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* ao_coreaudio: print an error when channel mapping failsStefano Pigozzi2014-05-101-1/+5
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* ao_coreaudio: use description-based channel layoutsStefano Pigozzi2014-05-103-89/+54
| | | | | | | | | | | | CoreAudio supports 3 kinds of layouts: bitmap based, tag based, and speaker description based (using either channel labels or positional data). Previously we tried to convert everything to bitmap based channel layouts, but it turns out description based ones are the most generic and there are built-in CoreAudio APIs to perform the conversion in this direction. Moreover description based layouts support waveext extensions (like SDL and SDR), and are easier to map to mp_chmaps.
* ao_coreaudio: pass layout by reference to logging functionStefano Pigozzi2014-05-101-7/+7
| | | | | Apparently passing the struct by value somehow messed with the value of some fields.
* encode: fix PTS unit mismatchwm42014-05-101-5/+5
| | | | | | This used MP_NOPTS_VALUE to compare with ffmpeg-style int64_t PTS values. This probably happened to work, because both constants use the same value.
* audio: fix the exact value that is used for the wait timewm42014-05-041-3/+2
| | | | | | | | | The comment says that it wakes up the main thread if 50% has been played, but in reality the value was 0.74/2 => 37.5%. Correct this. This probably changes little, because it's a very fuzzy heuristic in the first place. Also move down the min_wait calculation to where it's actually used.
* ao_null: fix unit mismatch with latency optionwm42014-05-041-5/+8
| | | | It's in seconds, but the code used it as sample count.
* ao_coreaudio: log even more info in verbose modeStefano Pigozzi2014-04-241-5/+27
| | | | | This logs more info that can be used for debugging purposes, in particular it prints all the AudioChannelDescription in the descriptions array.
* ao_coreaudio: add verbose output of detected channel layoutsStefano Pigozzi2014-04-231-0/+5
| | | | This can be useful for debugging purposes.
* audio: minor simplification in wait codewm42014-04-231-2/+1
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* player: unrangle one aspect of audio EOF handlingwm42014-04-173-5/+11
| | | | | | | | | | | | | | | | | | For some reason, the buffered_audio variable was used to "cache" the ao_get_delay() result. But I can't really see any reason why this should be done, and it just seems to complicate everything. One reason might be that the value should be checked only if the AO buffers have been recently filled (as otherwise the delay could go low and trigger an accidental EOF condition), but this didn't work anyway, since buffered_audio is set from ao_get_delay() anyway at a later point if it was unset. And in both cases, the value is used _after_ filling the audio buffers anyway. Simplify it. Also, move the audio EOF condition to a separate function. (Note that ao_eof_reached() probably could/should whether the last ao_play() call had AOPLAY_FINAL_CHUNK set to avoid accidental EOF on underflows, but for now let's keep the code equivalent.)
* audio: add hack against broken pulseaudio EOF conditionwm42014-04-171-1/+16
| | | | | | | | | | | | This was reported with PulseAudio 2.1. Apparently it still has problems with reporting the correct delay. Since ao_pulse.c still has our custom get_delay implementation, there's a possibility that this is our fault, but this seems unlikely, because it's full of workarounds for issues like this. It's also possible that this problem doesn't exist on PulseAudio 5.0 anymore (I didn't explicitly retest it). The check is general and works for all push based AOs. For pull based AOs, this can't happen as pull.c implements all the logic correctly.
* audio: explicitly document audio EOF conditionwm42014-04-171-0/+5
| | | | | | This should probably be an AO function, but since the playloop still has some strange stuff (using the buffered_audio variable instead of calling ao_get_delay() directly), just leave it and make it more explicit.
* ao_null: add simulated device latency, simulate EOF problemswm42014-04-171-3/+19
| | | | | This EOF problems happen at least with PulseAudio, but since it's hard to reproduce, let ao_null optionally simulate it.
