| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
|
|
|
| |
I hate tabs.
This replaces all tabs in all source files with spaces. The only
exception is old-makefile. The replacement was made by running the
GNU coreutils "expand" command on every file. Since the replacement was
automatic, it's possible that some formatting was destroyed (but perhaps
only if it was assuming that the end of a tab does not correspond to
aligning the end to multiples of 8 spaces).
|
| |
|
| |
|
|
|
|
| |
Signed-off-by: wm4 <wm4@nowhere>
|
|
|
|
|
|
|
| |
This is a read-only property that uses VFCTRL_GET_METADATA
to retrieve mp_tags metadata from a filter specified by label
Signed-off-by: wm4 <wm4@nowhere>
|
|
|
|
|
|
|
|
| |
store it as mp_tas and add VFCTRL_GET_METADATA to access it from elsewhere
Signed-off-by: wm4 <wm4@nowhere>
old-configure test by wm4.
|
|
|
|
| |
use avfilter_graph_parse_ptr for ffmpeg
|
|
|
|
| |
Signed-off-by: wm4 <wm4@nowhere>
|
| |
|
| |
|
|
|
|
|
|
| |
rename add_metadata to the more genera/descriptive mp_tags_copy_items_from_av_dictionary
Signed-off-by: wm4 <wm4@nowhere>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
These playlist parsers are all what's left from the old mplayer playlist
parsing code. All of it is old code that does little error checking; the
type of C string parsing code that gives you nightmare.
Some playlist parsers have been rewritten and are located in
demux_playlist.c. The removed formats were not reimplemented. ASX and
SMIL use XML, and since we don't want to depend on a full blown XML
parser, this is not so easy. Possibly these formats could be supported
by writing a very primitive XML-like lexer, which would lead to success
with most real world files, but I haven't attempted that. As for NSC, I
couldn't find any URL that worked with MPlayer, and in general this
formats seems to be more than dead.
Move playlist_parse_file() to playlist.c. It's pretty small now, and
basically just opens a stream and a demuxer. No use keeping
playlist_parser.c just for this.
|
|
|
|
| |
mpv was resizing to the same size before it went to fullscreen, we don't need to schedule a resize because the compositor will send a configure event with the new dimensions and thats when we should do it.
|
|
|
|
|
|
|
|
|
| |
Basically a cheap hack to fix that the --msgmodule prefix will cause an
unwanted linebreak by making the line too long.
Suggested by Hamuko in github issue #710.
Fixes #710.
|
|
|
|
|
|
|
|
|
| |
This is needed if you want to reimplement the status line in lua
I could only test drop-frame-count because I didn't find an easy way to
trigger paused-for-cache and total-avsync-change
Signed-off-by: wm4 <wm4@nowhere>
|
|
|
|
|
| |
Apparently there is no real format negotiation, so this can actually
happen.
|
|
|
|
| |
Instead of crashing by possibly passing a NULL pointer to VapourSynth.
|
|
|
|
| |
Unfortunately, reloading on seeking causes real problems.
|
|
|
|
| |
This will be less confusing.
|
|
|
|
| |
We provide some "official" utility functions for this.
|
|
|
|
| |
Pretty much experimental for issue #661.
|
|
|
|
| |
Should make integreating with some event loops easier. Untested.
|
|
|
|
|
|
|
|
|
|
|
|
| |
Mainly meant to apply simple VapourSynth filters to video at runtime.
This has various restrictions, which are listed in the manpage.
Additionally, this actually copies video frames when converting frame
references from mpv to VapourSynth, and a second time when going from
VapourSynth to mpv. This is inefficient and could probably be easily
improved. But for now, this is simpler, and in fact I'm not sure if
we even can references VapourSynth frames after the core has been
destroyed.
|
|
|
|
|
|
| |
Commit 2c2c1203 sorted the output of --list-options, but the same code
ias also used for listing sub-options, such as --vo=scale:help. For sub-
options, the order actually matters.
|
| |
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
| |
Until now, --list-options printed options in random order. There
literally wasn't any logic in its order, they just appeared as they were
declared. So just sort them.
Note that we can't sort them in advance, because for certain things
internal to m_config, the order actually matters.
Also we're using strcasecmp(), which is bad (locale dependent), but this
is output intended for human consumption, so it's not a problem.
|
|
|
|
|
|
| |
This used to display the property type, but it was not always correct or
even available. The way the property mechanism works, we can know this
only at runtime.
|
|
|
|
|
|
|
|
|
| |
Otherwise, the client API user could not know why playback was stopped.
