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-rw-r--r--video/out/opengl/angle_dynamic.h7
-rw-r--r--video/out/opengl/context.c2
-rw-r--r--video/out/opengl/context.h5
-rw-r--r--video/out/opengl/context_angle.c897
-rw-r--r--video/out/opengl/context_drm_egl.c2
-rw-r--r--video/out/opengl/context_dxinterop.c23
-rw-r--r--video/out/opengl/context_w32.c14
-rw-r--r--video/out/opengl/context_wayland.c3
-rw-r--r--video/out/opengl/context_x11.c23
-rw-r--r--video/out/opengl/context_x11egl.c34
-rw-r--r--video/out/opengl/egl_helpers.c70
-rw-r--r--video/out/opengl/egl_helpers.h16
-rw-r--r--video/out/opengl/hwdec.c63
-rw-r--r--video/out/opengl/hwdec.h8
-rw-r--r--video/out/opengl/hwdec_cuda.c158
-rw-r--r--video/out/opengl/hwdec_vaegl.c177
-rw-r--r--video/out/opengl/hwdec_vaglx.c2
-rw-r--r--video/out/opengl/hwdec_vdpau.c3
-rw-r--r--video/out/opengl/video.c11
19 files changed, 1083 insertions, 435 deletions
diff --git a/video/out/opengl/angle_dynamic.h b/video/out/opengl/angle_dynamic.h
index 87ad85c268..12a0c692eb 100644
--- a/video/out/opengl/angle_dynamic.h
+++ b/video/out/opengl/angle_dynamic.h
@@ -45,9 +45,12 @@
(EGLDisplay, EGLint)) \
FN(eglSwapBuffers, EGLBoolean (*EGLAPIENTRY PFN_eglSwapBuffers) \
(EGLDisplay, EGLSurface)) \
+ FN(eglSwapInterval, EGLBoolean (*EGLAPIENTRY PFN_eglSwapInterval) \
+ (EGLDisplay, EGLint)) \
FN(eglReleaseTexImage, EGLBoolean (*EGLAPIENTRY PFN_eglReleaseTexImage) \
(EGLDisplay, EGLSurface, EGLint)) \
- FN(eglTerminate, EGLBoolean (*EGLAPIENTRY PFN_eglTerminate)(EGLDisplay))
+ FN(eglTerminate, EGLBoolean (*EGLAPIENTRY PFN_eglTerminate)(EGLDisplay)) \
+ FN(eglWaitClient, EGLBoolean (*EGLAPIENTRY PFN_eglWaitClient)(void))
#define ANGLE_EXT_DECL(NAME, VAR) \
extern VAR;
@@ -76,7 +79,9 @@ bool angle_load(void);
#define eglQueryString PFN_eglQueryString
#define eglReleaseTexImage PFN_eglReleaseTexImage
#define eglSwapBuffers PFN_eglSwapBuffers
+#define eglSwapInterval PFN_eglSwapInterval
#define eglTerminate PFN_eglTerminate
+#define eglWaitClient PFN_eglWaitClient
#endif
#endif
diff --git a/video/out/opengl/context.c b/video/out/opengl/context.c
index fb3471cd3b..f7fce4fae5 100644
--- a/video/out/opengl/context.c
+++ b/video/out/opengl/context.c
@@ -57,7 +57,6 @@ static const struct mpgl_driver *const backends[] = {
#endif
#if HAVE_EGL_ANGLE
&mpgl_driver_angle,
- &mpgl_driver_angle_es2,
#endif
#if HAVE_GL_WIN32
&mpgl_driver_w32,
@@ -159,6 +158,7 @@ static MPGLContext *init_backend(struct vo *vo, const struct mpgl_driver *driver
*ctx = (MPGLContext) {
.gl = talloc_zero(ctx, GL),
.vo = vo,
+ .global = vo->global,
.driver = driver,
};
if (probing)
diff --git a/video/out/opengl/context.h b/video/out/opengl/context.h
index d0588ddbd9..0a02bd2867 100644
--- a/video/out/opengl/context.h
+++ b/video/out/opengl/context.h
@@ -32,7 +32,6 @@ enum {
VOFLAG_GL_DEBUG = 1 << 2, // Hint to request debug OpenGL context
VOFLAG_ALPHA = 1 << 3, // Hint to request alpha framebuffer
VOFLAG_SW = 1 << 4, // Hint to accept a software GL renderer
- VOFLAG_ANGLE_DCOMP = 1 << 5, // Whether DirectComposition is allowed
VOFLAG_PROBING = 1 << 6, // The backend is being auto-probed.
};
@@ -78,14 +77,12 @@ typedef struct MPGLContext {
GL *gl;
struct vo *vo;
const struct mpgl_driver *driver;
+ struct mpv_global *global;
// For hwdec_vaegl.c.
const char *native_display_type;
void *native_display;
- // Windows-specific hack. See vo_opengl dwmflush suboption.
