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-rw-r--r--video/out/opengl/osd.c440
1 files changed, 440 insertions, 0 deletions
diff --git a/video/out/opengl/osd.c b/video/out/opengl/osd.c
new file mode 100644
index 0000000000..1fe84e0d8b
--- /dev/null
+++ b/video/out/opengl/osd.c
@@ -0,0 +1,440 @@
+/*
+ * This file is part of mpv.
+ *
+ * mpv is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * mpv is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with mpv. If not, see <http://www.gnu.org/licenses/>.
+ *
+ * You can alternatively redistribute this file and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ */
+
+#include <stdlib.h>
+#include <assert.h>
+#include <libavutil/common.h>
+
+#include "video/out/bitmap_packer.h"
+
+#include "utils.h"
+#include "osd.h"
+
+struct osd_fmt_entry {
+ GLint internal_format;
+ GLint format;
+ GLenum type;
+};
+
+// glBlendFuncSeparate() arguments
+static const int blend_factors[SUBBITMAP_COUNT][4] = {
+ [SUBBITMAP_LIBASS] = {GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
+ GL_ONE, GL_ONE_MINUS_SRC_ALPHA},
+ [SUBBITMAP_RGBA] = {GL_ONE, GL_ONE_MINUS_SRC_ALPHA,
+ GL_ONE, GL_ONE_MINUS_SRC_ALPHA},
+};
+
+static const struct osd_fmt_entry osd_to_gl3_formats[SUBBITMAP_COUNT] = {
+ [SUBBITMAP_LIBASS] = {GL_RED, GL_RED, GL_UNSIGNED_BYTE},
+ [SUBBITMAP_RGBA] = {GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE},
+};
+
+static const struct osd_fmt_entry osd_to_gles3_formats[SUBBITMAP_COUNT] = {
+ [SUBBITMAP_LIBASS] = {GL_R8, GL_RED, GL_UNSIGNED_BYTE},
+ [SUBBITMAP_RGBA] = {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE},
+};
+
+static const struct osd_fmt_entry osd_to_gl2_formats[SUBBITMAP_COUNT] = {
+ [SUBBITMAP_LIBASS] = {GL_LUMINANCE, GL_LUMINANCE, GL_UNSIGNED_BYTE},
+ [SUBBITMAP_RGBA] = {GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE},
+};
+
+struct vertex {
+ float position[2];
+ float texcoord[2];
+ uint8_t ass_color[4];
+};
+
+static const struct gl_vao_entry vertex_vao[] = {
+ {"position", 2, GL_FLOAT, false, offsetof(struct vertex, position)},
+ {"texcoord" , 2, GL_FLOAT, false, offsetof(struct vertex, texcoord)},
+ {"ass_color", 4, GL_UNSIGNED_BYTE, true, offsetof(struct vertex, ass_color)},
+ {0}
+};
+
+struct mpgl_osd_part {
+ enum sub_bitmap_format format;
+ int change_id;
+ GLuint texture;
+ int w, h;
+ GLuint buffer;
+ int num_subparts;
+ int prev_num_subparts;
+ struct sub_bitmap *subparts;
+ struct vertex *vertices;
+ struct bitmap_packer *packer;
+};
+
+struct mpgl_osd {
+ struct mp_log *log;
+ struct osd_state *osd;
+ GL *gl;
+ bool use_pbo;
+ bool scaled;
+ struct mpgl_osd_part *parts[MAX_OSD_PARTS];
+ const struct osd_fmt_entry *fmt_table;
+ bool formats[SUBBITMAP_COUNT];
+ struct gl_vao vao;
+ int64_t change_counter;
+ // temporary
+ int stereo_mode;
+ int display_size[2];
+ void *scratch;
+};
+
+struct mpgl_osd *mpgl_osd_init(GL *gl, struct mp_log *log, struct osd_state *osd)
+{
+ GLint max_texture_size;
+ gl->GetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size);
+
+ struct mpgl_osd *ctx = talloc_ptrtype(NULL, ctx);
