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-rw-r--r--video/out/opengl/video.c14
-rw-r--r--video/out/opengl/video.h1
-rw-r--r--video/out/opengl/video_shaders.c61
-rw-r--r--video/out/opengl/video_shaders.h4
4 files changed, 34 insertions, 46 deletions
diff --git a/video/out/opengl/video.c b/video/out/opengl/video.c
index 21bebafc30..291e98d0a8 100644
--- a/video/out/opengl/video.c
+++ b/video/out/opengl/video.c
@@ -53,8 +53,6 @@
static const char *const fixed_scale_filters[] = {
"bilinear",
"bicubic_fast",
- "sharpen3",
- "sharpen5",
"oversample",
"custom",
NULL
@@ -167,6 +165,7 @@ struct gl_video {
struct fbotex chroma_deband_fbo;
struct fbotex indirect_fbo;
struct fbotex blend_subs_fbo;
+ struct fbotex unsharp_fbo;
struct fbosurface surfaces[FBOSURFACES_MAX];
// these are duplicated so we can keep rendering back and forth between
@@ -427,6 +426,7 @@ const struct m_sub_options gl_video_conf = {
OPT_STRINGLIST("post-shaders", post_shaders, 0),
OPT_FLAG("deband", deband, 0),
OPT_SUBSTRUCT("deband", deband_opts, deband_conf, 0),
+ OPT_FLOAT("sharpen", unsharp, 0),
OPT_REMOVED("approx-gamma", "this is always enabled now"),
OPT_REMOVED("cscale-down", "chroma is never downscaled"),
@@ -576,6 +576,7 @@ static void uninit_rendering(struct gl_video *p)
fbotex_uninit(&p->chroma_deband_fbo);
fbotex_uninit(&p->indirect_fbo);
fbotex_uninit(&p->blend_subs_fbo);
+ fbotex_uninit(&p->unsharp_fbo);
for (int n = 0; n < 2; n++) {
fbotex_uninit(&p->pre_fbo[n]);
@@ -1098,10 +1099,6 @@ static void pass_sample(struct gl_video *p, int src_tex, struct scaler *scaler,
GLSL(vec4 color = texture(tex, pos);)
} else if (strcmp(name, "bicubic_fast") == 0) {
pass_sample_bicubic_fast(p->sc);
- } else if (strcmp(name, "sharpen3") == 0) {
- pass_sample_sharpen3(p->sc, scaler);
- } else if (strcmp(name, "sharpen5") == 0) {
- pass_sample_sharpen5(p->sc, scaler);
} else if (strcmp(name, "oversample") == 0) {
pass_sample_oversample(p->sc, scaler, w, h);
} else if (strcmp(name, "custom") == 0) {
@@ -1666,6 +1663,11 @@ static void pass_render_frame(struct gl_video *p)
apply_shaders(p, p->opts.pre_shaders, &p->pre_fbo[0], 0,
p->image_w, p->image_h);
+ if (p->opts.unsharp != 0.0) {
+ finish_pass_fbo(p, &p->unsharp_fbo, p->image_w, p->image_h, 0, 0);
+ pass_sample_unsharp(p->sc, p->opts.unsharp);
+ }
+
pass_scale_main(p);
int vp_w = p->dst_rect.x1 - p->dst_rect.x0,
diff --git a/video/out/opengl/video.h b/video/out/opengl/video.h
index f03cac9c34..c5aa6c4913 100644
--- a/video/out/opengl/video.h
+++ b/video/out/opengl/video.h
@@ -98,6 +98,7 @@ struct gl_video_opts {
char **post_shaders;
int deband;
struct deband_opts *deband_opts;
+ float unsharp;
};
extern const struct m_sub_options gl_video_conf;
diff --git a/video/out/opengl/video_shaders.c b/video/out/opengl/video_shaders.c
index 2ea57b781d..90cfba5166 100644
--- a/video/out/opengl/video_shaders.c
+++ b/video/out/opengl/video_shaders.c
@@ -200,44 +200,6 @@ void pass_sample_bicubic_fast(struct gl_shader_cache *sc)
GLSLF("}\n");
}
-void pass_sample_sharpen3(struct gl_shader_cache *sc, struct scaler *scaler)
-{
- GLSL(vec4 color;)
- GLSLF("{\n");
- GLSL(vec2 st = pt * 0.5;)
- GLSL(vec4 p = texture(tex, pos);)
