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-rw-r--r--video/out/gl_video.c27
-rw-r--r--video/out/gl_video.h1
-rw-r--r--video/out/gl_video_shaders.glsl8
3 files changed, 33 insertions, 3 deletions
diff --git a/video/out/gl_video.c b/video/out/gl_video.c
index 658c531546..bdca0a1ff4 100644
--- a/video/out/gl_video.c
+++ b/video/out/gl_video.c
@@ -185,6 +185,7 @@ struct gl_video {
struct mp_csp_details colorspace;
struct mp_csp_equalizer video_eq;
+ enum mp_chroma_location chroma_loc;
struct mp_rect src_rect; // displayed part of the source video
struct mp_rect dst_rect; // video rectangle on output window
@@ -279,6 +280,10 @@ const struct m_sub_options gl_video_conf = {
({"fruit", 0}, {"ordered", 1}, {"no", -1})),
OPT_INTRANGE("dither-size-fruit", dither_size, 0, 2, 8),
OPT_FLAG("temporal-dither", temporal_dither, 0),
+ OPT_CHOICE("chroma-location", chroma_location, 0,
+ ({"auto", MP_CHROMA_AUTO},
+ {"center", MP_CHROMA_CENTER},
+ {"left", MP_CHROMA_LEFT})),
OPT_FLAG("alpha", enable_alpha, 0),
{0}
},
@@ -510,6 +515,27 @@ static void update_uniforms(struct gl_video *p, GLuint program)
p->image.planes[n].tex_w, p->image.planes[n].tex_h);
}
+ loc = gl->GetUniformLocation(program, "chroma_center_offset");
+ if (loc >= 0) {
+ int chr = p->opts.chroma_location;
+ if (!chr)
+ chr = p->chroma_loc;
+ int cx, cy;
+ mp_get_chroma_location(chr, &cx, &cy);
+ // By default texture coordinates are such that chroma is centered with
+ // any chroma subsampling. If a specific direction is given, make it
+ // so that the luma and chroma sample line up exactly.
+ // For 4:4:4, setting chroma location should have no effect at all.
+ // luma sample size (in chroma coord. space)
+ float ls_w = 1.0 / (1 << p->image_desc.chroma_xs);
+ float ls_h = 1.0 / (1 << p->image_desc.chroma_ys);
+ // move chroma center to luma center (in chroma coord. space)
+ float o_x = ls_w < 1 ? ls_w * -cx / 2 : 0;
+ float o_y = ls_h < 1 ? ls_h * -cy / 2 : 0;
+ gl->Uniform2f(loc, o_x / FFMAX(p->image.planes[1].w, 1),
+ o_y / FFMAX(p->image.planes[1].h, 1));
+ }
+
gl->Uniform2f(gl->GetUniformLocation(program, "dither_size"),
p->dither_size, p->dither_size);
@@ -1861,6 +1887,7 @@ void gl_video_config(struct gl_video *p, struct mp_image_params *params)
}
p->image_dw = params->d_w;
p->image_dh = params->d_h;
+ p->chroma_loc = params->chroma_location;
}
void gl_video_set_output_depth(struct gl_video *p, int r, int g, int b)
diff --git a/video/out/gl_video.h b/video/out/gl_video.h
index 289ccddf52..ca0cb5468a 100644
--- a/video/out/gl_video.h
+++ b/video/out/gl_video.h
@@ -45,6 +45,7 @@ struct gl_video_opts {
int fbo_format;
int stereo_mode;
int enable_alpha;
+ int chroma_location;
};
extern const struct m_sub_options gl_video_conf;
diff --git a/video/out/gl_video_shaders.glsl b/video/out/gl_video_shaders.glsl
index 47be240571..6337822c02 100644
--- a/video/out/gl_video_shaders.glsl
+++ b/video/out/gl_video_shaders.glsl
@@ -114,6 +114,7 @@ void main() {
#!section frag_video
uniform sampler2D textures[4];
uniform vec2 textures_size[4];
+uniform vec2 chroma_center_offset;
uniform sampler1D lut_c_1d;
uniform sampler1D lut_l_1d;
uniform sampler2D lut_c_2d;
@@ -321,17 +322,18 @@ vec4 sample_sharpen5(sampler2D tex, vec2 texsize, vec2 texcoord) {
}
void main() {
+ vec2 chr_texcoord = texcoord + chroma_center_offset;
#ifndef USE_CONV
#define USE_CONV 0
#endif
#if USE_CONV == CONV_PLANAR
vec3 color = vec3(SAMPLE_L(textures[0], textures_size[0], texcoord).r,
- SAMPLE_C(textures[1], textures_size[1], texcoord).r,
- SAMPLE_C(textures[2], textures_size[2], texcoord).r);
+ SAMPLE_C(textures[1], textures_size[1], chr_texcoord).r,
+ SAMPLE_C(textures[2], textures_size[2], chr_texcoord).r);
float alpha = 1.0;
#elif USE_CONV == CONV_NV12
vec3 color = vec3(SAMPLE_L(textures[0], textures_size[0], texcoord).r,
- SAMPLE_C(textures[1], textures_size[1], texcoord).rg);
+ SAMPLE_C(textures[1], textures_size[1], chr_texcoord).rg);
float alpha = 1.0;
#else
vec4 acolor = SAMPLE_L(textures[0], textures_size[0], texcoord);