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* input: new option: --no-input-builtin-bindingsAvi Halachmi (:avih)2021-10-111-1/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is similar to [no-]input-default-bindings, but affects only builtin bindings (while input-default-bindings affects anything which config files can override, like scripting mp.add_key_binding). Arguably, this is what input-default-binding should have always done, however, it does not. The reason we add a new option rather than repurpose/modify the existing option is that it behaves differently enough to raise concerns that it will break some use cases for existing users: - The new option is only applied once on startup, while input-default-bindings can be modified effectively at runtime. - They affects different sets of bindings, and it's possible that the set of input-default-bindings is useful enough to keep. Implementation-wise, both options are trivial, so keeping one or the other or both doesn't affect code complexity. It could be argued that it would be useful to make the new option also effective for runtime changes, however, this opens a can of worms of how the bindings are stored beyond the initial setup. TL;DR: it's impossible to differentiate correctly at runtime between builtin bindings, and those added with mp.add_key_bindings. The gist is that technically mpv needs/uses two binding "classes": - weak/builtin bindings - lower priority than config files. - "user" bindings - config files and "forced" runtime bindings. input-default-bindings affects the first class trivially, but input-builtin-bindings would not be able split this class further at runtime without meaningful changes to a lot of delicate code. So a new option it is. It should be useful to some libmpv clients (players) which want to disable mpv's builtin bindings without breaking mp.add_key_bindings for scripts. Fixes #8809 (again. the previous fix 8edfe70b only improved the docs, while now we're actually making the requested behavior possible)
* command: don't hardcode commands list to be repeatableAvi Halachmi (:avih)2021-08-171-2/+4
| | | | | | | | | | | | | | | | | | | | | | | | | Previously, a list of commands was always considered repeatable. This behavior was added at 6710527a (and moved around since then), in order to fix #807 (impossible to make a repeatable list). The problem was that a list doesn't have the normal repeatability flags and so it was never repeatable, so it was hardcoded to be repeatable instead. Presumably it was deemed good enough. However, this made it impossible to have a non-repeatable list. This commit changes the behavior so that a list repeatability is that of the first command at the list. This way, any list can be made either repeatable or non-repeatable using the following idiom (e.g. at input.conf), based on the fact that the "ignore" command is not repeatable by default: x ignore; cmd1...; cmd2... # non-repeatable y repeatable ignore; cmd1...; cmd2... # repeatable Fixes #7841
* input: arguments quoting: support single-quotesAvi Halachmi (:avih)2021-07-301-1/+11
| | | | | | | | | | | | | | | | | | | Users expect single quotes to work when the value includes literal backslashes or double-quotes (or as general quoting like in shell). The updated docs also include some previously-missing notes: - newline is only supported in double quotes. - adjacent (quoted) arguments don't join into one. Supporting mixed quoting (adjacent quoted strings) would make mpv's parsing more complete, but would require delicate effort of larger scope, for two reasons: - We'd need to also support escaping outside of quotes and do our best about backward compatibility. - The parsed value can either be a substring of the input or a newly-allocated string, which would be delicate when joining. Not critical to add right now.
* input: argument custom quotes: use ` instead of !Avi Halachmi (:avih)2021-07-301-2/+2
| | | | | | | | | | | Custom quotes were added in 4f129a3e and began with !, however, this required quoting "!reverse" (used for the cycle-values command), which is inconvenient, and was not taken into account when ! was chosen for custom quotes. Also, ` is more natural for quoting than !. This does break backward compatibility with the earlier form of custom quotes, but at least we didn't make a release yet since custom quotes were added (the last release - 0.33[.1] doesn't support it).
* input.conf syntax: support custom quotes !XstringX!Avi Halachmi (:avih)2020-12-311-0/+13
| | | | | | | | | | Where X is any ASCII char chosen by the user. An argument is only interpreted as custom-quoted if it starts with '!' and the line doesn't end right after it. Custom quotes don't interpret backslash-escape. This change only affects command arguments which mpv parses (not array commands), and not tokens before the arguments (where applicable - key name, input section, command prefixes, command name).
