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-rw-r--r--video/out/gpu/video.c2
-rw-r--r--video/out/gpu/video_shaders.c9
2 files changed, 7 insertions, 4 deletions
diff --git a/video/out/gpu/video.c b/video/out/gpu/video.c
index db0d045852..a03e6e80c4 100644
--- a/video/out/gpu/video.c
+++ b/video/out/gpu/video.c
@@ -419,7 +419,7 @@ const struct m_sub_options gl_video_conf = {
{"hdr-peak-percentile", OPT_FLOAT(tone_map.peak_percentile),
M_RANGE(0.0, 100.0)},
{"hdr-peak-decay-rate", OPT_FLOAT(tone_map.decay_rate),
- M_RANGE(1.0, 1000.0)},
+ M_RANGE(0.0, 1000.0)},
{"hdr-scene-threshold-low", OPT_FLOAT(tone_map.scene_threshold_low),
M_RANGE(0, 20.0)},
{"hdr-scene-threshold-high", OPT_FLOAT(tone_map.scene_threshold_high),
diff --git a/video/out/gpu/video_shaders.c b/video/out/gpu/video_shaders.c
index 049151bd24..260d0afb3d 100644
--- a/video/out/gpu/video_shaders.c
+++ b/video/out/gpu/video_shaders.c
@@ -644,9 +644,12 @@ static void hdr_update_peak(struct gl_shader_cache *sc,
// Use an IIR low-pass filter to smooth out the detected values, with a
// configurable decay rate based on the desired time constant (tau)
- float a = 1.0 - cos(1.0 / opts->decay_rate);
- float decay = sqrt(a*a + 2*a) - a;
- GLSLF(" average += %f * (cur - average);\n", decay);
+ if (opts->decay_rate) {
+ float decay = 1.0f - expf(-1.0f / opts->decay_rate);
+ GLSLF(" average += %f * (cur - average);\n", decay);
+ } else {
+ GLSLF(" average = cur;\n");
+ }
// Scene change hysteresis
float log_db = 10.0 / log(10.0);