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-rw-r--r--video/out/vo_opengl_old.c1166
1 files changed, 1166 insertions, 0 deletions
diff --git a/video/out/vo_opengl_old.c b/video/out/vo_opengl_old.c
new file mode 100644
index 0000000000..b8b1fd4813
--- /dev/null
+++ b/video/out/vo_opengl_old.c
@@ -0,0 +1,1166 @@
+/*
+ * This file is part of MPlayer.
+ *
+ * MPlayer is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * MPlayer is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with MPlayer; if not, write to the Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ * You can alternatively redistribute this file and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <math.h>
+#include <stdbool.h>
+#include <assert.h>
+
+#include "config.h"
+#include "talloc.h"
+#include "mp_msg.h"
+#include "subopt-helper.h"
+#include "video_out.h"
+#include "libmpcodecs/vfcap.h"
+#include "libmpcodecs/mp_image.h"
+#include "geometry.h"
+#include "sub/sub.h"
+
+#include "gl_common.h"
+#include "gl_osd.h"
+#include "aspect.h"
+#include "fastmemcpy.h"
+
+//for gl_priv.use_yuv
+#define MASK_ALL_YUV (~(1 << YUV_CONVERSION_NONE))
+#define MASK_NOT_COMBINERS (~((1 << YUV_CONVERSION_NONE) | (1 << YUV_CONVERSION_COMBINERS)))
+#define MASK_GAMMA_SUPPORT (MASK_NOT_COMBINERS & ~(1 << YUV_CONVERSION_FRAGMENT))
+
+struct gl_priv {
+ MPGLContext *glctx;
+ GL *gl;
+
+ int allow_sw;
+
+ int use_osd;
+ int scaled_osd;
+ struct mpgl_osd *osd;
+ int osd_color;
+
+ int use_ycbcr;
+ int use_yuv;
+ struct mp_csp_details colorspace;
+ int is_yuv;
+ int lscale;
+ int cscale;
+ float filter_strength;
+ float noise_strength;
+ int yuvconvtype;
+ int use_rectangle;
+ int err_shown;
+ uint32_t image_width;
+ uint32_t image_height;
+ uint32_t image_format;
+ int many_fmts;
+ int have_texture_rg;
+ int ati_hack;
+ int force_pbo;
+ int use_glFinish;
+ int swap_interval;
+ GLenum target;
+ GLint texfmt;
+ GLenum gl_format;
+ GLenum gl_type;
+ GLuint buffer;
+ GLuint buffer_uv[2];
+ int buffersize;
+ int buffersize_uv;
+ void *bufferptr;
+ void *bufferptr_uv[2];
+ GLuint fragprog;
+ GLuint default_texs[22];
+ char *custom_prog;
+ char *custom_tex;
+ int custom_tlin;
+ int custom_trect;
+ int mipmap_gen;
+ int stereo_mode;
+
+ struct mp_csp_equalizer video_eq;
+
+ int texture_width;
+ int texture_height;
+ int mpi_flipped;
+ int vo_flipped;
+ int ass_border_x, ass_border_y;
+
+ unsigned int slice_height;
+};
+
+static void resize(struct vo *vo, int x, int y)
+{
+ struct gl_priv *p = vo->priv;
+ GL *gl = p->gl;
+
+ mp_msg(MSGT_VO, MSGL_V, "[gl] Resize: %dx%d\n", x, y);
+ gl->Viewport(0, 0, x, y);
+
+ gl->MatrixMode(GL_PROJECTION);
+ gl->LoadIdentity();
+ p->ass_border_x = p->ass_border_y = 0;
+ if (aspect_scaling()) {
+ int new_w, new_h;
+ GLdouble scale_x, scale_y;
+ aspect(vo, &new_w, &new_h, A_WINZOOM);
+ panscan_calc_windowed(vo);
+ new_w += vo->panscan_x;
+ new_h += vo->panscan_y;
+ scale_x = (GLdouble)new_w / (GLdouble)x;
+ scale_y = (GLdouble)new_h / (GLdouble)y;
+ gl->Scaled(scale_x, scale_y, 1);
+ p->ass_border_x = (vo->dwidth - new_w) / 2;
+ p->ass_border_y = (vo->dheight - new_h) / 2;
+ }
+ gl->Ortho(0, p->image_width, p->image_height, 0, -1, 1);
+
+ gl->MatrixMode(GL_MODELVIEW);
+ gl->LoadIdentity();
+
