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* command: fix confusing displayed aspect-ratioAbdullah Alansari2019-12-221-0/+33
| | | | | For example, when a user switches the aspect-ratio display `16:9` instead of `1.778` and `Original` instead of `-1.000`.
* js: read_options: support on_update (match 478a321d)Avi Halachmi (:avih)2019-12-212-3/+18
| | | | | | | | | | | | | This is a bit different than the lua code: on script-opts change it simply re-applies the conf-file and script-opts to the options object, and if this results in any changed value at options then on_update is called with the changelist as argument. This allows a value to revert back to the conf-file value if the matching script-opts key had a different value and then got deleted. It also guarantees to call back whenever the options object is modified, which the lua code doesn't do (e.g. if the caller changed a value and the observer changed it back - it won't detect a change).
* osc: cosmetics: remove some excessive whitespacewm42019-12-201-7/+0
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* osc: react to script-opts runtime changeswm42019-12-201-1/+8
| | | | | | | | | | With special attention to changing osc-visibility. Untested, although osc-visibility works (it's pretty much equivalent to the key binding, so there is not much interesting going on). Somewhat inspired by code posted by github user CogentRedTester. Fixes: #4513
* lua: add a helper for runtime script option changeswm42019-12-202-17/+71
| | | | | A script can use this to easily get runtime updates. (Even if script-opts is sort of clunky.)
* osc: rearrange hidetimeout/visibiltiy handlingwm42019-12-201-19/+19
| | | | | | | | | | The way how this modifies and backups/restores user option values is a bit of a problem for runtime option changing. Clean this up a little. Now cycling the visibility updates the user option value, but always to "valid" values (unlike hidetimeout used to be used). If the user option value is changed externally (enabled by a later commit), it'll be cleanly overwritten.
* osc: move windowcontrols option code to the right placewm42019-12-201-15/+14
| | | | | | There doesn't seem to be a reason why it was where it was. It should be in validate_user_opts(), which will be important for runtime changing too.
* manpage: add osc and console default keys to keyboard control sectionwm42019-12-201-0/+6
| | | | | | Although they were not undocumented, they were hidden away in the respective manpage sections. It's a good idea to add them to the main keyboard bindings overview too. stats.lua also did this.
* console: use hidpi scale reportingwm42019-12-202-3/+11
| | | | | | | | I decided to factor this into the user's scale option (instead of somehow using it as default if the user has not specified it), because it makes the option handling simpler, and won't break things like per-screen DPI if the user only wants to scale the console font by a factor.
* x11: implement hidpi scale reportingwm42019-12-201-0/+3
| | | | | | | (X11 does not support different per-screen DPI (or only via hacks), so this is pretty simple. If other backends are going to implement this, then they should send VO_EVENT_WIN_STATE if the DPI for the mpv window changes by moving it to another screen or such.)
* command: add property returning hidpi scalewm42019-12-203-0/+19
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* demux: add an option to control tag charsetwm42019-12-203-1/+96
| | | | | | Fucking gross that you need this in almost-2020. Fixes: #7255
* edl: accept arbitrary pathswm42019-12-202-20/+0
| | | | | | | | | | Until now, .edl files accepted only "simple" filenames, i.e. no relative or absolute paths, no URLs. Now that the origin bullshit is a bit cleaned up and enforced in the EDL code, there's absolutely no reason to keep this. The new code behaves somewhat similar to playlists. (Although playlists are special because they're not truly recursively opened.)