* command: mouse-pos property: add field "hover"Avi Halachmi (:avih)2020-11-162-3/+10
| | | | | | | | | | | | | | | | | | | | | Add a third field: "hover", which is updated from input.c after input keys MP_KEY_MOUSE_LEAVE and MP_KEY_MOUSE_ENTER - which are typically sent by the VO. It's part of mouse-pos and not a new property because it's highly tied to mouse-pos - it makes x/y invalid while the cursor doesn't hover the window. Unike mouse-move, no dummy command was generated, so we add dummy command in order for observer notification to work even while nothing is bound. Like mouse-pos, clients could not detect whether the mouse pointer hovers the window because the OSC force-binds the MOUSE_LEAVE key, and now they can using the hover field. The lua mp.get_mouse_pos() wrapper still returns only x, y because that's what osc.lua needs. Other clients can simply read the property.
* build: change filenames of generated fileswm42020-06-041-1/+1
| | | | Force them into a more consistent naming schema.
* ipc: mark client sockets as CLOEXECwm42020-05-151-0/+2
| | | | | I suppose it would have left the socket open if the client closed its FD.
* command: add input-key-list propertywm42020-05-142-0/+11
| | | | Fixes: #7698
* ipc: exit client if the FD is invalidwm42020-05-141-1/+1
| | | | | | | This does not normally happen. But since the --input-ipc-client option can pass in raw FDs, it's probably a good thing in the interest of making mistakes obvious. Without this, it just burned a core on invalid FDs (poll() always returned immediately).
* ipc: make --input-ipc-client terminate player on connection closewm42020-05-141-1/+9
| | | | | | | | As discussed in the referenced issue. This is quite a behavior change, bit since this option is new, and not included in any releases yet, I think it's OK. Fixes: #7648
* ipc: add --input-ipc-client optionwm42020-04-091-4/+20
| | | | | | | | | While --input-file was removed for justified reasons, wanting to pass down socket FDs this way is legitimate, useful, and easy to implement. One odd thing is that Fixes: #7592
* input: remove deprecated --input-file optionwm42020-03-284-166/+0
| | | | | This was deprecated 2 releases ago. The deprecation changelog entry says that there are no plans to remove it short-term, but I guess I lied.
* ipc: fix recently added memory leakwm42020-03-271-1/+3
| | | | Sucks.
* client API, lua, ipc: unify event struct returnwm42020-03-211-99/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | Both Lua and the JSON IPC code need to convert the mpv_event struct (and everything it points to) to Lua tables or JSON. I was getting sick of having to make the same changes to Lua and IPC. Do what has been done everywhere else, and let the core handle this by going through mpv_node (which is supposed to serve both Lua tables and JSON, and potentially other scripting language backends). Expose it as new libmpv API function. The new API is still a bit "rough" and support for other event types might be added in the future. This silently adds support for the playlist_entry_id fields to both Lua and JSON IPC. There is a small API change for Lua; I don't think this matters, so I didn't care about compatibility. The new code in client.c is mashed up from the Lua and the IPC code. The manpage additions are moved from the Lua docs, and made slightly more "general". Some danger for unintended regressions both in Lua and IPC. Also damn these node functions suck, expect crashes due to UB. Not sure why this became more code instead of less compared to before (according to the diff stat), even though some code duplication across Lua and IPC was removed. Software development sucks.
* options: change option macros and all option declarationswm42020-03-182-20/+18
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Change all OPT_* macros such that they don't define the entire m_option initializer, and instead expand only to a part of it, which sets certain fields. This requires changing almost every option declaration, because they all use these macros. A declaration now always starts with {"name", ... followed by designated initializers only (possibly wrapped in macros). The OPT_* macros now initialize the .offset and .type fields only, sometimes also .priv and others. I think this change makes the option macros less tricky. The old code had to stuff everything into macro arguments (and attempted to allow setting arbitrary fields by letting the user pass designated initializers in the vararg parts). Some of this was made messy due to C99 and C11 not allowing 0-sized varargs with ',' removal. It's also possible that this change is pointless, other than cosmetic preferences. Not too happy about some things. For example, the OPT_CHOICE() indentation I applied looks a bit ugly. Much of this change was done with regex search&replace, but some places required manual editing. In particular, code in "obscure" areas (which I didn't include in compilation) might be broken now. In wayland_common.c the author of some option declarations confused the flags parameter with the default value (though the default value was also properly set below). I fixed this with this change.
