diff options
Diffstat (limited to 'video/out/opengl/formats.c')
-rw-r--r-- | video/out/opengl/formats.c | 274 |
1 files changed, 274 insertions, 0 deletions
diff --git a/video/out/opengl/formats.c b/video/out/opengl/formats.c new file mode 100644 index 0000000000..36f76df459 --- /dev/null +++ b/video/out/opengl/formats.c @@ -0,0 +1,274 @@ +#include "common/common.h" +#include "formats.h" + +enum { + // --- GL type aliases (for readability) + T_U8 = GL_UNSIGNED_BYTE, + T_U16 = GL_UNSIGNED_SHORT, + T_FL = GL_FLOAT, +}; + +// List of allowed formats, and their usability for bilinear filtering and FBOs. +// This is limited to combinations that are useful for our renderer. +const struct gl_format gl_formats[] = { + // These are used for desktop GL 3+, and GLES 3+ with GL_EXT_texture_norm16. + {GL_R8, GL_RED, T_U8, F_CF | F_GL3 | F_GL2F | F_ES3}, + {GL_RG8, GL_RG, T_U8, F_CF | F_GL3 | F_GL2F | F_ES3}, + {GL_RGB8, GL_RGB, T_U8, F_CF | F_GL3 | F_GL2F | F_ES3}, + {GL_RGBA8, GL_RGBA, T_U8, F_CF | F_GL3 | F_GL2F | F_ES3}, + {GL_R16, GL_RED, T_U16, F_CF | F_GL3 | F_GL2F | F_EXT16}, + {GL_RG16, GL_RG, T_U16, F_CF | F_GL3 | F_GL2F | F_EXT16}, + {GL_RGB16, GL_RGB, T_U16, F_CF | F_GL3 | F_GL2F}, + {GL_RGBA16, GL_RGBA, T_U16, F_CF | F_GL3 | F_GL2F | F_EXT16}, + + // Specifically not color-renderable. + {GL_RGB16, GL_RGB, T_U16, F_TF | F_EXT16}, + + // GL2 legacy. Ignores possibly present FBO extensions (no CF flag set). + {GL_LUMINANCE8, GL_LUMINANCE, T_U8, F_TF | F_GL2}, + {GL_LUMINANCE8_ALPHA8, GL_LUMINANCE_ALPHA, T_U8, F_TF | F_GL2}, + {GL_RGB8, GL_RGB, T_U8, F_TF | F_GL2}, + {GL_RGBA8, GL_RGBA, T_U8, F_TF | F_GL2}, + {GL_LUMINANCE16, GL_LUMINANCE, T_U16, F_TF | F_GL2}, + {GL_LUMINANCE16_ALPHA16, GL_LUMINANCE_ALPHA, T_U16, F_TF | F_GL2}, + {GL_RGB16, GL_RGB, T_U16, F_TF | F_GL2}, + {GL_RGBA16, GL_RGBA, T_U16, F_TF | F_GL2}, + + // ES2 legacy + {GL_LUMINANCE, GL_LUMINANCE, T_U8, F_CF | F_ES2}, + {GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, T_U8, F_CF | F_ES2}, + {GL_RGB, GL_RGB, T_U8, F_CF | F_ES2}, + {GL_RGBA, GL_RGBA, T_U8, F_CF | F_ES2}, + + // Non-normalized integer formats. + // Follows ES 3.0 as to which are color-renderable. + {GL_R8UI, GL_RED_INTEGER, T_U8, F_CR | F_GL3 | F_ES3}, + {GL_RG8UI, GL_RG_INTEGER, T_U8, F_CR | F_GL3 | F_ES3}, + {GL_RGB8UI, GL_RGB_INTEGER, T_U8, F_GL3 | F_ES3}, + {GL_RGBA8UI, GL_RGBA_INTEGER, T_U8, F_CR | F_GL3 | F_ES3}, + {GL_R16UI, GL_RED_INTEGER, T_U16, F_CR | F_GL3 | F_ES3}, + {GL_RG16UI, GL_RG_INTEGER, T_U16, F_CR | F_GL3 | F_ES3}, + {GL_RGB16UI, GL_RGB_INTEGER, T_U16, F_GL3 | F_ES3}, + {GL_RGBA16UI, GL_RGBA_INTEGER, T_U16, F_CR | F_GL3 | F_ES3}, + + // On GL3+ or GL2.1 with GL_ARB_texture_float, floats work fully. + {GL_R16F, GL_RED, T_FL, F_F16 | F_CF | F_GL3 | F_GL2F}, + {GL_RG16F, GL_RG, T_FL, F_F16 | F_CF | F_GL3 | F_GL2F}, + {GL_RGB16F, GL_RGB, T_FL, F_F16 | F_CF | F_GL3 | F_GL2F}, + {GL_RGBA16F, GL_RGBA, T_FL, F_F16 | F_CF | F_GL3 | F_GL2F}, + {GL_R32F, GL_RED, T_FL, F_CF | F_GL3 | F_GL2F}, + {GL_RG32F, GL_RG, T_FL, F_CF | F_GL3 | F_GL2F}, + {GL_RGB32F, GL_RGB, T_FL, F_CF | F_GL3 | F_GL2F}, + {GL_RGBA32F, GL_RGBA, T_FL, F_CF | F_GL3 | F_GL2F}, + + // Note: we simply don't support float anything on ES2, despite extensions. + // We also don't bother with non-filterable float formats, and we ignore + // 32 bit float formats