- int dwm_flush_opt;
-
// Flip the rendered image vertically. This is useful for dxinterop.
bool flip_v;
diff --git a/video/out/opengl/context_angle.c b/video/out/opengl/context_angle.c
index 44aed340e3..7a011a80a4 100644
--- a/video/out/opengl/context_angle.c
+++ b/video/out/opengl/context_angle.c
@@ -19,14 +19,21 @@
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <d3d11.h>
-#include <dxgi.h>
+#include <dxgi1_2.h>
+#include <dwmapi.h>
#include "angle_dynamic.h"
+#include "egl_helpers.h"
#include "common/common.h"
+#include "options/m_config.h"
#include "video/out/w32_common.h"
+#include "osdep/windows_utils.h"
#include "context.h"
+#ifndef EGL_D3D_TEXTURE_ANGLE
+#define EGL_D3D_TEXTURE_ANGLE 0x33A3
+#endif
#ifndef EGL_OPTIMAL_SURFACE_ORIENTATION_ANGLE
#define EGL_OPTIMAL_SURFACE_ORIENTATION_ANGLE 0x33A7
#define EGL_SURFACE_ORIENTATION_ANGLE 0x33A8
@@ -36,79 +43,190 @@
// Windows 8 enum value, not present in mingw-w64 headers
#define DXGI_ADAPTER_FLAG_SOFTWARE (2)
+enum {
+ RENDERER_AUTO,
+ RENDERER_D3D9,
+ RENDERER_D3D11,
+};
+
+struct angle_opts {
+ int renderer;
+ int d3d11_warp;
+ int d3d11_feature_level;
+ int egl_windowing;
+ int swapchain_length; // Currently only works with DXGI 1.2+
+ int max_frame_latency;
+};
+
+#define OPT_BASE_STRUCT struct angle_opts
+const struct m_sub_options angle_conf = {
+ .opts = (const struct m_option[]) {
+ OPT_CHOICE("angle-renderer", renderer, 0,
+ ({"auto", RENDERER_AUTO},
+ {"d3d9", RENDERER_D3D9},
+ {"d3d11", RENDERER_D3D11})),
+ OPT_CHOICE("angle-d3d11-warp", d3d11_warp, 0,
+ ({"auto", -1},
+ {"no", 0},
+ {"yes", 1})),
+ OPT_CHOICE("angle-d3d11-feature-level", d3d11_feature_level, 0,
+ ({"11_0", D3D_FEATURE_LEVEL_11_0},
+ {"10_1", D3D_FEATURE_LEVEL_10_1},
+ {"10_0", D3D_FEATURE_LEVEL_10_0},
+ {"9_3", D3D_FEATURE_LEVEL_9_3})),
+ OPT_CHOICE("angle-egl-windowing", egl_windowing, 0,
+ ({"auto", -1},
+ {"no", 0},
+ {"yes", 1})),
+ OPT_INTRANGE("angle-swapchain-length", swapchain_length, 0, 2, 16),
+ OPT_INTRANGE("angle-max-frame-latency", max_frame_latency, 0, 1, 16),
+ {0}
+ },
+ .defaults = &(const struct angle_opts) {
+ .renderer = RENDERER_AUTO,
+ .d3d11_warp = -1,
+ .d3d11_feature_level = D3D_FEATURE_LEVEL_11_0,
+ .egl_windowing = -1,
+ .swapchain_length = 6,
+ .max_frame_latency = 3,
+ },
+ .size = sizeof(struct angle_opts),
+};
+
struct priv {
+ IDXGIFactory1 *dxgi_factory;
+ IDXGIFactory2 *dxgi_factory2;
+ IDXGIAdapter1 *dxgi_adapter;
+ IDXGIDevice1 *dxgi_device;
+ IDXGISwapChain *dxgi_swapchain;
+ IDXGISwapChain1 *dxgi_swapchain1;
+
+ ID3D11Device *d3d11_device;
+ ID3D11DeviceContext *d3d11_context;
+ ID3D11Texture2D *d3d11_backbuffer;
+ D3D_FEATURE_LEVEL d3d11_level;
+
+ EGLConfig egl_config;
EGLDisplay egl_display;
+ EGLDeviceEXT egl_device;
EGLContext egl_context;
- EGLSurface egl_surface;
- bool use_es2;
+ EGLSurface egl_window; // For the EGL windowing surface only
+ EGLSurface egl_backbuffer; // For the DXGI swap chain based surface
+
+ int sc_width, sc_height; // Swap chain width and height
+ int swapinterval;
+
bool sw_adapter_msg_shown;
- PFNEGLPOSTSUBBUFFERNVPROC eglPostSubBufferNV;
+
+ struct angle_opts *opts;
};
-static void angle_uninit(MPGLContext *ctx)
+static __thread struct MPGLContext *current_ctx;
+
+static void update_sizes(MPGLContext *ctx)
{
struct priv *p = ctx->priv;
+ p->sc_width = ctx->vo->dwidth ? ctx->vo->dwidth : 1;
+ p->sc_height = ctx->vo->dheight ? ctx->vo->dheight : 1;
+}
- if (p->egl_context) {
+static void d3d11_backbuffer_release(MPGLContext *ctx)
+{
+ struct priv *p = ctx->priv;