* ao: remove redundant get_delay checkwm42014-04-171-4/+0
| | | | It did nothing; the real check is in push.c.
* audio: wake up the core when audio buffer is running low (2)wm42014-04-151-2/+9
| | | | | | | | | | | | | | Same change as in e2184fcb, but this time for pull based AOs. This is slightly controversial, because it will make a fast syscall from e.g. ao_jack. And according to JackAudio developers, syscalls are evil and will destroy realtime operation. But I don't think this is an issue at all. Still avoid locking a mutex. I'm not sure what jackaudio does in the worst case - but if they set the jackaudio thread (and only this thread) to realtime, we might run into deadlock situations due to priority inversion and such. I'm not quite sure whether this can happen, but I'll readily follow the cargo cult if it makes hack happy.
* ao_pulse: use ao_need_data()wm42014-04-151-2/+2
| | | | | | | | | I'm not quite sure why ao_pulse needs this. It was broken when a thread to fill audio buffers was added to AO - the pulseaudio callback was waking up the playback thread, not the audio thread. But nobody noticed, so it can't be very important. In any case, this change makes it wake up the audio thread instead (which in turn wakes up the playback thread if needed).
* audio: wake up the core when audio buffer is running lowwm42014-04-152-15/+61
| | | | | | | | | | | | | | | | | And also add a function ao_need_data(), which AO drivers can call if their audio buffer runs low. This change intends to make it easier for the playback thread: instead of making the playback thread calculate a timeout at which the audio buffer should be refilled, make the push.c audio thread wakeup the core instead. ao_need_data() is going to be used by ao_pulse, and we need to workaround a stupid situation with pulseaudio causing a deadlock because its callback still holds the internal pulseaudio lock. For AOs that don't call ao_need_data(), the deadline is calculated by the buffer fill status and latency, as before.
* encode: add a missing \n to a log callwm42014-04-101-1/+1
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* ao_wasapi: make code shorterwm42014-03-301-65/+36
| | | | | | | | | Also fix a format string mistake in a log call using it. I wonder if this code shouldn't use FormatMessage, but it looks kind of involved [1], so: no, thanks. [1] http://support.microsoft.com/kb/256348/en-us
* ao_lavc: set AVFrame.formatwm42014-03-161-0/+1
| | | | | Seems kind of wrong that this wasn't done, although it didn't have any bad consequences.
* encode: use new AVFrame APIwm42014-03-161-5/+3
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* ao_dsound: remove duplicated codewm42014-03-161-17/+6
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* af_lavrresample: remove avresample_set_channel_mapping() fallbackswm42014-03-163-3/+0
| | | | | | | This function is now always available. Also remove includes of reorder_ch.h from some AOs (these are just old relicts).
* ao: print (estimated) device buffer size on init in verbose modewm42014-03-141-1/+3
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* ao_wasapi: Use the character set conversion functions from io.hDiogo Franco (Kovensky)2014-03-112-37/+19
| | | | | ...rather than rolling out our own. The only possible advantage is that the "custom" ones didn't use talloc.
* ao_wasapi: Implement AOCONTROL_UPDATE_STREAM_TITLEDiogo Franco (Kovensky)2014-03-113-34/+89
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* ao_wasapi: Implement per-application mixingDiogo Franco (Kovensky)2014-03-113-16/+95
| | | | | | | | | | | | | The volume controls in mpv now affect the session's volume (the application's volume in the mixer). Since we do not request a non-persistent session, the volume and mute status persist across mpv invocations and system reboots. In exclusive mode, WASAPI doesn't have access to a mixer so the endpoint (sound card)'s master volume is modified instead. Since by definition mpv is the only thing outputting audio in exclusive mode, this causes no conflict, and ao_wasapi restores the last user-set volume when it's uninitialized.