+ *ctx = (struct mpgl_osd) {
+ .log = log,
+ .osd = osd,
+ .gl = gl,
+ .fmt_table = osd_to_gl3_formats,
+ .scratch = talloc_zero_size(ctx, 1),
+ };
+
+ if (gl->es >= 300) {
+ ctx->fmt_table = osd_to_gles3_formats;
+ } else if (!(gl->mpgl_caps & MPGL_CAP_TEX_RG)) {
+ ctx->fmt_table = osd_to_gl2_formats;
+ }
+
+ for (int n = 0; n < MAX_OSD_PARTS; n++) {
+ struct mpgl_osd_part *p = talloc_ptrtype(ctx, p);
+ *p = (struct mpgl_osd_part) {
+ .packer = talloc_struct(p, struct bitmap_packer, {
+ .w_max = max_texture_size,
+ .h_max = max_texture_size,
+ }),
+ };
+ ctx->parts[n] = p;
+ }
+
+ for (int n = 0; n < SUBBITMAP_COUNT; n++)
+ ctx->formats[n] = ctx->fmt_table[n].type != 0;
+
+ gl_vao_init(&ctx->vao, gl, sizeof(struct vertex), vertex_vao);
+
+ return ctx;
+}
+
+void mpgl_osd_destroy(struct mpgl_osd *ctx)
+{
+ if (!ctx)
+ return;
+
+ GL *gl = ctx->gl;
+
+ gl_vao_uninit(&ctx->vao);
+
+ for (int n = 0; n < MAX_OSD_PARTS; n++) {
+ struct mpgl_osd_part *p = ctx->parts[n];
+ gl->DeleteTextures(1, &p->texture);
+ if (gl->DeleteBuffers)
+ gl->DeleteBuffers(1, &p->buffer);
+ }
+ talloc_free(ctx);
+}
+
+void mpgl_osd_set_options(struct mpgl_osd *ctx, bool pbo)
+{
+ ctx->use_pbo = pbo;
+}
+
+static bool upload_pbo(struct mpgl_osd *ctx, struct mpgl_osd_part *osd,
+ struct sub_bitmaps *imgs)
+{
+ GL *gl = ctx->gl;
+ bool success = true;
+ struct osd_fmt_entry fmt = ctx->fmt_table[imgs->format];
+ int pix_stride = glFmt2bpp(fmt.format, fmt.type);
+
+ if (!osd->buffer) {
+ gl->GenBuffers(1, &osd->buffer);
+ gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, osd->buffer);
+ gl->BufferData(GL_PIXEL_UNPACK_BUFFER, osd->w * osd->h * pix_stride,
+ NULL, GL_DYNAMIC_COPY);
+ gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
+ }
+
+ gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, osd->buffer);
+ char *data = gl->MapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY);
+ if (!data) {
+ success = false;
+ } else {
+ struct pos bb[2];
+ packer_get_bb(osd->packer, bb);
+ size_t stride = osd->w * pix_stride;
+ packer_copy_subbitmaps(osd->packer, imgs, data, pix_stride, stride);
+ if (!gl->UnmapBuffer(GL_PIXEL_UNPACK_BUFFER))
+ success = false;
+ glUploadTex(gl, GL_TEXTURE_2D, fmt.format, fmt.type, NULL, stride,
+ bb[0].x, bb[0].y, bb[1].x - bb[0].x, bb[1].y - bb[0].y, 0);
+ }
+ gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
+
+ if (!success) {
+ MP_FATAL(ctx, "Error: can't upload subtitles! "
+ "Remove the 'pbo' suboption.\n");
+ }
+
+ return success;
+}
+
+static void upload_tex(struct mpgl_osd *ctx, struct mpgl_osd_part *osd,
+ struct sub_bitmaps *imgs)
+{
+ struct osd_fmt_entry fmt = ctx->fmt_table[imgs->format];
+ if (osd->packer->padding) {
+ struct pos bb[2];
+ packer_get_bb(osd->packer, bb);
+ glClearTex(ctx->gl, GL_TEXTURE_2D, fmt.format, fmt.type,
+ bb[0].x, bb[0].y, bb[1].x - bb[0].y, bb[1].y - bb[0].y,
+ 0, &ctx->scratch);
+ }
+ for (int n = 0; n < osd->packer->count; n++) {
+ struct sub_bitmap *s = &imgs->parts[n];
+ struct pos p = osd->packer->result[n];
+
+ glUploadTex(ctx->gl, GL_TEXTURE_2D, fmt.format, fmt.type,