that are not blendable when rendering to them. + + // On ES3.2+, both 16 bit floats work fully (except 3-component formats). + // F_EXTF16 implies extensions that also enable 16 bit floats fully. + {GL_R16F, GL_RED, T_FL, F_F16 | F_CF | F_ES32 | F_EXTF16}, + {GL_RG16F, GL_RG, T_FL, F_F16 | F_CF | F_ES32 | F_EXTF16}, + {GL_RGB16F, GL_RGB, T_FL, F_F16 | F_TF | F_ES32 | F_EXTF16}, + {GL_RGBA16F, GL_RGBA, T_FL, F_F16 | F_CF | F_ES32 | F_EXTF16}, + + // On ES3.0+, 16 bit floats are texture-filterable. + // Don't bother with 32 bit floats; they exist but are neither CR nor TF. + {GL_R16F, GL_RED, T_FL, F_F16 | F_TF | F_ES3}, + {GL_RG16F, GL_RG, T_FL, F_F16 | F_TF | F_ES3}, + {GL_RGB16F, GL_RGB, T_FL, F_F16 | F_TF | F_ES3}, + {GL_RGBA16F, GL_RGBA, T_FL, F_F16 | F_TF | F_ES3}, + + // These might be useful as FBO formats. + {GL_RGB10_A2, GL_RGBA, + GL_UNSIGNED_INT_2_10_10_10_REV, F_CF | F_GL3 | F_ES3}, + {GL_RGBA12, GL_RGBA, T_U16, F_CF | F_GL2 | F_GL3}, + {GL_RGB10, GL_RGB, T_U16, F_CF | F_GL2 | F_GL3}, + + // Special formats. + {GL_RGB8, GL_RGB, + GL_UNSIGNED_SHORT_5_6_5, F_TF | F_GL2 | F_GL3}, + {GL_RGB_RAW_422_APPLE, GL_RGB_422_APPLE, + GL_UNSIGNED_SHORT_8_8_APPLE, F_TF | F_APPL}, + {GL_RGB_RAW_422_APPLE, GL_RGB_422_APPLE, + GL_UNSIGNED_SHORT_8_8_REV_APPLE, F_TF | F_APPL}, + + {0} +}; + +// Pairs of mpv formats and OpenGL types that match directly. Code using this +// is supposed to look through the gl_formats table, and there is supposed to +// be exactly 1 matching entry (which tells you format/internal format). +static const int special_formats[][2] = { + {IMGFMT_RGB565, GL_UNSIGNED_SHORT_5_6_5}, + {IMGFMT_UYVY, GL_UNSIGNED_SHORT_8_8_APPLE}, + {IMGFMT_YUYV, GL_UNSIGNED_SHORT_8_8_REV_APPLE}, + {0} +}; + +// Return an or-ed combination of all F_ flags that apply. +int gl_format_feature_flags(GL *gl) +{ + return (gl->version == 210 ? F_GL2 : 0) + | (gl->version >= 300 ? F_GL3 : 0) + | (gl->es == 200 ? F_ES2 : 0) + | (gl->es >= 300 ? F_ES3 : 0) + | (gl->es >= 320 ? F_ES32 : 0) + | (gl->mpgl_caps & MPGL_CAP_EXT16 ? F_EXT16 : 0) + | ((gl->es && + (gl->mpgl_caps & MPGL_CAP_TEX_RG) && + (gl->mpgl_caps & MPGL_CAP_EXT_CR_HFLOAT) && + (gl->mpgl_caps & MPGL_CAP_OES_HFLOAT_LIN)) ? F_EXTF16 : 0) + | ((gl->version == 210 && + (gl->mpgl_caps & MPGL_CAP_ARB_FLOAT) && + (gl->mpgl_caps & MPGL_CAP_TEX_RG) && + (gl->mpgl_caps & MPGL_CAP_FB)) ? F_GL2F : 0) + | (gl->mpgl_caps & MPGL_CAP_APPLE_RGB_422 ? F_APPL : 0); +} + +// Return the entry for the given internal format. Return NULL if unsupported. +const struct gl_format *gl_find_internal_format(GL *gl, GLint internal_format) +{ + int features = gl_format_feature_flags(gl); + for (int n = 0; gl_formats[n].type; n++) { + const struct gl_format *f = &gl_formats[n]; + if (f->internal_format == internal_format && (f->flags & features)) + return f; + } + return NULL; +} + +const struct gl_format *gl_find_special_format(GL *gl, int mpfmt) +{ + int features = gl_format_feature_flags(gl); + for (int n = 0; special_formats[n][0]; n++) { + if (special_formats[n][0] == mpfmt) { + GLenum type = special_formats[n][1]; + for (int i = 0; gl_formats[i].type; i++) { + const struct gl_format *f = &gl_formats[i]; + if (f->type == type && (f->flags & features)) + return f; + } + break; + } + } + return NULL; +} + +// type: one of MPGL_TYPE_* +// flags: bitset