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-rw-r--r--video/out/vulkan/common.h51
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diff --git a/video/out/vulkan/common.h b/video/out/vulkan/common.h
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+#pragma once
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <stdint.h>
+#include <stdbool.h>
+#include <assert.h>
+
+#include "config.h"
+
+#include "common/common.h"
+#include "common/msg.h"
+
+// We need to define all platforms we want to support. Since we have
+// our own mechanism for checking this, we re-define the right symbols
+#if HAVE_X11
+#define VK_USE_PLATFORM_XLIB_KHR
+#endif
+
+#include <vulkan/vulkan.h>
+
+// Vulkan allows the optional use of a custom allocator. We don't need one but
+// mark this parameter with a better name in case we ever decide to change this
+// in the future. (And to make the code more readable)
+#define MPVK_ALLOCATOR NULL
+
+// A lot of things depend on streaming resources across frames. Depending on
+// how many frames we render ahead of time, we need to pick enough to avoid
+// any conflicts, so make all of these tunable relative to this constant in
+// order to centralize them.
+#define MPVK_MAX_STREAMING_DEPTH 8
+
+// Shared struct used to hold vulkan context information
+struct mpvk_ctx {
+ struct mp_log *log;
+ VkInstance inst;
+ VkPhysicalDevice physd;
+ VkDebugReportCallbackEXT dbg;
+ VkDevice dev;
+
+ // Surface, must be initialized fter the context itself
+ VkSurfaceKHR surf;
+ VkSurfaceFormatKHR surf_format; // picked at surface initialization time
+
+ struct vk_malloc *alloc; // memory allocator for this device
+ struct vk_cmdpool *pool; // primary command pool for this device
+ struct vk_cmd *last_cmd; // most recently submitted command
+
+ // Cached capabilities
+ VkPhysicalDeviceLimits limits;
+};