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* opengl/context_wayland: Fix crash on configure before initial reconfigMichael Forney2019-07-081-1/+3
| | | | | | | | | If the compositor sends a configure event before the surface is initially mapped, resize gets called before the egl_window gets created, resulting in a crash in wl_egl_window_resize. This was fixed back in 618361c697, but was reintroduced when the wayland code was rewritten in 68f9ee7e0b.
* video/out/gpu: Add a `storable` flag to ra_formatPhilip Langdale2019-07-085-1/+9
| | | | | | | | | | | | | | | | While `ra` supports the concept of a texture as a storage destination, it does not support the concept of a texture format being usable for a storage texture. This can lead to us attempting to create a texture from an incompatible format, with undefined results. So, let's introduce an explicit format flag for storage and use it. In `ra_pl` we can simply reflect the `storable` flag. For GL and D3D, we'll need to write some new code to do the compatibility checks. I'm not going to do it here because it's not a regression; we were already implicitly assuming all formats were storable. Fixes #6657
* codec_tags: fix wrong buffer sizewm42019-07-031-1/+1
| | | | | | | Obvious mistake. This reported 44 bytes more data than what was available. Could cause out of bounds reads. Security researchers would claim a major victory if they found something like this in more popular software, and would create a website for it.
* appveyor: remove broken packages, install libplaceboJames Ross-Gowan2019-07-033-3/+7
| | | | | | | | Support for Ada and Objective-C was removed from MSYS2, which made pacman refuse to update GCC while the gcc-ada and gcc-objc packages were installed. Remove those packages before updating the others. Also remove ANGLE, which has been removed from MSYS2, and add libplacebo, which is now needed for the Vulkan VO.
* vo_gpu: process three component together in error diffusionBin Jin2019-06-161-42/+70
| | | | | | | | | | | | | | | | This started as a desperate attempt to lower the memory requirement of error diffusion, but later it turns out that this change also improved the rendering performance a lot (by 40% as I tested). Errors was stored in three uint before this change, each with 24bit precision. This change encoded them into a single uint, each with 8bit precision. This reduced the shared memory usage, as well as number of atomic operations, all by three times. Before this change, with the minimum required 32kb shared memory, only the `simple` kernel can be used to render 1080p video, which is mostly useless compare to `--dither=fruit`. After this change, 32kb can handle `burkes` kernel for 1080p, or `sierra-lite` for 4K resolution.
* vo_gpu: fix use of existing textures in error diffusionBin Jin2019-06-161-6/+8
| | | | | | | error diffusion requires two texture rendering pass. The existing code reuses `screen_tex` and creates another for such purpose. This works generally well for opengl, but could potentially be problematic for vulkan, due to its async natural.
* vo_gpu: implement error diffusion for ditheringBin Jin2019-06-166-1/+454
| | | | | | | | | | | | | | | | | This is a straightforward parallel implementation of error diffusion algorithms in compute shader. Basically we use single work group with maximal possible size to process the whole image. After a shift mapping we are able to process all pixels column by column. A large ring buffer are allocated in shared memory to speed things up. However the size of required shared memory depends linearly on the height of video window (or screen height in fullscreen mode). In case there is no enough shared memory, it will fallback to `--dither=fruit`. The maximal allowed work group size is hardcoded as 1024. Ideally we could query `GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS`. But for whatever reason, it seems most high end card from nvidia and amd support only the minimal required value, so I guess we can stick to it for now.
* ci: Remove snapshot-deps config from tw buildsMartin Herkt2019-06-141-2/+0
| | | | | OBS isn’t really set up to support this. If needed, we should instead git clone FFmpeg as part of the CI. I don’t think it is, though.
* build: Add support for static spirv-crossMartin Herkt2019-06-141-1/+14
| | | | | This assumes a non-upstream .pc file since upstream doesn’t seem to give a fuck about this use case at all.
* demux_mkv: copy attachments (fonts) from ordered chapter sourcesPhilip Sequeira2019-06-121-0/+10
| | | | | | They might be needed for rendering subs from those sources. Fixes #6009.
* vo_gpu: d3d11: use the SPIRV-Cross C API directlyJames Ross-Gowan2019-06-124-28/+77
| | | | | | | | | | When the D3D11 backend was first written, SPIRV-Cross only had a C++ API and no guarantee of API or ABI stability, so instead of using SPIRV-Cross directly, mpv used an unofficial C wrapper called crossc. Now that KhronosGroup/SPIRV-Cross#611 is resolved, SPIRV-Cross has an official C API that can be used instead, so remove crossc and use SPIRV-Cross directly.
* vo_gpu: fix --scaler-resizes-only for fractional ratio scalingBin Jin2019-06-061-3/+6
| | | | | | | | The calculation of scale factor involves 32-bit float, and a strict equality test will effectively ignore `--scaler-resizes-only` option for some non-integer scale factor. Fix this by using non-strict equality check.
