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* vo_gl3: move OSD code to gl_osd.cwm42012-10-161-0/+10
| | | | | | | Other OpenGL-using VOs can use this. gl_osd.c includes some code for vo_gl.c. The next commit actually makes use of it.
* sub: create sub_bitmap array even when using libasswm42012-10-161-1/+8
| | | | | | | | | | | | | | One sub_bitmaps struct could contain either a libass ASS_Image list, or a mplayer native list of sub-bitmaps. This caused code duplication in vo_vdpau.c and bitmap_packer.c. Avoid this by creating such a sub_bitmap array even with libass. This basically copies the list and recreates it in mplayer's native format. It gets rid of the code duplication, and will make implementing extended subtitle and OSD rendering in other VOs easier. Also do some cosmetic changes and other preparations for the following commits.
* subs, vo_vdpau: support RGBA color for PGS subtitlesUoti Urpala2012-09-181-2/+6
| | | | | | | | | | | | | | | | | | | | | | Support passing bitmap subtitles to VOs in full RGBA color, and implement this for libavcodec-decoded subtitle formats on decoding side and vo_vdpau on display side. Currently this is enabled for PGS (blu-ray) and DVB subtitles. VDPAU seems to have sampling issues similar to known GL ones when drawing a sub-rectangle from a larger texture with scaling, where adjacent pixels outside the specified source rectangle affect the result. As the bitmap subtitles may be scaled, add padding support to the bitmap packer code. In principle, this could be used for colored DVD subtitles too. However, the libavcodec DVD decoder lacks parts of the resolution and palette handling that are present in spudec.c. Conflicts: libvo/vo_gl.c sub/dec_sub.h sub/sd_lavc.c
* vo_vdpau: split bitmap packing code into a separate fileUoti Urpala2012-09-181-0/+47
Split the vo_vdpau code that calculates how to pack all subtitle bitmaps into a larger surface into a separate file. This will allow using it in other VOs. Conflicts: Makefile libvo/vo_vdpau.c Note: this commit does the same as an earlier commit by me (4010dd0b1a27e3996). My commit added the vo_vdpau packer code as eosd_packer.c, while this commit by uau uses bitmap_packer.c. Since bitmap_packer.c has a different interface, and because there are more commits changing OSD rendering coming, I will pick uau's version. However, vo_gl, vo_gl3 and vo_direct3d are still using eosd_packer.c, so to make the transition easier, don't delete eosd_packer.c yet.