+
+ if (p->egl_backbuffer) {
eglMakeCurrent(p->egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE,
EGL_NO_CONTEXT);
- eglDestroyContext(p->egl_display, p->egl_context);
+ eglDestroySurface(p->egl_display, p->egl_backbuffer);
}
- p->egl_context = EGL_NO_CONTEXT;
- if (p->egl_display)
- eglTerminate(p->egl_display);
- vo_w32_uninit(ctx->vo);
+ p->egl_backbuffer = EGL_NO_SURFACE;
+
+ SAFE_RELEASE(p->d3d11_backbuffer);
}
-static EGLConfig select_fb_config_egl(struct MPGLContext *ctx)
+static bool d3d11_backbuffer_get(MPGLContext *ctx)
{
struct priv *p = ctx->priv;
+ struct vo *vo = ctx->vo;
+ HRESULT hr;
- EGLint attributes[] = {
- EGL_RED_SIZE, 8,
- EGL_GREEN_SIZE, 8,
- EGL_BLUE_SIZE, 8,
- EGL_DEPTH_SIZE, 0,
- EGL_NONE
+ hr = IDXGISwapChain_GetBuffer(p->dxgi_swapchain, 0, &IID_ID3D11Texture2D,
+ (void**)&p->d3d11_backbuffer);
+ if (FAILED(hr)) {
+ MP_FATAL(vo, "Couldn't get swap chain back buffer\n");
+ return false;
+ }
+
+ EGLint pbuffer_attributes[] = {
+ EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGBA,
+ EGL_TEXTURE_TARGET, EGL_TEXTURE_2D,
+ EGL_NONE,
};
+ p->egl_backbuffer = eglCreatePbufferFromClientBuffer(p->egl_display,
+ EGL_D3D_TEXTURE_ANGLE, p->d3d11_backbuffer, p->egl_config,
+ pbuffer_attributes);
+ if (!p->egl_backbuffer) {
+ MP_FATAL(vo, "Couldn't create EGL pbuffer\n");
+ return false;
+ }
- EGLint config_count;
- EGLConfig config;
+ eglMakeCurrent(p->egl_display, p->egl_backbuffer, p->egl_backbuffer,
+ p->egl_context);
+ return true;
+}
- eglChooseConfig(p->egl_display, attributes, &config, 1, &config_count);
+static void d3d11_backbuffer_resize(MPGLContext *ctx)
+{
+ struct priv *p = ctx->priv;
+ struct vo *vo = ctx->vo;
+ HRESULT hr;
- if (!config_count) {
- MP_FATAL(ctx->vo, "Could find EGL configuration!\n");
- return NULL;
- }
+ int old_sc_width = p->sc_width;
+ int old_sc_height = p->sc_height;
+
+ update_sizes(ctx);
+ // Avoid unnecessary resizing
+ if (old_sc_width == p->sc_width && old_sc_height == p->sc_height)
+ return;
+
+ // All references to backbuffers must be released before ResizeBuffers
+ // (including references held by ANGLE)
+ d3d11_backbuffer_release(ctx);
+
+ // The DirectX runtime may report errors related to the device like
+ // DXGI_ERROR_DEVICE_REMOVED at this point
+ hr = IDXGISwapChain_ResizeBuffers(p->dxgi_swapchain, 0, p->sc_width,
+ p->sc_height, DXGI_FORMAT_UNKNOWN, 0);
+ if (FAILED(hr))
+ MP_FATAL(vo, "Couldn't resize swapchain: %s\n", mp_HRESULT_to_str(hr));
- return config;
+ if (!d3d11_backbuffer_get(ctx))
+ MP_FATAL(vo, "Couldn't get back buffer after resize\n");
}
-static bool create_context_egl(MPGLContext *ctx, EGLConfig config, int version)
+static void d3d11_device_destroy(MPGLContext *ctx)
{
struct priv *p = ctx->priv;
- EGLint context_attributes[] = {
- EGL_CONTEXT_CLIENT_VERSION, version,
- EGL_NONE
- };
-
- p->egl_context = eglCreateContext(p->egl_display, config,
- EGL_NO_CONTEXT, context_attributes);
+ PFNEGLRELEASEDEVICEANGLEPROC eglReleaseDeviceANGLE =
+ (PFNEGLRELEASEDEVICEANGLEPROC)eglGetProcAddress("eglReleaseDeviceANGLE");
- if (p->egl_context == EGL_NO_CONTEXT) {
- MP_VERBOSE(ctx->vo, "Could not create EGL GLES %d context!\n", version);
- return false;
- }
+ if (p->egl_display)
+ eglTerminate(p->egl_display);
+ p->egl_display = EGL_NO_DISPLAY;
- eglMakeCurrent(p->egl_display, p->egl_surface, p->egl_surface,
- p->egl_context);
+ if (p->egl_device && eglReleaseDeviceANGLE)
+ eglReleaseDeviceANGLE(p->egl_device);
+ p->egl_device = 0;
- return true;
+ SAFE_RELEASE(p->d3d11_device);