- GLSL(vec4 sum = texture(tex, pos + st * vec2(+1, +1))
- + texture(tex, pos + st * vec2(+1, -1))
- + texture(tex, pos + st * vec2(-1, +1))
- + texture(tex, pos + st * vec2(-1, -1));)
- float param = scaler->conf.kernel.params[0];
- param = isnan(param) ? 0.5 : param;
- GLSLF("color = p + (p - 0.25 * sum) * %f;\n", param);
- GLSLF("}\n");
-}
-
-void pass_sample_sharpen5(struct gl_shader_cache *sc, struct scaler *scaler)
-{
- GLSL(vec4 color;)
- GLSLF("{\n");
- GLSL(vec2 st1 = pt * 1.2;)
- GLSL(vec4 p = texture(tex, pos);)
- GLSL(vec4 sum1 = texture(tex, pos + st1 * vec2(+1, +1))
- + texture(tex, pos + st1 * vec2(+1, -1))
- + texture(tex, pos + st1 * vec2(-1, +1))
- + texture(tex, pos + st1 * vec2(-1, -1));)
- GLSL(vec2 st2 = pt * 1.5;)
- GLSL(vec4 sum2 = texture(tex, pos + st2 * vec2(+1, 0))
- + texture(tex, pos + st2 * vec2( 0, +1))
- + texture(tex, pos + st2 * vec2(-1, 0))
- + texture(tex, pos + st2 * vec2( 0, -1));)
- GLSL(vec4 t = p * 0.859375 + sum2 * -0.1171875 + sum1 * -0.09765625;)
- float param = scaler->conf.kernel.params[0];
- param = isnan(param) ? 0.5 : param;
- GLSLF("color = p + t * %f;\n", param);
- GLSLF("}\n");
-}
-
void pass_sample_oversample(struct gl_shader_cache *sc, struct scaler *scaler,
int w, int h)
{
@@ -435,3 +397,26 @@ void pass_sample_deband(struct gl_shader_cache *sc, struct deband_opts *opts,
GLSL(noise.z = rand(h); h = permute(h);)
GLSLF("color.xyz += %f * (noise - vec3(0.5));\n", opts->grain/8192.0);
}
+
+void pass_sample_unsharp(struct gl_shader_cache *sc, float param)
+{
+ GLSLF("// unsharp\n");
+ sampler_prelude(sc, 0);
+
+ GLSL(vec4 color;)
+ GLSLF("{\n");
+ GLSL(vec2 st1 = pt * 1.2;)
+ GLSL(vec4 p = texture(tex, pos);)
+ GLSL(vec4 sum1 = texture(tex, pos + st1 * vec2(+1, +1))
+ + texture(tex, pos + st1 * vec2(+1, -1))
+ + texture(tex, pos + st1 * vec2(-1, +1))
+ + texture(tex, pos + st1 * vec2(-1, -1));)
+ GLSL(vec2 st2 = pt * 1.5;)
+ GLSL(vec4 sum2 = texture(tex, pos + st2 * vec2(+1, 0))
+ + texture(tex, pos + st2 * vec2( 0, +1))
+ + texture(tex, pos + st2 * vec2(-1, 0))
+ + texture(tex, pos + st2 * vec2( 0, -1));)
+ GLSL(vec4 t = p * 0.859375 + sum2 * -0.1171875 + sum1 * -0.09765625;)
+ GLSLF("color = p + t * %f;\n", param);
+ GLSLF("}\n");
+}
diff --git a/video/out/opengl/video_shaders.h b/video/out/opengl/video_shaders.h
index aa4afa2289..e5f031cb26 100644
--- a/video/out/opengl/video_shaders.h
+++ b/video/out/opengl/video_shaders.h
@@ -37,8 +37,6 @@ void pass_sample_separated_gen(struct gl_shader_cache *sc, struct scaler *scaler
int d_x, int d_y);
void pass_sample_polar(struct gl_shader_cache *sc, struct scaler *scaler);
void pass_sample_bicubic_fast(struct gl_shader_cache *sc);
-void pass_sample_sharpen3(struct gl_shader_cache *sc, struct scaler *scaler);
-void pass_sample_sharpen5(struct gl_shader_cache *sc, struct scaler *scaler);
void pass_sample_oversample(struct gl_shader_cache *sc, struct scaler *scaler,
int w, int h);
@@ -49,4 +47,6 @@ void pass_sample_deband(struct gl_shader_cache *sc, struct deband_opts *opts,
int tex_num, GLenum tex_target, float tex_mul,
float img_w, float img_h, AVLFG *lfg);
+void pass_sample_unsharp(struct gl_shader_cache *sc, float param);
+
#endif