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* vo: fix unpausing with display-syncwm42015-11-151-5/+3
| | | | | | | Currently, vo.c will always continue to render the currently queued frame, which sets last_flip, which in turn confuses vo_get_delay(), which in turn will show a bogus A/V desync message on unpause. So just reset it again on unpause.
* vo: fix dropping frames with display-syncwm42015-11-141-2/+0
| | | | | | I guess the removed code is an old leftover, and makes no sense anymore. Should fix weird A/V diff dropouts when frames are being dropped with display-sync.
* player: account for minor VO underrunswm42015-11-143-12/+18
| | | | | | | | | If the player sends a frame with duration==0 to the VO, it can trivially underrun. Don't panic, but keep the correct time. Also, returning the absolute time from vo_get_next_frame_start_time() just to turn it into a float with relative time was silly. Rename it and make it return what the caller needs.
* player: remove unused fieldwm42015-11-142-2/+0
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* player: fix audio drift computation at different playback speedswm42015-11-141-8/+9
| | | | | This computed nonsense if the user set a playback speed other than 1 (in addition to the display-sync speed change).
* player: stricter framedrop thresholdwm42015-11-131-3/+2
| | | | | | 80ms allowable desync was a bit too much. It'd allow for a range of 160ms, which everyone can notice. It might also be a bother to apply compensation resampling speed for that long.
* player: try to compensate actual audio driftwm42015-11-132-0/+41
| | | | | | | | | | | | | | | | We always let audio slowly desync until a threshold is reached, and then pushed it back by applying a maximum compensation speed. Refine what comes afterwards: instead of playing with the nominal video speed, use the actual required audio speed for keeping sync as measured by the A/V difference. (The "actual" speed is the ideal speed with A/V differences added.) Although this works in theory, it's somewhat questionable how much this works in practice. The ideal time value is actually not exact, but is the time at which the frame is scheduled (could be compensated by using the time_left calculations in handle_display_sync_frame()). It doesn't account for speed changes or catastrophic discontinuities. It uses only 10 past frames.
* player: change display-sync audio speed only if neededwm42015-11-131-38/+48
| | | | | | | | | | As long as it's within the desync tolerance, do not change the audio speed at all for resampling. This reduces speed changes which might be caused by jittering timestamps and similar cases. (While in theory you could just not care and change speed every single frame, I'm afraid that such changes could possibly cause audio artifacts. So better just avoid it in the first place.)
* player: remove display_sync_disable_counterwm42015-11-132-11/+8
| | | | We can implement it differently and drop a tiny bit of state.
* command: add vsync-ratio propertywm42015-11-135-6/+42
| | | | | | | | This is very "illustrative", unlike the video-speed-correction property, and thus useful. It can also be used to observe scheduling errors, which are not detected by the core. (These happen due to rounding errors; possibly not evne our fault, but coming from files with rounded timestamps and so on.)
* player: compute required display-sync speed change differentlywm42015-11-131-22/+36
| | | | | | | | | | | | | Instead of looking at the current frame duration for the intended speedup, look at all past frames, and find a good average speed. This ties in with not wanting to average _all_ frame durations, which doesn't make sense in VFR situations. This is currently done in the most naive way possible, but already sort of works for VFR which switches between frame durations that are integer multiples of a base rate. Certainly more improvements could be made, such as trying to adjust directly on FPS changes, instead of averaging everything, but for now this is not needed at all.
* player: smooth out frame durations by averaging themwm42015-11-131-1/+1
| | | | | | | | | | | | | | | | | | Helps somewhat with muxer-rounded timestamps. There is some danger that this introduces a timestamp drift. But since they are averaged values (unlike as when using an incorrect container framerate hint), any potential drift shouldn't be too brutal, or compensate itself soon. So I won't bother yet with comparing the results with the real timestamp, unless we run into actual problems. Of course we still prefer potentially real timestamps over the approximated ones. But unless the timestamps match the container FPS, we can't know whether they are (no, checking whether the they have microsecond components would be cheating). Perhaps in future, we could let the demuxer export the timebase - if the timebase is not 1000 (or divisible by it), we know that millisecond-rounded timestamps won't happen.
* player: refactor display-sync frame duration calculationswm42015-11-135-134/+98
| | | | | | | | | | | | | | | | | | | | | | | | | | | Get rid of get_past_frame_durations(), which was a bit too messy. Add a past_frames array, which contains the same information in a more reasonable way. This also means that we can get the exact current and past frame durations without going through awful stuff. (The main problem is that vo_pts_history contains future frames as well, which is needed for frame backstepping etc., but gets in the way here.) Also disable the automatic disabling of display-sync if the frame duration changes, and extend the frame durations allowed for display sync. To allow arbitrarily high durations, vo.c needs to be changed to pause and potentially redraw OSD while showing a single frame, so they're still limited. In an attempt to deal with VFR, calculate the overall speed using the average FPS. The frame scheduling itself does not use the average FPS, but the duration of the current frame. This does not work too well, but provides a good base for further improvements. Where this commit actually helps a lot is dealing with rounded timestamps, e.g. if the container framerate is wrong or unknown, or if the muxer wrote incorrectly rounded timestamps. While the rounding errors apparently can't be get rid of completely in the general case, this is still much better than e.g. disabling display-sync completely just because some frame durations go out of bounds.