* stream, demux: redo origin policy thingwm42019-12-2034-70/+133
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | mpv has a very weak and very annoying policy that determines whether a playlist should be used or not. For example, if you play a remote playlist, you usually don't want it to be able to read local filesystem entries. (Although for a media player the impact is small I guess.) It's weak and annoying as in that it does not prevent certain cases which could be interpreted as bad in some cases, such as allowing playlists on the local filesystem to reference remote URLs. It probably barely makes sense, but we just want to exclude some other "definitely not a good idea" things, all while playlists generally just work, so whatever. The policy is: - from the command line anything is played - local playlists can reference anything except "unsafe" streams ("unsafe" means special stream inputs like libavfilter graphs) - remote playlists can reference only remote URLs - things like "memory://" and archives are "transparent" to this This commit does... something. It replaces the weird stream flags with a slightly clearer "origin" value, which is now consequently passed down and used everywhere. It fixes some deviations from the described policy. I wanted to force archives to reference only content within them, but this would probably have been more complicated (or required different abstractions), and I'm too lazy to figure it out, so archives are now "transparent" (playlists within archives behave the same outside). There may be a lot of bugs in this. This is unfortunately a very noisy commit because: - every stream open call now needs to pass the origin - so does every demuxer open call (=> params param. gets mandatory) - most stream were changed to provide the "origin" value - the origin value needed to be passed along in a lot of places - I was too lazy to split the commit Fixes: #7274
* libarchive: prefix entry names in archive URLs with '/'wm42019-12-202-2/+4
| | | | | | | This has the advantage that playlists within the archive will work as expected, because demux_playlist will correctly join the archive base URL and entry name. Before this change, it could skip before the "|", resulting in a broken URL.
* osc: fix a commentwm42019-12-201-1/+1
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* osc: fade out if paused and mouse position is outside of OSCwm42019-12-191-5/+18
| | | | | This broke with the recent changes since tick() is not called regularly anymore in paused mode. Add an explicit timer for this.
* osc: fix crash when toggling visibilitywm42019-12-191-1/+0
| | | | | The previous osc.lua related commit removed this function, and trying to call it crashed the OSC. Just remove the call.
* js: support shared script properties (match 7e4819e7)Avi Halachmi (:avih)2019-12-191-0/+22
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* js: require: allow custom module search paths via mp.module_pathsAvi Halachmi (:avih)2019-12-192-4/+18
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* DOCS: js: minor update for modules/requireAvi Halachmi (:avih)2019-12-191-7/+10
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* osc: don't run update_margins() every framewm42019-12-191-2/+4
| | | | | This is something recent that also caused per frame log spam, because it tried to update the margins every frame.
* command: reduce OSC/stats log spamwm42019-12-192-8/+12
| | | | | | | | | | | | | | | | | | For some inexplicable reason, the OSC runs the expand-text command a _lot_. This command is logged at the log file default log level, so the log file can quickly fill up with these messages. It directly violates the mpv logging policy: per-frame (or similarly common) log messages should not be enabled by default for the log file. stats.lua uses the show-text command for some reason (instead of creating its own OSD layer). Explicitly reduce the log level for expand-text and some other commands. Also reduce the log level for commands triggered by mouse movement. The previous commit also contributed some to reduce log spam. Fixes: #4771
* osc: use property notifications and a timer instead of "tick" eventswm42019-12-191-60/+47
| | | | | | | | | | | | | | | | | | | | | | | Traditionally, the OSC used mpv's "tick" event, which was approximately sent once per video frame. It didn't try to track any other state, and just updated everything. This is sort of a problem in many corner cases and non-corner cases. For example, it would eat CPU in the paused state (probably to some degree also the mpv core's fault), or would waste power or even throw errors ("event queue overflows") on high FPS video. Change this to not using the tick event. Instead, react to a number of property change events. Rate-limit actual redrawing with a timer; the next update cannot happen sooner than the hardcoded 30ms OSC frame duration. This has also the effect that multiple successive updates are (mostly) coalesced. This means the OSC won't eat your CPU when the player is fucking paused. (It'll still update if e.g. the cache is growing, though.) There is some potential for bugs whenever it uses properties that are not explicitly observed. (In theory we could easily change this to a reactive concept to avoid such things, but whatever.)
