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* input: use libwaio for pipe input on Windowswm42014-09-1410-149/+199
| | | | | | | | | | | | Use libwaio to read from pipes (stdin or named pipes) on Windows. This liberates us from nasty issues, such as pipes (as created by most programs) not being possible to read in a non-blocking or event-driven way. Although it would be possible to do that in a somewhat sane way on Vista+, it's still not easy, and on XP it's especially hard. libwaio handles these things for us. Move pipe.c to pipe-unix.c, and remove Windows specific things. Also adjust the input.c code to make this work cleanly.
* x11: remove unused functionwm42014-09-142-9/+1
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* player: shorten skip heuristic for playlist_prev to 1 secondwm42014-09-141-2/+2
| | | | See issue #1084.
* input: fix nested commandswm42014-09-131-1/+1
| | | | Regression from today.
* stream: fix build with emulated atomicswm42014-09-131-3/+3
| | | | | This code was legal with C11 atomics, but it fails with our compatibility wrapper.
* client API: use playback abort mechanismwm42014-09-131-0/+5
| | | | | | If you send the "quit" or "stop" command with the client API, it will now attempt to kill network I/O immediately (same as normal input in the previous commits).
* input: distinguish playlist navigation and quit commands for abortwm42014-09-133-28/+37
| | | | | | | Refine the ugly hack from the previous commit, and let the "quit" command and some others abort playback immediately. For playlist_next/playlist_prev, still use the old hack, because we can't know if they would stop playback or not.
* stream: redo playback abort handlingwm42014-09-1313-47/+86
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This mechanism originates from MPlayer's way of dealing with blocking network, but it's still useful. On opening and closing, mpv waits for network synchronously, and also some obscure commands and use-cases can lead to such blocking. In these situations, the stream is asynchronously forced to stop by "interrupting" it. The old design interrupting I/O was a bit broken: polling with a callback, instead of actively interrupting it. Change the direction of this. There is no callback anymore, and the player calls mp_cancel_trigger() to force the stream to return. libavformat (via stream_lavf.c) has the old broken design, and fixing it would require fixing libavformat, which won't happen so quickly. So we have to keep that part. But everything above the stream layer is prepared for a better design, and more sophisticated methods than mp_cancel_test() could be easily introduced. There's still one problem: commands are still run in the central playback loop, which we assume can block on I/O in the worst case. That's not a problem yet, because we simply mark some commands as being able to stop playback of the current file ("quit" etc.), so input.c could abort playback as soon as such a command is queued. But there are also commands abort playback only conditionally, and the logic for that is in the playback core and thus "unreachable". For example, "playlist_next" aborts playback only if there's a next file. We don't want it to always abort playback. As a quite ugly hack, abort playback only if at least 2 abort commands are queued - this pretty much happens only if the core is frozen and doesn't react to input.
* input: "quit_watch_later" and "stop" are abort commandswm42014-09-132-2/+10
| | | | | | | | | This means they get special handling for asynchronously aborting playback, even if the player is "stuck". Also document "stop". It seems somewhat useful for client API users (although that will be implemented properly only in the following commits.)
* TOOLS/zsh.pl: complete options that take file namesPhilip Sequeira2014-09-131-0/+7
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* options: add M_OPT_FILE flag to mark options that want a file(list)Alessandro Ghedini2014-09-133-15/+20
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* m_config: fix theoretic undefined behaviorwm42014-09-131-4/+7
| | | | | | | | | The memcpy() is actually not enough: the types are incompatible, and no memcpy, union, etc. will change that. (Although no real compiler will ever break this.) Attempt to make this theoretically correct by actually using a struct pointer. It's not the same struct type, but supposedly it's ok, because all struct pointers always have the same size and representation in standard C.
* player: fix idle mode event handlingwm42014-09-131-8/+9
| | | | | | | | | | | Idle mode went to sleep too early, e.g. just pressing "ESC" did nothing, until the next event happened. This was because it directly went to sleep after processing commands. What we should do instead is rechecking all state after processing commands, redraw OSD, and then go to sleep. This also fixes some strange OSD-related behavior. Also move some other code around to separate idle mode initialization from the normal run loop.
* input: don't autorepeat cycle_values commandwm42014-09-131-1/+1
| | | | | | | Not sure why this was originally added as autorepeated. It makes no sense, because switching between choices should never autorepeat. (For the normal "add"/"cycle" commands, autorepeat is usually enabled, but command.c tries to disable it specifically for choice properties.)
* input: simplifywm42014-09-131-45/+29
| | | | | Just some minor things. In particular, don't call mp_input_wakeup() manually, but make it part of queuing commands (as far as possible).
