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-rw-r--r--video/out/opengl/osd.c58
-rw-r--r--video/out/opengl/osd.h1
-rw-r--r--video/out/opengl/utils.c13
-rw-r--r--video/out/opengl/utils.h2
-rw-r--r--video/out/opengl/video.c3
5 files changed, 34 insertions, 43 deletions
diff --git a/video/out/opengl/osd.c b/video/out/opengl/osd.c
index 5df5bb199a..64b08a67fc 100644
--- a/video/out/opengl/osd.c
+++ b/video/out/opengl/osd.c
@@ -55,6 +55,7 @@ struct mpgl_osd_part {
int num_subparts;
int prev_num_subparts;
struct sub_bitmap *subparts;
+ int num_vertices;
struct vertex *vertices;
};
@@ -226,14 +227,14 @@ static void write_quad(struct vertex *va, struct gl_transform t,
#undef COLOR_INIT
}
-static int generate_verts(struct mpgl_osd_part *part, struct gl_transform t)
+static void generate_verts(struct mpgl_osd_part *part, struct gl_transform t)
{
int num_vertices = part->num_subparts * 6;
- MP_TARRAY_GROW(part, part->vertices, num_vertices);
+ MP_TARRAY_GROW(part, part->vertices, part->num_vertices + num_vertices);
for (int n = 0; n < part->num_subparts; n++) {
struct sub_bitmap *b = &part->subparts[n];
- struct vertex *va = part->vertices;
+ struct vertex *va = &part->vertices[part->num_vertices];
// NOTE: the blend color is used with SUBBITMAP_LIBASS only, so it
// doesn't matter that we upload garbage for the other formats
@@ -247,28 +248,7 @@ static int generate_verts(struct mpgl_osd_part *part, struct gl_transform t)
part->w, part->h, color);
}
- return num_vertices;
-}
-
-static void draw_part(struct mpgl_osd *ctx, int index, struct gl_transform t)
-{
- GL *gl = ctx->gl;
- struct mpgl_osd_part *part = ctx->parts[index];
-
- int num_vertices = generate_verts(part, t);
- if (!num_vertices)
- return;
-
- gl->Enable(GL_BLEND);
- gl->BindTexture(GL_TEXTURE_2D, part->texture);
-
- const int *factors = &blend_factors[part->format][0];
- gl->BlendFuncSeparate(factors[0], factors[1], factors[2], factors[3]);
-
- gl_vao_draw_data(&ctx->vao, GL_TRIANGLES, part->vertices, num_vertices);
-
- gl->BindTexture(GL_TEXTURE_2D, 0);
- gl->Disable(GL_BLEND);
+ part->num_vertices += num_vertices;
}
// number of screen divisions per axis (x=0, y=1) for the current 3D mode
@@ -285,10 +265,13 @@ static void get_3d_side_by_side(int stereo_mode, int div[2])
void mpgl_osd_draw_part(struct mpgl_osd *ctx, int vp_w, int vp_h, int index)
{
+ GL *gl = ctx->gl;
+ struct mpgl_osd_part *part = ctx->parts[index];
+
int div[2];
get_3d_side_by_side(ctx->stereo_mode, div);
- ctx->gl->Viewport(0, 0, vp_w, abs(vp_h));
+ part->num_vertices = 0;
for (int x = 0; x < div[0]; x++) {
for (int y = 0; y < div[1]; y++) {
@@ -300,9 +283,24 @@ void mpgl_osd_draw_part(struct mpgl_osd *ctx, int vp_w, int vp_h, int index)
t.t[0] += a_x * t.m[0][0] + a_y * t.m[1][0];
t.t[1] += a_x * t.m[0][1] + a_y * t.m[1][1];
- draw_part(ctx, index, t);
+ generate_verts(part, t);
}
}
+
+ if (!part->num_vertices)
+ return;
+
+ gl->Enable(GL_BLEND);
+
+ const int *factors = &blend_factors[part->format][0];
+ gl->BlendFuncSeparate(factors[0], factors[1], factors[2], factors[3]);
+
+ ctx->gl->Viewport(0, 0, vp_w, abs(vp_h));
+
+ gl_vao_draw_data(&ctx->vao, GL_TRIANGLES, part->vertices, part->num_vertices);
+