* vo_gpu: expose texture_off to user shaderBin Jin2019-06-061-0/+1
| | | | | It will provide low level access to coordinate mapping other than texmap().
* vo_gpu: allow user shader to fix texture offsetBin Jin2019-06-064-10/+52
| | | | | This commit essentially makes user shader able to fix offset (produced by other prescaler, for example) like builtin `--scale`.
* wayland: fix segfault on uninitNiklas Haas2019-05-261-1/+1
| | | | Probably the same issue as #6732
* wayland: fix various memory leaksdudemanguy2019-05-211-0/+33
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* cocoa-cb: fix quit in fs with none native fsder richter2019-05-111-1/+2
| | | | | | | | | | since the none native fs is a special legacy case it needs a special quit routine. it indefinitely waited for an exit fs screen event to shutdown properly, though that event only fires for the native fs. now we check if we really are using a native fullscreen and if not shutdown immediately. Fixes #6704
* win32-console-wrapper: silence missing prototype warningsJames Ross-Gowan2019-05-101-2/+4
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* w32_common: avoid unnecessary sprintfsJames Ross-Gowan2019-05-101-8/+5
| | | | | | | | | | These were unnecessary for a couple of reasons, but it seems like the old code went through a lot of effort to avoid duplicating the code to print a RECT, even though the windowrc gets printed anyway at the end of the function. Avoid printing the same windowrc twice by only printing it when it gets changed (in the w32->current_fs branch.)
* man: clarify vavpp requirementsNicolas F2019-05-051-2/+3
| | | | | | | | | | | | I assume (but cannot confirm) that VA-AP-API is in fact a typo, because most if not all search engine results related to it are from mpv's manual page. By changing this to VA-API and clarifying that this requires VA-API support on a system to use it, we can hopefully make it clear to unsuspecting Windows users that this is not the filter they're looking for. Concerns #6690.
* libarchive: add fallback for systems without C.UTF-8dudemanguy2019-05-042-2/+6
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* drm_common: Support --drm-mode=<preferred|highest|N|WxH[@R]>Anton Kindestam2019-05-042-16/+241
| | | | | | | This allows to select the drm mode using a string specification. You can either select the the preferred mode, the mode with the highest resolution, by specifying WxH[@R] or by its index in the list of modes as before.
* drm_common: Don't export functions only being used internallyAnton Kindestam2019-05-042-22/+22
| | | | | As far as I know none of these functions were being used outside of drm_common, nor should there really be a need to use them.
* drm_common: Add proper help option to drm-modeAnton Kindestam2019-05-045-26/+95
| | | | | | | This was implemented by using OPT_STRING_VALIDATE for drm-mode, instead of OPT_INT. Using a string here also prepares for future additions to drm-mode that aim to allow specifying a mode by its resolution.
* drm_common: Add option to toggle use of atomic modesettingAnton Kindestam2019-05-045-11/+29
| | | | | | It is useful when debugging to be able to force atomic off, or as a workaround if atomic breaks for some user. Legacy modesetting is less likely to break by virtue of being a less complex API.
* vo/gpu: hwdec_cuda: Refactor gpu api specific code into separate filesPhilip Langdale2019-05-036-750/+848
| | | | | | | | The amount of code now present that's specific to Vulkan or OpenGL has reached the point where we really want to split it out to avoid a mess of #ifdefs. At the same time, I'm moving the code to an api neutral location.
* context_drm_egl: Add support for presentation feedbackAnton Kindestam2019-05-031-15/+118
| | | | | This implements presentation feedback for context_drm_egl using the values that get fed to the page flip handler.
* cocoa-cb: remove all force unwrappings of optionalsder richter2019-04-257-334/+448
| | | | | | the force unwrapping of optionals caused many unpredictable segfaults instead of gracefully exiting or falling back. besides that, it is bad practice and the code is a lot more stable now.
* vo_gpu/hwdec_cuda: fixup compilation with vulkan disabledJan Ekström2019-04-221-0/+2
| | | | | | | The actual code utilizing this enum was seemingly properly if'd, but not the enum in the struct itself. Fixes compilation.
* docs: add mentions of the Vulkan rendering abstraction replacementJan Ekström2019-04-222-0/+54
| | | | From internal to libplacebo.
* vo/gpu: hwdec_cuda: Reorganise backend-specific codePhilip Langdale2019-04-211-151/+223
| | | | | This tries to tidy up the GL vs Vulkan code to be a bit cleaner and easier to read.