+ s->bitmap, s->stride, p.x, p.y, s->w, s->h, 0);
+ }
+}
+
+static bool upload_osd(struct mpgl_osd *ctx, struct mpgl_osd_part *osd,
+ struct sub_bitmaps *imgs)
+{
+ GL *gl = ctx->gl;
+
+ // assume 2x2 filter on scaling
+ osd->packer->padding = ctx->scaled || imgs->scaled;
+ int r = packer_pack_from_subbitmaps(osd->packer, imgs);
+ if (r < 0) {
+ MP_ERR(ctx, "OSD bitmaps do not fit on a surface with the maximum "
+ "supported size %dx%d.\n", osd->packer->w_max, osd->packer->h_max);
+ return false;
+ }
+
+ struct osd_fmt_entry fmt = ctx->fmt_table[imgs->format];
+ assert(fmt.type != 0);
+
+ if (!osd->texture)
+ gl->GenTextures(1, &osd->texture);
+
+ gl->BindTexture(GL_TEXTURE_2D, osd->texture);
+
+ if (osd->packer->w > osd->w || osd->packer->h > osd->h
+ || osd->format != imgs->format)
+ {
+ osd->format = imgs->format;
+ osd->w = FFMAX(32, osd->packer->w);
+ osd->h = FFMAX(32, osd->packer->h);
+
+ gl->TexImage2D(GL_TEXTURE_2D, 0, fmt.internal_format, osd->w, osd->h,
+ 0, fmt.format, fmt.type, NULL);
+
+ gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ if (gl->DeleteBuffers)
+ gl->DeleteBuffers(1, &osd->buffer);
+ osd->buffer = 0;
+ }
+
+ bool uploaded = false;
+ if (ctx->use_pbo)
+ uploaded = upload_pbo(ctx, osd, imgs);
+ if (!uploaded)
+ upload_tex(ctx, osd, imgs);
+
+ gl->BindTexture(GL_TEXTURE_2D, 0);
+
+ return true;
+}
+
+static void gen_osd_cb(void *pctx, struct sub_bitmaps *imgs)
+{
+ struct mpgl_osd *ctx = pctx;
+
+ if (imgs->num_parts == 0 || !ctx->formats[imgs->format])
+ return;
+
+ struct mpgl_osd_part *osd = ctx->parts[imgs->render_index];
+
+ if (imgs->change_id != osd->change_id) {
+ if (!upload_osd(ctx, osd, imgs))
+ osd->packer->count = 0;
+
+ osd->change_id = imgs->change_id;
+ ctx->change_counter += 1;
+ }
+ osd->num_subparts = osd->packer->count;
+
+ MP_TARRAY_GROW(osd, osd->subparts, osd->num_subparts);
+ memcpy(osd->subparts, imgs->parts,
+ osd->num_subparts * sizeof(osd->subparts[0]));
+}
+
+static void write_quad(struct vertex *va, struct gl_transform t,
+ float x0, float y0, float x1, float y1,
+ float tx0, float ty0, float tx1, float ty1,
+ float tex_w, float tex_h, const uint8_t color[4])
+{
+ gl_transform_vec(t, &x0, &y0);
+ gl_transform_vec(t, &x1, &y1);
+
+#define COLOR_INIT {color[0], color[1], color[2], color[3]}
+ va[0] = (struct vertex){ {x0, y0}, {tx0 / tex_w, ty0 / tex_h}, COLOR_INIT };
+ va[1] = (struct vertex){ {x0, y1}, {tx0 / tex_w, ty1 / tex_h}, COLOR_INIT };
+ va[2] = (struct vertex){ {x1, y0}, {tx1 / tex_w, ty0 / tex_h}, COLOR_INIT };
+ va[3] = (struct vertex){ {x1, y1}, {tx1 / tex_w, ty1 / tex_h}, COLOR_INIT };
+ va[4] = va[2];
+ va[5] = va[1];
+#undef COLOR_INIT
+}
+
+static int generate_verts(struct mpgl_osd_part *part, struct gl_transform t)
+{
+ int num_vertices = part->num_subparts * 6;
+ MP_TARRAY_GROW(part, part->vertices, num_vertices);
+
+ for (int n = 0; n < part->num_subparts; n++) {
+ struct sub_bitmap *b = &part->subparts[n];
+ struct pos pos = part->packer->result[n];
+ struct vertex *va = part->vertices;
+
+ // NOTE: the blend color is used with SUBBITMAP_LIBASS only, so it