* client API: remove comment about error statuswm42019-12-191-1/+0
| | | | | | mpv_event_property (for property observation) actually never sets an error status. You cannot distinguish between unavailable properties and properties which returned an error. Not sure if it ever did.
* manpage: lua: mention what happens on unavailable propertieswm42019-12-191-0/+4
| | | | Kind of as big one if the user unexpectedly gets nil instead of a value.
* client API: rewrite property observation (again)wm42019-12-193-137/+195
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | I intend to rewrite this code approximately every 2 months. Last time, I did this in commit d66eb93e5d4 (and 065c307e8e7 and b2006eeb74f). It was intended to remove the roundabout synchronous thread "ping pong" when observing properties. At first, the original async. code was replaced with some nice mostly synchronous code. But then an async. code path had to be added for vo_libmpv, and finally the sync. code was dropped because it broke in other obscure cases (like the Objective-C Cocoa backend). Try again. This time, update properties entirely on the main thread. Updates get batched out on every playloop iteration. (At first I wanted it to make it every time the player goes to sleep, but that might starve API clients if the playloop get saturated.) One nice thing is that clients only get woken up once all changed events have been sent, which might reduce overhead. While this sounds simple, it's not. The main problem is that reading properties must not block the client API, i.e. no client API locks can be held while reading the property. Maybe eventually we can avoid this requirement, but currently it's just a fact. This means we have to iterate over all clients and then over all properties (of each client), all while releasing all locks when updating a property. Solve this by rechecking on each iteration whether the list changed, and if so, aborting the iteration and redo it "next time". High risk change, expect bugs such as crashes and missing property updates.
* options: fix incorrect deprecation messagewm42019-12-191-2/+4
| | | | | Passing multiple items to a key/value option is OK, only for -add suffixed options it's deprecated.
* options: fix UB/crash in key/values parserwm42019-12-181-2/+2
| | | | | | | | keyvalue_list_find_key() was called on a "partially" constructed list, because the terminating NULL was added only later. Didn't I say this code is cursed? Fixes: #7273
* console: adjust position to OSCwm42019-12-181-1/+17
| | | | See previous commit.
* osc: make margins availablewm42019-12-181-1/+23
| | | | | | | | | This is for console.lua (see next commit). The idea is that console.lua can adjust its offset to the bottom of the window by the height of the OSC. If the OSC is not set to permanently visible, export no margins, because it would look weird to move the console depending on the mouse movement.
* command, lua: add a way to share data between scriptswm42019-12-183-0/+77
| | | | | | | | | Very primitive and dumb, but fulfils its purpose for the next commits. I chose this specific implementation because it has the lowest footprint in command.c, without resorting to crazy hacks such as sending messages between scripts (which would be hard to coordinate especially on startup).
* command: make change-list work with pure properties toowm42019-12-181-5/+14
| | | | Until now, it only worked on options. Useful for the next commit.
* x11: fix X property out of bounds memory readswm42019-12-181-2/+2
| | | | | | | | | | | | | | | | | | | | The size overflow check was inverted: instead of allowing reading only the first dst_size bytes of the property, it allowed copying past the property buffer (as returned by xlib). xlib doesn't return the size of the buffer in bytes, so it has to be computed and checked manually. Wouldn't it be great if C allowed me to write the overflow check in a readable way, so it doesn't trick me into writing dumb security bugs? Relying on X security is even dumber than creating a X security bug, though, so this was not a real problem. But I found that one specific call tried to read more than what the property provided, so reduce that. Also, len*ib obviously can't overflow, so there's an additional layer of dumb to this whole thing. While we're at dumb things, why the hell does xlib use "long" for 32 bit types. It's a god damn pain.
* options: deprecate -del for list optionswm42019-12-185-6/+14
| | | | | | I never liked that these used integer indexes. -remove should have existed from the start. This deprecation is yet another empty threat, though.