* player: always require a future frame with display-sync enabledwm42015-11-131-2/+6
| | | | | | We need a frame duration even on start, because the number of vsyncs the frame is shown is predetermined. (vo_opengl actually makes use of this property in certain cases.)
* command: rename vo-missed-frame-count propertywm42015-11-136-25/+22
| | | | | | | | | "Missed" implies the frame was dropped, but what really happens is that the following frame will be shown later than intended (due to the current frame skipping a vsync). (As of this commit, this property is still inactive and always returns 0. See git blame for details.)
* win32: avoid detection as exclusive fullscreen windowMartin Herkt2015-11-132-1/+5
| | | | | | | | | | | | | | | | | Apparently Windows treats windows that use OpenGL, cover an entire screen and have the WS_POPUP style set or are topmost windows as exclusive fullscreen windows that bypass DWM and cannot be covered by other windows. This means we can’t use dwmflush in fullscreen mode, and it also means that no other window can cover mpv, and it makes the screen flicker when switching to fullscreen mode. This can be avoided by not setting the WS_POPUP flag. Users can still access the old behavior by enabling stay-on-top (which IMO at least makes sense—now we just need to get dwmflush autodetection right to avoid nasty surprises). fixes #2177
* vo_opengl_cb: do not block on flipping when redrawingwm42015-11-121-0/+5
| | | | | Gives slightly better behavior when used with Qt. (Which tends not to flip buffers when the window is not visible.)
* build: make vaapi-wayland depend on gl-waylandwm42015-11-121-1/+1
| | | | | | | Wayland without GL isn't enough. Specifically, we need to make sure the EGL libs are included. (That's one tricky dependency tree.) Fixes #2476.
* demux_libass: remove this demuxerwm42015-11-116-138/+1
| | | | | | | | | This loaded external .ass files via libass. libavformat's .ass reader is now good enough, so use that instead. Apparently libavformat still doesn't support fonts embedded into text .ass files, but support for this has been accidentally broken in mpv for a while anyway. (And only 1 person complained.)
* demux_lavf: mark ASS tracks as always UTF-8wm42015-11-111-0/+4
| | | | | Stops mpv from trying to run a subtitle charset detector on .ass files loaded by libavformat.
* player: less naive roundingwm42015-11-111-1/+1
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* drm: fix setting up connectorsrr-2015-11-111-1/+1
| | | | Fixes regression from 67caea357c23443cf583ad401a38bbaae19e3df8.
* af_lavrresample: simplify set_compensation usagewm42015-11-111-13/+12
| | | | | | | | | | | | | Just set the ratio directly by working around the intended semantics of the API function. The silly rounding stuff we had isn't needed anymore (and not entirely correct anyway). Note that since the compensation is virtually active forever, we need to reset if it's not needed. So always run this code to be sure to reset it. Also note that libswresample itself had a precision issue, until it was fixed in FFmpeg commit 351e625d.
* player: silence sporadic error messages on audio initwm42015-11-101-1/+1
| | | | | | | | | | | | When the audio format is not known yet and the audio chain is still initializing, filter reinit will fail. Normally, attempts to reinitialize filters at this stage should be rare (e.g. user commands editing the filter chain). But it sometimes happened with track switching in combination with the video code calling update_playback_speed() at arbitrary times. Get rid of the message by not trying to change the filters for the sake of playback speed update while decoding is still being initialized.
* vd_lavc: be more careful with flushing the decoderwm42015-11-102-5/+22
| | | | | | | | | | | | | | | | | Until now, we've relied on the following things: - you can send flush packets to the decoder even if it's fully flushed, - you can send new packets to a flushed decoder, - you can send new packers to a partially flushed decoder. ("flushing" refers to sending flush packets to the decoder until the decoder does not return new pictures, not avcodec_flush_buffers().) All of these are questionable. The libavcodec API probably doesn't guarantee that these work well or at all, even though most decoders have no issue with these. But especially with hardware decoding wrappers (like MMAL), real problems can be expected. Isolate us from these corner cases by handling them explicitly.
* vo_opengl: move the glFlush() call to the rendererwm42015-11-102-5/+5
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* vo_opengl_cb: better underflow reportingwm42015-11-101-6/+12
| | | | | | | This applies to unexpected freezes or deadlocks, not e.g. normal framedrops. The verbose messages also might remind an API user if the API usage is incorrect, such as not calling mpv_opengl_cb_draw() when a redraw request was issued.