+ gl->Clear(GL_COLOR_BUFFER_BIT);
+ vo->want_redraw = true;
+}
+
+static void texSize(struct vo *vo, int w, int h, int *texw, int *texh)
+{
+ struct gl_priv *p = vo->priv;
+
+ if (p->use_rectangle) {
+ *texw = w;
+ *texh = h;
+ } else {
+ *texw = 32;
+ while (*texw < w)
+ *texw *= 2;
+ *texh = 32;
+ while (*texh < h)
+ *texh *= 2;
+ }
+ if (p->ati_hack)
+ *texw = (*texw + 511) & ~511;
+}
+
+//! maximum size of custom fragment program
+#define MAX_CUSTOM_PROG_SIZE (1024 * 1024)
+static void update_yuvconv(struct vo *vo)
+{
+ struct gl_priv *p = vo->priv;
+ GL *gl = p->gl;
+
+ int xs, ys, depth;
+ struct mp_csp_params cparams = { .colorspace = p->colorspace };
+ mp_csp_copy_equalizer_values(&cparams, &p->video_eq);
+ gl_conversion_params_t params = {
+ p->target, p->yuvconvtype, cparams,
+ p->texture_width, p->texture_height, 0, 0, p->filter_strength,
+ p->noise_strength
+ };
+ mp_get_chroma_shift(p->image_format, &xs, &ys, &depth);
+ params.chrom_texw = params.texw >> xs;
+ params.chrom_texh = params.texh >> ys;
+ params.csp_params.input_bits = depth;
+ params.csp_params.texture_bits = depth+7 & ~7;
+ glSetupYUVConversion(gl, &params);
+ if (p->custom_prog) {
+ FILE *f = fopen(p->custom_prog, "rb");
+ if (!f) {
+ mp_msg(MSGT_VO, MSGL_WARN,
+ "[gl] Could not read customprog %s\n", p->custom_prog);
+ } else {
+ char *prog = calloc(1, MAX_CUSTOM_PROG_SIZE + 1);
+ fread(prog, 1, MAX_CUSTOM_PROG_SIZE, f);
+ fclose(f);
+ loadGPUProgram(gl, GL_FRAGMENT_PROGRAM, prog);
+ free(prog);
+ }
+ gl->ProgramEnvParameter4f(GL_FRAGMENT_PROGRAM, 0,
+ 1.0 / p->texture_width,
+ 1.0 / p->texture_height,
+ p->texture_width, p->texture_height);
+ }
+ if (p->custom_tex) {
+ FILE *f = fopen(p->custom_tex, "rb");
+ if (!f) {
+ mp_msg(MSGT_VO, MSGL_WARN,
+ "[gl] Could not read customtex %s\n", p->custom_tex);
+ } else {
+ int width, height, maxval;
+ gl->ActiveTexture(GL_TEXTURE3);
+ if (glCreatePPMTex(gl, p->custom_trect ? GL_TEXTURE_RECTANGLE : GL_TEXTURE_2D,
+ 0, p->custom_tlin ? GL_LINEAR : GL_NEAREST,
+ f, &width, &height, &maxval)) {
+ gl->ProgramEnvParameter4f(GL_FRAGMENT_PROGRAM, 1,
+ 1.0 / width, 1.0 / height,
+ width, height);
+ } else
+ mp_msg(MSGT_VO, MSGL_WARN,
+ "[gl] Error parsing customtex %s\n", p->custom_tex);
+ fclose(f);
+ gl->ActiveTexture(GL_TEXTURE0);
+ }
+ }
+}
+
+static void draw_osd(struct vo *vo, struct osd_state *osd)
+{
+ struct gl_priv *p = vo->priv;
+ GL *gl = p->gl;
+ assert(p->osd);
+
+ if (!p->use_osd)
+ return;
+
+ if (!p->scaled_osd) {
+ gl->MatrixMode(GL_PROJECTION);
+ gl->PushMatrix();
+ gl->LoadIdentity();
+ gl->Ortho(0, vo->dwidth, vo->dheight, 0, -1, 1);
+ }
+
+ gl->Color4ub((p->osd_color >> 16) & 0xff, (p->osd_color >> 8) & 0xff,
+ p->osd_color & 0xff, 0xff - (p->osd_color >> 24));
+
+ struct mp_osd_res res = {
+ .w = vo->dwidth,
+ .h = vo->dheight,
+ .display_par = vo->monitor_par,
+ .video_par = vo->aspdat.par,
+ };
+ if (p->scaled_osd) {
+ res.w = p->image_width;
+ res.h = p->image_height;
+ } else if (aspect_scaling()) {
+ res.ml = res.mr = p->ass_border_x;
+ res.mt = res.mb = p->ass_border_y;
+ }
+
+ mpgl_osd_draw_legacy(p->osd, osd, res);
+
+ if (!p->scaled_osd)
+ gl->PopMatrix();
+}
+
+/**
+ * \brief uninitialize OpenGL context, freeing textures, buffers etc.
