didn't handle vdpau driver preemption state correctly, which could make the player crash if preemption occurred. Fix this and improve preemption handling a bit otherwise.
* vo_vdpau: use new want_redraw mechanism in one more caseUoti Urpala2011-12-091-3/+1
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* Merge remote-tracking branch 'wm4/window_title'Uoti Urpala2011-12-071-2/+2
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| * libvo: remove title argument from struct vo_driver.configwm42011-12-061-2/+2
| | | | | | | | | | | | | | | | | | | | This affects only the "new" VO API. The config() title argument was barely used, and it's hardcoded to "MPlayer" in vf_vo.c. The X11 and the Cocoa GUI backends, which are the only ones properly supporting window titles, ignored this argument. Remove the title argument. Add the vo_get_window_title function. All GUI VOs are supposed to use it for the window title.
* | core, vo: new window refresh logic, add slow-video OSD redrawUoti Urpala2011-12-061-29/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Remove code refreshing window contents after events such as resize from vo_vdpau, vo_gl and vo_xv. Instead have them simply set a flag indicating that a refresh is needed, and have the player core perform that refresh by doing an OSD redraw. Also add support for updating the OSD contents over existing frames during slow-but-not-paused playback. The VOs now also request a refresh if parameters affecting the picture change (equalizer settings, colormatrix, VDPAU deinterlacing setting). Even previously the picture was typically redrawn with the new settings while paused because new OSD messages associated with setting changes triggered a redraw, but this did not happen if OSD was turned off. A minor imperfection is that now window system events can trigger a single one-frame step forward when using vo_xv after pausing so that vo_xv does not yet have a copy of the current image. This could be fixed but I think it's not important enough to bother.
* | core, vo: modify OSD redraw architecture, support EOSDUoti Urpala2011-12-061-4/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously the core sent VFCTRL_REDRAW_OSD to change OSD contents over the current frame. Change this to VFCTRL_REDRAW_FRAME followed by normal EOSD and OSD drawing calls, then vo_flip_page(). The new version supports changing EOSD contents for libass-rendered subtitles and simplifies the redraw support code needed per VO. vo_xv doesn't support EOSD changes because it relies on vf_ass to render EOSD contents earlier in the filter chain. vo_xv logic is additionally simplified because the previous commit removed the need to track the status of current and next images separately (now each frame is guaranteed to become "visible" soon after we receive it as "next", with no VO code running in the interval between).
* | vo: do final frame draw only near page flipUoti Urpala2011-12-061-12/+26
|/ | | | | | | | | | | | | | | | | | | | | | | | | Separate passing a new frame to VOs using the new API into two steps. The first, vo_draw_image(), happens after a new frame is available from the filter chain. In constrast to old behavior, now the frame is not actually rendered yet at this point (though possible slice draw calls can already reach the VO before). The second step, vo_new_frame_imminent(), happens when we're close enough to the display time of the new frame that we'll commit to flipping it as the next action and will not change the OSD over the previous frame any more. This new behavior fixes a previous problem with vo_vdpau and vo_gl in the situation where the player is paused after decoding a new frame but before flipping it; previously changing OSD in that state would switch to the new frame as a side effect. It would also allow an easy way to fix extra output files produced with something like "--vo=png --frames=1" with precise seeking, but this is not done yet. The code now relies on a new mp_image from the filter chain staying valid even after the vf_vo put_image() call providing it returns. In other words decoders/filters must not deallocate or otherwise invalidate their output frame between passing it forward and returning from the decode/filter call.