* ipc: allow sending commands with named argumentswm42020-02-241-23/+22
| | | | | | | | | | | | | | This has been part of the libmpv for a while, so the implementation in the IPC code is quite simple: just pass the mpv_node representing the value of the "command" field without further checks to mpv_command_node(). The only problem are the IPC-specific commands, which essentially have their own dispatch mechanism. They expect an array. I'm not going to rewrite the dispatch mechanism, so these still work only with an array. I decided make the other case explicit with cmd==NULL. (I could also have set cmd=="", which would have avoided changing each if condition since "" matches no existing command, but that felt dirty.)
* ipc: implement asynchronous commandswm42020-02-241-8/+58
| | | | | | | | | | | I decided to make this explicit. The alternative would have been making all commands asynchronous always, like a small note in the manpage threatened. I think that could have caused compatibility issues. As a design decision, this does not send a reply if an async command started. This could be a good or bad idea, but in any case, it will make async command look almost like synchronous ones, except they don't block the IPC protocol.
* scripting: add a way to run sub processes as "scripts"wm42020-02-194-10/+63
| | | | | | | | | | This is just a more convenient way to start IPC client scripts per mpv instance. Does not work on Windows, although it could if the subprocess and IPC parts are implemented (and I guess .exe/.bat suffixes are required). Also untested whether it builds on Windows. A lot of other things are untested too, so don't complain.
* build: remove fchmod() checkwm42020-02-191-2/+0
| | | | | | This is UNIX-only code, and this function has been in POSIX since forever. Even Android has it. The test should be unnecessary, so remove it.
* input: log commands with parameter nameswm42020-02-191-1/+12
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* input: add new PLAYONLY and PAUSEONLY MP_KEY key codesder richter2020-01-262-0/+4
| | | | | since the old PLAY and PAUSE key codes cycle through the pause property, the new key codes only explicitly set the pause property.
* input: fix cycle 2nd argument stringificationwm42020-01-191-0/+6
| | | | Triggered the fallback code that formatted the argument as "(NULL)".
* input: escape command parameters when loggingwm42020-01-121-1/+9
| | | | | | | | | | | | | | Some complex commands (like commands generated by scripts to define key bindings or the OSD overlay command) contain new lines, which "corrupts" logging. Fix this by escaping the parameters C-style. Abuse the JSON writer for this, which already has code to vaguely produce C-style escapes. At first I considered stripping the quotes, but then I thought it's actually a good idea to leave them in, as it makes things clearer. Follows an idea by avih.