+ */
+static void uninitGl(struct vo *vo)
+{
+ struct gl_priv *p = vo->priv;
+ GL *gl = p->gl;
+
+ if (!gl)
+ return;
+
+ int i = 0;
+ if (gl->DeletePrograms && p->fragprog)
+ gl->DeletePrograms(1, &p->fragprog);
+ p->fragprog = 0;
+ while (p->default_texs[i] != 0)
+ i++;
+ if (i)
+ gl->DeleteTextures(i, p->default_texs);
+ p->default_texs[0] = 0;
+ if (p->osd)
+ mpgl_osd_destroy(p->osd);
+ p->osd = NULL;
+ p->buffer = 0;
+ p->buffersize = 0;
+ p->bufferptr = NULL;
+ if (gl->DeleteBuffers && p->buffer_uv[0])
+ gl->DeleteBuffers(2, p->buffer_uv);
+ p->buffer_uv[0] = p->buffer_uv[1] = 0;
+ p->buffersize_uv = 0;
+ p->bufferptr_uv[0] = p->bufferptr_uv[1] = 0;
+ p->err_shown = 0;
+}
+
+static void autodetectGlExtensions(struct vo *vo)
+{
+ struct gl_priv *p = vo->priv;
+ GL *gl = p->gl;
+
+ const char *extensions = gl->GetString(GL_EXTENSIONS);
+ const char *vendor = gl->GetString(GL_VENDOR);
+ const char *version = gl->GetString(GL_VERSION);
+ const char *renderer = gl->GetString(GL_RENDERER);
+ int is_ati = vendor && strstr(vendor, "ATI") != NULL;
+ int ati_broken_pbo = 0;
+ mp_msg(MSGT_VO, MSGL_V, "[gl] Running on OpenGL '%s' by '%s', version '%s'\n",
+ renderer, vendor, version);
+ if (is_ati && strncmp(version, "2.1.", 4) == 0) {
+ int ver = atoi(version + 4);
+ mp_msg(MSGT_VO, MSGL_V, "[gl] Detected ATI driver version: %i\n", ver);
+ ati_broken_pbo = ver && ver < 8395;
+ }
+ if (p->ati_hack == -1)
+ p->ati_hack = ati_broken_pbo;
+ if (p->force_pbo == -1) {
+ p->force_pbo = 0;
+ if (extensions && strstr(extensions, "_pixel_buffer_object"))
+ p->force_pbo = is_ati;
+ }
+ p->have_texture_rg = extensions && strstr(extensions, "GL_ARB_texture_rg");
+ if (p->use_rectangle == -1) {
+ p->use_rectangle = 0;
+ if (extensions) {
+// if (strstr(extensions, "_texture_non_power_of_two"))
+ if (strstr(extensions, "_texture_rectangle"))
+ p->use_rectangle = renderer
+ && strstr(renderer, "Mesa DRI R200") ? 1 : 0;
+ }
+ }
+ if (p->use_osd == -1)
+ p->use_osd = gl->BindTexture != NULL;
+ if (p->use_yuv == -1)
+ p->use_yuv = glAutodetectYUVConversion(gl);
+
+ int eq_caps = 0;
+ int yuv_mask = (1 << p->use_yuv);
+ if (!(yuv_mask & MASK_NOT_COMBINERS)) {
+ // combiners
+ eq_caps = (1 << MP_CSP_EQ_HUE) | (1 << MP_CSP_EQ_SATURATION);
+ } else if (yuv_mask & MASK_ALL_YUV) {
+ eq_caps = MP_CSP_EQ_CAPS_COLORMATRIX;
+ if (yuv_mask & MASK_GAMMA_SUPPORT)
+ eq_caps |= MP_CSP_EQ_CAPS_GAMMA;
+ }
+ p->video_eq.capabilities = eq_caps;
+
+ if (is_ati && (p->lscale == 1 || p->lscale == 2 || p->cscale == 1 || p->cscale == 2))
+ mp_msg(MSGT_VO, MSGL_WARN, "[gl] Selected scaling mode may be broken on"
+ " ATI cards.\n"
+ "Tell _them_ to fix GL_REPEAT if you have issues.\n");
+ mp_msg(MSGT_VO, MSGL_V, "[gl] Settings after autodetection: ati-hack = %i, "
+ "force-pbo = %i, rectangle = %i, yuv = %i\n",
+ p->ati_hack, p->force_pbo, p->use_rectangle, p->use_yuv);
+}
+
+static GLint get_scale_type(struct vo *vo, int chroma)
+{
+ struct gl_priv *p = vo->priv;
+
+ int nearest = (chroma ? p->cscale : p->lscale) & 64;
+ if (nearest)
+ return p->mipmap_gen ? GL_NEAREST_MIPMAP_NEAREST : GL_NEAREST;
+ return p->mipmap_gen ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR;
+}
+
+// Return the high byte of the value that represents white in chroma (U/V)
+static int get_chroma_clear_val(int bit_depth)
+{
+ return 1 << (bit_depth - 1 & 7);
+}
+
+/**
+ * \brief Initialize a (new or reused) OpenGL context.
