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-rw-r--r--video/out/opengl/hwdec_vdpau.c209
1 files changed, 209 insertions, 0 deletions
diff --git a/video/out/opengl/hwdec_vdpau.c b/video/out/opengl/hwdec_vdpau.c
new file mode 100644
index 0000000000..ac1b7bef05
--- /dev/null
+++ b/video/out/opengl/hwdec_vdpau.c
@@ -0,0 +1,209 @@
+/*
+ * This file is part of mpv.
+ *
+ * mpv is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * mpv is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with mpv. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include <stddef.h>
+#include <assert.h>
+
+#include <GL/glx.h>
+
+#include "hwdec.h"
+#include "utils.h"
+#include "video/vdpau.h"
+#include "video/vdpau_mixer.h"
+
+// This is a GL_NV_vdpau_interop specification bug, and headers (unfortunately)
+// follow it. I'm not sure about the original nvidia headers.
+#define BRAINDEATH(x) ((void *)(uintptr_t)(x))
+
+static int reinit(struct gl_hwdec *hw, struct mp_image_params *params);
+
+struct priv {
+ struct mp_log *log;
+ struct mp_vdpau_ctx *ctx;
+ uint64_t preemption_counter;
+ struct mp_image_params image_params;
+ GLuint gl_texture;
+ GLvdpauSurfaceNV vdpgl_surface;
+ VdpOutputSurface vdp_surface;
+ struct mp_vdpau_mixer *mixer;
+ bool mapped;
+};
+
+static void mark_vdpau_objects_uninitialized(struct gl_hwdec *hw)
+{
+ struct priv *p = hw->priv;
+
+ p->vdp_surface = VDP_INVALID_HANDLE;
+ p->mixer->video_mixer = VDP_INVALID_HANDLE;
+ p->mapped = false;
+}
+
+static void destroy_objects(struct gl_hwdec *hw)
+{
+ struct priv *p = hw->priv;
+ GL *gl = hw->gl;
+ struct vdp_functions *vdp = &p->ctx->vdp;
+ VdpStatus vdp_st;
+
+ if (p->mapped)
+ gl->VDPAUUnmapSurfacesNV(1, &p->vdpgl_surface);
+ p->mapped = false;
+
+ if (p->vdpgl_surface)
+ gl->VDPAUUnregisterSurfaceNV(p->vdpgl_surface);
+ p->vdpgl_surface = 0;
+
+ glDeleteTextures(1, &p->gl_texture);
+ p->gl_texture = 0;
+
+ if (p->vdp_surface != VDP_INVALID_HANDLE) {
+ vdp_st = vdp->output_surface_destroy(p->vdp_surface);
+ CHECK_VDP_WARNING(p, "Error when calling vdp_output_surface_destroy");
+ }
+ p->vdp_surface = VDP_INVALID_HANDLE;
+
+ glCheckError(gl, hw->log, "Before uninitializing OpenGL interop");
+
+ gl->VDPAUFiniNV();
+
+ // If the GL/vdpau state is not initialized, above calls raises an error.
+ while (1) {
+ if (gl->GetError() == GL_NO_ERROR)
+ break;
+ }
+}
+
+static void destroy(struct gl_hwdec *hw)
+{
+ struct priv *p = hw->priv;
+
+ destroy_objects(hw);
+ mp_vdpau_mixer_destroy(p->mixer);
+ mp_vdpau_destroy(p->ctx);
+}
+
+static int create(struct gl_hwdec *hw)
+{
+ GL *gl = hw->gl;
+ if (hw->hwctx)
+ return -1;
+ Display *x11disp = glXGetCurrentDisplay();
+ if (!x11disp)
+ return -1;
+ if (!(gl->mpgl_caps & MPGL_CAP_VDPAU))
+ return -1;
+ struct priv *p = talloc_zero(hw, struct priv);
+ hw->priv = p;
+ p->log = hw->log;
+ p->ctx = mp_vdpau_create_device_x11(hw->log, x11disp, true);
+ if (!p->ctx)
+ return -1;
+ if (mp_vdpau_handle_preemption(p->ctx, &p->preemption_counter) < 1)
+ return -1;
+ p->vdp_surface = VDP_INVALID_HANDLE;
+ p->mixer = mp_vdpau_mixer_create(p->ctx, hw->log);
+ if (hw->reject_emulated && mp_vdpau_guess_if_emulated(p->ctx)) {
+ destroy(hw);
+ return -1;
+ }
+ hw->hwctx = &p->ctx->hwctx;
+ hw->converted_imgfmt = IMGFMT_RGB0;
+ return 0;
+}
+
+static int reinit(struct gl_hwdec *hw, struct mp_image_params *params)
+{
+ struct priv *p = hw->priv;
+ GL *gl = hw->gl;
+ struct vdp_functions *vdp = &p->ctx->vdp;
+ VdpStatus vdp_st;
+
+ destroy_objects(hw);
+
+ params->imgfmt = hw->driver->imgfmt;
+ p->image_params = *params;
+
+ if (mp_vdpau_handle_preemption(p->ctx, &p->preemption_counter) < 1)
+ return -1;
+
+ gl->VDPAUInitNV(BRAINDEATH(p->ctx->vdp_device), p->ctx->get_proc_address);
+
+ vdp_st = vdp->output_surface_create(p->ctx->vdp_device,
+ VDP_RGBA_FORMAT_B8G8R8A8,
+ params->w, params->h, &p->vdp_surface);
+ CHECK_VDP_ERROR(p, "Error when calling vdp_output_surface_create");
+
+ gl->GenTextures(1, &p->gl_texture);
+ gl->BindTexture(GL_TEXTURE_2D, p->gl_texture);
+ gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ gl->BindTexture(GL_TEXTURE_2D, 0);
+
+ p->vdpgl_surface = gl->VDPAURegisterOutputSurfaceNV(BRAINDEATH(p->vdp_surface),
+ GL_TEXTURE_2D,
+ 1, &p->gl_texture);
+ if (!p->vdpgl_surface)
+ return -1;
+
+ gl->VDPAUSurfaceAccessNV(p->vdpgl_surface, GL_READ_ONLY);
+
+ glCheckError(gl, hw->log, "After initializing vdpau OpenGL interop");
+
+ return 0;
+}
+
+static int map_image(struct gl_hwdec *hw, struct mp_image *hw_image,
+ GLuint *out_textures)
+{
+ struct priv *p = hw->priv;
+ GL *gl = hw->gl;
+
+ assert(hw_image && hw_image->imgfmt == IMGFMT_VDPAU);
+
+ int pe = mp_vdpau_handle_preemption(p->ctx, &p->preemption_counter);
+ if (pe < 1) {
+ mark_vdpau_objects_uninitialized(hw);
+ if (pe < 0)
+ return -1;
+ if (reinit(hw, &p->image_params) < 0)
+ return -1;
+ }
+
+ if (!p->vdpgl_surface)
+ return -1;
+
+ if (p->mapped)
+ gl->VDPAUUnmapSurfacesNV(1, &p->vdpgl_surface);
+
+ mp_vdpau_mixer_render(p->mixer, NULL, p->vdp_surface, NULL, hw_image, NULL);
+
+ gl->VDPAUMapSurfacesNV(1, &p->vdpgl_surface);
+ p->mapped = true;
+ out_textures[0] = p->gl_texture;
+ return 0;
+}
+
+const struct gl_hwdec_driver gl_hwdec_vdpau = {
+ .api_name = "vdpau",
+ .imgfmt = IMGFMT_VDPAU,
+ .create = create,
+ .reinit = reinit,
+ .map_image = map_image,
+ .destroy = destroy,
+};