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* input: fix error in MP_KEY_IS_WHEELJames Ross-Gowan2017-09-031-1/+1
| | | | Whoops.
* input: merge mouse wheel and axis keycodesJames Ross-Gowan2017-09-0316-117/+102
| | | | | | | | | | | | | | | | | | | | | | Mouse wheel bindings have always been a cause of user confusion. Previously, on Wayland and macOS, precise touchpads would generate AXIS keycodes and notched mouse wheels would generate mouse button keycodes. On Windows, both types of device would generate AXIS keycodes and on X11, both types of device would generate mouse button keycodes. This made it pretty difficult for users to modify their mouse-wheel bindings, since it differed between platforms and in some cases, between devices. To make it more confusing, the keycodes used on Windows were changed in 18a45a42d524 without a deprecation period or adequate communication to users. This change aims to make mouse wheel binds less confusing. Both the mouse button and AXIS keycodes are now deprecated aliases of the new WHEEL keycodes. This will technically break input configs on Wayland and macOS that assign different commands to precise and non-precise scroll events, but this is probably uncommon (if anyone does it at all) and I think it's a fair tradeoff for finally fixing mouse wheel-related confusion on other platforms.
* cocoa: fix button numbering for back/forwardJames Ross-Gowan2017-09-031-4/+7
| | | | | | It seems like the Cocoa backend used to return the same mpv keycodes for mouse back/forward as it did for scrolling up and down. Fix this by explicitly mapping all Cocoa button numbers to the right mpv keycodes.
* input: use mnemonic names for mouse buttonsJames Ross-Gowan2017-09-0313-171/+172
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | mpv's mouse button numbering is based on X11 button numbering, which allows for an arbitrary number of buttons and includes mouse wheel input as buttons 3-6. This button numbering was used throughout the codebase and exposed in input.conf, and it was difficult to remember which physical button each number actually referred to and which referred to the scroll wheel. In practice, PC mice only have between two and five buttons and one or two scroll wheel axes, which are more or less in the same location and have more or less the same function. This allows us to use names to refer to the buttons instead of numbers, which makes input.conf syntax a lot easier to remember. It also makes the syntax robust to changes in mpv's underlying numbering. The old MOUSE_BTNx names are still understood as deprecated aliases of the named buttons. This changes both the input.conf syntax and the MP_MOUSE_BTNx symbols in the codebase, since I think both would benefit from using names over numbers, especially since some platforms don't use X11 button numbering and handle different mouse buttons in different windowing system events. This also makes the names shorter, since otherwise they would be pretty long, and it removes the high-numbered MOUSE_BTNx_DBL names, since they weren't used. Names are the same as used in Qt: https://doc.qt.io/qt-5/qt.html#MouseButton-enum
* stream_lavf: use avio_read_partial()wm42017-09-011-0/+4
| | | | Possibly improves latency and such things.
* vo_opengl: fix overlay mode (again)wm42017-08-301-7/+8
| | | | Did I mention yet that I regret this overlay mode thing?
* vd_lavc: change auto-probe order to prefer cuda over vdpau-copywm42017-08-301-5/+7
| | | | | This aims at making --opengl-hwdec-interop=cuda --hwdec=yes select the correct decoding mode: cuda instead of vdpau-copy.
* DOCS/contribute.md: coding style exceptionwm42017-08-301-0/+2
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* vo_opengl: don't discard buffered video on redundant resize callswm42017-08-293-1/+8
| | | | | | | | | | If a VO-area option changes, gl_video_resize() is called unconditionally. This function does something even if the size does not change (at least it discards buffered frames for interpolation), which can lead to stutter when you keep firing option change events during playback. Check for an actual resize, and if nothing changes, exit early.
* vo_opengl: don't assume imgfmt=0 is validwm42017-08-291-1/+1
| | | | | | Could cause a crash if anything called ra_get_imgfmt_desc(imgfmt=0). Let it fail correctly. This can happen if a hwdec backend does not set hw_subfmt correctly.