* ao_wasapi: Move non-critical code outside of the event threadDiogo Franco (Kovensky)2014-03-114-271/+203
| | | | | | | | | | | | | | | Due to the COM Single-Threaded Apartment model, the thread owning the objects will still do all the actual method calls (in the form of message dispatches), but at least this will be COM's problem rather than having to set up several handles and adding extra code to the event thread. Since the event thread still needs to own the WASAPI handles to avoid waiting on another thread to dispatch the messages, the init and uninit code still has to run in the thread. This also removes a broken drain implementation and removes unused headers from each of the files split from the original ao_wasapi.c.
* ao_wasapi: Split into 2 filesDiogo Franco (Kovensky)2014-03-114-900/+1030
| | | | | | ao_wasapi.c was almost entirely init code mixed with option code and occasionally actual audio handling code. Split most things to ao_wasapi_utils.c and keep the audio handling code in ao_wasapi.c.
* ao_wasapi: Initial conversion to the new pull modelDiogo Franco (Kovensky)2014-03-111-154/+73
| | | | | | | | | Gets rid of the internal ring buffer and get_buffer. Corrects an implementation error in thread_reset. There is still a possible race condition on reset, and a few refactors left to do. If feasible, the thread that handles everything WASAPI-related will be made to only handle feed events.
* ao_sdl: make sure our buffer is always larger than what SDL requestswm42014-03-101-0/+6
| | | | | | | | | Assume obtained.samples contains the number of samples the SDL audio callback will request at once. Then make sure ao.c will set the buffer size at least to 3 times that value (or more). Might help with bad SDL audio backends like ESD, which supposedly uses a 500ms buffer.
* ao_alsa: reduce default buffer sizewm42014-03-101-1/+1
| | | | | | | | | | In general, we don't need to have a large hw audio buffer size anymore, because we can quickly fill it from the soft buffer. Note that this probably doesn't change much anyway. On my system (dmix enabled), the buffer size is only 170ms, and ALSA won't give more. Even when using a hardware device the buffer size seems to be limited to 341ms.
* ao_alsa: fix return value for volume operations with spdifwm42014-03-101-1/+1
| | | | | | | | | | | This AO pretended to support volume operations when in spdif passthrough mode, but actually did nothing. This is wrong: at least the GET operations must write their argument. Signal that volume is unsupported instead. This was probably a hack to prevent insertion of volume filters or so, but it didn't work anyway, while recovering after failed volume filter insertion does work, so this is not needed at all.
* audio/out: reduce amount of audio bufferingwm42014-03-103-5/+19
| | | | | | | | | | | | | | | | | | | | | | | | | Since the addition of the AO feed thread, 200ms of latency (MIN_BUFFER) was added to all push-based AOs. This is not so nice, because even AOs with relatively small buffering (e.g. ao_alsa on my system with ~170ms of buffer size), the additional latency becomes noticable when e.g. toggling mute with softvol. Fix this by trying to keep not only 200ms minimum buffer, but also 200ms maximum buffer. In other words, never buffer beyond 200ms in total. Do this by estimating the AO's buffer fill status using get_space and the initially known AO buffer size (the get_space return value on initialization, before any audio was played). We limit the maximum amount of data written to the soft buffer so that soft buffer size and audio buffer size equal to 200ms (MIN_BUFFER). To avoid weird problems with weird AOs, we buffer beyond MIN_BUFFER if the AO's get_space requests more data than that, and as long as the soft buffer is large enough. Note that this is just a hack to improve the latency. When the audio chain gains the ability to refilter data, this won't be needed anymore, and instead we can introduce some sort of buffer replacement function in order to update data in the soft buffer.
* ao_alsa: remove unneeded initializationswm42014-03-091-6/+0
| | | | priv is 0-initialized, can_pause is always overwritten later.