+ gl->BindTexture(GL_TEXTURE_2D, 0);
+ gl->Disable(GL_BLEND);
}
enum sub_bitmap_format mpgl_osd_get_part_format(struct mpgl_osd *ctx, int index)
@@ -311,6 +309,12 @@ enum sub_bitmap_format mpgl_osd_get_part_format(struct mpgl_osd *ctx, int index)
return ctx->parts[index]->format;
}
+GLuint mpgl_osd_get_part_texture(struct mpgl_osd *ctx, int index)
+{
+ assert(index >= 0 && index < MAX_OSD_PARTS);
+ return ctx->parts[index]->texture;
+}
+
struct gl_vao *mpgl_osd_get_vao(struct mpgl_osd *ctx)
{
return &ctx->vao;
diff --git a/video/out/opengl/osd.h b/video/out/opengl/osd.h
index 34cbf2b383..197bb72501 100644
--- a/video/out/opengl/osd.h
+++ b/video/out/opengl/osd.h
@@ -16,6 +16,7 @@ void mpgl_osd_generate(struct mpgl_osd *ctx, struct mp_osd_res res, double pts,
int stereo_mode, int draw_flags);
void mpgl_osd_resize(struct mpgl_osd *ctx, struct mp_osd_res res, int stereo_mode);
enum sub_bitmap_format mpgl_osd_get_part_format(struct mpgl_osd *ctx, int index);
+GLuint mpgl_osd_get_part_texture(struct mpgl_osd *ctx, int index);
struct gl_vao *mpgl_osd_get_vao(struct mpgl_osd *ctx);
void mpgl_osd_draw_part(struct mpgl_osd *ctx, int vp_w, int vp_h, int index);
int64_t mpgl_get_change_counter(struct mpgl_osd *ctx);
diff --git a/video/out/opengl/utils.c b/video/out/opengl/utils.c
index 4c453b07e8..d3066d3ccb 100644
--- a/video/out/opengl/utils.c
+++ b/video/out/opengl/utils.c
@@ -648,19 +648,6 @@ const char *mp_sampler_type(GLenum texture_target)
}
}
-// gl_sc_uniform_tex() should be preferred.
-void gl_sc_uniform_sampler(struct gl_shader_cache *sc, char *name, GLenum target,
- int unit)
-{
- struct sc_uniform *u = find_uniform(sc, name);
- u->type = UT_i;
- u->size = 1;
- u->glsl_type = mp_sampler_type(target);
- u->v.i[0] = unit;
- u->tex_target = 0;
- u->tex_handle = 0;
-}
-
void gl_sc_uniform_tex(struct gl_shader_cache *sc, char *name, GLenum target,
GLuint texture)
{
diff --git a/video/out/opengl/utils.h b/video/out/opengl/utils.h
index c55670b8d6..191565dd93 100644
--- a/video/out/opengl/utils.h
+++ b/video/out/opengl/utils.h
@@ -154,8 +154,6 @@ void gl_sc_addf(struct gl_shader_cache *sc, const char *textf, ...);
void gl_sc_hadd(struct gl_shader_cache *sc, const char *text);
void gl_sc_haddf(struct gl_shader_cache *sc, const char *textf, ...);
void gl_sc_hadd_bstr(struct gl_shader_cache *sc, struct bstr text);
-void gl_sc_uniform_sampler(struct gl_shader_cache *sc, char *name, GLenum target,
- int unit);
void gl_sc_uniform_tex(struct gl_shader_cache *sc, char *name, GLenum target,
GLuint texture);
void gl_sc_uniform_tex_ui(struct gl_shader_cache *sc, char *name, GLuint texture);
diff --git a/video/out/opengl/video.c b/video/out/opengl/video.c
index 742c36850a..4b2c8ecc56 100644
--- a/video/out/opengl/video.c
+++ b/video/out/opengl/video.c
@@ -2411,7 +2411,8 @@ static void pass_draw_osd(struct gl_video *p, int draw_flags, double pts,
enum sub_bitmap_format fmt = mpgl_osd_get_part_format(p->osd, n);
if (!fmt)
continue;
- gl_sc_uniform_sampler(p->sc, "osdtex", GL_TEXTURE_2D, 0);
+ gl_sc_uniform_tex(p->sc, "osdtex", GL_TEXTURE_2D,
+ mpgl_osd_get_part_texture(p->osd, n));
switch (fmt) {
case SUBBITMAP_RGBA: {
pass_describe(p, "drawing osd (rgba)");