* options: fix filter list comparison (again)wm42019-12-183-19/+18
| | | | | | | | | | | This was completely broken: it compared the first item of the filter list only. Apparently I forgot that this is a list. This probably broke aspects of runtime filter changing probably since commit b16cea750f52. Fix this, and remove some redundant code from obj_settings_equals(). Which is not the same as m_obj_settings_equal(), so rename it to make confusing them harder. (obj_setting_match() has these very weird label semantics that should probably just be killed. Or not.)
* options: add -remove action to list optionswm42019-12-184-12/+60
| | | | | | Actually I wanted this for key/value lists only, but add it to the others for consistency too. (For vf/af it barely makes even sense, but anyway.)
* options: make keys in key/value lists uniquewm42019-12-182-0/+30
| | | | | | | | | | | | | | I don't even know anymore whether this was intended or not. Certain use cases for the "-o" options might require this. These options are for passing general FFmpeg options. These are translated to av_opt_set() calls, which may or may not accumulate the option values on multiple calls with the same option name (how should I know?). Anyway, it seems crazy to allow non-unique keys, so make them unique. The ad-hoc nature of the option code makes this wonderfully complicated (when I wrote that this code is cursed, I meant it). In combination with lazy testing, it probably means there are lots of bugs here.
* options: increase consistency between list options and document themwm42019-12-186-33/+145
| | | | | | | | | | | | | | | | | | | | Whenever I deal with this, I have to look at the code to make sense of this. And beyond that, there are some strange inconsistencies. (I think this code is cursed. It always was, and maybe always will be.) Although the manpage claimed that using multiple items for -add etc. is deprecated, string list options didn't warn against it. So add the warning, and add something in the changelog (even though nobody will ever read this). The manpage mentioned --vf-append, but this didn't even exist. So add it, I guess. We encourage using -append for the other option types, so for consistency, it should work on filter options. (And I already tricked me into believing it existed when I mentioned it in the manpage.) Make the "operations" table separate for all option types, and mention the option type on every single of the top-level list options.
* vd_lavc: add gross workaround for nvdec/libavcodec broken API issuewm42019-12-181-4/+10
| | | | | | | | | | | | | | | | | libavcodec's nvdec wrapper can return invalid frames, that do not have any data fields set. This is not allowed by the API, but why would they follow their own API? Add a workaround to specifically detect this situation. In practice, this should fall back to software decoding if it happens too often in a row. (But single errors are still tolerated, because I don't know why.) Untested due to lack of hardware from the regrettable graphics company. Better do this here than deal with the moronic project we unfortunately depend on. See: #7185
* f_lavfi: add gross workaround for af_dynaudnorm bugwm42019-12-181-0/+35
| | | | | | | | | | | | | Better do this here than deal with the moronic project we unfortunately depend on. The workaround is generic; unknown whether it works correctly with multi-input/output filters or filter graphs. It assumes that if all inputs are EOF, and all outputs are EAGAIN, the bug happened. This is pretty tricky, because anything could happen. Any time some form of progress is made, the got_eagain state needs to be reset, because the filter pad's state could have changed.
* cocoa-cb: report fullscreen state for legacy fullscreender richter2019-12-171-0/+2
| | | | | report the fs screen state when the fullscreen is externally triggered for the legacy fullscreen.
* command, vo: remove old option change notification mechanismswm42019-12-174-39/+3
| | | | | | | These all have been replaced recently. There was a leftover in window.swift. It couldn't have done anything useful in the current state of the code, so drop these lines.
* client API: remove some dead codewm42019-12-171-6/+0
| | | | | This was for the "suspend" API, which has been removed (turned into stubs) a long time ago.
* command: slightly simplify input-ipc-server change detection/initwm42019-12-172-19/+8
| | | | | | | The generic change detection now handles this just as well. The way how this function is manually called at init is slightly gross. Make that part slightly more explicit to hopefully avoid confusion.
