summaryrefslogtreecommitdiffstats
path: root/video/out/opengl/context_vdpau.c
diff options
context:
space:
mode:
Diffstat (limited to 'video/out/opengl/context_vdpau.c')
-rw-r--r--video/out/opengl/context_vdpau.c202
1 files changed, 115 insertions, 87 deletions
diff --git a/video/out/opengl/context_vdpau.c b/video/out/opengl/context_vdpau.c
index 40d21ab65c..a2321f78dd 100644
--- a/video/out/opengl/context_vdpau.c
+++ b/video/out/opengl/context_vdpau.c
@@ -26,8 +26,6 @@
// follow it. I'm not sure about the original nvidia headers.
#define BRAINDEATH(x) ((void *)(uintptr_t)(x))
-#define NUM_SURFACES 4
-
struct surface {
int w, h;
VdpOutputSurface surface;
@@ -39,21 +37,22 @@ struct surface {
};
struct priv {
+ GL gl;
GLXContext context;
struct mp_vdpau_ctx *vdp;
VdpPresentationQueueTarget vdp_target;
VdpPresentationQueue vdp_queue;
+ struct surface *surfaces;
int num_surfaces;
- struct surface surfaces[NUM_SURFACES];
- int current_surface;
+ int idx_surfaces;
};
typedef GLXContext (*glXCreateContextAttribsARBProc)
(Display*, GLXFBConfig, GLXContext, Bool, const int*);
-static bool create_context_x11(struct MPGLContext *ctx, int vo_flags)
+static bool create_context_x11(struct ra_ctx *ctx)
{
- struct priv *glx_ctx = ctx->priv;
+ struct priv *p = ctx->priv;
struct vo *vo = ctx->vo;
int glx_major, glx_minor;
@@ -62,6 +61,9 @@ static bool create_context_x11(struct MPGLContext *ctx, int vo_flags)
return false;
}
+ if (!ra_gl_ctx_test_version(ctx, MPGL_VER(glx_major, glx_minor), false))
+ return false;
+
int glx_attribs[] = {
GLX_X_RENDERABLE, True,
GLX_X_VISUAL_TYPE, GLX_TRUE_COLOR,
@@ -96,7 +98,7 @@ static bool create_context_x11(struct MPGLContext *ctx, int vo_flags)
return false;
}
- int ctx_flags = vo_flags & VOFLAG_GL_DEBUG ? GLX_CONTEXT_DEBUG_BIT_ARB : 0;
+ int ctx_flags = ctx->opts.debug ? GLX_CONTEXT_DEBUG_BIT_ARB : 0;
int context_attribs[] = {
GLX_CONTEXT_MAJOR_VERSION_ARB, 4,
GLX_CONTEXT_MINOR_VERSION_ARB, 0,
@@ -117,19 +119,20 @@ static bool create_context_x11(struct MPGLContext *ctx, int vo_flags)
return false;
}
- glx_ctx->context = context;
- mpgl_load_functions(ctx->gl, (void *)glXGetProcAddressARB, glxstr, vo->log);
+ p->context = context;
+ mpgl_load_functions(&p->gl, (void *)glXGetProcAddressARB, glxstr, vo->log);
return true;
}
-static int create_vdpau_objects(struct MPGLContext *ctx)
+static int create_vdpau_objects(struct ra_ctx *ctx)
{
struct priv *p = ctx->priv;
+ struct GL *gl = &p->gl;
VdpDevice dev = p->vdp->vdp_device;
struct vdp_functions *vdp = &p->vdp->vdp;
VdpStatus vdp_st;
- ctx->gl->VDPAUInitNV(BRAINDEATH(dev), p->vdp->get_proc_address);
+ gl->VDPAUInitNV(BRAINDEATH(dev), p->vdp->get_proc_address);
vdp_st = vdp->presentation_queue_target_create_x11(dev, ctx->vo->x11->window,
&p->vdp_target);
@@ -141,13 +144,13 @@ static int create_vdpau_objects(struct MPGLContext *ctx)
return 0;
}
-static void destroy_vdpau_surface(struct MPGLContext *ctx,
+static void destroy_vdpau_surface(struct ra_ctx *ctx,
struct surface *surface)
{
struct priv *p = ctx->priv;
struct vdp_functions *vdp = &p->vdp->vdp;
VdpStatus vdp_st;
- GL *gl = ctx->gl;
+ GL *gl = &p->gl;
if (surface->mapped)
gl->VDPAUUnmapSurfacesNV(1, &surface->registered);
@@ -168,14 +171,14 @@ static void destroy_vdpau_surface(struct MPGLContext *ctx,
};
}
-static int recreate_vdpau_surface(struct MPGLContext *ctx,
- struct surface *surface)
+static bool recreate_vdpau_surface(struct ra_ctx *ctx,
+ struct surface *surface)
{
struct priv *p = ctx->priv;
VdpDevice dev = p->vdp->vdp_device;
struct vdp_functions *vdp = &p->vdp->vdp;
VdpStatus vdp_st;
- GL *gl = ctx->gl;
+ GL *gl = &p->gl;
destroy_vdpau_surface(ctx, surface);
@@ -219,16 +222,37 @@ static int recreate_vdpau_surface(struct MPGLContext *ctx,
gl->VDPAUUnmapSurfacesNV(1, &surface->registered);
surface->mapped = false;
- return 0;
+ return true;
error:
destroy_vdpau_surface(ctx, surface);
- return -1;
+ return false;
+}
+
+static void vdpau_swap_buffers(struct ra_ctx *ctx)
+{
+ struct priv *p = ctx->priv;
+ struct vdp_functions *vdp = &p->vdp->vdp;
+ VdpStatus vdp_st;
+
+ // This is the *next* surface we will be rendering to. By delaying the
+ // block_until_idle, we're essentially allowing p->num_surfaces - 1
+ // in-flight surfaces, plus the one currently visible surface.