* ao_alsa: check ALSA PCM state before pause and resumefoo862014-03-091-5/+9
| | | | | | | | | | It is possible to have ao->reset() called between ao->pause() and ao->resume() when seeking during the pause. If the underlying PCM supports pausing, resuming an already reset PCM will produce an error. Avoid that by explicitly checking PCM state before calling snd_pcm_pause(). Signed-off-by: wm4 <wm4@nowhere>
* ao_wasapi: Use double math for QueryPerformanceCounter correctionDiogo Franco (Kovensky)2014-03-091-2/+2
| | | | | | The uint64_t math would cause overflow at long enough system uptimes (...such as 3 days), and any precision error given by the double math will be under one milisecond.
* ao_rsound: pass correct data type to rsd_set_param()Hans-Kristian Arntzen2014-03-091-2/+2
| | | | Signed-off-by: wm4 <wm4@nowhere>
* ao_sdl: use new pull API helperswm42014-03-091-165/+15
| | | | | | | | | | | | | | | | | | | | | One strange issue is that we apparently can't stop the audio API on audio reset (ao_driver.reset). We could use SDL_PauseAudio, but that doesn't specify whether remaining audio is dropped. We also could use SDL_LockAudio, but holding that over a long time will probably be bad, and it probably doesn't drop audio. This means we simply play silence after a reset, instead of stopping the callback completely. (The existing code ran into an underrun in this situation.) The delay estimation works about the same. We simply assume that the callback is locked to audio timing (like ao_jack), and that 1 callback corresponds to 1 period. It seems this (removed) code fragment assumes there 1 one period size delay: // delay subcomponent: remaining audio from the next played buffer, as // provided by the callback buffer_interval += callback_interval; so we explicitly do that too.
* audio/out: make draining a separate operationwm42014-03-0920-79/+114
| | | | | | | | | | | | Until now, this was always conflated with uninit. This was ugly, and also many AOs emulated this manually (or just ignored it). Make draining an explicit operation, so AOs which support it can provide it, and for all others generic code will emulate it. For ao_wasapi, we keep it simple and basically disable the internal draining implementation (maybe it should be restored later). Tested on Linux only.
* ao_portaudio: use new pull API helperswm42014-03-091-147/+13
| | | | | | Same deal as with the previous commit. We don't lose any functionality, except for waiting "properly" on audio end, instead of waiting using the delay estimate.
* ao_jack: use new pull API helperswm42014-03-091-196/+16
| | | | | | | | | | | This removes the ringbuffer management from the code, and uses the generic code added with the previous commit. The result should be pretty much the same. The "estimate" sub-option goes away. This estimation is now always active. The new code for delay estimation is slightly different, and follows the claim of the jack framework that callbacks are timed exactly.
* audio/out: feed AOs from a separate threadwm42014-03-094-28/+586
| | | | | | | | | | | | | | | | | | This has 2 goals: - Ensure that AOs have always enough data, even if the device buffers are very small. - Reduce complexity in some AOs, which do their own buffering. One disadvantage is that performance is slightly reduced due to more copying. Implementation-wise, we don't change ao.c much, and instead "redirect" the driver's callback to an API wrapper in push.c. Additionally, we add code for dealing with AOs that have a pull API. These AOs usually do their own buffering (jack, coreaudio, portaudio), and adding a thread is basically a waste. The code in pull.c manages a ringbuffer, and allows callback-based AOs to read data directly.
* encode: add lockingwm42014-03-091-4/+19
| | | | | | | | | | Since the AO will run in a thread, and there's lots of shared state with encoding, we have to add locking. One case this doesn't handle correctly are the encode_lavc_available() calls in ao_lavc.c and vo_lavc.c. They don't do much (and usually only to protect against doing --ao=lavc with normal playback), and changing it would be a bit messy. So just leave them.
* ao_null: add option for simulated device speedwm42014-03-091-2/+8
| | | | Helps with testing and debugging.
* ao: remove opts fieldwm42014-03-092-2/+0
| | | | Apparently unused.
* audio/out: make ao struct opaquewm42014-03-0920-61/+140
| | | | | | We want to move the AO to its own thread. There's no technical reason for making the ao struct opaque to do this. But it helps us sleep at night, because we can control access to shared state better.