+ SAFE_RELEASE(p->dxgi_device);
+ SAFE_RELEASE(p->dxgi_adapter);
+ SAFE_RELEASE(p->dxgi_factory);
+ SAFE_RELEASE(p->dxgi_factory2);
}
-static void show_sw_adapter_msg(struct MPGLContext *ctx)
+static void show_sw_adapter_msg(MPGLContext *ctx)
{
struct priv *p = ctx->priv;
if (p->sw_adapter_msg_shown)
@@ -117,180 +235,302 @@ static void show_sw_adapter_msg(struct MPGLContext *ctx)
p->sw_adapter_msg_shown = true;
}
-static void d3d_init(struct MPGLContext *ctx)
+static bool d3d11_device_create(MPGLContext *ctx, int flags)
{
- HRESULT hr;
struct priv *p = ctx->priv;
struct vo *vo = ctx->vo;
- IDXGIDevice *dxgi_dev = NULL;
- IDXGIAdapter *dxgi_adapter = NULL;
- IDXGIAdapter1 *dxgi_adapter1 = NULL;
- IDXGIFactory *dxgi_factory = NULL;
-
- PFNEGLQUERYDISPLAYATTRIBEXTPROC eglQueryDisplayAttribEXT =
- (PFNEGLQUERYDISPLAYATTRIBEXTPROC)eglGetProcAddress("eglQueryDisplayAttribEXT");
- PFNEGLQUERYDEVICEATTRIBEXTPROC eglQueryDeviceAttribEXT =
- (PFNEGLQUERYDEVICEATTRIBEXTPROC)eglGetProcAddress("eglQueryDeviceAttribEXT");
- if (!eglQueryDisplayAttribEXT || !eglQueryDeviceAttribEXT) {
- MP_VERBOSE(vo, "Missing EGL_EXT_device_query\n");
- goto done;
+ struct angle_opts *o = p->opts;
+ HRESULT hr;
+
+ HMODULE d3d11_dll = LoadLibraryW(L"d3d11.dll");
+ if (!d3d11_dll) {
+ MP_FATAL(vo, "Failed to load d3d11.dll\n");
+ return false;
}
- EGLAttrib dev_attr;
- if (!eglQueryDisplayAttribEXT(p->egl_display, EGL_DEVICE_EXT, &dev_attr)) {
- MP_VERBOSE(vo, "Missing EGL_EXT_device_query\n");
- goto done;
+ PFN_D3D11_CREATE_DEVICE D3D11CreateDevice = (PFN_D3D11_CREATE_DEVICE)
+ GetProcAddress(d3d11_dll, "D3D11CreateDevice");
+ if (!D3D11CreateDevice) {
+ MP_FATAL(vo, "D3D11CreateDevice entry point not found\n");
+ return false;
}
- // If ANGLE is in D3D11 mode, get the underlying ID3D11Device
- EGLDeviceEXT dev = (EGLDeviceEXT)dev_attr;
- EGLAttrib d3d11_dev_attr;
- if (eglQueryDeviceAttribEXT(dev, EGL_D3D11_DEVICE_ANGLE, &d3d11_dev_attr)) {
- ID3D11Device *d3d11_dev = (ID3D11Device*)d3d11_dev_attr;
+ D3D_FEATURE_LEVEL *levels = (D3D_FEATURE_LEVEL[]) {
+ D3D_FEATURE_LEVEL_11_0,
+ D3D_FEATURE_LEVEL_10_1,
+ D3D_FEATURE_LEVEL_10_0,
+ D3D_FEATURE_LEVEL_9_3,
+ };
+ int level_count = 4;
- hr = ID3D11Device_QueryInterface(d3d11_dev, &IID_IDXGIDevice,
- (void**)&dxgi_dev);
- if (FAILED(hr)) {
- MP_ERR(vo, "Device is not a IDXGIDevice\n");
- goto done;
- }
+ // Only try feature levels less than or equal to the user specified level
+ while (level_count && levels[0] > o->d3d11_feature_level) {
+ levels++;
+ level_count--;
+ }
- hr = IDXGIDevice_GetAdapter(dxgi_dev, &dxgi_adapter);
- if (FAILED(hr)) {
- MP_ERR(vo, "Couldn't get IDXGIAdapter\n");
- goto done;
- }
+ // Try a HW adapter first unless WARP is forced
+ hr = E_FAIL;
+ if ((FAILED(hr) && o->d3d11_warp == -1) || o->d3d11_warp == 0) {
+ hr = D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, levels,
+ level_count, D3D11_SDK_VERSION, &p->d3d11_device, &p->d3d11_level,
+ &p->d3d11_context);
+ }
+ // Try WARP if it is forced or if the HW adapter failed
+ if ((FAILED(hr) && o->d3d11_warp == -1) || o->d3d11_warp == 1) {
+ hr = D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_WARP, NULL, 0, levels,
+ level_count, D3D11_SDK_VERSION, &p->d3d11_device, &p->d3d11_level,
+ &p->d3d11_context);
+ if (SUCCEEDED(hr))
+ show_sw_adapter_msg(ctx);
+ }
+ if (FAILED(hr)) {
+ MP_FATAL(vo, "Couldn't create Direct3D 11 device: %s\n",
+ mp_HRESULT_to_str(hr));
+ return false;
+ }
- // Windows 8 can choose a software adapter even if mpv didn't ask for