+ struct surface *surf = &p->surfaces[p->idx_surfaces];
+ if (surf->surface == VDP_INVALID_HANDLE)
+ return;
+
+ VdpTime prev_vsync_time;
+ vdp_st = vdp->presentation_queue_block_until_surface_idle(p->vdp_queue,
+ surf->surface,
+ &prev_vsync_time);
+ CHECK_VDP_WARNING(ctx, "waiting for surface failed");
}
-static void glx_uninit(MPGLContext *ctx)
+static void vdpau_uninit(struct ra_ctx *ctx)
{
struct priv *p = ctx->priv;
+ ra_gl_ctx_uninit(ctx);
if (p->vdp) {
struct vdp_functions *vdp = &p->vdp->vdp;
@@ -259,10 +283,12 @@ static void glx_uninit(MPGLContext *ctx)
vo_x11_uninit(ctx->vo);
}
-static int glx_init(struct MPGLContext *ctx, int flags)
+static const struct ra_swapchain_fns vdpau_swapchain;
+
+static bool vdpau_init(struct ra_ctx *ctx)
{
struct vo *vo = ctx->vo;
- struct priv *p = ctx->priv;
+ struct priv *p = ctx->priv = talloc_zero(ctx, struct priv);
p->vdp_queue = VDP_INVALID_HANDLE;
p->vdp_target = VDP_INVALID_HANDLE;
@@ -280,110 +306,112 @@ static int glx_init(struct MPGLContext *ctx, int flags)
if (!vo_x11_create_vo_window(vo, NULL, "vdpauglx"))
goto uninit;
- if (!create_context_x11(ctx, flags))
+ if (!create_context_x11(ctx))
goto uninit;
- if (!(ctx->gl->mpgl_caps & MPGL_CAP_VDPAU))
+ if (!(p->gl.mpgl_caps & MPGL_CAP_VDPAU))
goto uninit;
if (create_vdpau_objects(ctx) < 0)
goto uninit;
- p->num_surfaces = NUM_SURFACES;
+ p->num_surfaces = ctx->opts.swapchain_depth + 1; // +1 for the visible image
+ p->surfaces = talloc_zero_array(p, struct surface, p->num_surfaces);
for (int n = 0; n < p->num_surfaces; n++)
p->surfaces[n].surface = VDP_INVALID_HANDLE;
- ctx->flip_v = true;
+ struct ra_gl_ctx_params params = {
+ .swap_buffers = vdpau_swap_buffers,
+ .external_swapchain = &vdpau_swapchain,
+ .flipped = true,
+ };
- return 0;
+ if (!ra_gl_ctx_init(ctx, &p->gl, params))
+ goto uninit;
+
+ return true;
uninit:
- glx_uninit(ctx);
- return -1;
+ vdpau_uninit(ctx);
+ return false;
}
-static int glx_reconfig(struct MPGLContext *ctx)
+static struct ra_tex *vdpau_start_frame(struct ra_swapchain *sw)
{
- vo_x11_config_vo_window(ctx->vo);
- return 0;
-}
+ struct priv *p = sw->ctx->priv;
+ struct vo *vo = sw->ctx->vo;
+ GL *gl = &p->gl;
+
+ struct surface *surf = &p->surfaces[p->idx_surfaces];
+ if (surf->w != vo->dwidth || surf->h != vo->dheight ||
+ surf->surface == VDP_INVALID_HANDLE)
+ {
+ if (!recreate_vdpau_surface(sw->ctx, surf))
+ return NULL;
+ }
-static int glx_control(struct MPGLContext *ctx, int *events, int request,
- void *arg)
-{
- return vo_x11_control(ctx->vo, events, request, arg);
+ assert(!surf->mapped);
+ gl->VDPAUMapSurfacesNV(1, &surf->registered);
+ surf->mapped = true;
+
+ ra_gl_ctx_resize(sw, surf->w, surf->h, surf->fbo);
+ return ra_gl_ctx_start_frame(sw);
}
-static void glx_start_frame(struct MPGLContext *ctx)
+static bool vdpau_submit_frame(struct ra_swapchain *sw,
+ const struct vo_frame *frame)
{
- struct priv *p = ctx->priv;
+ struct priv *p = sw->ctx->priv;
+ GL *gl = &p->gl;
struct vdp_functions *vdp = &p->vdp->vdp;
VdpStatus vdp_st;
- GL *gl = ctx->gl;
