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-rw-r--r--video/out/opengl/angle_common.c13
-rw-r--r--video/out/opengl/angle_common.h13
-rw-r--r--video/out/opengl/hwdec_d3d11egl.c2
-rw-r--r--video/out/opengl/hwdec_d3d11eglrgb.c5
-rw-r--r--video/out/opengl/hwdec_dxva2egl.c12
5 files changed, 9 insertions, 36 deletions
diff --git a/video/out/opengl/angle_common.c b/video/out/opengl/angle_common.c
deleted file mode 100644
index 21cc924714..0000000000
--- a/video/out/opengl/angle_common.c
+++ /dev/null
@@ -1,13 +0,0 @@
-#include "angle_common.h"
-
-// Test if Direct3D11 can be used by us. Basically, this prevents trying to use
-// D3D11 on Win7, and then failing somewhere in the process.
-bool d3d11_check_decoding(ID3D11Device *dev)
-{
- HRESULT hr;
- // We assume that NV12 is always supported, if hw decoding is supported at
- // all.
- UINT supported = 0;
- hr = ID3D11Device_CheckFormatSupport(dev, DXGI_FORMAT_NV12, &supported);
- return !FAILED(hr) && (supported & D3D11_BIND_DECODER);
-}
diff --git a/video/out/opengl/angle_common.h b/video/out/opengl/angle_common.h
deleted file mode 100644
index 14ecd6ab3c..0000000000
--- a/video/out/opengl/angle_common.h
+++ /dev/null
@@ -1,13 +0,0 @@
-#ifndef MP_ANGLE_COMMON_H
-#define MP_ANGLE_COMMON_H
-
-#include <initguid.h>
-#include <assert.h>
-#include <windows.h>
-#include <d3d11.h>
-
-#include <stdbool.h>
-
-bool d3d11_check_decoding(ID3D11Device *dev);
-
-#endif \ No newline at end of file
diff --git a/video/out/opengl/hwdec_d3d11egl.c b/video/out/opengl/hwdec_d3d11egl.c
index 549d3f5cac..1e69d87269 100644
--- a/video/out/opengl/hwdec_d3d11egl.c
+++ b/video/out/opengl/hwdec_d3d11egl.c
@@ -23,7 +23,6 @@
#include <EGL/egl.h>
#include <EGL/eglext.h>
-#include "angle_common.h"
#include "angle_dynamic.h"
#include "common/common.h"
@@ -31,6 +30,7 @@
#include "osdep/windows_utils.h"
#include "hwdec.h"
#include "video/hwdec.h"
+#include "video/decode/d3d.h"
#ifndef EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE
#define EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE 0x3AAB
diff --git a/video/out/opengl/hwdec_d3d11eglrgb.c b/video/out/opengl/hwdec_d3d11eglrgb.c
index 2e61189154..be8057cde3 100644
--- a/video/out/opengl/hwdec_d3d11eglrgb.c
+++ b/video/out/opengl/hwdec_d3d11eglrgb.c
@@ -23,7 +23,6 @@
#include <EGL/egl.h>
#include <EGL/eglext.h>
-#include "angle_common.h"
#include "angle_dynamic.h"
#include "common/common.h"
@@ -31,6 +30,7 @@
#include "osdep/windows_utils.h"
#include "hwdec.h"
#include "video/hwdec.h"
+#include "video/decode/d3d.h"
#ifndef EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE
#define EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE 0x3AAB
@@ -87,6 +87,8 @@ static int create(struct gl_hwdec *hw)
if (!angle_load())
return -1;
+ d3d_load_dlls();
+
EGLDisplay egl_display = eglGetCurrentDisplay();
if (!egl_display)
return -1;
@@ -104,7 +106,6 @@ static int create(struct gl_hwdec *hw)
p->egl_display = egl_display;
- HANDLE d3d11_dll = GetModuleHandleW(L"d3d11.dll");
if (!d3d11_dll) {
if (!hw->probing)
MP_ERR(hw, "Failed to load D3D11 library\n");
diff --git a/video/out/opengl/hwdec_dxva2egl.c b/video/out/opengl/hwdec_dxva2egl.c
index d67a85bff5..f206b962d1 100644
--- a/video/out/opengl/hwdec_dxva2egl.c
+++ b/video/out/opengl/hwdec_dxva2egl.c
@@ -29,11 +29,11 @@
#include "osdep/windows_utils.h"
#include "hwdec.h"
#include "video/hwdec.h"
+#include "video/decode/d3d.h"
struct priv {
struct mp_hwdec_ctx hwctx;
- HMODULE d3d9_dll;
IDirect3D9Ex *d3d9ex;
IDirect3DDevice9Ex *device9ex;
IDirect3DQuery9 *query9;
@@ -89,9 +89,6 @@ static void destroy(struct gl_hwdec *hw)
if (p->d3d9ex)
IDirect3D9Ex_Release(p->d3d9ex);
-
- if (p->d3d9_dll)
- FreeLibrary(p->d3d9_dll);
}
static int create(struct gl_hwdec *hw)
@@ -99,6 +96,8 @@ static int create(struct gl_hwdec *hw)
if (!angle_load())
return -1;
+ d3d_load_dlls();
+
EGLDisplay egl_display = eglGetCurrentDisplay();
if (!egl_display)
return -1;
@@ -118,15 +117,14 @@ static int create(struct gl_hwdec *hw)
p->egl_display = egl_display;
- p->d3d9_dll = LoadLibraryW(L"d3d9.dll");
- if (!p->d3d9_dll) {
+ if (!d3d9_dll) {
MP_FATAL(hw, "Failed to load \"d3d9.dll\": %s\n",
mp_LastError_to_str());
goto fail;
}
HRESULT (WINAPI *Direct3DCreate9Ex)(UINT SDKVersion, IDirect3D9Ex **ppD3D);
- Direct3DCreate9Ex = (void *)GetProcAddress(p->d3d9_dll, "Direct3DCreate9Ex");
+ Direct3DCreate9Ex = (void *)GetProcAddress(d3d9_dll, "Direct3DCreate9Ex");
if (!Direct3DCreate9Ex) {
MP_FATAL(hw, "Direct3D 9Ex not supported\n");
goto fail;