* vo_opengl: limit GLSL to version 3.3wm42015-11-101-0/+2
| | | | | Fixes custom shaders, which define their entrypoint as sample() function.
* stream_libarchive: make libarchive seek callback lazyKevin Mitchell2015-11-091-3/+22
| | | | This fixes problems seeking http streams to their end.
* stream_libarchive: add multivolume supportKevin Mitchell2015-11-092-16/+156
| | | | | | | | | | | | | | This commit introduces logic to read other volumes from the same source as the primary archive. Both .rar formats as well as 7z are supported for now. It also changes the libarchive callback structure to be per-volume consistent with the libarchive intenal client data array constructed with archive_read_append_callback_data. Added open, close and switch callbacks. Only the latter is strictly required to make sure that the streams always start at position 0, but leaving all volumes open can eat a lot of memory for archives with many parts.
* libarchive: remove redundant log prefixKevin Mitchell2015-11-092-4/+4
| | | | "libarchive:" is already added by the logging system
* external_files: deduplicate bstr functionsKevin Mitchell2015-11-091-20/+4
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* vo_opengl: fix 10-bit video prescalingBin Jin2015-11-095-24/+21
| | | | | | | | | | | The nnedi3 prescaler requires a normalized range to work properly, but the original implementation did the range normalization after the first step of the first pass. This could lead to severe quality degradation when debanding is not enabled for NNEDI3. Fix this issue by passing `tex_mul` into the shader code. Fixes #2464
* vo_opengl_cb: make operation more similar to normal VOswm42015-11-094-140/+61
| | | | | | | | | | | | | | | | | | | | | vo_opengl_cb is a special case, because we somehow have to render video asynchronously, all while "trusting" the API user to do it correctly. This didn't quite work, and a while ago a compromise using a timeout to prevent theoretically possible deadlocks was added. Make it even more synchronous. Basically, go all the way, and synchronize rendering between VO and user renderer thread to the full extent possible. This means the silly frame queue is dropped, and we event attempt to synchronize the GL SwapBuffer call (via mpv_opengl_cb_report_flip()). The changes introduced with commit dc33eb56 are effectively dropped. I don't even remember if they mattered. In the future, we might make all VOs fetch asynchronously from a frame queue, which would mostly remove the differences between vo_opengl and vo_opengl_cb, but this will take a while (if it will even be done).
* vo_opengl: handle GL_ARB_uniform_buffer_object with low GLSL versionswm42015-11-095-6/+19
| | | | Why is this stupid crap being so much a pain for no reason.
* vo_opengl: fix extension namewm42015-11-091-1/+1
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* vo_opengl: simplify GLSL version detectionwm42015-11-091-10/+4
| | | | | | | | | | | Pick the correct GLSL version from the GL_SHADING_LANGUAGE_VERSION string. Might be somewhat questionable, as we expect the minor version number not to have leading 0s. Should help with cases when the reported GLSL version is much higher than the equivalent of the reported GL version. This problem was observed in combination with GL_ARB_uniform_buffer_object, which can't be used if the declared GLSL version is too low.
* command: make display-fps property writablewm42015-11-092-8/+10
| | | | | | | Has the same function as setting the option. This commit changes the property in a bunch of other ways. For example if the VO is not created, it will return the option value.
* vo_opengl: never load vaapi GLX interop by defaultwm42015-11-095-8/+8
| | | | | | | Causes more harm than it helps. Will eventually be removed. Also rename the "reject_emulated" field to "probing" - this is more appropriate now.
* vo_opengl: always preload hwdec interopwm42015-11-091-3/+6
| | | | | | | | | Simplifies some auto detection matters. I _still_ don't want to remove the lazy loading mechanism, because it's still slightly useful for filters using the hwdec APIs. My main motivation for not always preloading them is actually that libva prints random useless crap to the terminal with no way to prevent this.
* vo_opengl: rename "drm_egl" to "drm-egl"wm42015-11-092-3/+3
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* vo_opengl: disable drm_egl autopickuprr-2015-11-091-0/+4
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* dec_audio: add missing includewm42015-11-081-0/+1
| | | | Was masked by FFmpeg's terrible headers, but failed with Libav.
* win32: request MMCSS "Playback" profilewm42015-11-082-1/+11
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* manpage: remove examples and authors sectionwm42015-11-081-46/+0
| | | | | | | | | The examples demonstrates use with optical media, which is far from mpv's main purpose. The authors section is a leftover from MPlayer times. There are enough other places which reiterate how mpv is based on mplayer2/MPlayer, copyright statements, and so on.
* manpage: slightly improve configuration files sectionwm42015-11-081-2/+3
| | | | | | | | Hint that the linked section contains information for Windows. (Well, that's a lie, but it has a link to the Windows section.) Avoid implying that lines in the config file end with ';'. Also, the <> are probably just confusing.