+ * set global gl-related variables to their default values
+ */
+static int initGl(struct vo *vo, uint32_t d_width, uint32_t d_height)
+{
+ struct gl_priv *p = vo->priv;
+ GL *gl = p->gl;
+
+ GLint scale_type = get_scale_type(vo, 0);
+ autodetectGlExtensions(vo);
+ p->target = p->use_rectangle == 1 ? GL_TEXTURE_RECTANGLE : GL_TEXTURE_2D;
+ p->yuvconvtype = SET_YUV_CONVERSION(p->use_yuv) |
+ SET_YUV_LUM_SCALER(p->lscale) |
+ SET_YUV_CHROM_SCALER(p->cscale);
+
+ texSize(vo, p->image_width, p->image_height,
+ &p->texture_width, &p->texture_height);
+
+ gl->Disable(GL_BLEND);
+ gl->Disable(GL_DEPTH_TEST);
+ gl->DepthMask(GL_FALSE);
+ gl->Disable(GL_CULL_FACE);
+ gl->Enable(p->target);
+ gl->DrawBuffer(GL_BACK);
+ gl->TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+
+ mp_msg(MSGT_VO, MSGL_V, "[gl] Creating %dx%d texture...\n",
+ p->texture_width, p->texture_height);
+
+ glCreateClearTex(gl, p->target, p->texfmt, p->gl_format,
+ p->gl_type, scale_type,
+ p->texture_width, p->texture_height, 0);
+
+ if (p->mipmap_gen)
+ gl->TexParameteri(p->target, GL_GENERATE_MIPMAP, GL_TRUE);
+
+ if (p->is_yuv) {
+ int i;
+ int xs, ys, depth;
+ scale_type = get_scale_type(vo, 1);
+ mp_get_chroma_shift(p->image_format, &xs, &ys, &depth);
+ int clear = get_chroma_clear_val(depth);
+ gl->GenTextures(21, p->default_texs);
+ p->default_texs[21] = 0;
+ for (i = 0; i < 7; i++) {
+ gl->ActiveTexture(GL_TEXTURE1 + i);
+ gl->BindTexture(GL_TEXTURE_2D, p->default_texs[i]);
+ gl->BindTexture(GL_TEXTURE_RECTANGLE, p->default_texs[i + 7]);
+ gl->BindTexture(GL_TEXTURE_3D, p->default_texs[i + 14]);
+ }
+ gl->ActiveTexture(GL_TEXTURE1);
+ glCreateClearTex(gl, p->target, p->texfmt, p->gl_format,
+ p->gl_type, scale_type,
+ p->texture_width >> xs, p->texture_height >> ys,
+ clear);
+ if (p->mipmap_gen)
+ gl->TexParameteri(p->target, GL_GENERATE_MIPMAP, GL_TRUE);
+ gl->ActiveTexture(GL_TEXTURE2);
+ glCreateClearTex(gl, p->target, p->texfmt, p->gl_format,
+ p->gl_type, scale_type,
+ p->texture_width >> xs, p->texture_height >> ys,
+ clear);
+ if (p->mipmap_gen)
+ gl->TexParameteri(p->target, GL_GENERATE_MIPMAP, GL_TRUE);
+ gl->ActiveTexture(GL_TEXTURE0);
+ gl->BindTexture(p->target, 0);
+ }
+ if (p->is_yuv || p->custom_prog) {
+ if ((MASK_NOT_COMBINERS & (1 << p->use_yuv)) || p->custom_prog) {
+ if (!gl->GenPrograms || !gl->BindProgram)
+ mp_msg(MSGT_VO, MSGL_ERR,
+ "[gl] fragment program functions missing!\n");
+ else {
+ gl->GenPrograms(1, &p->fragprog);
+ gl->BindProgram(GL_FRAGMENT_PROGRAM, p->fragprog);
+ }
+ }
+ update_yuvconv(vo);
+ }
+
+ p->osd = mpgl_osd_init(gl, true);
+ p->osd->scaled = p->scaled_osd;
+
+ resize(vo, d_width, d_height);
+
+ gl->ClearColor(0.0f, 0.0f, 0.0f, 0.0f);
+ gl->Clear(GL_COLOR_BUFFER_BIT);
+ if (gl->SwapInterval && p->swap_interval >= 0)
+ gl->SwapInterval(p->swap_interval);
+ return 1;
+}
+
+static bool create_window(struct vo *vo, uint32_t d_width, uint32_t d_height,
+ uint32_t flags)
+{
+ struct gl_priv *p = vo->priv;
+
+ if (p->stereo_mode == GL_3D_QUADBUFFER)
+ flags |= VOFLAG_STEREO;
+
+ int mpgl_caps = MPGL_CAP_GL_LEGACY;
+ if (!p->allow_sw)
+ mpgl_caps |= MPGL_CAP_NO_SW;
+ return mpgl_create_window(p->glctx, mpgl_caps, d_width, d_height, flags);
+}
+
+static int config(struct vo *vo, uint32_t width, uint32_t height,
+ uint32_t d_width, uint32_t d_height, uint32_t flags,
+ uint32_t format)
+{
+ struct gl_priv *p = vo->priv;
+
+ int xs, ys;
+ p->image_height = height;
+ p->image_width = width;
+ p->image_format = format;
+ p->is_yuv = mp_get_chroma_shift(p->image_format, &xs, &ys, NULL) > 0;
+ p->is_yuv |= (xs << 8) | (ys << 16);
+ glFindFormat(format, p->have_texture_rg, NULL, &p->texfmt, &p->gl_format,
+ &p->gl_type);
+
+ p->vo_flipped = !!(flags & VOFLAG_FLIPPING);