- // one. If this is the case, show a warning message.
- hr = IDXGIAdapter_QueryInterface(dxgi_adapter, &IID_IDXGIAdapter1,
- (void**)&dxgi_adapter1);
- if (SUCCEEDED(hr)) {
- DXGI_ADAPTER_DESC1 desc;
- hr = IDXGIAdapter1_GetDesc1(dxgi_adapter1, &desc);
- if (SUCCEEDED(hr)) {
- if (desc.Flags & DXGI_ADAPTER_FLAG_SOFTWARE)
- show_sw_adapter_msg(ctx);
-
- // If the primary display adapter is a software adapter, the
- // DXGI_ADAPTER_FLAG_SOFTWARE won't be set, but the device IDs
- // should still match the Microsoft Basic Render Driver
- if (desc.VendorId == 0x1414 && desc.DeviceId == 0x8c)
- show_sw_adapter_msg(ctx);
- }
- }
+ hr = ID3D11Device_QueryInterface(p->d3d11_device, &IID_IDXGIDevice1,
+ (void**)&p->dxgi_device);
+ if (FAILED(hr)) {
+ MP_FATAL(vo, "Couldn't get DXGI device\n");
+ return false;
+ }
- hr = IDXGIAdapter_GetParent(dxgi_adapter, &IID_IDXGIFactory,
- (void**)&dxgi_factory);
- if (FAILED(hr)) {
- MP_ERR(vo, "Couldn't get IDXGIFactory\n");
- goto done;
- }
+ IDXGIDevice1_SetMaximumFrameLatency(p->dxgi_device, o->max_frame_latency);
- // Prevent DXGI from making changes to the VO window, otherwise in
- // non-DirectComposition mode it will hook the Alt+Enter keystroke and
- // make it trigger an ugly transition to exclusive fullscreen mode
- // instead of running the user-set command.
- IDXGIFactory_MakeWindowAssociation(dxgi_factory, vo_w32_hwnd(vo),
- DXGI_MWA_NO_WINDOW_CHANGES | DXGI_MWA_NO_ALT_ENTER |
- DXGI_MWA_NO_PRINT_SCREEN);
+ hr = IDXGIDevice1_GetParent(p->dxgi_device, &IID_IDXGIAdapter1,
+ (void**)&p->dxgi_adapter);
+ if (FAILED(hr)) {
+ MP_FATAL(vo, "Couldn't get DXGI adapter\n");
+ return false;
}
-done:
- if (dxgi_dev)
- IDXGIDevice_Release(dxgi_dev);
- if (dxgi_adapter)
- IDXGIAdapter_Release(dxgi_adapter);
- if (dxgi_adapter1)
- IDXGIAdapter1_Release(dxgi_adapter1);
- if (dxgi_factory)
- IDXGIFactory_Release(dxgi_factory);
+ // Query some properties of the adapter in order to warn the user if they
+ // are using a software adapter
+ DXGI_ADAPTER_DESC1 desc;
+ hr = IDXGIAdapter1_GetDesc1(p->dxgi_adapter, &desc);
+ if (SUCCEEDED(hr)) {
+ if (desc.Flags & DXGI_ADAPTER_FLAG_SOFTWARE)
+ show_sw_adapter_msg(ctx);
+
+ // If the primary display adapter is a software adapter, the
+ // DXGI_ADAPTER_FLAG_SOFTWARE won't be set, but the device IDs
+ // should still match the Microsoft Basic Render Driver
+ if (desc.VendorId == 0x1414 && desc.DeviceId == 0x8c)
+ show_sw_adapter_msg(ctx);
+ }
+
+ hr = IDXGIAdapter1_GetParent(p->dxgi_adapter, &IID_IDXGIFactory1,
+ (void**)&p->dxgi_factory);
+ if (FAILED(hr)) {
+ MP_FATAL(vo, "Couldn't get DXGI factory\n");
+ return false;
+ }
+
+ IDXGIFactory1_QueryInterface(p->dxgi_factory, &IID_IDXGIFactory2,
+ (void**)&p->dxgi_factory2);
+
+ PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT =
+ (PFNEGLGETPLATFORMDISPLAYEXTPROC)eglGetProcAddress("eglGetPlatformDisplayEXT");
+ if (!eglGetPlatformDisplayEXT) {
+ MP_FATAL(vo, "Missing EGL_EXT_platform_base\n");
+ return false;
+ }
+ PFNEGLCREATEDEVICEANGLEPROC eglCreateDeviceANGLE =
+ (PFNEGLCREATEDEVICEANGLEPROC)eglGetProcAddress("eglCreateDeviceANGLE");
+ if (!eglCreateDeviceANGLE) {
+ MP_FATAL(vo, "Missing EGL_EXT_platform_device\n");
+ return false;
+ }
+
+ p->egl_device = eglCreateDeviceANGLE(EGL_D3D11_DEVICE_ANGLE,
+ p->d3d11_device, NULL);
+ if (!p->egl_device) {
+ MP_FATAL(vo, "Couldn't create EGL device\n");
+ return false;
+ }
+
+ p->egl_display = eglGetPlatformDisplayEXT(EGL_PLATFORM_DEVICE_EXT,
+ p->egl_device, NULL);
+ if (!p->egl_display) {