* input: fix autorepeatwm42014-09-131-2/+3
| | | | | | | | Mismatching units in timeout calculation. Also, as a near-cosmetic change, explicitly wake up the core on the right time. Currently this does nothing, because the core is woken up anyway - but it will matter with the next commit.
* manpage: document shift+pgup/pgdwn bindingswm42014-09-131-0/+4
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* ao_oss: fix audio device leak on errorwm42014-09-111-21/+25
| | | | | Close the audio device if it was already opened, but the rest of initialization failed.
* ao_oss: use poll(), drop --disable-audio-select supportwm42014-09-113-40/+17
| | | | | | | | | | | | | | Replace select() usage with poll() (and reduce code duplication). Also, while we're at it, drop --disable-audio-select, since it has the wrong name anyway. And I have doubts that this is needed anywhere. If it is, it should probably fallback to doing the right thing by default, instead of requiring the user to do it manually. Since nobody has done that yet, and since this configure option has been part of MPlayer ever since ao_oss was added, it's probably safe to say it's not needed. The '#ifdef SNDCTL_DSP_GETOSPACE' was pointless, since it's already used unconditionally in another place.
* ao_pulse: dump library version etc.wm42014-09-101-0/+6
| | | | | | | Might help with debugging. Unfortunately, there doesn't seem to be a way to get the actual pulseaudio server version.
* old-build: fix build with waylandwm42014-09-101-1/+4
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* wayland_common: fix changing videos when fullscreenAlexander Preisinger2014-09-102-15/+3
| | | | I broke it again.
* vo_wayland: pixel perfect buffersAlexander Preisinger2014-09-106-342/+502
| | | | | | | | | | | | | | | 1. Separate buffer and temporary file handling from the vo to make maintenance and reading code easier 2. Skip resizing as much as possible if back buffer is still busy. 3. Detach and mark osd buffers for deletion if we want to redraw them and they are still busy. This could be a possible case for the video buffers as well. Maybe better than double buffering. All the above steps made it possible to have resizing without any artifacts even for subtitles. Also fixes dozen of bugs only I knew, like broken subtitles for rgb565 buffers. I can now sleep at night again.
* osdep/semaphore_osx.c: Include osdep/semaphore.h before #ifdefDiogo Franco (Kovensky)2014-09-101-3/+2
| | | | | osdep/semaphore.h is the file that defines the very #define that is tested in the #ifdef that wraps its inclusion, so it was never compiled.
* build: fix everythingwm42014-09-101-1/+1
| | | | A missing dependency entry made ./waf configure always fail.
* osdep: fix windows buildwm42014-09-101-1/+2
| | | | Oops.
* input: remove central select() callwm42014-09-106-421/+37
| | | | | This is now unused. Get rid of it and all surrounding infrastructure, and replace the remaining "wakeup pipe" with a semaphore.
* osdep: add POSIX semaphore emulation for OSXwm42014-09-104-1/+181
| | | | | | | | | | | | | | | | | | | | | | | OSX is POSIX conformant, but it's a sad joke: it provides the <semaphore.h> prototype as the standard demands, but they're empty wrappers, and all functions just return ENOSYS. Emulate them similar to how osdep/io.h emulate filesystem functions on Windows. By including the header, working sem_* functions become available. To make it async-signal safe, use a pipe for wakeup (write() is AS-safe, but mutexes can't be). Actually I'm not sure anymore if we really need AS-safety, but for now the emulation can do it. On Linux, the system provides a far more efficient and robust implementation. We definitely want to avoid using the emulation if possible, so this code is active on OSX only. For convenience we always build the source file though, even if the implementation is disabled and no actual code is generated. (Linux provides working semaphores, but is formally not POSIX conformant. On OSX it's the opposite. Is POSIX a complete joke?)
* input: remove useless joystick.h/lirc.h include fileswm42014-09-106-67/+6
| | | | These really just waste space.
* input: use an input thread for joystickwm42014-09-103-17/+51
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* input: use an input thread for lircwm42014-09-103-17/+47
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* input: add convenience function for running input sources in threadswm42014-09-102-1/+91
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* input: make some fields internalwm42014-09-102-13/+19
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* terminal-unix: don't read from stdin if it's not a terminalwm42014-09-101-1/+1
| | | | | | I'm not quite sure what we should actually do (maybe read input commands?), but interpreting input as terminal key sequences is definitely weird. So just do nothing.
* terminal-unix: move to threadwm42014-09-106-63/+74
| | | | | | | Do terminal input with a thread, instead of using the central select() loop. This also changes some details how SIGTERM is handled. Part of my crusade against mp_input_add_fd().
* terminal-win: minor simplificationwm42014-09-101-2/+2
| | | | Code should be equivalent.