+
+ if (vo->config_count)
+ uninitGl(vo);
+
+ if (!create_window(vo, d_width, d_height, flags))
+ return -1;
+
+ initGl(vo, vo->dwidth, vo->dheight);
+
+ return 0;
+}
+
+static void check_events(struct vo *vo)
+{
+ struct gl_priv *p = vo->priv;
+
+ int e = p->glctx->check_events(vo);
+ if (e & VO_EVENT_REINIT) {
+ uninitGl(vo);
+ initGl(vo, vo->dwidth, vo->dheight);
+ }
+ if (e & VO_EVENT_RESIZE)
+ resize(vo, vo->dwidth, vo->dheight);
+ if (e & VO_EVENT_EXPOSE)
+ vo->want_redraw = true;
+}
+
+static void do_render(struct vo *vo)
+{
+ struct gl_priv *p = vo->priv;
+ GL *gl = p->gl;
+
+// Enable(GL_TEXTURE_2D);
+// BindTexture(GL_TEXTURE_2D, texture_id);
+
+ gl->Color4f(1, 1, 1, 1);
+ if (p->is_yuv || p->custom_prog)
+ glEnableYUVConversion(gl, p->target, p->yuvconvtype);
+ if (p->stereo_mode) {
+ glEnable3DLeft(gl, p->stereo_mode);
+ glDrawTex(gl, 0, 0, p->image_width, p->image_height,
+ 0, 0, p->image_width >> 1, p->image_height,
+ p->texture_width, p->texture_height,
+ p->use_rectangle == 1, p->is_yuv,
+ p->mpi_flipped ^ p->vo_flipped);
+ glEnable3DRight(gl, p->stereo_mode);
+ glDrawTex(gl, 0, 0, p->image_width, p->image_height,
+ p->image_width >> 1, 0, p->image_width >> 1,
+ p->image_height, p->texture_width, p->texture_height,
+ p->use_rectangle == 1, p->is_yuv,
+ p->mpi_flipped ^ p->vo_flipped);
+ glDisable3D(gl, p->stereo_mode);
+ } else {
+ glDrawTex(gl, 0, 0, p->image_width, p->image_height,
+ 0, 0, p->image_width, p->image_height,
+ p->texture_width, p->texture_height,
+ p->use_rectangle == 1, p->is_yuv,
+ p->mpi_flipped ^ p->vo_flipped);
+ }
+ if (p->is_yuv || p->custom_prog)
+ glDisableYUVConversion(gl, p->target, p->yuvconvtype);
+}
+
+static void flip_page(struct vo *vo)
+{
+ struct gl_priv *p = vo->priv;
+ GL *gl = p->gl;
+
+ if (p->use_glFinish)
+ gl->Finish();
+ p->glctx->swapGlBuffers(p->glctx);
+ if (aspect_scaling())
+ gl->Clear(GL_COLOR_BUFFER_BIT);
+}
+
+static int draw_slice(struct vo *vo, uint8_t *src[], int stride[], int w, int h,
+ int x, int y)
+{
+ struct gl_priv *p = vo->priv;
+ GL *gl = p->gl;
+
+ p->mpi_flipped = stride[0] < 0;
+ glUploadTex(gl, p->target, p->gl_format, p->gl_type, src[0], stride[0],
+ x, y, w, h, p->slice_height);
+ if (p->is_yuv) {
+ int xs, ys;
+ mp_get_chroma_shift(p->image_format, &xs, &ys, NULL);
+ gl->ActiveTexture(GL_TEXTURE1);
+ glUploadTex(gl, p->target, p->gl_format, p->gl_type, src[1], stride[1],
+ x >> xs, y >> ys, w >> xs, h >> ys, p->slice_height);
+ gl->ActiveTexture(GL_TEXTURE2);
+ glUploadTex(gl, p->target, p->gl_format, p->gl_type, src[2], stride[2],
+ x >> xs, y >> ys, w >> xs, h >> ys, p->slice_height);
+ gl->ActiveTexture(GL_TEXTURE0);
+ }
+ return 0;
+}
+
+static uint32_t get_image(struct vo *vo, mp_image_t *mpi)
+{
+ struct gl_priv *p = vo->priv;
+ GL *gl = p->gl;
+
+ int needed_size;
+ if (!gl->GenBuffers || !gl->BindBuffer || !gl->BufferData || !gl->MapBuffer) {
+ if (!p->err_shown)
+ mp_msg(MSGT_VO, MSGL_ERR, "[gl] extensions missing for dr\n"
+ "Expect a _major_ speed penalty\n");
+ p->err_shown = 1;
+ return VO_FALSE;
+ }
+ if (mpi->flags & MP_IMGFLAG_READABLE)
+ return VO_FALSE;
+ if (mpi->type != MP_IMGTYPE_STATIC && mpi->type != MP_IMGTYPE_TEMP &&
+ (mpi->type != MP_IMGTYPE_NUMBERED || mpi->number))
+ return VO_FALSE;
+ if (p->ati_hack) {
+ mpi->width = p->texture_width;
+ mpi->height = p->texture_height;
+ }
+ mpi->stride[0] = mpi->width * mpi->bpp / 8;
+ needed_size = mpi->stride[0] * mpi->height;
+ if (!p->buffer)
+ gl->GenBuffers(1, &p->buffer);
+ gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, p->buffer);
+ if (needed_size > p->buffersize) {
+ p->buffersize = needed_size;
+ gl->BufferData(GL_PIXEL_UNPACK_BUFFER, p->buffersize,
+ NULL, GL_DYNAMIC_DRAW);
+ }
+ if (!p->bufferptr)