+ MP_FATAL(vo, "Couldn't get EGL display\n");
+ return false;
+ }
+
+ return true;
}
-static void *get_proc_address(const GLubyte *proc_name)
+static void d3d11_swapchain_surface_destroy(MPGLContext *ctx)
{
- return eglGetProcAddress(proc_name);
+ struct priv *p = ctx->priv;
+ SAFE_RELEASE(p->dxgi_swapchain);
+ SAFE_RELEASE(p->dxgi_swapchain1);
+ d3d11_backbuffer_release(ctx);
}
-static int angle_init(struct MPGLContext *ctx, int flags)
+static bool d3d11_swapchain_create_1_2(MPGLContext *ctx, int flags)
{
struct priv *p = ctx->priv;
struct vo *vo = ctx->vo;
+ HRESULT hr;
- if (!angle_load()) {
- MP_VERBOSE(vo, "Failed to load LIBEGL.DLL\n");
- goto fail;
+ update_sizes(ctx);
+ DXGI_SWAP_CHAIN_DESC1 desc1 = {
+ .Width = p->sc_width,
+ .Height = p->sc_height,
+ .Format = DXGI_FORMAT_R8G8B8A8_UNORM,
+ .SampleDesc = { .Count = 1 },
+ .BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT |
+ DXGI_USAGE_SHADER_INPUT,
+ .BufferCount = p->opts->swapchain_length,
+ .SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL,
+ };
+
+ hr = IDXGIFactory2_CreateSwapChainForHwnd(p->dxgi_factory2,
+ (IUnknown*)p->d3d11_device, vo_w32_hwnd(vo), &desc1, NULL, NULL,
+ &p->dxgi_swapchain1);
+ if (FAILED(hr)) {
+ MP_FATAL(vo, "Couldn't create DXGI 1.2+ swap chain: %s\n",
+ mp_HRESULT_to_str(hr));
+ return false;
}
- if (!vo_w32_init(vo))
- goto fail;
+ hr = IDXGISwapChain1_QueryInterface(p->dxgi_swapchain1,
+ &IID_IDXGISwapChain, (void**)&p->dxgi_swapchain);
+ if (FAILED(hr)) {
+ MP_FATAL(vo, "Couldn't create DXGI 1.2+ swap chain\n");
+ return false;
+ }
+
+ return true;
+}
+
+static bool d3d11_swapchain_create_1_1(MPGLContext *ctx, int flags)
+{
+ struct priv *p = ctx->priv;
+ struct vo *vo = ctx->vo;
+ HRESULT hr;
- HDC dc = GetDC(vo_w32_hwnd(vo));
- if (!dc) {
- MP_FATAL(vo, "Couldn't get DC\n");
+ update_sizes(ctx);
+ DXGI_SWAP_CHAIN_DESC desc = {
+ .BufferDesc = {
+ .Width = p->sc_width,
+ .Height = p->sc_height,
+ .Format = DXGI_FORMAT_R8G8B8A8_UNORM
+ },
+ .SampleDesc = { .Count = 1 },
+ .BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT |
+ DXGI_USAGE_SHADER_INPUT,
+ .BufferCount = 1,
+ .OutputWindow = vo_w32_hwnd(vo),
+ .Windowed = TRUE,
+ .SwapEffect = DXGI_SWAP_EFFECT_DISCARD,
+ };
+
+ hr = IDXGIFactory1_CreateSwapChain(p->dxgi_factory,
+ (IUnknown*)p->d3d11_device, &desc, &p->dxgi_swapchain);
+ if (FAILED(hr)) {
+ MP_FATAL(vo, "Couldn't create DXGI 1.1 swap chain: %s\n",
+ mp_HRESULT_to_str(hr));
+ return false;
+ }
+
+ return true;
+}
+
+static bool d3d11_swapchain_surface_create(MPGLContext *ctx, int flags)
+{
+ struct priv *p = ctx->priv;
+ struct vo *vo = ctx->vo;
+
+ if (p->dxgi_factory2) {
+ // Create a DXGI 1.2+ (Windows 8+) swap chain if possible
+ if (!d3d11_swapchain_create_1_2(ctx, flags))
+ goto fail;
+ } else if (p->dxgi_factory) {
+ // Fall back to DXGI 1.1 (Windows 7)
+ if (!d3d11_swapchain_create_1_1(ctx, flags))
+ goto fail;
+ } else {
goto fail;
}
+ // Prevent DXGI from making changes to the VO window, otherwise it will
+ // hook the Alt+Enter keystroke and make it trigger an ugly transition to
+ // exclusive fullscreen mode instead of running the user-set command.
+ IDXGIFactory_MakeWindowAssociation(p->dxgi_factory, vo_w32_hwnd(vo),
+ DXGI_MWA_NO_WINDOW_CHANGES | DXGI_MWA_NO_ALT_ENTER |
+ DXGI_MWA_NO_PRINT_SCREEN);
+
+ if (!d3d11_backbuffer_get(ctx))
+ goto fail;
+
+ // EGL_D3D_TEXTURE_ANGLE pbuffers are always flipped vertically
+ ctx->flip_v = true;
+ return true;
+
+fail:
+ d3d11_swapchain_surface_destroy(ctx);
+ return false;
+}
+
