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* switch the build system to wafStefano Pigozzi2013-11-211-1/+1
| | | | | | | | | | | | | | | | | | | | | | | This commit adds a new build system based on waf. configure and Makefile are deprecated effective immediately and someday in the future they will be removed (they are still available by running ./old-configure). You can find how the choice for waf came to be in `DOCS/waf-buildsystem.rst`. TL;DR: we couldn't get the same level of abstraction and customization with other build systems we tried (CMake and autotools). For guidance on how to build the software now, take a look at README.md and the cross compilation guide. CREDITS: This is a squash of ~250 commits. Some of them are not by me, so here is the deserved attribution: - @wm4 contributed some Windows fixes, renamed configure to old-configure and contributed to the bootstrap script. Also, GNU/Linux testing. - @lachs0r contributed some Windows fixes and the bootstrap script. - @Nikoli contributed a lot of testing and discovered many bugs. - @CrimsonVoid contributed changes to the bootstrap script.
* macosx: add webm the filetypes handled by the bundleBilal Syed Hussain2013-09-141-0/+2
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* macosx_application: handle mpv:// linksStefano Pigozzi2013-09-071-0/+10
| | | | | | | Pretty useful for people writing userscripts for web browsers. Links starting with 'mpv://' are forwarded to the mpv OSX bundle. The leading 'mpv://' is stripped from the recived url and the rest of the string is inserted as is in the playlist.
* macosx_application: handle URL events as fileopen eventsStefano Pigozzi2013-09-071-36/+10
| | | | | This allows to open URLs directly with mpv. This is useful for streaming and libquvi supported sites.
* change application iconStefano Pigozzi2013-09-011-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | | I would like to thank Chris Ward (@tenzerothree, http://tenzerothree.com/) for working on the art for these icons and bringing some eye candy to the project. The PSDs made by Chris are available on our Dropbox [1], along with the exports I made to create OSX and Windows icons. The PSDs are almost completly vector and all the resolutions look really similar, except the 16px favicon which was handcrafted to look better and more recognizeable on the smaller pixel budget. For Mac OS X the icons were created using iconutils on the PNGs iconsets exported from the PSDs. These even support retina resolutions (except 512@2x). For Windows the .ico file was created with imagemagick. The included images are 16px, 24px, 32px, 48px 64px, 256px. These are the resolutions listed on MSDN for supporting Windows XP [2] and Windows versions based on Aero [3]. Only 32bit PNGs were used since it is 2013. For Linux nothing changed yet, even though @wm4 talked about using the PNGs directly there. This will probably be dealt with in a later commit. [1]: https://www.dropbox.com/sh/yelfoj9tbft7o06/A8vOT6JKaG [2]: http://msdn.microsoft.com/en-us/library/ms997636.aspx [3]: http://msdn.microsoft.com/en-us/library/aa511280.aspx
* change reverse DNS strings to io.mpv.*Stefano Pigozzi2013-04-161-1/+1
| | | | fixes #60
* TOOLS: add script for osx bundle generationStefano Pigozzi2012-10-161-0/+248
Add a make task and python script to create a Mac OS X Application Bundle to be used when compiling with the --enable-macosx-finder and --enable-macosx-bundle configure flags. The main svg icon was created by me and heavily inspired by Apple's iTunes and AppStore icon designs. We are still looking for something better. For the audio, movie and subtitles icons I added the main logo to MPlayer OSX Extended icons. Use with `make osxbundle` after running configure and make.