* win32: don't request window size larger than the screenwm42014-09-101-3/+34
| | | | | | | | | | | | | | | | | An attempt at fixing #1070. Apparently something goes wrong if the video size is equal to the screen size. Since the window decorations add to the window size, it must actually be larger than the screen. Actually I don't know what exactly is going wrong, but since this commit also slightly improves the behavior otherwise, it's a win anyway. Try to keep the window size strictly below screen size, even accounting for window decorations. Size it down and center the window so that it fits (by either touching the left/right or top/bottom screen borders). I haven't found any information on what is the maximum allowed size and position of a window so that it doesn't collide with the task bar, so assume that we can use the entire screen, minus 1 pixel to avoid triggering fullscreen semantics (if that is even possible).
* player: reset some VO state when video is terminatedwm42014-09-091-0/+3
| | | | | Useful for idle mode or if video is switched off during playback, and --force-window is used.
* player: deal with some corner cases with playlist navigationwm42014-09-094-19/+39
| | | | | | | | | | | | | | | The purpose is making accessing the current playlist entry saner when commands are executed during initialization, termination, or after playlist navigation commands. For example, the "playlist_remove current" command will invalidate playlist->current - but some things still access the playlist entry even on uninit. Until now, checking stop_play implicitly took care of it, so it worked, but it was still messy. Introduce the mpctx->playing field, which points to the current playlist entry, even if the entry was removed and/or the playlist's current entry was moved (e.g. due to playlist navigation).
* player: normalize playlist entries on addwm42014-09-092-5/+2
| | | | This is not necessarily more correct, but it's less trouble.
* input: fix missed wakeups, simplifywm42014-09-091-26/+10
| | | | | mp_input_read_cmd() reset the wakeup flag, but only mp_input_wait() should be able to do that.
* ao_pulse: fix typo in error messagewm42014-09-081-1/+1
| | | | Closes #1076.
* input: fix use after free with legacy commandswm42014-09-081-7/+11
| | | | | | | | To handle legacy commands, string replacement is used; the modified string is returned by parse_cmd_str(), but it also frees all temporary memory, which includes the replaced string. Closes #1075.
* input: fix exiting with signalswm42014-09-081-2/+2
| | | | | Quitting through SIGTERM etc. was accidentally ignored since commit f5af5962 from today.
* stream: change cache return valueswm42014-09-072-7/+7
| | | | | Basically a cosmetic change, because currently the player just continues even if the cache fails initializing.
* player: some more input refactoringwm42014-09-076-73/+42
| | | | | | | | | | | | | | | | | Continues commit 348dfd93. Replace other places where input was manually fetched with common code. demux_was_interrupted() was a weird function; I'm not entirely sure about its original purpose, but now we can just replace it with simpler code as well. One difference is that we always look at the command queue, rather than just when cache initialization failed. Also, instead of discarding all but quit/playlist commands (aka abort command), run all commands. This could possibly lead to unwanted side-effects, like just ignoring commands that have no effect (consider pressing 'f' for fullscreen right on start: since the window is not created yet, it would get discarded). But playlist navigation still works as intended, and some if not all these problems already existed before that in some forms, so it should be ok.
* win32: copy event flags after running VOCTRLswm42014-09-071-5/+2
| | | | | | | | | reinit_window_state() will set VO_EVENT_RESIZE when it runs, so we don't need to set it manually depending on the VOCTRL. Probably avoids duplicated resize events. I don't expect this actually fixes anything, but might help spotting other bugs easier (if there are any).
* lua: synchronously wait until scripts are loadedwm42014-09-064-5/+49
| | | | | | | | | | | | | | | | | This makes the player wait until each script is loaded. Do this to give the script a chance to setup all its event handlers. It might also be useful to allow a script to change options that matter for playback. While waiting for a script to be loaded, the player actually accepts input. This is needed because the scripts can execute player commands anyway while they are being "loaded". The player won't react to most commands though: it can't quit or navigate the playlist in this state. For deciding whether a script is finally loaded, we use a cheap hack: if mpv_wait_event() is called, it's considered loaded. Let's hope this is good enough. I think it's better than introducing explicit API for this. Although I'm sure this will turn out as too simplistic some time in the future, the same would probably happen with a more explicit API.
* player: minor refactoringwm42014-09-062-22/+31
| | | | | | | Expose the central event handling functions explicitly, so that other parts of the player can use them. No functional changes. Preparation for the next commit.
* audio/out: fix active waiting during pause againwm42014-09-061-1/+2
| | | | | This was fixed in commit 8432eaefa, and commit 39609fc1 of course broke it again. This was pretty stupid.