* video/w32_common: follow updates to the border option instead of VOCTRL_BORDERJan Ekström2019-12-181-4/+3
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* video/w32_common: follow updates to the ontop option instead of VOCTRL_ONTOPJan Ekström2019-12-181-3/+2
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* video/w32_common: move minimized state signaling to where it happensJan Ekström2019-12-181-3/+3
| | | | | WM_SIZE is the message we receive from which we can infer if we got minimized or not.
* video/w32_common: switch full screening to options cacheJan Ekström2019-12-181-9/+22
| | | | | | | | | | | | * Instead of following VOCTRL_FULLSCREEN, check for option changes. * Instead of signaling VO_EVENT_FULLSCREEN_STATE, update the cached option structure and have it propagated to the origin. Additionally, gets rid of all the straight usage of the VO options structure. Done in a similar style to the Wayland common file, where in case of reading the value, the "payload" from cache is utilized.
* demux_edl: fix reusing segment source fileswm42019-12-171-2/+4
| | | | | | | | | | | | | | | | | | | | | | | | EDL files can have multiple segments taken from the same source file. In this case, the source file is supposed to be opened only once. This stopped working, and it created a new demuxer instance for every single segment entry. This made it slow and made it use much more memory than needed. This was because it tried to iterate over the array of source files, but the array count (num_parts) was only set to a non-0 value later. Fix this by maintaining the count correctly. In addition, the actual code for checking whether a source can be reused (in open_source()) regressed and stopped working correctly. d->stream could be NULL. Use demuxer.filename instead; I'm not entirely sure whether this is always correct, but fortunately we have a distributed almost-AI driven test suite (called "users") which will probably find and report such cases. Probably broke with commit a09396ee60 or something close, but didn't check closer. Fixes: #7267
* x11: fix --hidpi-window-scale=no on hidpi screenswm42019-12-161-1/+1
| | | | | | | | | | In this combination, the [current-]window-scale properties still incorrectly applied scaling. For some reason, vo_calc_window_geometry2() handled this option (basically ignored the dpi_scale parameter passed to it), but since the DPI compensation for window-scale is implemented in x11_common.c, we need to check and honor this option here too. (What a mess.)
* msg: fix "terminal-default" logging modewm42019-12-161-2/+5
| | | | | | | | | | | | | | | | | | | | | | | console.lua uses "terminal-default" logging, which is supposed to return all messages logged to the terminal to the API. Internally, this is translated to MP_LOG_BUFFER_MSGL_TERM, which is MSGL_MAX+1, because it's not an actual log level (blame C for not having proper sum types or something). Unfortunately, this unintentionally raised the internal log level to MSGL_MAX+1. It still functioned as intended, because log messages were simply filtered at a "later" point. But it led to every message being formatted even if not needed. More importantly, it made mp_msg_test() pointless (code calls this to avoid logging in "expensive" cases and if the messages would just get discarded). Also, this broke libplacebo logging, because the code to map the log messages did not expect a level higher than MSGL_MAX (mp_msg_level() returned MSGL_MAX+1 too). Fix this by not letting the dummy level value be used as log level. Messages at terminal log level will always make it to the inner log message dispatcher function (i.e. mp_msg_va() will call write_msg_to_buffers()), so log buffers which use the dummy log level don't need to adjust the actual log level at all.
* command: change "window-scale" property behaviorwm42019-12-164-25/+34
| | | | | | | | | This is similar to the "edition" change. I considered making this go through deprecation, but didn't have a good idea how to do that. Maybe it's fine, because this is pretty obscure. But it might break some API users/scripts (it certainly broke stats.lua), and all I have to say is sorry for that.
* x11: scale window-scale by DPIwm42019-12-161-6/+8
| | | | | | | | | | | | | | | | | "window-scale" is 1.0 by default; however, x11 implicitly set that to 2.0 on hidpi screens. This made the default 2.0, which was inconsistent with the option. The "window-scale" property jumped from 1.0 to 2.0 when a window was created. Avoid this by factoring the DPI into the window-scale. This makes the UNFS_WINDOW_SIZE