* audio: interpolate audio timestampswm42015-11-081-2/+12
| | | | | | | | | | | | Deal with jittering Matroska crap timestamps. This reuses the mechanism that is needed for frames without PTS, and adds a heuristic to it. If the interpolated timestamp is less than 1ms away from the real one, it might be due to Matroska timestamp rounding (or other file formats with such rounding, or files remuxed from Matroska). While there actually isn't much of a need to do this (audio PTS jittering by such a low amount doesn't negatively influence much), it helps with identifying jitter from other sources.
* audio: move PTS setting out of the decoderwm42015-11-084-18/+16
| | | | | | | Instead of requiring the decoder to set the PTS directly on the dec_audio context (including handling absence of PTS etc.), transfer the packet PTS to the decoded audio frame. Marginally simpler, and gives more control to the generic code.
* vo_drm: relicense to LGPLrr-2015-11-083-10/+15
| | | | | Also removed authorship information (as per convention seen in other files)
* vo_drm: use bool rather than integer return valuesrr-2015-11-084-78/+60
| | | | | Since the errors weren't used for anything other than simple success/fail checks, I simplified things a bit.
* vo_opengl: add DRM EGL backendrr-2015-11-086-8/+467
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Notes: - Unfortunately the only way to talk to EGL from within DRM I could find involves linking with GBM (generic buffer management for Mesa.) Because of this, I'm pretty sure it won't work with proprietary NVidia drivers, but then again, last time I checked NVidia didn't offer proper screen resolution for VT. - VT switching doesn't seem to work at all. It's worth mentioning that using vo_drm before introduction of VT switcher had an anomaly where user could switch to another VT and input text to it, while video played on top of that VT. However, that isn't the case with drm_egl: I can't switch to other VT during playback like this. This makes me think that it's either a limitation coming from my firmware or from EGL/KMS itself rather than a bug with my code. Nonetheless, I still left (untestable) VT switching code in place, in case it's useful to someone else. - The mode_id, connector_id and device_path should be configurable for power users and people who wish to watch videos on nonprimary screen. Unfortunately I didn't see anything that would allow OpenGL backends to register their own set of options. At the same time, adding them to global namespace is pointless. - A few dozens of lines could be shared with vo_drm (setting up VT switching, most of code behind page flipping). I don't have any strong opinion on this. - Sometimes I get minor visual glitches. I'm not sure if there's a race condition of some sort, unitialized variable (doubtful), or if it's buggy driver. (I'm using integrated Intel HD Graphics 4400 with Mesa) - .config and .control are very minimal. Signed-off-by: wm4 <wm4@nowhere>
* vo_drm: move initialization to drm_commonrr-2015-11-083-219/+278
| | | | | Makes KMS initialization procedures reusable so that they can be used by the upcoming DRM EGL adapter.
* vo_opengl: fix typorr-2015-11-071-1/+1
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* vo_opengl: rename fancy-downscaling to correct-downscalingwm42015-11-073-12/+11
| | | | The old name was stupid. Very stupid.
* vo_opengl: fancy-downscaling: enable also for anamorphic clipsAvi Halachmi (:avih)2015-11-072-7/+12
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* x11: print Xlib errors in verbose mode if Xlib messages are silencedwm42015-11-071-9/+5
| | | | Follow up to commit b984ec52.
* demux_mkv: remove --demuxer-mkv-fix-timestampswm42015-11-072-29/+1
| | | | | | | | While it seemed like a pretty good idea at first, it's just a dead end and works only in the simplest cases. While it may or may not help slightly with audio sync mode, the display-sync mode already compensates this in a better way. The main issue is that timestamps at this layer are not in order, so it can look at single timestamps only.
* chmap: remove MPlayer layoutswm42015-11-074-39/+0
| | | | Unused; last uses removed with the previous two commits.
* ao_jack: remove "alsa" std-channel-layout choicewm42015-11-072-11/+4
| | | | | Same deal as with previous commit. "waveext" is less arbitrary and at least supports 3/7 channels.
* ao_alsa: remove the last bits of legacy channel map fallbackwm42015-11-071-3/+1
| | | | | | | | Essentially we'd use something random, just because it's part of the srt of traditionally used ALSA channel mappings. But each driver can do its own things. This doesn't let me sleep at night, so remove it.
* audio: fix af_fmt_change_bytes() with spdif formatswm42015-11-071-1/+1
| | | | | | | | | This could accidentally change some spdif formats to AAC (because AAC is the first on the list and will match first). spdif formats are inherently uninterchangeable, so treat them as their own class of formats (like int vs. float). Might fix some issues with ao_wasapi.c.
* vo_opengl: x11: silence error messages when using legacy GL contextwm4