* encode: don't access ao->ptswm42014-03-071-1/+4
| | | | | | | | | | This field will be moved out of the ao struct. The encoding code was basically using an invalid way of accessing this field. Since the AO will be moved into its own thread too and will do its own buffering, the AO and the playback core might not even agree which sample a PTS timestamp belongs to. Add some extrapolation code to handle this case.
* ao_wasapi: Slightly improve timer accuracyDiogo Franco (Kovensky)2014-03-061-3/+12
| | | | | | | | | | | Use QueryPerformanceCounter to improve the accuracy of IAudioClock::GetPosition. While this is mainly for "realtime correctness" (usually the delay is a single sample or less), there are cases where IAudioClock::GetPosition takes a long time to return from its call (though the documentation doesn't define what a "long time" is), so correcting its value might be important in case the documented possible delay happens.
* ao_wasapi: Add device latency to get_delayDiogo Franco (Kovensky)2014-03-061-4/+78
| | | | | | | | | | | The lack of device latency made get_delay report latencies shorter than they should; on systems with fast enough drivers, the delay is not perceptible, but high enough invisible delays would cause desyncs. I'm not yet completely sure whether this is 100% accurate, there are some issues involved when repeatedly pausing+unpausing (the delay might jump around by several dozen miliseconds), but seeking seems to be working correctly now.
* ao_jack: fix termination on the end of filewm42014-03-051-3/+19
| | | | | | | | | | | | | | | | | | | | The player didn't quit when the end of a file was reached. The reason for this is that jack reported a constant audio delay even when all audio was done playing. Whether that was recognized as EOF by the player depended whether the exact value was higher or lower than the player's threshhold for what it considers no more audio. get_delay() should return amount of time it takes until the last sample written to the audio buffer reaches the speaker. Therefore, we have to track the estimated time when the last sample is done, and subtract it from the calculated latency. Basically, the latency is the only amount of time left in the delay, and it should go towards 0 as audio reaches ths speakers. I'm not sure if this is correct, but at least it solves the problem. One suspicious thing is that we use system time to estimate the end of the audio time. Maybe using jack_frame_time() would be more correct. But apart from this, there doesn't seem to be a better way to handle this.
* ao: document some functionswm42014-02-282-3/+35
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* w32: use safe DLL search paths everywhereJames Ross-Gowan2014-01-271-17/+0
| | | | | | | | | | | | Windows applications that use LoadLibrary are vulnerable to DLL preloading attacks if a malicious DLL with the same name as a system DLL is placed in the current directory. mpv had some code to avoid this in ao_wasapi.c. This commit just moves it to main.c, since there's no reason it can't be used process-wide. This change can affect how plugins are loaded in AviSynth, but it shouldn't be a problem since MPC-HC also does this and it's a very popular AviSynth client.
* build: fix usage of HAVE_SDL1 defineStefano Pigozzi2014-01-251-1/+1
| | | | This is needed after fd1f8ed49.
* ao_pulse: lower default buffer size from 1000ms to 250mswm42014-01-071-1/+1
| | | | | | | | | | 1000ms is a bit insane. It makes behavior on playback speed changes worse (because the player has to catch up the dropped audio due to audio-chain reset), and perhaps makes seeking slower. Note that the problem of playback speed changes misbehaving will be fixed in the future, but even then we don't want to have a buffer that large.
* ao_pulse: add suboption to control buffer sizewm42014-01-071-1/+8
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* ao_alsa: remove 9 year old typowm42014-01-021-1/+0
| | | | | Actually, remove the whole comment, because it's outdated and get_space() returns the number of free samples now.
* ao_alsa: Unbreak pause/resumeMartin Herkt2014-01-021-11/+10
| | | | Well that was dumb.
* ao_alsa: Fix PCM resume after suspendMartin Herkt2014-01-021-15/+15
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