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* vo_gpu: d3d11: use the SPIRV-Cross C API directlyJames Ross-Gowan2019-06-121-4/+5
| | | | | | | | | | When the D3D11 backend was first written, SPIRV-Cross only had a C++ API and no guarantee of API or ABI stability, so instead of using SPIRV-Cross directly, mpv used an unofficial C wrapper called crossc. Now that KhronosGroup/SPIRV-Cross#611 is resolved, SPIRV-Cross has an official C API that can be used instead, so remove crossc and use SPIRV-Cross directly.
* appveyor: fix shaderc dependenciesJames Ross-Gowan2019-04-161-4/+3
| | | | | | Shaderc comes with a Python script that automatically fetches "known-good" versions of its dependencies. Use that instead of manually cloning dependencies to third-party.
* appveyor: fix FFmpeg downloadJames Ross-Gowan2017-12-091-1/+1
| | | | | Broken in f19797dea62a. It seems like the Git server on git.ffmpeg.org doesn't like clone --depth=1, so use the GitHub mirror instead.
* Remove support for ffmpeg-mpvRostislav Pehlivanov2017-12-051-2/+2
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* appveyor: use git submodule update --initJames Ross-Gowan2017-11-131-2/+1
| | | | Thanks @jeeb.
* appveyor: update ffmpeg and test d3d11/vulkanJames Ross-Gowan2017-11-081-12/+50
| | | | | | | Build ffmpeg-mpv, shaderc and crossc from source, since they are not packaged in MSYS2. Also, add some more explicit --enable flags to the mpv build to make sure things like D3D11, D3D11VA hwaccels and Vulkan are auto-detected.
* TOOLS/appveyor-install: install uchardet release insteadRicardo Constantino2016-10-211-1/+1
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* Add Appveyor CI integration for Windows buildsJames Ross-Gowan2016-05-121-0/+35