+static void d3d9_device_destroy(MPGLContext *ctx)
+{
+ struct priv *p = ctx->priv;
+
+ if (p->egl_display)
+ eglTerminate(p->egl_display);
+ p->egl_display = EGL_NO_DISPLAY;
+}
+
+static bool d3d9_device_create(MPGLContext *ctx, int flags)
+{
+ struct priv *p = ctx->priv;
+ struct vo *vo = ctx->vo;
PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT =
(PFNEGLGETPLATFORMDISPLAYEXTPROC)eglGetProcAddress("eglGetPlatformDisplayEXT");
if (!eglGetPlatformDisplayEXT) {
MP_FATAL(vo, "Missing EGL_EXT_platform_base\n");
- goto fail;
+ return false;
}
- EGLint d3d_types[] = {EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
- EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE,
- EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE};
- EGLint d3d_dev_types[] = {EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE,
- EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE,
- EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE};
- for (int i = 0; i < MP_ARRAY_SIZE(d3d_types); i++) {
- EGLint display_attributes[] = {
- EGL_PLATFORM_ANGLE_TYPE_ANGLE,
- d3d_types[i],
- EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE,
- d3d_dev_types[i],
- EGL_NONE,
- };
-
- p->egl_display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, dc,
- display_attributes);
- if (p->egl_display == EGL_NO_DISPLAY)
- continue;
-
- if (!eglInitialize(p->egl_display, NULL, NULL)) {
- p->egl_display = EGL_NO_DISPLAY;
- continue;
- }
-
- if (d3d_dev_types[i] == EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE)
- show_sw_adapter_msg(ctx);
- break;
- }
+ EGLint display_attributes[] = {
+ EGL_PLATFORM_ANGLE_TYPE_ANGLE,
+ EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE,
+ EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE,
+ EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE,
+ EGL_NONE,
+ };
+ p->egl_display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE,
+ EGL_DEFAULT_DISPLAY, display_attributes);
if (p->egl_display == EGL_NO_DISPLAY) {
MP_FATAL(vo, "Couldn't get display\n");
- goto fail;
+ return false;
}
- const char *exts = eglQueryString(p->egl_display, EGL_EXTENSIONS);
- if (exts)
- MP_DBG(ctx->vo, "EGL extensions: %s\n", exts);
+ return true;
+}
- eglBindAPI(EGL_OPENGL_ES_API);
- if (eglGetError() != EGL_SUCCESS) {
- MP_FATAL(vo, "Couldn't bind GLES API\n");
- goto fail;
+static void egl_window_surface_destroy(MPGLContext *ctx)
+{
+ struct priv *p = ctx->priv;
+ if (p->egl_window) {
+ eglMakeCurrent(p->egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE,
+ EGL_NO_CONTEXT);
}
+}
- EGLConfig config = select_fb_config_egl(ctx);
- if (!config)
- goto fail;
+static bool egl_window_surface_create(MPGLContext *ctx, int flags)
+{
+ struct priv *p = ctx->priv;
+ struct vo *vo = ctx->vo;
int window_attribs_len = 0;
EGLint *window_attribs = NULL;
EGLint flip_val;
- if (eglGetConfigAttrib(p->egl_display, config,
+ if (eglGetConfigAttrib(p->egl_display, p->egl_config,
EGL_OPTIMAL_SURFACE_ORIENTATION_ANGLE, &flip_val))
{
if (flip_val == EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE) {
@@ -303,88 +543,303 @@ static int angle_init(struct MPGLContext *ctx, int flags)
}
}
- // EGL_DIRECT_COMPOSITION_ANGLE enables the use of flip-mode present, which
- // avoids a copy of the video image and lowers vsync jitter, though the
- // extension is only present on Windows 8 and up, and might have subpar
- // behavior with some drivers (Intel? symptom - whole desktop is black for
- // some seconds after spending some minutes in fullscreen and then leaving
- // fullscreen).