* vo_opengl: fix the renderpass target format at creation timeNiklas Haas2017-08-273-4/+19
| | | | Required for vulkan.
* vo_opengl: fix misleading comment in ra.hNiklas Haas2017-08-271-6/+6
| | | | tex_upload is not just for buffers
* vo_opengl: use UBOs where supported/requiredNiklas Haas2017-08-274-14/+167
| | | | | | | | | | | | This also introduces RA_CAP_GLOBAL_UNIFORM. If this is not set, UBOs *must* be used for non-bindings. Currently the cap is ignored though, and the shader_cache *always* generates UBO-using code where it can. Could be made an option in principle. Only enabled for drivers new enough to support explicit UBO offsets, just in case... No change to performance, which is probably what we expect.
* vo_opengl: add support for UBOsNiklas Haas2017-08-275-11/+33
| | | | | Not actually used by anything yet, but straightforward enough to add to the RA API for starters.
* vo_opengl: clarify RA_CAP_DIRECT_UPLOADNiklas Haas2017-08-271-1/+2
| | | | | | This no longer concerns the API user except in as much as the API user probably wants to know whether or not PBOs are active, so keep around the CAP field even though it's mostly useless now.
* vo_opengl: refactor shader_cache bindingNiklas Haas2017-08-273-22/+40
| | | | | There's no reason to be needlessly wasteful with our binding points here. Just add a CAP for it.
* vo_opengl: be explicit about IMG_RWNiklas Haas2017-08-273-8/+13
| | | | | | | | | | | | Both vulkan and opengl distinguish between rendering to an image and using an image as a storage attachment. So make this an explicit capability instead of lumping it in with render_dst. (That way we could support, for example, using an image as a storage attachment without requiring a framebuffer) The real reason for this change is that you can directly use the output FBO as a storage attachment on vulkan but you can't on opengl, which makes this param structly separate from render_dst.
* vo_opengl: use size_t offset for vertex offsetsNiklas Haas2017-08-272-1/+2
| | | | | | | | I don't like the feeling of "reusing" the int binding for this. It feels... wrong, somehow. I'd prefer to use an explicit "offset" field. (Plus, I might re-use this for uniform buffers or something) YMMV
* osx: fix build on macOS 10.11 and earlierAkemi2017-08-262-2/+8
| | | | | | | | 98f5579 added a safeguard for the deactivation of the automatic tab bar but it still needs a compile time guard. add a forward declaration for the setAllowsAutomaticWindowTabbing method of NSWindow. Fixes #4783
* mp_image: include config.h directlyJames Ross-Gowan2017-08-262-1/+1
| | | | | | | | | This is needed for HAVE_SSE4_INTRINSICS. config.h used to be included as a transitive dependency of vf.h, but the include statement was removed from vf.h in 8f2ccba71bb4. Also silence an unused variable warning that was introduced in the same commit.
* video: increase --monitorpixelaspect rangeJames Ross-Gowan2017-08-261-1/+1
| | | | | | | | | | | | | | | | | Some people use very wide display modes such as 3840x240 with their CRT televisions because it lessens scaling artifacts in video game emulators. When using a 3840x240 display mode on a 4:3 CRT television, the pixel aspect ratio is 1:12, so in order to watch a video with mpv on the same television without changing the display mode, the user should use --monitorpixelaspect=1:12. Unfortunately, 1:12 (or 0.083) was out of range for the --monitorpixelaspect option. There was no good reason for this, so extend the range of the option to 1:32-32:1 (0.03125-32,) which should be more than enough to support "super-wide" display modes like these. This is related to #4483, but it doesn't fix the issue (which was to do with subtitle rendering.)
* vo_opengl: allow selection of true 32 bit float if float16 unavailablewm42017-08-241-13/+9
| | | | | Shouldn't make a difference for OpenGL (even with the weird duplication of these functions removed). Might be useful for the WIP vulkan backend.
* vd_lavc: work around some more idiotic FFmpeg nonsensewm42017-08-241-0/+4
| | | | | | Like in commit bd356333c713, but for the other hwaccels as well. Fixes #4794.