* vo_corevideo: remove this VOStefano Pigozzi2014-09-066-594/+4
| | | | | | | This was kept in the codebase because it is slightly faster than --vo=opengl on really old Intel cards (from the GMA era). Time to kill it, and let it rest. Fixes #1061
* stream_lavf: assume icy title data is terminated with ';'wm42014-09-061-1/+1
| | | | Should fix #1071.
* audio: fix initial sync with huge AO bufferwm42014-09-061-1/+1
| | | | | | | | | | | | | | With e.g --start=-3 --audio-buffer=10 the decoder entered EOF state before the initial sync was finished, entered STATUS_EOF, and just started playing audio from a random position. This doesn't handle seeking outside of the file, which is a different case. E.g. --start=30:00 with audio and video enabled in a file shorter than 30:00 will play a random last part of audio. This could perhaps be fixed by using the hr-seek target for cutting audio, instead of the video PTS, but that would be kind of intrusive, so don't do it for now. The simpler solution, assuming audio EOF on video EOF, wouldn't work, because we allow audio to start before video, or to last after video.
* audio/out/push: redo audio waitingwm42014-09-061-45/+37
| | | | | | | | | | | | | | | | | | | | | | | | | | | Improve the logic how the audio thread decides how to wait until the AO is ready for new data. The previous commit makes some of this easier, although it turned out that it wasn't required, and we still can handle AOs with bad get_space implementation (although the new code prints an error message, and it might fail in obscure situations). The new code is pretty similar to the old one, and the main thing that changes is that complicated conditions are tweaked. AO waiting is now used better (mainly instead of max>0, r>0 is used). Whether to wakeup is reevaluated every time, instead of somehow doing the wrong thing and compensating for it with a flag. This fixes the specific situation when the device buffer is full, and we don't want to buffer more data. In the old code, this wasn't handled correctly: the AO went to sleep forever, because it prevented proper wakeup by the AO driver, and as consequence never asked the core for new data. Commit 4fa3ffeb was a hack-fix against this, and now that we have a proper solution, this hack is removed as well. Also make the refill threshold consistent and always use 1/4 of the buffer. (The threshold is used for situations when an AO doesn't support proper waiting or chunked processing.) This commit will probably cause a bunch of regressions again.
* audio/out: always round get_space on period sizewm42014-09-064-4/+6
| | | | | | | | | | | Round get_space() results in the same way play() rounds the input size. Some audio APIs do this for various reasons. This affects only "push" based AOs. Some of these need no change, because they either do it already right (like ao_openal), or they seem not to have any such requirements (like ao_pulse). Needed for the following commit.
* ao_sndio: fix a commentwm42014-09-061-2/+2
| | | | | Whether this code was written with the correct assumptions in mind, I don't know.
* ao_pcm: minor simplificationwm42014-09-061-1/+1
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* ao_oss: minor simplificationwm42014-09-061-3/+1
| | | | Equivalent code.
* mplayer-input.conf: fix broken bindingwm42014-09-061-1/+1
| | | | | | | "#" starts a comment, so the # key needs to be handled specially. MPlayer has the same issue, but its input.conf is wrong. Or at least I think it's wrong; looking at the MPlayer code it's doubtful they somehow special-case and handle this.
* audio/out: remove old thingswm42014-09-0611-31/+27
| | | | | | | | Remove the unnecessary indirection through ao fields. Also fix the inverted result of AOCONTROL_HAS_TEMP_VOLUME. Hopefully the change is equivalent. But actually, it looks like the old code did it wrong.
* sub: fix possible deadlock with --no-sub-ass and similarwm42014-09-062-6/+3
| | | | | | | | | | | | | | | This is a deadlock caused by a lock order issue: sub/osd.c locks the OSD first, then the subtitle decoder lock. player/sub.c does the reverse. Fix this by discussing away the requirement for locking (see below), which allows us to drop the broken sub lock. sub_get_text() still acquires and releases the sub decoder lock, but it's not held at the same time as the OSD lock anymore, so it should be fine. Originally, the sub lock was acquired because sub_get_text() returns a pointer to a mutable string. We simply declare that it's ok to call it unlocked, as long as only 1 thread accesses it, which works out fine in this case.
* audio/out: make EOF handling properly event-basedwm42014-09-054-6/+52
| | | | | | | | | | | | | | | | | With --gapless-audio=no, changing from one file to the next apparently made it hang, until the player was woken up by unrelated events like input. The reason was that the AO doesn't notify the player of EOF properly. the played was querying ao_eof_reached(), and then just went to sleep, without anything waking it up. Make it event-based: the AO wakes up the playloop if the EOF state changes. We could have fixed this in a simpler way by synchronously draining the AO in these cases. But I think proper event handling is preferable. Fixes: #1069 CC: @mpv-player/stable (perhaps)
* vo_sdl: fix typowm42014-09-051-1/