* vo_gpu: hwdec_cuda: Implement interop for placeboPhilip Langdale2019-04-212-146/+225
| | | | | | | | | | | | | | | | | | | | This change updates the vulkan interop code to work with the libplacebo based ra_vk, but also introduces direct VkImage sharing to avoid the use of the intermediate buffer. It is also necessary and desirable to introduce explicit semaphore bsed synchronisation for operations on the shared images. Synchronisation means we can safely reuse the same VkImage for every mapped frame, by ensuring the frame is copied to the VkImage before mapping the next frame. This functionality requires a 417.xx or newer nvidia driver, due to bugs in the VkImage interop in the earlier 411 and 415 drivers. It's definitely worth the effort, as the raw throughput is about twice that of implementation using an intermediate buffer.
* vo/gpu: ra_pl: Add helper to get pl_fmt from ra_formatPhilip Langdale2019-04-211-0/+5
| | | | | | | When interacting directly with libplacebo, we may need to pass a pl_fmt based on an ra_format. Although the mapping is currently trivial, it's worth wrapping to make it easy to adapt if this changes in the future.
* vo_gpu: ra_pl: Add getter for pl_gpuPhilip Langdale2019-04-212-1/+8
| | | | | We need access to the underlying pl_gpu to make libplacebo calls from hwdecs.
* vo_gpu: vulkan: Add back context_win for libplaceboPhilip Langdale2019-04-213-4/+106
| | | | | Feature parity with the original ra_vk obviously requires win32 support, so let's put it back in.
* vo_gpu: vulkan: use libplacebo insteadNiklas Haas2019-04-2124-4368/+868
| | | | | | | | | | | | | | | | | | | | | | | | This commit rips out the entire mpv vulkan implementation in favor of exposing lightweight wrappers on top of libplacebo instead, which provides much of the same except in a more up-to-date and polished form. This (finally) unifies the code base between mpv and libplacebo, which is something I've been hoping to do for a long time. Note: The ra_pl wrappers are abstract enough from the actual libplacebo device type that we can in theory re-use them for other devices like d3d11 or even opengl in the future, so I moved them to a separate directory for the time being. However, the rest of the code is still vulkan-specific, so I've kept the "vulkan" naming and file paths, rather than introducing a new `--gpu-api` type. (Which would have been ended up with significantly more code duplicaiton) Plus, the code and functionality is similar enough that for most users this should just be a straight-up drop-in replacement. Note: This commit excludes some changes; specifically, the updates to context_win and hwdec_cuda are deferred to separate commits for authorship reasons.
* mp_image: align stride to multiple of texel sizeNiklas Haas2019-04-211-0/+3
| | | | | | | This helps with compatibility and/or performance in particular for oddly-sized formats like rgb24. We use a loop to avoid having to calculate the lcm (or waste bytes in the extremely common case of the byte size and the stride align having shared factors).
* vo_gpu: fix segfault when OSD tex creation failsNiklas Haas2019-04-211-1/+1
| | | | If !osd->texture, then mpgl_osd_draw_prepare fails.
* vo_gpu: index desc namespaces by raNiklas Haas2019-04-215-5/+5
| | | | | No reason to require them be constant. This allows them to depend on runtime characteristics of the `ra`.
* appveyor: fix shaderc dependenciesJames Ross-Gowan2019-04-161-4/+3
| | | | | | Shaderc comes with a Python script that automatically fetches "known-good" versions of its dependencies. Use that instead of manually cloning dependencies to third-party.
* version.sh: update MPVCOPYRIGHT to include the current year, 2019JCount2019-04-161-1/+1
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* options/path: fix url detection per RFC3986john2019-04-051-3/+7
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* ao/audiounit: include AVAudioSession buffer in latency calcAman Gupta2019-04-051-1/+1
| | | | Signed-off-by: Aman Gupta <aman@tmm1.net>
* ao/audiounit: improve a/v syncAman Gupta2019-04-053-4/+18
| | | | | | | This more closely mimics ao_coreaudio, on which this driver was originally based. Signed-off-by: Aman Gupta <aman@tmm1.net>
* man/input: clarify behavior of seek's +exactNoSuck2019-04-021-2/+3
| | | | | | As discussed here: https://github.com/mpv-player/mpv/issues/6545#issuecomment-476015318
* cocoa-cb: add support for custom colored title barder richter2019-04-027-0/+44
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* cocoa-cb: refactor title bar stylingder richter2019-04-027-63/+192
| | | | | | | | | | | | | half of the materials we used were deprecated with macOS 10.14, broken and not supported by run time changes of the macOS theme. furthermore our styling names were completely inconsistent with the actually look since macOS 10.14, eg ultradark got a lot brighter and couldn't be considered ultradark anymore. i decided to drop the old option --macos-title-bar-style and rework the whole mechanism to allow more freedom. now materials and appearance can be set separately. even if apple changes the look or semantics in the future the new options can be easily adapted.
* cocoa-cb: add support for mac 10.14 Dark mode and run time switchingAkemi2019-04-021-5/+10
| | | | | | setting the appearance of the window to nil will always use the system setting and changes on run time switches too. this is only the case for macOS 10.14.
