diff options
Diffstat (limited to 'video/out/opengl/gl_osd.c')
-rw-r--r-- | video/out/opengl/gl_osd.c | 440 |
1 files changed, 440 insertions, 0 deletions
diff --git a/video/out/opengl/gl_osd.c b/video/out/opengl/gl_osd.c new file mode 100644 index 0000000000..bf4d95efbd --- /dev/null +++ b/video/out/opengl/gl_osd.c @@ -0,0 +1,440 @@ +/* + * This file is part of mpv. + * + * mpv is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * mpv is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License along + * with mpv. If not, see <http://www.gnu.org/licenses/>. + * + * You can alternatively redistribute this file and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + */ + +#include <stdlib.h> +#include <assert.h> +#include <libavutil/common.h> + +#include "video/out/bitmap_packer.h" + +#include "gl_utils.h" +#include "gl_osd.h" + +struct osd_fmt_entry { + GLint internal_format; + GLint format; + GLenum type; +}; + +// glBlendFuncSeparate() arguments +static const int blend_factors[SUBBITMAP_COUNT][4] = { + [SUBBITMAP_LIBASS] = {GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, + GL_ONE, GL_ONE_MINUS_SRC_ALPHA}, + [SUBBITMAP_RGBA] = {GL_ONE, GL_ONE_MINUS_SRC_ALPHA, + GL_ONE, GL_ONE_MINUS_SRC_ALPHA}, +}; + +static const struct osd_fmt_entry osd_to_gl3_formats[SUBBITMAP_COUNT] = { + [SUBBITMAP_LIBASS] = {GL_RED, GL_RED, GL_UNSIGNED_BYTE}, + [SUBBITMAP_RGBA] = {GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE}, +}; + +static const struct osd_fmt_entry osd_to_gles3_formats[SUBBITMAP_COUNT] = { + [SUBBITMAP_LIBASS] = {GL_R8, GL_RED, GL_UNSIGNED_BYTE}, + [SUBBITMAP_RGBA] = {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE}, +}; + +static const struct osd_fmt_entry osd_to_gl2_formats[SUBBITMAP_COUNT] = { + [SUBBITMAP_LIBASS] = {GL_LUMINANCE, GL_LUMINANCE, GL_UNSIGNED_BYTE}, + [SUBBITMAP_RGBA] = {GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE}, +}; + +struct vertex { + float position[2]; + float texcoord[2]; + uint8_t ass_color[4]; +}; + +static const struct gl_vao_entry vertex_vao[] = { + {"position", 2, GL_FLOAT, false, offsetof(struct vertex, position)}, + {"texcoord" , 2, GL_FLOAT, false, offsetof(struct vertex, texcoord)}, + {"ass_color", 4, GL_UNSIGNED_BYTE, true, offsetof(struct vertex, ass_color)}, + {0} +}; + +struct mpgl_osd_part { + enum sub_bitmap_format format; + int change_id; + GLuint texture; + int w, h; + GLuint buffer; + int num_subparts; + int prev_num_subparts; + struct sub_bitmap *subparts; + struct vertex *vertices; + struct bitmap_packer *packer; +}; + +struct mpgl_osd { + struct mp_log *log; + struct osd_state *osd; + GL *gl; + bool use_pbo; + bool scaled; + struct mpgl_osd_part *parts[MAX_OSD_PARTS]; + const struct osd_fmt_entry *fmt_table; + bool formats[SUBBITMAP_COUNT]; + struct gl_vao vao; + int64_t change_counter; + // temporary + int stereo_mode; + int display_size[2]; + void *scratch; +}; + +struct mpgl_osd *mpgl_osd_init(GL *gl, struct mp_log *log, struct osd_state *osd) +{ + GLint max_texture_size; + gl->GetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size); + + struct mpgl_osd *ctx = talloc_ptrtype(NULL, ctx); + *ctx = (struct mpgl_osd) { + .log = log, + .osd = osd, + .gl = gl, + .fmt_table = osd_to_gl3_formats, + .scratch = talloc_zero_size(ctx, 1), + }; + + if (gl->es >= 300) { + ctx->fmt_table = osd_to_gles3_formats; + } else if (!