+ p->bufferptr = gl->MapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY);
+ mpi->planes[0] = p->bufferptr;
+ gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
+ if (!mpi->planes[0]) {
+ if (!p->err_shown)
+ mp_msg(MSGT_VO, MSGL_ERR, "[gl] could not acquire buffer for dr\n"
+ "Expect a _major_ speed penalty\n");
+ p->err_shown = 1;
+ return VO_FALSE;
+ }
+ if (p->is_yuv) {
+ // planar YUV
+ int xs, ys, component_bits;
+ mp_get_chroma_shift(p->image_format, &xs, &ys, &component_bits);
+ int bp = (component_bits + 7) / 8;
+ mpi->flags |= MP_IMGFLAG_COMMON_STRIDE | MP_IMGFLAG_COMMON_PLANE;
+ mpi->stride[0] = mpi->width * bp;
+ mpi->planes[1] = mpi->planes[0] + mpi->stride[0] * mpi->height;
+ mpi->stride[1] = (mpi->width >> xs) * bp;
+ mpi->planes[2] = mpi->planes[1] + mpi->stride[1] * (mpi->height >> ys);
+ mpi->stride[2] = (mpi->width >> xs) * bp;
+ if (p->ati_hack) {
+ mpi->flags &= ~MP_IMGFLAG_COMMON_PLANE;
+ if (!p->buffer_uv[0])
+ gl->GenBuffers(2, p->buffer_uv);
+ int buffer_size = mpi->stride[1] * mpi->height;
+ if (buffer_size > p->buffersize_uv) {
+ gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, p->buffer_uv[0]);
+ gl->BufferData(GL_PIXEL_UNPACK_BUFFER, buffer_size, NULL,
+ GL_DYNAMIC_DRAW);
+ gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, p->buffer_uv[1]);
+ gl->BufferData(GL_PIXEL_UNPACK_BUFFER, buffer_size, NULL,
+ GL_DYNAMIC_DRAW);
+ p->buffersize_uv = buffer_size;
+ }
+ if (!p->bufferptr_uv[0]) {
+ gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, p->buffer_uv[0]);
+ p->bufferptr_uv[0] = gl->MapBuffer(GL_PIXEL_UNPACK_BUFFER,
+ GL_WRITE_ONLY);
+ gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, p->buffer_uv[1]);
+ p->bufferptr_uv[1] = gl->MapBuffer(GL_PIXEL_UNPACK_BUFFER,
+ GL_WRITE_ONLY);
+ }
+ mpi->planes[1] = p->bufferptr_uv[0];
+ mpi->planes[2] = p->bufferptr_uv[1];
+ }
+ }
+ mpi->flags |= MP_IMGFLAG_DIRECT;
+ return VO_TRUE;
+}
+
+static void clear_border(struct vo *vo, uint8_t *dst, int start, int stride,
+ int height, int full_height, int value)
+{
+ int right_border = stride - start;
+ int bottom_border = full_height - height;
+ while (height > 0) {
+ if (right_border > 0)
+ memset(dst + start, value, right_border);
+ dst += stride;
+ height--;
+ }
+ if (bottom_border > 0)
+ memset(dst, value, stride * bottom_border);
+}
+
+static uint32_t draw_image(struct vo *vo, mp_image_t *mpi)
+{
+ struct gl_priv *p = vo->priv;
+ GL *gl = p->gl;
+
+ int slice = p->slice_height;
+ int stride[3];
+ unsigned char *planes[3];
+ mp_image_t mpi2 = *mpi;
+ int w = mpi->w, h = mpi->h;
+ if (mpi->flags & MP_IMGFLAG_DRAW_CALLBACK)
+ goto skip_upload;
+ mpi2.flags = 0;
+ mpi2.type = MP_IMGTYPE_TEMP;
+ mpi2.width = mpi2.w;
+ mpi2.height = mpi2.h;
+ if (p->force_pbo && !(mpi->flags & MP_IMGFLAG_DIRECT) && !p->bufferptr
+ && get_image(vo, &mpi2) == VO_TRUE)
+ {
+ int bp = mpi->bpp / 8;
+ int xs, ys, component_bits;
+ mp_get_chroma_shift(p->image_format, &xs, &ys, &component_bits);
+ if (p->is_yuv)
+ bp = (component_bits + 7) / 8;
+ memcpy_pic(mpi2.planes[0], mpi->planes[0], mpi->w * bp, mpi->h,
+ mpi2.stride[0], mpi->stride[0]);
+ int uv_bytes = (mpi->w >> xs) * bp;
+ if (p->is_yuv) {
+ memcpy_pic(mpi2.planes[1], mpi->planes[1], uv_bytes, mpi->h >> ys,
+ mpi2.stride[1], mpi->stride[1]);
+ memcpy_pic(mpi2.planes[2], mpi->planes[2], uv_bytes, mpi->h >> ys,
+ mpi2.stride[2], mpi->stride[2]);
+ }
+ if (p->ati_hack) {
+ // since we have to do a full upload we need to clear the borders
+ clear_border(vo, mpi2.planes[0], mpi->w * bp, mpi2.stride[0],
+ mpi->h, mpi2.height, 0);
+ if (p->is_yuv) {
+ int clear = get_chroma_clear_val(component_bits);
+ clear_border(vo, mpi2.planes[1], uv_bytes, mpi2.stride[1],
+ mpi->h >> ys, mpi2.height >> ys, clear);
