| Commit message (Collapse) | Author | Age | Files | Lines |
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We should always use the ao-neutral --audio-samplerate option.
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Although half (non-fast track on sink rate) or one-third (non-fast track not on sink rate) of the buffer size of the created AudioTrack instance as the SL Enqueue buffer size is basically enough for dropout-free playback, only using the full size can avoid stutter upon (re)start of playback.
Here are the various buffer sizes on different track/sink rate when on Bluetooth audio on Android O:
aptX @ 48kHz:
Sink rate: 48000 Hz
44100 Hz: 10632 frames (241.09 ms)
48000 Hz: 11544 frames (240.50 ms)
88200 Hz: 21216 frames (240.54 ms)
96000 Hz: 23088 frames (240.50 ms)
176400 Hz: 42384 frames (240.27 ms)
192000 Hz: 46128 frames (240.25 ms)
SBC/AAC/aptX @ 44.1kHz:
Sink rate: 44100 Hz
44100 Hz: 10776 frames (244.35 ms)
48000 Hz: 11748 frames (244.75 ms)
88200 Hz: 21552 frames (244.35 ms)
96000 Hz: 23448 frames (244.25 ms)
176400 Hz: 43056 frames (244.08 ms)
192000 Hz: 46848 frames (244.00 ms)
The above results were produced with the following code:
import android.media.AudioAttributes;
import android.media.AudioFormat;
import android.media.AudioTrack;
class AudioInfo {
public static void main(String[] args) {
int nosr = AudioTrack.getNativeOutputSampleRate(3);
System.out.printf("Sink rate: %d Hz\n", nosr);
int[] rates = {44100,48000,88200,96000,176400,192000};
for (int rate: rates) {
AudioAttributes aa = new AudioAttributes.Builder().setFlags(256).build();
AudioFormat af = new AudioFormat.Builder().setSampleRate(rate).build();
AudioTrack at = new AudioTrack(aa, af, 4, 1, 0);
int sr = at.getSampleRate();
int bs = at.getBufferSizeInFrames();
float ms = bs * (float) 1000 / sr;
at.release();
System.out.printf("%d Hz: %d frames (%.2f ms)\n", sr, bs, ms);
}
}
}
Therefore bumping the device buffer size to 250ms.
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Doing two buffers causes stutters upon (re)start of playback on Android O for all kinds of sinks.
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This manages to make the code more readable. Thanks to
MakeGho@IRCnet for the snippet on which this was based.
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While the soft buffer size is already by default 200ms, it is not enough to guarantee dropout-free playback on Bluetooth audio. Bumping the device buffer size to the same value seems to suffice.
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Set play state to playing in init() instead. We no longer touch the play state afterwards.
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Avoid resume() from causing SL_RESULT_BUFFER_INSUFFICIENT ("Failed to Enqueue: 7" when seek or resume from pause).
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The af_get_best_sample_formats() function had an argument of
int[AF_FORMAT_COUNT], which is slightly incorrect, because it's 0
terminated and should in theory have AF_FORMAT_COUNT+1 entries. It won't
actually write this many formats (since some formats are fundamentally
incompatible), but it still feels annoying and incorrect. So fix it, and
require that callers pass an AF_FORMAT_COUNT+1 array.
Note that the array size has no meaning in C function arguments (just
another issue with C static arrays being weird and stupid), so get rid
of it completely.
Not changing the af_lavcac3enc use, since that is rewritten in another
branch anyway.
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Long planned. Leads to some sanity.
There still are some rather gross things. Especially g_groups is ugly,
and a hack that can hopefully be removed. (There is a plan for it, but
whether it's implemented depends on how much energy is left.)
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It's unsupported by android, and can cause problems when trying to play 32bit audio. Removing 32bit fixes it by forcing 16 bit or 8 bit audio.
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OpenSL ES is used on Android. At the moment only stereo output is
supported. Two options are supported: 'frames-per-buffer' and
'sample-rate'. To get better latency the user of libmpv should pass
values obtained from AudioManager.getProperty(PROPERTY_OUTPUT_FRAMES_PER_BUFFER)
and AudioManager.getProperty(PROPERTY_OUTPUT_SAMPLE_RATE).
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