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Diffstat (limited to 'video/out/opengl/shader_cache.h')
-rw-r--r--video/out/opengl/shader_cache.h52
1 files changed, 27 insertions, 25 deletions
diff --git a/video/out/opengl/shader_cache.h b/video/out/opengl/shader_cache.h
index 8b3bd15735..c4fcefc391 100644
--- a/video/out/opengl/shader_cache.h
+++ b/video/out/opengl/shader_cache.h
@@ -1,13 +1,15 @@
#pragma once
-#include "common.h"
-#include "gl_utils.h"
+#include "common/common.h"
#include "misc/bstr.h"
#include "ra.h"
+struct mp_log;
+struct mpv_global;
struct gl_shader_cache;
-struct gl_shader_cache *gl_sc_create(GL *gl, struct mp_log *log);
+struct gl_shader_cache *gl_sc_create(struct ra *ra, struct mpv_global *global,
+ struct mp_log *log);
void gl_sc_destroy(struct gl_shader_cache *sc);
bool gl_sc_error_state(struct gl_shader_cache *sc);
void gl_sc_reset_error(struct gl_shader_cache *sc);
@@ -20,32 +22,32 @@ void gl_sc_haddf(struct gl_shader_cache *sc, const char *textf, ...)
void gl_sc_hadd_bstr(struct gl_shader_cache *sc, struct bstr text);
void gl_sc_paddf(struct gl_shader_cache *sc, const char *textf, ...)
PRINTF_ATTRIBUTE(2, 3);
-void gl_sc_uniform_tex(struct gl_shader_cache *sc, char *name, GLenum target,
- GLuint texture);
void gl_sc_uniform_texture(struct gl_shader_cache *sc, char *name,
struct ra_tex *tex);
-void gl_sc_uniform_tex_ui(struct gl_shader_cache *sc, char *name, GLuint texture);
-void gl_sc_uniform_image2D(struct gl_shader_cache *sc, const char *name,
- GLuint texture, GLuint iformat, GLenum access);
-void gl_sc_ssbo(struct gl_shader_cache *sc, char *name, GLuint ssbo,
+void gl_sc_uniform_image2D_wo(struct gl_shader_cache *sc, const char *name,
+ struct ra_tex *tex);
+void gl_sc_ssbo(struct gl_shader_cache *sc, char *name, int gl_ssbo,
char *format, ...) PRINTF_ATTRIBUTE(4, 5);
-void gl_sc_uniform_f(struct gl_shader_cache *sc, char *name, GLfloat f);
-void gl_sc_uniform_i(struct gl_shader_cache *sc, char *name, GLint f);
-void gl_sc_uniform_vec2(struct gl_shader_cache *sc, char *name, GLfloat f[2]);
-void gl_sc_uniform_vec3(struct gl_shader_cache *sc, char *name, GLfloat f[3]);
+void gl_sc_uniform_f(struct gl_shader_cache *sc, char *name, float f);
+void gl_sc_uniform_i(struct gl_shader_cache *sc, char *name, int f);
+void gl_sc_uniform_vec2(struct gl_shader_cache *sc, char *name, float f[2]);
+void gl_sc_uniform_vec3(struct gl_shader_cache *sc, char *name, float f[3]);
void gl_sc_uniform_mat2(struct gl_shader_cache *sc, char *name,
- bool transpose, GLfloat *v);
+ bool transpose, float *v);
void gl_sc_uniform_mat3(struct gl_shader_cache *sc, char *name,
- bool transpose, GLfloat *v);
+ bool transpose, float *v);
void gl_sc_set_vertex_format(struct gl_shader_cache *sc,
- const struct gl_vao_entry *entries,
- size_t vertex_size);
+ const struct ra_renderpass_input *vertex_attribs,
+ int vertex_stride);
+void gl_sc_blend(struct gl_shader_cache *sc,
+ enum ra_blend blend_src_rgb,
+ enum ra_blend blend_dst_rgb,
+ enum ra_blend blend_src_alpha,
+ enum ra_blend blend_dst_alpha);
void gl_sc_enable_extension(struct gl_shader_cache *sc, char *name);
-struct mp_pass_perf gl_sc_generate(struct gl_shader_cache *sc, GLenum type);
-void gl_sc_draw_data(struct gl_shader_cache *sc, GLenum prim, void *ptr,
- size_t num);
-void gl_sc_reset(struct gl_shader_cache *sc);
-struct mpv_global;
-void gl_sc_set_cache_dir(struct gl_shader_cache *sc, struct mpv_global *global,
- const char *dir);
-
+struct mp_pass_perf gl_sc_dispatch_draw(struct gl_shader_cache *sc,
+ struct ra_tex *target,
+ void *ptr, size_t num);
+struct mp_pass_perf gl_sc_dispatch_compute(struct gl_shader_cache *sc,
+ int w, int h, int d);
+void gl_sc_set_cache_dir(struct gl_shader_cache *sc, const char *dir);