* stream, demux: redo origin policy thingwm42019-12-201-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | mpv has a very weak and very annoying policy that determines whether a playlist should be used or not. For example, if you play a remote playlist, you usually don't want it to be able to read local filesystem entries. (Although for a media player the impact is small I guess.) It's weak and annoying as in that it does not prevent certain cases which could be interpreted as bad in some cases, such as allowing playlists on the local filesystem to reference remote URLs. It probably barely makes sense, but we just want to exclude some other "definitely not a good idea" things, all while playlists generally just work, so whatever. The policy is: - from the command line anything is played - local playlists can reference anything except "unsafe" streams ("unsafe" means special stream inputs like libavfilter graphs) - remote playlists can reference only remote URLs - things like "memory://" and archives are "transparent" to this This commit does... something. It replaces the weird stream flags with a slightly clearer "origin" value, which is now consequently passed down and used everywhere. It fixes some deviations from the described policy. I wanted to force archives to reference only content within them, but this would probably have been more complicated (or required different abstractions), and I'm too lazy to figure it out, so archives are now "transparent" (playlists within archives behave the same outside). There may be a lot of bugs in this. This is unfortunately a very noisy commit because: - every stream open call now needs to pass the origin - so does every demuxer open call (=> params param. gets mandatory) - most stream were changed to provide the "origin" value - the origin value needed to be passed along in a lot of places - I was too lazy to split the commit Fixes: #7274
* command: reduce OSC/stats log spamwm42019-12-191-0/+1
| | | | | | | | | | | | | | | | | | For some inexplicable reason, the OSC runs the expand-text command a _lot_. This command is logged at the log file default log level, so the log file can quickly fill up with these messages. It directly violates the mpv logging policy: per-frame (or similarly common) log messages should not be enabled by default for the log file. stats.lua uses the show-text command for some reason (instead of creating its own OSD layer). Explicitly reduce the log level for expand-text and some other commands. Also reduce the log level for commands triggered by mouse movement. The previous commit also contributed some to reduce log spam. Fixes: #4771
* mac: remove Apple Remote supportder richter2019-12-153-47/+3
| | | | | | the Apple Remote has long been deprecated and abandoned by Apple. current macs don't come with support for it anymore. support might be re-added with the next commit.
* options: get rid of GLOBAL_CONFIG hackwm42019-11-292-2/+2
| | | | | | | Just an implementation detail that can be cleaned up now. Internally, m_config maintains a tree of m_sub_options structs, except for the root it was not defined explicitly. GLOBAL_CONFIG was a hack to get access to it anyway. Define it explicitly instead.
* input: use array instead of linked list for sectionswm42019-11-231-26/+26
| | | | Shouldn't change behavior.
* input: remove potential minor memory leakwm42019-11-231-0/+1
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* input: export input.conf comments ot input-bindings propertywm42019-11-233-5/+27
| | | | | | | | | | | | | | This is supposed to turn input.conf comments into inline documentation. Whether this will be useful depends on whether there'll be a script using this field. This changes a small aspect of input.conf parsing fundamentally: this attempts to strip comments/whitespace from the command string, which will later be used to generate the command when a key binding is executed. This should not have any negative effects, but there could be unknown bugs. (For some reason, every command is parsed when input.conf is parsed, but it still only stores the string for the command. I guess that saves some minor amount of memory.)
* command, input: add input-bindings propertywm42019-11-232-0/+50
| | | | | | Read-only information about all bindings. Somewhat hoping someone can make a nice GUI-like overlay thing for it, which provides information about mapped keys.
* input: change mp_cmd.original from bstr to cstrwm42019-11-233-6/+7
| | | | | | | | No reason to have this as bstr, just makes everything more complex. Also clear mp_cmd.sender when it's copied. Otherwise it would be a dangling pointer. Apparently it's never set to non-NULL in this situation, but this is cleaner anyway.
* input: make MP_INPUT_RELEASE_ALL a pseudo-keywm42019-11-222-3/+2
| | | | | | | Should be without consequences. I think this is less trouble, because code frequently wants to add/remove bits for modifiers and key state from key codes, and with this change you can't accidentally break it by testing or removing bits from the old -1 value.
* input: add text produced by key to script key eventswm42019-11-223-0/+7
| | | | | | | Particularly for "any_unicode" mappings, so they don't have to special-case keys like '#' and ' ', which are normally mapped to symbolic names for input.conf reasons. (Though admittedly, this is a pretty minor thing, since API users could map these manually.)
* input: introduce a pseudo key name that grabs all text inputwm42019-11-223-4/+14
| | | | | | | | | The intended target for this is the mpv.repl script, which manually added every single ASCII key as a separate key binding. This provides a simpler mechanism, that will catch any kind of text input. Due to its special nature, explicitly do not give a guarantee for compatibility; thus the warning in input.rst.
* input: fix ineffective mp_msg_test callwm42019-11-221-1/+1
| | | | | | This was supposed not to go through key lookup if the message wasn't going to be output, but for whatever reason the log levels were mismatched.