* vo_vdpau: implement screenshotswm42011-11-251-11/+89
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* video, options: implement better YUV->RGB conversion controlwm42011-10-161-64/+27
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Rewrite control of the colorspace and input/output level parameters used in YUV-RGB conversions, replacing VO-specific suboptions with new common options and adding configuration support to more cases. Add new option --colormatrix which selects the colorspace the original video is assumed to have in YUV->RGB conversions. The default behavior changes from assuming BT.601 to colorspace autoselection between BT.601 and BT.709 using a simple heuristic based on video size. Add new options --colormatrix-input-range and --colormatrix-output-range which select input YUV and output RGB range. Disable the previously existing VO-specific colorspace and level conversion suboptions in vo_gl and vo_vdpau. Remove the "yuv_colorspace" property and replace it with one named "colormatrix" and semantics matching the new option. Add new properties matching the options for level conversion. Colorspace selection is currently supported by vo_gl, vo_vdpau, vo_xv and vf_scale, and all can change it at runtime (previously only vo_vdpau and vo_xv could). vo_vdpau now uses the same conversion matrix generation as vo_gl instead of libvdpau functionality; the main functional difference is that the "contrast" equalizer control behaves somewhat differently (it scales the Y component around 1/2 instead of around 0, so that contrast 0 makes the image gray rather than black). vo_xv does not support level conversion. vf_scale supports range setting for input, but always outputs full-range RGB. The value of the slave properties is the policy setting used for conversions. This means they can be set to any value regardless of whether the current VO supports that value or whether there currently even is any video. Possibly separate properties could be added to query the conversion actually used at the moment, if any. Because the colorspace and level settings are now set with a single VF/VO control call, the return value of that is no longer used to signal whether all the settings are actually supported. Instead code should set all the details it can support, and ignore the rest. The core will use GET_YUV_COLORSPACE to check which colorspace details have been set and which not. In other words, the return value for SET_YUV_COLORSPACE only signals whether any kind of YUV colorspace conversion handling exists at all, and VOs have to take care to return the actual state with GET_YUV_COLORSPACE instead. To be changed in later commits: add missing option documentation.
* vo_vpdau: fix preemption recovery broken in decec7f2a37e559dUoti Urpala2011-08-111-11/+22
| | | | | | | | Commit decec7f2a3 ("vo_vdpau: skip resize code if not fully initialized") broke preemption recovery because the resize code stayed incorrectly disabled when it would have been used to reinitialize things during recovery. Revert that commit and add different checks to avoid running various code when not in a fully functional state.
* vo_vdpau: skip resize code if not fully initializedUoti Urpala2011-07-171-0/+5
| | | | | | | Window events or user commands could trigger a call to resize() before config() had been called. This caused at least error messages. Add a check to make resize() exit without doing anything in this case. It will be called again later when the output is configured.
* debug output: reduce verbosity of some frequent messagesUoti Urpala2011-07-051-5/+4
| | | | | Drop from frequent (per-frame) messages from DBG2 to DBG3. Drop VDPAU clock adjustment messages from V to DBG2.
* sub/OSD: move some related files to sub/Uoti Urpala2011-01-261-3/+3
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* cleanup: some random minor code simplification and cleanupUoti Urpala2011-01-261-1/+1
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* vo_vdpau: allow "deint=-N" to specify mode without enabling deintUoti Urpala2011-01-041-3/+7
| | | | | | | | | Allow negative values of the "deint" parameter and make them select the same deinterlacing mode as the corresponding positive value, but without enabling deinterlace on startup. This is useful for configuration files. Also tweak the overall manpage description of vo_vdpau a bit to make it sound less as if the VO would be for hardware acceleration only.
* cosmetics: remove unused code, small formatting tweaksUoti Urpala2010-12-201-6/+6
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* vo_vdpau: remove wrong mp_image usage_count change (no visible effect)Uoti Urpala2010-12-131-1/+1
| | | | | | | The wrong variable was used as a function argument, and as a result the code modified the usage_count field of non-refcounted mp_image types. This error did not have any effect on visible behavior as no code cares about the field value in the affected case.
* vo_vdpau: fix indentation of some switch statementsUoti Urpala2010-11-021-49/+49
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* vo_vdpau: add extra check for unknown image formatUoti Urpala2010-11-021-2/+4
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