+ clear_border(vo, mpi2.planes[2], uv_bytes, mpi2.stride[2],
+ mpi->h >> ys, mpi2.height >> ys, clear);
+ }
+ }
+ mpi = &mpi2;
+ }
+ stride[0] = mpi->stride[0];
+ stride[1] = mpi->stride[1];
+ stride[2] = mpi->stride[2];
+ planes[0] = mpi->planes[0];
+ planes[1] = mpi->planes[1];
+ planes[2] = mpi->planes[2];
+ p->mpi_flipped = stride[0] < 0;
+ if (mpi->flags & MP_IMGFLAG_DIRECT) {
+ intptr_t base = (intptr_t)planes[0];
+ if (p->ati_hack) {
+ w = p->texture_width;
+ h = p->texture_height;
+ }
+ if (p->mpi_flipped)
+ base += (mpi->h - 1) * stride[0];
+ planes[0] -= base;
+ planes[1] -= base;
+ planes[2] -= base;
+ gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, p->buffer);
+ gl->UnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
+ p->bufferptr = NULL;
+ if (!(mpi->flags & MP_IMGFLAG_COMMON_PLANE))
+ planes[0] = planes[1] = planes[2] = NULL;
+ slice = 0; // always "upload" full texture
+ }
+ glUploadTex(gl, p->target, p->gl_format, p->gl_type, planes[0],
+ stride[0], 0, 0, w, h, slice);
+ if (p->is_yuv) {
+ int xs, ys;
+ mp_get_chroma_shift(p->image_format, &xs, &ys, NULL);
+ if ((mpi->flags & MP_IMGFLAG_DIRECT) && !(mpi->flags & MP_IMGFLAG_COMMON_PLANE)) {
+ gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, p->buffer_uv[0]);
+ gl->UnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
+ p->bufferptr_uv[0] = NULL;
+ }
+ gl->ActiveTexture(GL_TEXTURE1);
+ glUploadTex(gl, p->target, p->gl_format, p->gl_type, planes[1],
+ stride[1], 0, 0, w >> xs, h >> ys, slice);
+ if ((mpi->flags & MP_IMGFLAG_DIRECT) && !(mpi->flags & MP_IMGFLAG_COMMON_PLANE)) {
+ gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, p->buffer_uv[1]);
+ gl->UnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
+ p->bufferptr_uv[1] = NULL;
+ }
+ gl->ActiveTexture(GL_TEXTURE2);
+ glUploadTex(gl, p->target, p->gl_format, p->gl_type, planes[2],
+ stride[2], 0, 0, w >> xs, h >> ys, slice);
+ gl->ActiveTexture(GL_TEXTURE0);
+ }
+ if (mpi->flags & MP_IMGFLAG_DIRECT) {
+ gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
+ }
+skip_upload:
+ do_render(vo);
+ return VO_TRUE;
+}
+
+static mp_image_t *get_screenshot(struct vo *vo)
+{
+ struct gl_priv *p = vo->priv;
+ GL *gl = p->gl;
+
+ mp_image_t *image = alloc_mpi(p->texture_width, p->texture_height,
+ p->image_format);
+
+ glDownloadTex(gl, p->target, p->gl_format, p->gl_type, image->planes[0],
+ image->stride[0]);
+
+ if (p->is_yuv) {
+ gl->ActiveTexture(GL_TEXTURE1);
+ glDownloadTex(gl, p->target, p->gl_format, p->gl_type, image->planes[1],
+ image->stride[1]);
+ gl->ActiveTexture(GL_TEXTURE2);
+ glDownloadTex(gl, p->target, p->gl_format, p->gl_type, image->planes[2],
+ image->stride[2]);
+ gl->ActiveTexture(GL_TEXTURE0);
+ }
+
+ image->w = p->image_width;
+ image->h = p->image_height;
+ image->display_w = vo->aspdat.prew;
+ image->display_h = vo->aspdat.preh;
+
+ mp_image_set_colorspace_details(image, &p->colorspace);
+
+ return image;
+}
+
+static int query_format(struct vo *vo, uint32_t format)
+{
+ struct gl_priv *p = vo->priv;
+
+ int depth;
+ int caps = VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW | VFCAP_FLIP |
+ VFCAP_HWSCALE_UP | VFCAP_HWSCALE_DOWN | VFCAP_ACCEPT_STRIDE;
+ if (p->use_osd)
+ caps |= VFCAP_OSD;
+ if (format == IMGFMT_RGB24 || format == IMGFMT_RGBA)
+ return caps;
+ if (p->use_yuv && mp_get_chroma_shift(format, NULL, NULL, &depth) &&
+ (depth == 8 || depth == 16 || glYUVLargeRange(p->use_yuv)) &&
+ (IMGFMT_IS_YUVP16_NE(format) || !IMGFMT_IS_YUVP16(format)))
+ return caps;
+ // HACK, otherwise we get only b&w with some filters (e.g. -vf eq)
+ // ideally MPlayer should be fixed instead not to use Y800 when it has the choice
+ if (!p->use_yuv && (format == IMGFMT_Y8 || format == IMGFMT_Y800))
