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Diffstat (limited to 'video/out/vo_direct3d.c')
-rw-r--r--video/out/vo_direct3d.c25
1 files changed, 12 insertions, 13 deletions
diff --git a/video/out/vo_direct3d.c b/video/out/vo_direct3d.c
index 6dbf1d3d59..6b9ca7e32b 100644
--- a/video/out/vo_direct3d.c
+++ b/video/out/vo_direct3d.c
@@ -961,14 +961,12 @@ static int get_chroma_clear_val(int bit_depth)
// this macro is supposed to work on all formats supported by 3D rendering, and
// that produce "reasonable" output (i.e. no mixed up colors)
#define IMGFMT_IS_ANY_RND(x) \
- (IMGFMT_IS_BGR(x) || IMGFMT_IS_RGB(x) || IMGFMT_IS_Y(x))
+ (IMGFMT_IS_RGB(x) || IMGFMT_IS_Y(x))
// pixel size in bit for any IMGFMT_IS_ANY_RND(x)==true
// we assume that the actual pixel strides are always aligned on bytes
static int imgfmt_any_rnd_depth(int fmt)
{
- if (IMGFMT_IS_BGR(fmt))
- return IMGFMT_BGR_DEPTH(fmt);
if (IMGFMT_IS_RGB(fmt))
return IMGFMT_RGB_DEPTH(fmt);
if (IMGFMT_IS_Y(fmt))
@@ -1033,9 +1031,12 @@ static D3DFORMAT check_shader_conversion(d3d_priv *priv, uint32_t fmt)
{
if (priv->opt_disable_shaders)
return 0;
- int component_bits;
- if (!mp_get_chroma_shift(fmt, NULL, NULL, &component_bits))
+ struct mp_imgfmt_desc desc = mp_imgfmt_get_desc(fmt);
+ if (!(desc.flags & MP_IMGFLAG_YUV_P) || !(desc.flags & MP_IMGFLAG_NE))
return 0;
+ if (desc.num_planes != 3)
+ return 0;
+ int component_bits = desc.plane_bits;
if (component_bits < 8 || component_bits > 16)
return 0;
bool is_8bit = component_bits == 8;
@@ -1116,17 +1117,15 @@ static bool init_rendering_mode(d3d_priv *priv, uint32_t fmt, bool initialize)
} else {
mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Using YUV shaders.\n");
- int sx, sy, component_bits;
- mp_get_chroma_shift(priv->image_format, &sx, &sy, &component_bits);
+ struct mp_imgfmt_desc desc = mp_imgfmt_get_desc(priv->image_format);
priv->plane_count = 3;
for (n = 0; n < 3; n++) {
planes[n].d3d_format = shader_d3dfmt;
- planes[n].bits_per_pixel = component_bits;
- if (n > 0) {
- planes[n].shift_x = sx;
- planes[n].shift_y = sy;
- planes[n].clearval = get_chroma_clear_val(component_bits);
- }
+ planes[n].bits_per_pixel = desc.plane_bits;
+ planes[n].shift_x = desc.xs[n];
+ planes[n].shift_y = desc.ys[n];
+ if (n > 0)
+ planes[n].clearval = get_chroma_clear_val(desc.plane_bits);
}
if (shader_d3dfmt != D3DFMT_A8L8) {
priv->pixel_shader_data = d3d_shader_yuv;