- if ((flags & VOFLAG_ANGLE_DCOMP) &&
- strstr(exts, "EGL_ANGLE_direct_composition"))
- {
- MP_TARRAY_APPEND(NULL, window_attribs, window_attribs_len,
- EGL_DIRECT_COMPOSITION_ANGLE);
- MP_TARRAY_APPEND(NULL, window_attribs, window_attribs_len, EGL_TRUE);
- MP_VERBOSE(vo, "Using DirectComposition.\n");
- }
-
MP_TARRAY_APPEND(NULL, window_attribs, window_attribs_len, EGL_NONE);
- p->egl_surface = eglCreateWindowSurface(p->egl_display, config,
- vo_w32_hwnd(vo), window_attribs);
+ p->egl_window = eglCreateWindowSurface(p->egl_display, p->egl_config,
+ vo_w32_hwnd(vo), window_attribs);
talloc_free(window_attribs);
- if (p->egl_surface == EGL_NO_SURFACE) {
- MP_FATAL(ctx->vo, "Could not create EGL surface!\n");
+ if (!p->egl_window) {
+ MP_FATAL(vo, "Could not create EGL surface!\n");
goto fail;
}
- if (!(!p->use_es2 && create_context_egl(ctx, config, 3)) &&
- !create_context_egl(ctx, config, 2))
- {
- MP_FATAL(ctx->vo, "Could not create EGL context!\n");
+ eglMakeCurrent(p->egl_display, p->egl_window, p->egl_window,
+ p->egl_context);
+ return true;
+fail:
+ egl_window_surface_destroy(ctx);
+ return false;
+}
+
+static void angle_uninit(struct MPGLContext *ctx)
+{
+ struct priv *p = ctx->priv;
+
+ DwmEnableMMCSS(FALSE);
+
+ // Uninit the EGL surface implementation that is being used. Note: This may
+ // result in the *_destroy function being called twice since it is also
+ // called when the surface create function fails. This is fine because the
+ // *_destroy functions are idempotent.
+ if (p->dxgi_swapchain)
+ d3d11_swapchain_surface_destroy(ctx);
+ else
+ egl_window_surface_destroy(ctx);
+
+ if (p->egl_context) {
+ eglMakeCurrent(p->egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE,
+ EGL_NO_CONTEXT);
+ eglDestroyContext(p->egl_display, p->egl_context);
+ }
+ p->egl_context = EGL_NO_CONTEXT;
+
+ // Uninit the EGL device implementation that is being used
+ if (p->d3d11_device)
+ d3d11_device_destroy(ctx);
+ else
+ d3d9_device_destroy(ctx);
+
+ vo_w32_uninit(ctx->vo);
+}
+
+static int GLAPIENTRY angle_swap_interval(int interval)
+{
+ if (!current_ctx)
+ return 0;
+ struct priv *p = current_ctx->priv;
+
+ if (p->dxgi_swapchain) {
+ p->swapinterval = MPCLAMP(interval, 0, 4);
+ return 1;
+ } else {
+ return eglSwapInterval(p->egl_display, interval);
+ }
+}
+
+static void *get_proc_address(const GLubyte *proc_name)
+{
+ return eglGetProcAddress(proc_name);
+}
+
+static int angle_init(struct MPGLContext *ctx, int flags)
+{
+ struct priv *p = ctx->priv;
+ struct vo *vo = ctx->vo;
+