* cocoa-cb: move all title bar related functionality in its own fileder richter2019-04-025-156/+179
| | | | | | | | | quite a lot of the title bar functionality and logic was within our window. since we recently added a custom title bar class to our window i decided to move all that functionality into that class and in its own file. this is also a preparation for the next commits.
* cocoa-cb: remove an unused variableAkemi2019-04-021-1/+0
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* cocoa-cb: simplify CGL pixel format creationAkemi2019-04-021-57/+75
| | | | | | | | | | | | | | | i found the old pixel format creation a bit too messy. pixel format attribute arrays and look ups were all over the place, the actual logic what kind of format was created was inscrutable, the software pixel format was hardcoded and no probing was done. i split the attributes into mandatory and optional ones, one mandatory for a hardware and software pixel format each, and moved those to the top of the class. that way new attributes can be easily added to either the mandatory or optional attributes and they don't mess up the actual pixel creation logic any more. furthermore both hardware and software pixel formats are being probed the same way now. to minimise code duplications the probing was moved into its own function.
* cocoa-cb: add support for dragging certain strings onto the windowAkemi2019-04-021-2/+31
| | | | | | | | | | | | | | | only the dragged types NSFilenamesPboardType and NSURLPboardType were supported to be dropped on the window, which was inconsistent with the dragged types the dock icon supports. the dock icon additional supports strings that represents an URL or a path. the system takes care of validating the strings properly in the case of the dock icon, but in the case of dropping on the window it needs to be done manually. support for strings is added by also allowing the NSPasteboardTypeString type and manually validating the strings. strings are split by new lines and trimmed, to also support a list of URLs and paths. every new element is checked if being an URL or path and only then being added to the playlist.
* cocoa-cb: synchronise the flush with the renderAkemi2019-04-022-4/+6
| | | | | | | this could lead to a crash on deinit when flush was called while the opengl state was cleaned up. Fixes #6323
* cocoa-cb: fix a Cocoa window position on init bugAkemi2019-04-021-0/+13
| | | | | | | | | | | | on init an NSWindow can't be placed on a none Main screen NSScreen outside the Main screen's frame bounds. To fix this we just check if the target screen is different from the main screen and if that is the case we check the actual position with the expect one. if they are different we try to reposition the window to the wanted position. Fixes #6453
* cocoa-cb: fix Space switching when quitting fsAkemi2019-04-021-4/+6
| | | | | | | when quitting mpv in fullscreen the System always switchs to Space 1 regardless of which Space mpv was on previous to switching to fs. to fix this we close the window before quitting fs. that way the System switches back the the Space mpv was previous on before fs.
* cocoa-cb: notify vo when window is minimisedAkemi2019-04-021-0/+8
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* cocoa-cb: fix crash when querying window stateAkemi2019-04-021-1/+2
| | | | Fixes #6489
* cocoa-cb: wakeup vo when new events are availableAkemi2019-04-022-0/+3
| | | | | | | new events were added but not fetched by the vo, because we didn't signal the vo that new events were available. actually wakeup the vo when new events are available.
* build: bump minimum swift version to 3.0.2Akemi2019-04-021-1/+1
| | | | | | | | | | #6299 reported problems with earlier 3.0.x swift versions. i tested with 3.0.2/SDK 10.12.2 and just assumed it also works with the older 3.0.x swift and 10.12.x SDK versions. due to the unstable nature of swift there were slight API differences that caused build problems. since swift is bundled with the SDK we just bump the minimum swift version.
* build: slightly adjust swift check output messages on failder richter2019-04-021-3/+7
| | | | to make it consistent with the other checks and their output messages.
* build: use StrictVersion for swift version comparisonAkemi2019-04-022-7/+7
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* demux: support cue sheets longer than 100 minuteszc622019-04-011-7/+8
| | | | | | | Remove the 2-digit-number restriction when reading the number of minutes in the cue sheet INDEX command. Fixes #6481
* player: show restart positionAman Gupta2019-04-011-1/+1
| | | | Signed-off-by: Aman Gupta <aman@tmm1.net>
* DOCS/man/mpv.rst: Fix big-cache profile exampleLeo Izen2019-03-161-1/+2
| | | | | | The cache options were changed, and this commit fixes the example big-cache profile to use the new cache options.
* x11: fix cursor hiding initial statePhilip Sequeira2019-03-162-2/+4
| | | | | | | | | Regression from 8e3308d687c3acdd0d572015b06efd5b492d93ee. Broken cases were: * --no-cursor-autohide acted like --cursor-autohide=always. * --cursor-autohide-fs-only always hid the cursor if starting non-fullscreen; entering fullscreen at least once fixed it.
* vo_gpu: increase user shader size limitBin Jin2019-03-131