+ // doesn't matter that we upload garbage for the other formats
+ uint32_t c = b->libass.color;
+ uint8_t color[4] = { c >> 24, (c >> 16) & 0xff,
+ (c >> 8) & 0xff, 255 - (c & 0xff) };
+
+ write_quad(&va[n * 6], t,
+ b->x, b->y, b->x + b->dw, b->y + b->dh,
+ pos.x, pos.y, pos.x + b->w, pos.y + b->h,
+ part->w, part->h, color);
+ }
+
+ return num_vertices;
+}
+
+static void draw_part(struct mpgl_osd *ctx, int index, struct gl_transform t)
+{
+ GL *gl = ctx->gl;
+ struct mpgl_osd_part *part = ctx->parts[index];
+
+ int num_vertices = generate_verts(part, t);
+ if (!num_vertices)
+ return;
+
+ gl->Enable(GL_BLEND);
+ gl->BindTexture(GL_TEXTURE_2D, part->texture);
+
+ const int *factors = &blend_factors[part->format][0];
+ gl->BlendFuncSeparate(factors[0], factors[1], factors[2], factors[3]);
+
+ gl_vao_draw_data(&ctx->vao, GL_TRIANGLES, part->vertices, num_vertices);
+
+ gl->BindTexture(GL_TEXTURE_2D, 0);
+ gl->Disable(GL_BLEND);
+}
+
+// number of screen divisions per axis (x=0, y=1) for the current 3D mode
+static void get_3d_side_by_side(int stereo_mode, int div[2])
+{
+ div[0] = div[1] = 1;
+ switch (stereo_mode) {
+ case MP_STEREO3D_SBS2L:
+ case MP_STEREO3D_SBS2R: div[0] = 2; break;
+ case MP_STEREO3D_AB2R:
+ case MP_STEREO3D_AB2L: div[1] = 2; break;
+ }
+}
+
+void mpgl_osd_draw_part(struct mpgl_osd *ctx, int vp_w, int vp_h, int index)
+{
+ int div[2];
+ get_3d_side_by_side(ctx->stereo_mode, div);
+
+ ctx->gl->Viewport(0, 0, vp_w, abs(vp_h));
+
+ for (int x = 0; x < div[0]; x++) {
+ for (int y = 0; y < div[1]; y++) {
+ struct gl_transform t;
+ gl_transform_ortho(&t, 0, vp_w, 0, vp_h);
+
+ float a_x = ctx->display_size[0] * x;
+ float a_y = ctx->display_size[1] * y;
+ t.t[0] += a_x * t.m[0][0] + a_y * t.m[1][0];
+ t.t[1] += a_x * t.m[0][1] + a_y * t.m[1][1];
+
+ draw_part(ctx, index, t);
+ }
+ }
+}
+
+enum sub_bitmap_format mpgl_osd_get_part_format(struct mpgl_osd *ctx, int index)
+{
+ assert(index >= 0 && index < MAX_OSD_PARTS);
+ return ctx->parts[index]->format;
+}
+
+struct gl_vao *mpgl_osd_get_vao(struct mpgl_osd *ctx)
+{
+ return &ctx->vao;
+}
+
+void mpgl_osd_generate(struct mpgl_osd *ctx, struct mp_osd_res res, double pts,
+ int stereo_mode, int draw_flags)
+{
+ for (int n = 0; n < MAX_OSD_PARTS; n++)
+ ctx->parts[n]->num_subparts = 0;
+
+ int div[2];
+ get_3d_side_by_side(stereo_mode, div);
+
+ struct mp_osd_res s_res = res;
+ ctx->display_size[0] = s_res.w = s_res.w / div[0];
+ ctx->display_size[1] = s_res.h = s_res.h / div[1];
+
+ osd_draw(ctx->osd, s_res, pts, draw_flags, ctx->formats, gen_osd_cb, ctx);
+ ctx->stereo_mode = stereo_mode;
+
+ // Parts going away does not necessarily result in gen_osd_cb() being called
+ // (not even with num_parts==0), so check this separately.
+ for (int n = 0; n < MAX_OSD_PARTS; n++) {
+ struct mpgl_osd_part *part = ctx->parts[n];
+ if (part->num_subparts != part->prev_num_subparts)
+ ctx->change_counter += 1;
+ part->prev_num_subparts = part->num_subparts;
+ }
+}
+
+int64_t mpgl_get_change_counter(struct mpgl_osd *ctx)
+{
+ return ctx->change_counter;
+}