Regarding the fact that 0 is used both for normal EOF and EOF on error:
this is because mplayer traditionally did not distinguish these, and in
general it's hard to tell the real reason. (There are various weird
corner cases which make it hard.)
|
|
|
|
|
| |
"Complicated" as in they use sub-properties, and using MPV_FORMAT_NODE
allows an application to retrieve all information at once.
|
|
|
|
|
|
|
|
|
|
| |
Although this is something really basic, Lua's standard library doesn't
provide anything like this. Probably because there are too many ways to
do it right or wrong.
This code tries to be really careful when dealing with mixed
arrays/maps, e.g. when a table has integer keys starting from 1, making
it look like an array, but then also has other keys.
|
| |
|
|
|
|
|
|
| |
The stats were retrieved and written on every encode call, instead of
every encode call that actually returned a packet. ffmpeg.c also does it
this way, so it must be "more correct". Fixes 2-pass encoding.
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
|
| |
Our own tables have size for only 8 chars, so these sequences must be
rejected. It seems strings of length 8 are still ok, because the code
uses memcmp and not strcmp, so still allow these.
Based on mplayer-svn commit r37129.
|
|
|
|
|
|
|
| |
I have some doubts that short reads are even allowed/
possible for /dev/js*, does someone know for sure?
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@37132 b3059339-0415-0410-9bf9-f77b7e298cf2
|
|
|
|
|
|
|
| |
We needed this because the OSD rendering path used GBRP for RGB
rendering, and not all swscale versions supported this conversion. But
recently we've dropped support for very old ffmpeg/libav versions, so
this isn't needed anymore.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This was broken at some unknown point (even before the recent cache
changes). There are several problems:
- stream_dvd returning a random stream position, confusing the cache
layer (cached data and stream data lost their 1:1 corrospondence by
position)
- this also confused the mechanism added with commit a9671524, which
basically triggered random seeking (although this was not the only
problem)
- demux_lavf requesting seeks in the stream layer, which resulted in
seeks in the cache or the real stream
Fix this by completely removing byte-based seeking from stream_dvd. This
already works fine for stream_dvdnav and stream_bluray. Now all these
streams do time-based seeks, and pretend to be infinite streams of data,
and the rest of the player simply doesn't care about the stream byte
positions.
|
|
|
|
| |
This field sure is a bit strange. I hope the description is correct now.
|
|
|
|
| |
More consistent.
|
|
|
|
|
|
|
| |
resize_cache() checks the size itself and clamps the size to the valid
range if necessary, so we don't need these checks. In fact, the checks
are different. Also, output the cache size after clamping, instead of
before.
|
|
|
|
| |
Signed-off-by: wm4 <wm4@nowhere>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Use NtQueryVolumeInformationFile instead of GetDriveType for detecting
remote filesystems on Windows. This has the advantage of working
directly on the file handle instead of needing a path and it works
unmodified in Cygwin where the previous code wouldn't understand Cygwin
paths or symlinks.
There is some risk in using NtQueryVolumeInformationFile, since it's an
internal function and its behaviour could change at any time or it could
be removed in a future version of Windows, however it's documented[1] in
the WDK and it's used successfully by Cygwin, so it should be fine. If
it's removed, the code should fail gracefully by treating all files as
local.
[1]: http://msdn.microsoft.com/en-us/library/windows/hardware/ff567070.aspx
Signed-off-by: wm4 <wm4@nowhere>
|
| |
|
| |
|
|
|
|
|
|
|
| |
Merge the cache_read function into cache_fill_buffer, since there's
not much reason to keep them separate. Also, simply call read_buffer()
to see if there's any readable data, instead of checking for the
condition manually.
|
|
|
|
|
|
|
|
|
|
|
| |
The only tricky part is keeping the cache contents, which is made simple
by allocating the new cache while still keeping the old cache around,
and then copying the old data.
To explain the "Don't use this when playing DVD or Bluray." comment: the
cache also associates timestamps to blocks of bytes, but throws away the
timestamps on seek. Thus you will experience strange behavior after
resizing the cache until the old cached region is exhausted.
|
|
|
|
|
|
|
|
| |
The only difference is that the MP_DBG message is not printed anymore if
the current user read position is outside of the current cache range.
