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* player: redo terminal OSD and status line handlingwm42014-01-131-0/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The terminal OSD code includes the handling of the terminal status line, showing player OSD messages on the terminal, and showing subtitles on terminal (the latter two only if there is no video window, or if terminal OSD is forced). This didn't handle some corner cases correctly. For example, showing an OSD message on the terminal always cleared the previous line, even if the line was an important message (or even just the command prompt, if most other messages were silenced). Attempt to handle this correctly by keeping track of how many lines the terminal OSD currently consists of. Since there could be race conditions with other messages being printed, implement this in msg.c. Now msg.c expects that MSGL_STATUS messages rewrite the status line, so the caller is forced to use a single mp_msg() call to set the status line. Instead of littering print_status() all over the place, update the status only once per playloop iteration in update_osd_msg(). In audio- only mode, the status line might now be a little bit off, but it's perhaps ok. Print the status line only if it has changed, or if another message was printed. This might help with extremely slow terminals, although in audio+video mode, it'll still be updated very often (A-V sync display changes on every frame). Instead of hardcoding the terminal sequences, use terminfo/termcap to get the sequences. Remove the --term-osd-esc option, which allowed to override the hardcoded escapes - it's useless now. The fallback for terminals with no escape sequences for moving the cursor and clearing a line is removed. This somewhat breaks status line display on these terminals, including the MS Windows console: instead of querying the terminal size and clearing the line manually by padding the output with spaces, the line is simply not cleared. I don't expect this to be a problem on UNIX, and on MS Windows we could emulate escape sequences. Note that terminal OSD (other than the status line) was broken anyway on these terminals. In osd.c, the function get_term_width() is not used anymore, so remove it. To remind us that the MS Windows console apparently adds a line break when writint the last column, adjust screen_width in terminal- win.c accordingly.
* msg: remove global statewm42013-12-211-7/+2
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* msg: rename mp_msg_log -> mp_msgwm42013-12-211-11/+11
| | | | Same for companion functions.
* msg: convert defines to enumwm42013-12-211-22/+22
| | | | Also get rid of MSGL_HINT and the many MSGL_DBG* levels.
* msg: remove legacy stuffwm42013-12-211-57/+2
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* msg: change --msglevel, reduce legacy gluewm42013-12-201-1/+11
| | | | | | | | | | | | Basically, reimplement --msglevel. Instead of making the new msg code use the legacy code, make the legacy code use the reimplemented functionality. The handling of the deprecated --identify switch changes. It temporarily stops working; this will be fixed in later commits. The actual sub-options syntax (like --msglevel-vo=...) goes away, but I bet nobody knew about this or used this anyway.
* msg: cosmetic changeswm42013-12-201-104/+65
| | | | | In particular, condense the legacy MSGT_ defines and move them to the end of the file.
* msg: change hack to silence command line pre-parse error messageswm42013-12-201-1/+1
| | | | mp_msg_levels[] will go away.
* Reduce recursive config.h inclusions in headerswm42013-12-181-3/+4
| | | | | | In my opinion, config.h inclusions should be kept to a minimum. MPlayer code really liked including config.h everywhere, though, even in often used header files. Try to reduce this.
* Remove the _ macrowm42013-12-181-3/+0
| | | | | This was a gettext-style macro to mark strings that should be translated.
* Split mpvcore/ into common/, misc/, bstr/wm42013-12-171-0/+180