+ return 0;
+ if (!p->use_ycbcr && (format == IMGFMT_UYVY || format == IMGFMT_YVYU))
+ return 0;
+ if (p->many_fmts &&
+ glFindFormat(format, p->have_texture_rg, NULL, NULL, NULL, NULL))
+ return caps;
+ return 0;
+}
+
+static void uninit(struct vo *vo)
+{
+ struct gl_priv *p = vo->priv;
+
+ uninitGl(vo);
+ free(p->custom_prog);
+ p->custom_prog = NULL;
+ free(p->custom_tex);
+ p->custom_tex = NULL;
+ mpgl_uninit(p->glctx);
+ p->glctx = NULL;
+ p->gl = NULL;
+}
+
+static int backend_valid(void *arg)
+{
+ return mpgl_find_backend(*(const char **)arg) >= 0;
+}
+
+static int preinit(struct vo *vo, const char *arg)
+{
+ struct gl_priv *p = talloc_zero(vo, struct gl_priv);
+ vo->priv = p;
+
+ *p = (struct gl_priv) {
+ .many_fmts = 1,
+ .use_osd = -1,
+ .use_yuv = -1,
+ .colorspace = MP_CSP_DETAILS_DEFAULTS,
+ .filter_strength = 0.5,
+ .use_rectangle = -1,
+ .ati_hack = -1,
+ .force_pbo = -1,
+ .swap_interval = vo_vsync,
+ .custom_prog = NULL,
+ .custom_tex = NULL,
+ .custom_tlin = 1,
+ .osd_color = 0xffffff,
+ };
+
+ char *backend_arg = NULL;
+
+ //essentially unused; for legacy warnings only
+ int user_colorspace = 0;
+ int levelconv = -1;
+ int aspect = -1;
+
+ const opt_t subopts[] = {
+ {"manyfmts", OPT_ARG_BOOL, &p->many_fmts, NULL},
+ {"osd", OPT_ARG_BOOL, &p->use_osd, NULL},
+ {"scaled-osd", OPT_ARG_BOOL, &p->scaled_osd, NULL},
+ {"ycbcr", OPT_ARG_BOOL, &p->use_ycbcr, NULL},
+ {"slice-height", OPT_ARG_INT, &p->slice_height, int_non_neg},
+ {"rectangle", OPT_ARG_INT, &p->use_rectangle,int_non_neg},
+ {"yuv", OPT_ARG_INT, &p->use_yuv, int_non_neg},
+ {"lscale", OPT_ARG_INT, &p->lscale, int_non_neg},
+ {"cscale", OPT_ARG_INT, &p->cscale, int_non_neg},
+ {"filter-strength", OPT_ARG_FLOAT, &p->filter_strength, NULL},
+ {"noise-strength", OPT_ARG_FLOAT, &p->noise_strength, NULL},
+ {"ati-hack", OPT_ARG_BOOL, &p->ati_hack, NULL},
+ {"force-pbo", OPT_ARG_BOOL, &p->force_pbo, NULL},
+ {"glfinish", OPT_ARG_BOOL, &p->use_glFinish, NULL},
+ {"swapinterval", OPT_ARG_INT, &p->swap_interval,NULL},
+ {"customprog", OPT_ARG_MSTRZ,&p->custom_prog, NULL},
+ {"customtex", OPT_ARG_MSTRZ,&p->custom_tex, NULL},
+ {"customtlin", OPT_ARG_BOOL, &p->custom_tlin, NULL},
+ {"customtrect", OPT_ARG_BOOL, &p->custom_trect, NULL},
+ {"mipmapgen", OPT_ARG_BOOL, &p->mipmap_gen, NULL},
+ {"osdcolor", OPT_ARG_INT, &p->osd_color, NULL},
+ {"stereo", OPT_ARG_INT, &p->stereo_mode, NULL},
+ {"sw", OPT_ARG_BOOL, &p->allow_sw, NULL},
+ {"backend", OPT_ARG_MSTRZ,&backend_arg, backend_valid},
+ // Removed options.
+ // They are only parsed to notify the user about the replacements.
+ {"aspect", OPT_ARG_BOOL, &aspect, NULL},
+ {"colorspace", OPT_ARG_INT, &user_colorspace, NULL},
+ {"levelconv", OPT_ARG_INT, &levelconv, NULL},
+ {NULL}
+ };
+
+ if (subopt_parse(arg, subopts) != 0) {
+ mp_msg(MSGT_VO, MSGL_FATAL,
+ "\n-vo opengl_old command line help:\n"
+ "Example: mpv -vo opengl_old:slice-height=4\n"
+ "\nOptions:\n"
+ " nomanyfmts\n"
+ " Disable extended color formats for OpenGL 1.2 and later\n"
+ " slice-height=<0-...>\n"
+ " Slice size for texture transfer, 0 for whole image\n"
+ " noosd\n"
+ " Do not use OpenGL OSD code\n"
+ " scaled-osd\n"
+ " Render OSD at movie resolution and scale it\n"
+ " rectangle=<0,1,2>\n"
+ " 0: use power-of-two textures\n"
+ " 1: use texture_rectangle\n"
+ " 2: use texture_non_power_of_two\n"
+ " ati-hack\n"
+ " Workaround ATI bug with PBOs\n"
+ " force-pbo\n"
+ " Force use of PBO even if this involves an extra memcpy\n"
+ " glfinish\n"
+ " Call glFinish() before swapping buffers\n"
+ " swapinterval=<n>\n"
+ " Interval in displayed frames between to buffer swaps.\n"
+ " 1 is equivalent to enable VSYNC, 0 to disable VSYNC.\n"
+ " Requires GLX_SGI_swap_control support to work.\n"
+ " yc