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* audio: fix resamplingwm42017-09-211-0/+5
| | | | | | | Let's blame FFmpeg for just overwriting the samplerate in av_frame_copy_props(). Can't fully hide my own brain damage though, since mp_aframe_config_copy() expected that the rate is copied (that function also copies format and channel layout).
* audio: move libswresample wrapper out of audio filter codewm42017-09-211-3/+20
| | | | | | | | | Move it from af_lavrresample.c to a new aconverter.c file, which is independent from the filter chain code. It also doesn't use mp_audio, and thus has no GPL dependencies. Preparation for later commits. Not particularly well tested, so have fun.
* audio: fix spdif modewm42017-08-231-2/+2
| | | | | Not sure how this was not caught before. It crashed when trying to use spdif mode.
* audio: fix build on Libavwm42017-08-161-0/+1
| | | | Sigh...
* audio: introduce a new type to hold audio frameswm42017-08-161-0/+444
This is pretty pointless, but I believe it allows us to claim that the new code is not affected by the copyright of the old code. This is needed, because the original mp_audio struct was written by someone who has disagreed with LGPL relicensing (it was called af_data at the time, and was defined in af.h). The "GPL'ed" struct contents that surive are pretty trivial: just the data pointer, and some metadata like the format, samplerate, etc. - but at least in this case, any new code would be extremely similar anyway, and I'm not really sure whether it's OK to claim different copyright. So what we do is we just use AVFrame (which of course is LGPL with 100% certainty), and add some accessors around it to adapt it to mpv conventions. Also, this gets rid of some annoying conventions of mp_audio, like the struct fields that require using an accessor to write to them anyway. For the most part, this change is only dumb replacements of mp_audio related functions and fields. One minor actual change is that you can't allocate the new type on the stack anymore. Some code still uses mp_audio. All audio filter code will be deleted, so it makes no sense to convert this code. (Audio filters which are LGPL and which we keep will have to be ported to a new filter infrastructure anyway.) player/audio.c uses it because it interacts with the old filter code. push.c has some complex use of mp_audio and mp_audio_buffer, but this and pull.c will most likely be rewritten to do something else.