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* client API: call wakeup callback if there are new messageswm42014-06-061-1/+3
| | | | | | | | | | | | | | | | | | Listening on messages currently uses polling (every time mpv_wait_event() has no new events, the message buffer is polled and a message event is possibly created). Improve this situation a bit, and call the user-supplied wakeup callback. This will increase the frequency with which the wakeup callback is called, but the client is already supposed to be able to deal with this situation. Also, as before, calling mpv_wait_event() from the wakeup callback is forbidden, so the client can't read new messages from the callback directly. The wakeup pipe is written either. Since the wakeup pipe is created lazily, we can't access the pipe handle without creating a race condition or a deadlock. (This is actually very silly, since in practice the race condition won't matter, but for now let's keep it clean.)
* player: add a --dump-stats optionwm42014-04-171-0/+2
| | | | | | | | | | | | | | | | | | | | | | | This collects statistics and other things. The option dumps raw data into a file. A script to visualize this data is included too. Litter some of the player code with calls that generate these statistics. In general, this will be helpful to debug timing dependent issues, such as A/V sync problems. Normally, one could argue that this is the task of a real profiler, but then we'd have a hard time to include extra information like audio/video PTS differences. We could also just hardcode all statistics collection and processing in the player code, but then we'd end up with something like mplayer's status line, which was cluttered and required a centralized approach (i.e. getting the data to the status line; so it was all in mplayer.c). Some players can visualize such statistics on OSD, but that sounds even more complicated. So the approach added with this commit sounds sensible. The stats-conv.py script is rather primitive at the moment and its output is semi-ugly. It uses matplotlib, so it could probably be extended to do a lot, so it's not a dead-end.
* msg: expose log level nameswm42014-01-161-0/+2
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* msg: add a mechanism to output messages to a ringbufferwm42014-01-161-0/+12
| | | | | | | | | | | | | | | | | | | | | | | | | Until now, mp_msg output always went to the terminal. There was no way to grab the stream of output messages. But this will be needed by various future changes: Lua scripts, slave mode, client library... This commit allows registering a ring buffer. A callback would be more straight-forward, but since msg.c sits at the bottom of the lock hierarchy (it's used by virtually everything), this would probably be a nightmare. A ring buffer will be simpler and more predictable in the long run. We allocate new memory for each ringbuffer entry, which is probably a bit expensive. We could try to be clever and somehow pack the data directly into the buffer, but I felt like this wouldn't be worth the complexity. You'd have to copy the data a bunch of times anyway. I'm hoping that we can get away with using the ringbuffer mechanism for low frequency important messages only (and not e.g. for high volume debug messages), so the cost doesn't matter that much. A ringbuffer has a simple, single log level. I considered allowing --msglevel style per-prefix configuration for each ringbuffer, but that would have been pretty complicated to implement, and wouldn't have been that useful either.
* msg: move special declarations to msg_control.hwm42014-01-161-0/+18
While almost everything uses msg.h, the moved definitions are rarely needed by anything.