* command: restore OSD marker for video equalizer propertieswm42017-08-232-12/+8
| | | | | | | Commit 03cf150ff3516 accidentally dropped these. Readd them in a simpler way (so only a property_osd_display[] entry is enough). This commit doesn't actually touch the video equalizer properties, because the default value of 0 for the marker is what they require anyway.
* vd_lavc: fix mid-stream hwdec fallbackwm42017-08-231-0/+3
| | | | | | Not resetting hwdec_request_reinit caused it to flush on every packet, which not only caused it to fail triggering the actual fallback, and let it never decode a new frame, but also to get stuck on EOF.
* audio: fix spdif modewm42017-08-231-2/+2
| | | | | Not sure how this was not caught before. It crashed when trying to use spdif mode.
* DOCS/interface-changes.rst: don't suggest @deinterlace labelwm42017-08-231-2/+2
| | | | | --vf-defaults always applies, and the label is ignored. So don't suggest using it, it would be misleading.
* video: change --deinterlace behaviorwm42017-08-2212-135/+34
| | | | | | | | | | | | This removes all GPL only code from it, and that's the whole purpose. Also happens to be much simpler. The "deinterlace" option still sort of exists, but only as runtime changeable option. The main change in behavior is that the property will not report back the actual deint state. Or in other words, if inserting or initializing the filter fails, the deinterlace property will still return "yes". This is in line with most recent behavior changes to properties and options.
* manpage: video equalizer properties now behave differentlywm42017-08-221-4/+0
| | | | No more special behavior.
* manpage: remove removed "osd" commandwm42017-08-221-4/+0
| | | | Someone pointed this out on github.
* vo_direct3d: fix buildwm42017-08-221-5/+0
| | | | Broken by previous commit. Fix completely untested.
* video: redo video equalizer option handlingwm42017-08-2223-569/+83
| | | | | | | | | | | | | | | | | | | | | | | I really wouldn't care much about this, but some parts of the core code are under HAVE_GPL, so there's some need to get rid of it. Simply turn the video equalizer from its current fine-grained handling with vf/vo fallbacks into global options. This makes updating them much simpler. This removes any possibility of applying video equalizers in filters, which affects vf_scale, and the previously removed vf_eq. Not a big loss, since the preferred VOs have this builtin. Remove video equalizer handling from vo_direct3d, vo_sdl, vo_vaapi, and vo_xv. I'm not going to waste my time on these legacy VOs. vo.eq_opts_cache exists _only_ to send a VOCTRL_SET_EQUALIZER, which exists _only_ to trigger a redraw. This seems silly, but for now I feel like this is less of a pain. The rest of the equalizer using code is self-updating. See commit 96b906a51d5 for how some video equalizer code was GPL only. Some command line option names and ranges can probably be traced back to a GPL only committer, but we don't consider these copyrightable.
* vf_eq: remove this filterwm42017-08-226-478/+1
| | | | | | | | | Both the video equalizer command/option glue, which drives this filter, as well as the filter itself are slightly GPL contaminated. So it goes. After this commit, "--vf=eq" will actually use libavfilter's vf_eq (if FFmpeg was compiled in GPL mode), but it has different options and will not listen to the equalizer VOCTRLs.
* options: add a thread-safe way to notify option updateswm42017-08-2210-23/+223
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | So far, we had a thread-safe way to read options, but no option update notification mechanism. Everything was funneled though the main thread's central mp_option_change_callback() function. For example, if the panscan options were changed, the function called vo_control() with VOCTRL_SET_PANSCAN to manually notify the VO thread of updates. This worked, but's pretty inconvenient. Most of these problems come from the fact that MPlayer was written as a single-threaded program. This commit works towards a more flexible mechanism. It adds an update callback to m_config_cache (the thing that is already used for thread-safe access of global options). This alone would still be rather inconvenient, at least in context of VOs. Add another mechanism on top of it that uses mp_dispatch_queue, and takes care of some annoying synchronization issues. We extend mp_dispatch_queue itself to make this easier and slightly more efficient. As a first application, use this to reimplement certain VO scaling and renderer options. The update_opts() function translates these to the "old" VOCTRLs, though. An annoyingly subtle issue is that m_config_cache's destructor now releases pending notifications, and must be released before the associated dispatch queue. Otherwise, it could happen that option updates during e.g. VO destruction queue or run stale entries, which is not expected. Rather untested. The singly-linked list code in dispatch.c is probably buggy, and I bet some aspects about synchronization are not entirely sane.