(In order to handle seek_limit==0 gracefully in the normal case of
linear reading, change the comparison from ">=" to ">".)
|
|
|
|
|
|
|
|
|
| |
Until now, this could never happen, because new data was simply always
appended to the end of the cache. But for making stream cache resizing
easier, doing it this way seems advantageous. It also makes it harder to
make the internal state inconsistent. (Before this change it could
happen that cache and stream position went out of sync if the read
position was adjusted "inappropriately".)
|
|
|
|
|
|
|
| |
Until now, cache_read() (which calls read_buffer()) could return short
reads. This was a simplification allowed by the stream interface. But
for cache resizing, it will be more practical to make read_buffer() do
a full read.
|
|
|
|
| |
No functional changes yet.
|
| |
|
|
|
|
|
|
|
| |
Seems like a good idea. One possible bad effect would be slowing down
uncached controls, but they're already slow. The good thing is that
many controls make intrusive changes to the stream (at least controls
which do write accesses), so the cached parameters should be updated.
|
| |
|
|
|
|
|
| |
It was fixed a while ago. There are still some issues, as pointed
out in the manpage addition.
|
|
|
|
| |
This flips the default value. Use --vd-lavc-show-all=yes to revert.
|
|
|
|
|
|
| |
More support for the worst codec ever.
Signed-off-by: wm4 <wm4@nowhere>
|
|
|
|
|
| |
This is done simply by comparing the previous and current values. Do
this only if the requested format is not MPV_FORMAT_NONE.
|
|
|
|
|
|
|
|
|
| |
Some of these property implementations already send notifications on
their own, but most don't. This takes care of them.
Of course this still doesn't handle all propertry changes - this is
impossible without special-casing each property that can change on its
own.
|
|
|
|
|
| |
A low level API was added already earlier, but that was merely a binding
for the raw C API. Add a "proper" one, and document it.
|
|
|
|
|
|
|
|
|
|
| |
This might be a good idea in order to prevent queuing a frame too far in
the future (causing apparent freezing of the video display), or dropping
an infinite number of frames (also apparent as freezing).
I think at this point this is most of what we can do if the vdpau time
source is unreliable (like with Mesa). There are still inherent race
conditions which can't be fixed.
|
|
|
|
| |
This wasn't necessarily clear.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The strange thing about this code was the shift parameter of the
prev_vs2 function. The parameter is used to handle timestamps before the
last vsync, since the % operator handles negative values incorrectly.
Most callers set shift to 0, and _usually_ pass a timestamp after the
last vsync. One caller sets it to 16, and can pass a timestamp before
the last timestamp.
The mystery is why prev_vs2 doesn't just compensate for the % operator
semantics in the most simple way: if the result of the operator is
negative, add the divisor to it. Instead, it adds a huge value to it
(how huge is influenced by shift). If shift is 0, the result of the
function will not be aligned to vsyncs.
I have no idea why it was written in this way. Were there concerns about
certain numeric overflows that could happen in the calculations? But I
can't think of any (the difference between ts and vc->recent_vsync_time
is usually not that huge). Or is there something more clever about it,
which is important for the timing code? I can't think of anything
either.
So scrap it and simplify it.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
vo_vdpau used a somewhat complicated and fragile mechanism to convert
the vdpau time to internal mpv time. This was fragile as in it couldn't
deal well with Mesa's (apparently) random timestamps, which can change
the base offset in multiple situations. It can happen when moving the
mpv window to a different screen, and somehow it also happens when
pausing the player.
It seems this mechanism to synchronize the vdpau time is not actually
needed. There are only 2 places where sync_vdptime() is used (i.e.
returning the current vdpau time interpolated by system time).
The first call is for determining the PTS used to queue a frame. This
also uses convert_to_vdptime(). It's easily replaced by querying the
time directly, and adding the wait time to it (rel_pts_ns in the patch).
The second call is pretty odd: it updates the vdpau time a second time
in the same function. From what I can see, this can matter only if
update_presentation_queue_status() is very slow. I'm not sure what to
make out of this, because the call merely queries the presentation
queue. Just assume it isn't slow, and that we don't have to update the
time.
Another potential issue with this is that we call VdpPresentationQueueGetTime()
every frame now, instead of every 5 seconds and interpolating the other
calls via system time. More over, this is per video frame (which can be
portantially dropped, and not per actually displayed frame. Assume this
doesn't matter.
This simplifies the code, and should make it more robust on Mesa. But
note that what Mesa does is obviously insane - this is one situation
where you really need a stable time source. There are still plenty of
race condition windows where things can go wrong, although this commit
should drastically reduce the possibility of this.
In my tests, everything worked well. But I have no access to a Mesa
system with vdpau, so it needs testing by others.
See github issues #520, #694, #695.
|
|
|
|
| |
Undocumented and only the |