(gl->mpgl_caps & MPGL_CAP_TEX_RG)) { + ctx->fmt_table = osd_to_gl2_formats; + } + + for (int n = 0; n < MAX_OSD_PARTS; n++) { + struct mpgl_osd_part *p = talloc_ptrtype(ctx, p); + *p = (struct mpgl_osd_part) { + .packer = talloc_struct(p, struct bitmap_packer, { + .w_max = max_texture_size, + .h_max = max_texture_size, + }), + }; + ctx->parts[n] = p; + } + + for (int n = 0; n < SUBBITMAP_COUNT; n++) + ctx->formats[n] = ctx->fmt_table[n].type != 0; + + gl_vao_init(&ctx->vao, gl, sizeof(struct vertex), vertex_vao); + + return ctx; +} + +void mpgl_osd_destroy(struct mpgl_osd *ctx) +{ + if (!ctx) + return; + + GL *gl = ctx->gl; + + gl_vao_uninit(&ctx->vao); + + for (int n = 0; n < MAX_OSD_PARTS; n++) { + struct mpgl_osd_part *p = ctx->parts[n]; + gl->DeleteTextures(1, &p->texture); + if (gl->DeleteBuffers) + gl->DeleteBuffers(1, &p->buffer); + } + talloc_free(ctx); +} + +void mpgl_osd_set_options(struct mpgl_osd *ctx, bool pbo) +{ + ctx->use_pbo = pbo; +} + +static bool upload_pbo(struct mpgl_osd *ctx, struct mpgl_osd_part *osd, + struct sub_bitmaps *imgs) +{ + GL *gl = ctx->gl; + bool success = true; + struct osd_fmt_entry fmt = ctx->fmt_table[imgs->format]; + int pix_stride = glFmt2bpp(fmt.format, fmt.type); + + if (!osd->buffer) { + gl->GenBuffers(1, &osd->buffer); + gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, osd->buffer); + gl->BufferData(GL_PIXEL_UNPACK_BUFFER, osd->w * osd->h * pix_stride, + NULL, GL_DYNAMIC_COPY); + gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); + } + + gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, osd->buffer); + char *data = gl->MapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY); + if (!data) { + success = false; + } else { + struct pos bb[2]; + packer_get_bb(osd->packer, bb); + size_t stride = osd->w * pix_stride; + packer_copy_subbitmaps(osd->packer, imgs, data, pix_stride, stride); + if (!gl->UnmapBuffer(GL_PIXEL_UNPACK_BUFFER)) + success = false; + glUploadTex(gl, GL_TEXTURE_2D, fmt.format, fmt.type, NULL, stride, + bb[0].x, bb[0].y, bb[1].x - bb[0].x, bb[1].y - bb[0].y, 0); + } + gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); + + if (!success) { + MP_FATAL(ctx, "Error: can't upload subtitles! " + "Remove the 'pbo' suboption.\n"); + } + + return success; +} + +static void upload_tex(struct mpgl_osd *ctx, struct mpgl_osd_part *osd, + struct sub_bitmaps *imgs) +{ + struct osd_fmt_entry fmt = ctx->fmt_table[imgs->format]; + if (osd->packer->padding) { + struct pos bb[2]; + packer_get_bb(osd->packer, bb); + glClearTex(ctx->gl, GL_TEXTURE_2D, fmt.format, fmt.type, + bb[0].x, bb[0].y, bb[1].x - bb[0].y, bb[1].y - bb[0].y, + 0, &ctx->scratch); + } + for (int n = 0; n < osd->packer->count; n++) { + struct sub_bitmap *s = &imgs->parts[n]; + struct pos p = osd->packer->result[n]; + + glUploadTex(ctx->gl, GL_TEXTURE_2D, fmt.format, fmt.type, + s->bitmap, s->stride, p.x, p.y, s->w, s->h, 0); + } +} + +static bool upload_osd(struct mpgl_osd *ctx, struct mpgl_osd_part *osd, + struct sub_bitmaps *imgs) +{ + GL *gl = ctx->gl; + + // assume 2x2 filter on scaling + osd->packer->padding = ctx->scaled || imgs->scaled; + int r = packer_pack_from_subbitmaps(osd->packer, imgs); + if (r < 0) { + MP_ERR(ctx, "OSD bitmaps do not fit on a surface with the maximum " + "supported size %dx%d.\n", osd->packer->w_max, osd->packer->h_max); + return false; + } + + struct osd_fmt_entry fmt = ctx->fmt_table[imgs->format]; + assert(fmt.type != 0); + + if (!osd->texture) + gl->GenTextures(1, &osd->texture); + + gl->BindTexture(GL_TEXTURE_2D, osd->texture); + + if (osd->packer->w > osd->w || osd->packer->h > osd->h + || osd->format != imgs->format) + { + osd->format = imgs->format; + osd->w = FFMAX(32, osd->packer->w); + osd->h = FFMAX(32, osd->packer->h); + + gl->TexImage2D(GL_TEXTURE_2D, 0, fmt.internal_format, osd->w, osd->h, + 0, fmt.format, fmt.type, NULL); + + gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + + if (gl->DeleteBuffers) + gl->DeleteBuffers(1, &osd->buffer); + osd->buffer = 0; + } + + bool uploaded = false; + if (ctx->use_pbo) + uploaded = upload_pbo(ctx, osd, imgs); + if (!uploaded) + upload_tex(ctx, osd, imgs); + + gl->BindTexture(GL_TEXTURE_2D, 0); + + return true; +} + +static void gen_osd_cb(void *pctx, struct sub_bitmaps *imgs) +{ + struct mpgl_osd *ctx = pctx; + + if (imgs->num_parts == 0 || !ctx->formats[imgs->format]) + return; + + struct mpgl_osd_part *osd = ctx->parts[imgs->render_index]; + + if (imgs->change_id != osd->change_id) { + if (!upload_osd(ctx, osd, imgs)) + osd->packer->count = 0; + + osd->change_id = imgs->change_id; + ctx->change_counter += 1; + } + osd->num_subparts = osd->packer->count; + + MP_TARRAY_GROW(osd, osd->subparts, osd->num_subparts); + memcpy(osd->subparts, imgs->parts, + osd->num_subparts * sizeof(osd->subparts[0])); +} + +static void write_quad(struct vertex *va, struct gl_transform t, + float x0, float y0, float x1, float y1, + float tx0, float ty0, float tx1, float ty1, + float tex_w, float tex_h, const uint8_t color[4]) +{ + gl_transform_vec(t, &x0, &y0); + gl_transform_vec(t, &x1, &y1); + +#define COLOR_INIT {color[0], color[1], color[2], color[3]} + va[0] = (struct vertex){ {x0, y0}, {tx0 / tex_w, ty0 / tex_h}, COLOR_INIT }; + va[1] = (struct vertex){ {x0, y1}, {tx0 / tex_w, ty1 / tex_h}, COLOR_INIT }; + va[2] = (struct vertex){ {x1, y0}, {tx1 / tex_w, ty0 / tex_h}, COLOR_INIT }; + va[3] = (struct vertex){ {x1, y1}, {tx1 / tex_w, ty1 / tex_h}, COLOR_INIT }; + va[4] = va[2]; + va[5] = va[1]; +#undef COLOR_INIT +} + +static int generate_verts(struct mpgl_osd_part *part, struct gl_transform t) +{ + int num_vertices = part->num_subparts * 6; + MP_TARRAY_GROW(part, part->vertices, num_vertices); + + for (int n = 0; n < part->num_subparts; n++) { + struct sub_bitmap *b = &part->subparts[n]; + struct pos pos = part->packer->result[n]; + struct vertex *va = part->vertices; + + // NOTE: the blend color is used