* build: pick a main-fn source file only if cplayer is builtwm42017-08-221-5/+6
| | | | libmpv does not need this.
* vo_opengl: refactor tex_upload to ra_buf_poolNiklas Haas2017-08-227-84/+124
| | | | | | | | | | Also refactors the usage of tex_upload to make ra_tex_upload_pbo a RA-internal thing again. ra_buf_pool has the main advantage of being dynamically sized depending on buf_poll, so for OpenGL we'll end up only using one buffer (when not persistently mapping) - while for vulkan we'll use as many as necessary, which depends on the swapchain depth anyway.
* TOOLS/lua/autodeint: update to lavfi-bridgeRicardo Constantino2017-08-212-28/+38
| | | | | Also use lavfi setfield instead of removed field-dominance. Remove missing remainder of field-dominance in docs.
* win32: fix massive memory corruption (take 2)wm42017-08-211-3/+4
| | | | | | As pointed out by uau on IRC, the pointer to info is still used outside of the lock. An extremely small race condition window, but still a race condition.
* win32: fix massive memory corruptionwm42017-08-211-2/+6
| | | | | | | | | | The struct m_thread_info pointer is part of an array, that will be reallocated if another thread is created while the run_thread is just being called. In previous versions of this code, the pointer was stable (as long as the thread existed), so this was overlooked. Fixes #4770. I'm not sure why this triggers it so reliably, while it remained undetected otherwise.
* ao_rsound: allow setting the hostwm42017-08-212-1/+5
| | | | | | | | Completely untested (rsound dev libs unavailable on my system). Trivial enough that it's very likely that it'll just work. No port selection, but could be added by parsing it as part of the device name. Should fix #4714.
* x11: fix that window could be resized when using embeddingwm42017-08-211-2/+5
| | | | | | | Somewhat lazy fix. The code isn't particularly robust or correct wrt. window embedding. Fixes #4784.
* video: add metadata handling for spherical videowm42017-08-2111-4/+152
| | | | | | | | | | | | | | This adds handling of spherical video metadata: retrieving it from demux_lavf and demux_mkv, passing it through filters, and adjusting it with vf_format. This does not include support for rendering this type of video. We don't expect we need/want to support the other projection types like cube maps, so we don't include that for now. They can be added later as needed. Also raise the maximum sizes of stringified image params, since they can get really long.
* Revert "x11: drop xscrnsaver use"Martin Herkt2017-08-203-1/+18
| | | | | | | | | | | | | | This broke screensaver/powersave inhibition with at least KDE and LXDE. This is a release blocker. Since fdo, KDE and GNOME idiots seem to be unable to reach a consensus on a simple protocol, this seems unlikely to get fixed upstream this year, so revert this change. Fixes #4752. Breaks #4706 but I don’t give a damn. This reverts commit 3f75b3c3439241c209349908fa190c0382e44f05.
* Revert "x11: use xdg-screensaver suspend/resume"Martin Herkt2017-08-202-65/+40
| | | | This reverts commit 6694048272619b7f91d161c040b818ff63e65279.
* context_angle: remove unused variableJames Ross-Gowan2017-08-201-2/+0
| | | | Unused since 16e0a3948288.
* context_angle: replace hard-coded array sizeJames Ross-Gowan2017-08-191-1/+1
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* osx: remove the standard "Show Tab Bar" menu itemAkemi2017-08-181-0/+3
| | | | | it's unused and added automatically. we need to guard the deactivation since it's a 10.12+ feature.
* osx: code cleanups and cosmetic fixesAkemi2017-08-185-18/+12
| | | | silence build warnings, clean up code style and remove unused code.