of F_*, all flags must be present +const struct gl_format *gl_find_format(GL *gl, int type, int flags, + int bytes_per_component, int n_components) +{ + if (!bytes_per_component || !n_components || !type) + return NULL; + int features = gl_format_feature_flags(gl); + for (int n = 0; gl_formats[n].type; n++) { + const struct gl_format *f = &gl_formats[n]; + if ((f->flags & features) && + ((f->flags & flags) == flags) && + gl_format_type(f) == type && + gl_component_size(f->type) == bytes_per_component && + gl_format_components(f->format) == n_components) + return f; + } + return NULL; +} + +// Return a texture-filterable unsigned normalized fixed point format. +const struct gl_format *gl_find_unorm_format(GL *gl, int bytes_per_component, + int n_components) +{ + return gl_find_format(gl, MPGL_TYPE_UNORM, F_TF, bytes_per_component, + n_components); +} + +// Return an unsigned integer format. +const struct gl_format *gl_find_uint_format(GL *gl, int bytes_per_component, + int n_components) +{ + return gl_find_format(gl, MPGL_TYPE_UINT, 0, bytes_per_component, + n_components); +} + +// Return a 16 bit float format. Note that this will return a GL_FLOAT format +// with 32 bit per component; just the internal representation is smaller. +// Some GL versions will allow upload with GL_HALF_FLOAT as well. +const struct gl_format *gl_find_float16_format(GL *gl, int n_components) +{ + return gl_find_format(gl, MPGL_TYPE_FLOAT, F_F16, 4, n_components); +} + +int gl_format_type(const struct gl_format *format) +{ + if (!format) + return 0; + if (format->type == GL_FLOAT) + return MPGL_TYPE_FLOAT; + if (gl_integer_format_to_base(format->format)) + return MPGL_TYPE_UINT; + return MPGL_TYPE_UNORM; +} + +// Return an integer pixel "format" to a base internal format. +// Return 0 if it's not an integer format. +GLenum gl_integer_format_to_base(GLenum format) +{ + switch (format) { + case GL_RED_INTEGER: return GL_RED; + case GL_RG_INTEGER: return GL_RG; + case GL_RGB_INTEGER: return GL_RGB; + case GL_RGBA_INTEGER: return GL_RGBA; + } + return 0; +} + +// Return the number of bytes per component this format implies. +// Returns 0 for formats with non-byte alignments and formats which +// merge multiple components (like GL_UNSIGNED_SHORT_5_6_5). +int gl_component_size(GLenum type) +{ + switch (type) { + case GL_UNSIGNED_BYTE: return 1; + case GL_UNSIGNED_SHORT: return 2; + case GL_FLOAT: return 4; + } + return 0; +} + +// Return the number of a pixel "format". +int gl_format_components(GLenum format) +{ + switch (format) { + case GL_RED: + case GL_RED_INTEGER: + case GL_LUMINANCE: + return 1; + case GL_RG: + case GL_RG_INTEGER: + case GL_LUMINANCE_ALPHA: + return 2; + case GL_RGB: + case GL_RGB_INTEGER: + return 3; + case GL_RGBA: + case GL_RGBA_INTEGER: + return 4; + } + return 0; +} + +// return the number of bytes per pixel for the given format +// does not handle all possible variants, just those used by mpv +int gl_bytes_per_pixel(GLenum format, GLenum type) +{ + // Formats with merged components are special. + switch (type) { + case GL_UNSIGNED_INT_2_10_10_10_REV: return 4; + case GL_UNSIGNED_SHORT_5_6_5: return 2; + case GL_UNSIGNED_SHORT_8_8_APPLE: return 2; + case GL_UNSIGNED_SHORT_8_8_REV_APPLE: return 2; + } + + return gl_format_components(format) * gl_component_size(type); +} |