with SUBBITMAP_LIBASS only, so it + // doesn't matter that we upload garbage for the other formats + uint32_t c = b->libass.color; + uint8_t color[4] = { c >> 24, (c >> 16) & 0xff, + (c >> 8) & 0xff, 255 - (c & 0xff) }; + + write_quad(&va[n * 6], t, + b->x, b->y, b->x + b->dw, b->y + b->dh, + pos.x, pos.y, pos.x + b->w, pos.y + b->h, + part->w, part->h, color); + } + + return num_vertices; +} + +static void draw_part(struct mpgl_osd *ctx, int index, struct gl_transform t) +{ + GL *gl = ctx->gl; + struct mpgl_osd_part *part = ctx->parts[index]; + + int num_vertices = generate_verts(part, t); + if (!num_vertices) + return; + + gl->Enable(GL_BLEND); + gl->BindTexture(GL_TEXTURE_2D, part->texture); + + const int *factors = &blend_factors[part->format][0]; + gl->BlendFuncSeparate(factors[0], factors[1], factors[2], factors[3]); + + gl_vao_draw_data(&ctx->vao, GL_TRIANGLES, part->vertices, num_vertices); + + gl->BindTexture(GL_TEXTURE_2D, 0); + gl->Disable(GL_BLEND); +} + +// number of screen divisions per axis (x=0, y=1) for the current 3D mode +static void get_3d_side_by_side(int stereo_mode, int div[2]) +{ + div[0] = div[1] = 1; + switch (stereo_mode) { + case MP_STEREO3D_SBS2L: + case MP_STEREO3D_SBS2R: div[0] = 2; break; + case MP_STEREO3D_AB2R: + case MP_STEREO3D_AB2L: div[1] = 2; break; + } +} + +void mpgl_osd_draw_part(struct mpgl_osd *ctx, int vp_w, int vp_h, int index) +{ + int div[2]; + get_3d_side_by_side(ctx->stereo_mode, div); + + ctx->gl->Viewport(0, 0, vp_w, abs(vp_h)); + + for (int x = 0; x < div[0]; x++) { + for (int y = 0; y < div[1]; y++) { + struct gl_transform t; + gl_transform_ortho(&t, 0, vp_w, 0, vp_h); + + float a_x = ctx->display_size[0] * x; + float a_y = ctx->display_size[1] * y; + t.t[0] += a_x * t.m[0][0] + a_y * t.m[1][0]; + t.t[1] += a_x * t.m[0][1] + a_y * t.m[1][1]; + + draw_part(ctx, index, t); + } + } +} + +enum sub_bitmap_format mpgl_osd_get_part_format(struct mpgl_osd *ctx, int index) +{ + assert(index >= 0 && index < MAX_OSD_PARTS); + return ctx->parts[index]->format; +} + +struct gl_vao *mpgl_osd_get_vao(struct mpgl_osd *ctx) +{ + return &ctx->vao; +} + +void mpgl_osd_generate(struct mpgl_osd *ctx, struct mp_osd_res res, double pts, + int stereo_mode, int draw_flags) +{ + for (int n = 0; n < MAX_OSD_PARTS; n++) + ctx->parts[n]->num_subparts = 0; + + int div[2]; + get_3d_side_by_side(stereo_mode, div); + + struct mp_osd_res s_res = res; + ctx->display_size[0] = s_res.w = s_res.w / div[0]; + ctx->display_size[1] = s_res.h = s_res.h / div[1]; + + osd_draw(ctx->osd, s_res, pts, draw_flags, ctx->formats, gen_osd_cb, ctx); + ctx->stereo_mode = stereo_mode; + + // Parts going away does not necessarily result in gen_osd_cb() being called + // (not even with num_parts==0), so check this separately. + for (int n = 0; n < MAX_OSD_PARTS; n++) { + struct mpgl_osd_part *part = ctx->parts[n]; + if (part->num_subparts != part->prev_num_subparts) + ctx->change_counter += 1; + part->prev_num_subparts = part->num_subparts; + } +} + +int64_t mpgl_get_change_counter(struct mpgl_osd *ctx) +{ + return ctx->change_counter; +} |