* osx: refactor menu bar creationAkemi2017-08-184-81/+686
| | | | | make the menu bar look more like a standard macOS menu bar, with all the standard menu items like About, Help, Open, etc.
* osx: move menu bar creation into its own fileAkemi2017-08-187-142/+212
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* audio: fix uninitialized data accesswm42017-08-181-0/+1
| | | | | | dst was not supposed to be initialized, the mp_audio_ setters (which initialize dst's fields) assume it is -> shit happens. Regression from recent changes. Was probably harmless.
* vo_opengl: allow texture uploads to failNiklas Haas2017-08-183-9/+8
| | | | Surprisingly makes the code shorter, not longer
* options: correct two remaining instances of singular `file-path` optionsFrédéric Brière2017-08-181-2/+2
| | | | These were left behind by e4bc563fd2dc.
* vo_opengl: clarify the ra_fns.debug_markerNiklas Haas2017-08-181-1/+2
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* vo_opengl: refactor RA texture and buffer updatesNiklas Haas2017-08-1811-189/+221
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - tex_uploads args are moved to a struct - the ability to directly upload texture data without going through a buffer is made explicit - the concept of buffer updates and buffer polling is made more explicit and generalized to buf_update as well (not just mapped buffers) - the ability to call tex_upload/buf_update on a tex/buf is made explicit during tex/buf creation - uploading from buffers now uses an explicit offset instead of implicitly comparing *src against buf->data, because not all buffers may actually be persistently mapped - the initial_data = immutable requirement is dropped. (May be re-added later for D3D11 if that ever becomes a thing) This change helps the vulkan abstraction immensely and also helps move common code (like the PBO pooling) out of ra_gl and into the opengl/utils.c This also technically has the side-benefit / side-constraint of using PBOs for OSD texture uploads as well, which actually seems to help performance on machines where --opengl-pbo is faster than the naive code path. Because of this, I decided to hook up the OSD code to the opengl-pbo option as well. One drawback of this refactor is that the GL_STREAM_COPY hack for texture uploads "got lost", but I think I'm happy with that going away anyway since DR almost fully deprecates it, and it's not the "right thing" anyway - but instead an nvidia-only hack to make this stuff work somewhat better on NUMA systems with discrete GPUs. Another change is that due to the way fencing works with ra_buf (we get one fence per ra_buf per upload) we have to use multiple ra_bufs instead of offsets into a shared buffer. But for OpenGL this is probably better anyway. It's possible that in future, we could support having independent “buffer slices” (each with their own fence/sync object), but this would be an optimization more than anything. I also think that we could address the underlying problem (memory closeness) differently by making the ra_vk memory allocator smart enough to chunk together allocations under the hood.
* vo_opengl: make blitting an explicit capabilityNiklas Haas2017-08-183-6/+10
| | | | | | | | | Instead of merging it into render_dst. This is better for vulkan, because blitting in vulkan both does not require a FBO *and* requires a different image layout. Also less "hacky" for OpenGL, since now the weird blit=FBO requirement is an implementation detail of ra_gl
* vo_opengl: make ra_fns.timer_create optionalNiklas Haas2017-08-182-1/+4
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* TOOLS/autocrop.lua: fix cropdetect black limit for 10-bit videosRicardo Constantino2017-08-171-3/+4
| | | | | Also update to use newer lavfi-bridges for the relevant filters to shut up warnings about deprecated crop filter.
* stream: add an assert() to an obscure seek casewm42017-08-171-0/+1
| | | | | | | | This affects small seeks backwards while within the buffer. Demuxers usually avoid this, so it's probably not triggered very often. (Although demux_mkv.c potentially triggers it often, and it uses stream_peek() to explicitly guarantee that it can use this code to seek back.) The condition is complex enough to warrant an assertion.
* demux_lavf: use partial read for AVIOContext.read_packetwm42017-08-171-1/+1
| | | | More betterer.
* manpage: update --lavfi-complex descriptionwm42017-08-171-4/+7