-
- struct surface *surface = &p->surfaces[p->current_surface];
-
- if (surface->surface != VDP_INVALID_HANDLE) {
- VdpTime prev_vsync_time;
- vdp_st = vdp->presentation_queue_block_until_surface_idle(p->vdp_queue,
- surface->surface,
- &prev_vsync_time);
- CHECK_VDP_WARNING(ctx, "waiting for surface failed");
- }
- if (surface->w != ctx->vo->dwidth || surface->h != ctx->vo->dheight)
- recreate_vdpau_surface(ctx, surface);
+ struct surface *surf = &p->surfaces[p->idx_surfaces];
+ assert(surf->surface != VDP_INVALID_HANDLE);
+ assert(surf->mapped);
+ gl->VDPAUUnmapSurfacesNV(1, &surf->registered);
+ surf->mapped = false;
+ vdp_st = vdp->presentation_queue_display(p->vdp_queue, surf->surface, 0, 0, 0);
+ CHECK_VDP_WARNING(sw->ctx, "trying to present vdp surface");
- ctx->main_fb = surface->fbo; // 0 if creating the surface failed
-
- if (surface->surface != VDP_INVALID_HANDLE) {
- gl->VDPAUMapSurfacesNV(1, &surface->registered);
- surface->mapped = true;
- }
+ p->idx_surfaces = (p->idx_surfaces + 1) % p->num_surfaces;
+ return ra_gl_ctx_submit_frame(sw, frame) && vdp_st == VDP_STATUS_OK;
}
-static void glx_swap_buffers(struct MPGLContext *ctx)
+static bool vdpau_reconfig(struct ra_ctx *ctx)
{
- struct priv *p = ctx->priv;
- struct vdp_functions *vdp = &p->vdp->vdp;
- VdpStatus vdp_st;
- GL *gl = ctx->gl;
-
- struct surface *surface = &p->surfaces[p->current_surface];
- if (surface->surface == VDP_INVALID_HANDLE)
- return; // surface alloc probably failed before
-
- if (surface->mapped)
- gl->VDPAUUnmapSurfacesNV(1, &surface->registered);
- surface->mapped = false;
-
- vdp_st = vdp->presentation_queue_display(p->vdp_queue, surface->surface,
- 0, 0, 0);
- CHECK_VDP_WARNING(ctx, "trying to present vdp surface");
+ vo_x11_config_vo_window(ctx->vo);
+ return true;
+}
- p->current_surface = (p->current_surface + 1) % p->num_surfaces;
+static int vdpau_control(struct ra_ctx *ctx, int *events, int request, void *arg)
+{
+ return vo_x11_control(ctx->vo, events, request, arg);
}
-static void glx_wakeup(struct MPGLContext *ctx)
+static void vdpau_wakeup(struct ra_ctx *ctx)
{
vo_x11_wakeup(ctx->vo);
}
-static void glx_wait_events(struct MPGLContext *ctx, int64_t until_time_us)
+static void vdpau_wait_events(struct ra_ctx *ctx, int64_t until_time_us)
{
vo_x11_wait_events(ctx->vo, until_time_us);
}
-const struct mpgl_driver mpgl_driver_vdpauglx = {
+static const struct ra_swapchain_fns vdpau_swapchain = {
+ .start_frame = vdpau_start_frame,
+ .submit_frame = vdpau_submit_frame,
+};
+
+const struct ra_ctx_fns ra_ctx_vdpauglx = {
+ .type = "opengl",
.name = "vdpauglx",
- .priv_size = sizeof(struct priv),
- .init = glx_init,
- .reconfig = glx_reconfig,
- .start_frame = glx_start_frame,
- .swap_buffers = glx_swap_buffers,
- .control = glx_control,
- .wakeup = glx_wakeup,
- .wait_events = glx_wait_events,
- .uninit = glx_uninit,
+ .reconfig = vdpau_reconfig,
+ .control = vdpau_control,
+ .wakeup = vdpau_wakeup,
+ .wait_events = vdpau_wait_events,
+ .init = vdpau_init,
+ .uninit = vdpau_uninit,
};