* options: remove M_OPT_FIXEDwm42019-11-101-1/+1
| | | | | | | | | | | | | | | | | | | | | | | Options marked with this flag were changed to strictly read-only after initialization (mpv_initialize() in the client API, after option parsing and config file loading with the CLI player). This used to be necessary, because there was a single option struct that could be accessed by multiple threads. For example, --config-dir sets MPOpts.force_configdir, which was read whenever anything accessed the mpv config dir (which could be on different threads, e.g. font initialization tries to lookup fonts.conf from an arbitrary thread). This isn't needed anymore, because threads now access these in a thread safe way. In the case of --config-dir, the path is actually just copied on init. This M_OPT_FIXED mechanism is thus not strictly needed anymore. It still prevents writing to some options that cannot take effect at runtime, but even that can be dropped. In general, all mpv options can be changed any time at runtime, even if they never take effect, and there's no need to make an exception for a very low number of options. So just get rid of it.
* Replace uses of FFMIN/MAX with MPMIN/MAXwm42019-10-311-6/+3
| | | | And remove libavutil includes where possible.
* sdl: prevent concurrent use of SDL in different threadswm42019-10-251-1/+7
| | | | | | | | | | | | | | | | | | | | | | | | sdl_gamepad.c and vo_sdl.c both have their own event loops and run in separate threads. They don't know of each other (and shouldn't). Since SDL only has one global event loop (why didn't they fix this in SDL2?), these obviously clash. The actual behavior is relatively subtle, which event being randomly dispatched to either of the threads. This is very regrettable. Very. Work this around. "Fortunately" SDL exposes its global state to some degree. SDL_WasInit() returns whether a "subsystem" was initialized, and you could say the one who initialized it owns it. Both SDL_INIT_VIDEO and SDL_INIT_GAMECONTROLLER implicitly enable SDL_INIT_EVENTS, and the event loop is indeed the resource that cannot be shared. Unfortunately, this is still racy, since SDL_InitSubSystem is a second call, and succeeds if the subsystem is already initialized (increases a refcount I think). But good enough. Blame SDL for everything. (I think I made this commit message too long. Nobody cares even.) Fixes: #7085
* input: disable gamepad code by defaultwm42019-10-251-3/+0
| | | | | | | Enabling this by default probably causes a number of issues, such as breaking vo_sdl, or reacting to various input devices while the window is not focused. It's also pretty obscure, or at least new. Disable it by default.
* sdl_gamepad: fix typo in function namewm42019-10-251-2/+2
| | | | As pointed out by LaserEyess on IRC.
* sdl_gamepad: fix function signaturewm42019-10-251-1/+1
| | | | This is semantically different in C.
* input: add gamepad support through SDL2Stefano Pigozzi2019-10-235-0/+346
| | | | | | | | | | | | | | | The code is very basic: - only handles gamepads, could be extended for generic joysticks in the future. - only has button mappings for controllers natively supported by SDL2. I heard more can be added through env vars, there's also ways to load mappings from text files, but I'd rather not go there yet. Common ones like Dualshock are supported natively. - analog buttons (TRIGGER and AXIS) are mapped to discrete buttons using an activation threshold. - only supports one gamepad at a time. the feature is intented to use gamepads as evolved remote controls, not play multiplayer games in mpv :)
* input: add keybind commandDudemanguy9112019-09-212-0/+41
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* input: ignore empty lines on drag-drop mime datathewisenerd2019-09-211-1/+1
| | | | do not outright err and quit the player for this
* Merge commit '559a400ac36e75a8d73ba263fd7fa6736df1c2da' into ↵Anton Kindestam2018-12-057-143/+212
|\ | | | | | | | | | | wm4-commits--merge-edition This bumps libmpv version to 1.103
| * player: get rid of mpv_global.optswm42018-05-243-5/+14
| | | | | | | | | | | | | | | | This was always a legacy thing. Remove it by applying an orgy of mp_get_config_group() calls, and sometimes m_config_cache_alloc() or mp_read_option_raw(). win32 changes untested.