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Diffstat (limited to 'video/out/opengl/context_angle.c')
-rw-r--r--video/out/opengl/context_angle.c148
1 files changed, 145 insertions, 3 deletions
diff --git a/video/out/opengl/context_angle.c b/video/out/opengl/context_angle.c
index b922ce8f24..cc14fc32c6 100644
--- a/video/out/opengl/context_angle.c
+++ b/video/out/opengl/context_angle.c
@@ -18,15 +18,26 @@
#include <windows.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
+#include <d3d11.h>
+#include <dxgi.h>
+
+#include "angle_dynamic.h"
#include "common/common.h"
#include "video/out/w32_common.h"
#include "context.h"
+#ifndef EGL_OPTIMAL_SURFACE_ORIENTATION_ANGLE
+#define EGL_OPTIMAL_SURFACE_ORIENTATION_ANGLE 0x33A7
+#define EGL_SURFACE_ORIENTATION_ANGLE 0x33A8
+#define EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE 0x0002
+#endif
+
struct priv {
EGLDisplay egl_display;
EGLContext egl_context;
EGLSurface egl_surface;
+ bool use_es2;
};
static void angle_uninit(MPGLContext *ctx)
@@ -39,6 +50,8 @@ static void angle_uninit(MPGLContext *ctx)
eglDestroyContext(p->egl_display, p->egl_context);
}
p->egl_context = EGL_NO_CONTEXT;
+ if (p->egl_display)
+ eglTerminate(p->egl_display);
vo_w32_uninit(ctx->vo);
}
@@ -90,6 +103,74 @@ static bool create_context_egl(MPGLContext *ctx, EGLConfig config, int version)
return true;
}
+static void d3d_init(struct MPGLContext *ctx)
+{
+ HRESULT hr;
+ struct priv *p = ctx->priv;
+ struct vo *vo = ctx->vo;
+ IDXGIDevice *dxgi_dev = NULL;
+ IDXGIAdapter *dxgi_adapter = NULL;
+ IDXGIFactory *dxgi_factory = NULL;
+
+ PFNEGLQUERYDISPLAYATTRIBEXTPROC eglQueryDisplayAttribEXT =
+ (PFNEGLQUERYDISPLAYATTRIBEXTPROC)eglGetProcAddress("eglQueryDisplayAttribEXT");
+ PFNEGLQUERYDEVICEATTRIBEXTPROC eglQueryDeviceAttribEXT =
+ (PFNEGLQUERYDEVICEATTRIBEXTPROC)eglGetProcAddress("eglQueryDeviceAttribEXT");
+ if (!eglQueryDisplayAttribEXT || !eglQueryDeviceAttribEXT) {
+ MP_VERBOSE(vo, "Missing EGL_EXT_device_query\n");
+ goto done;
+ }
+
+ EGLAttrib dev_attr;
+ if (!eglQueryDisplayAttribEXT(p->egl_display, EGL_DEVICE_EXT, &dev_attr)) {
+ MP_VERBOSE(vo, "Missing EGL_EXT_device_query\n");
+ goto done;
+ }
+
+ // If ANGLE is in D3D11 mode, get the underlying ID3D11Device
+ EGLDeviceEXT dev = (EGLDeviceEXT)dev_attr;
+ EGLAttrib d3d11_dev_attr;
+ if (eglQueryDeviceAttribEXT(dev, EGL_D3D11_DEVICE_ANGLE, &d3d11_dev_attr)) {
+ ID3D11Device *d3d11_dev = (ID3D11Device*)d3d11_dev_attr;
+
+ hr = ID3D11Device_QueryInterface(d3d11_dev, &IID_IDXGIDevice,
+ (void**)&dxgi_dev);
+ if (FAILED(hr)) {
+ MP_ERR(vo, "Device is not a IDXGIDevice\n");
+ goto done;
+ }
+
+ hr = IDXGIDevice_GetAdapter(dxgi_dev, &dxgi_adapter);
+ if (FAILED(hr)) {
+ MP_ERR(vo, "Couldn't get IDXGIAdapter\n");
+ goto done;
+ }
+
+ hr = IDXGIAdapter_GetParent(dxgi_adapter, &IID_IDXGIFactory,
+ (void**)&dxgi_factory);
+ if (FAILED(hr)) {
+ MP_ERR(vo, "Couldn't get IDXGIFactory\n");
+ goto done;
+ }
+
+ // Prevent DXGI from making changes to the VO window, otherwise in
+ // non-DirectComposition mode it will hook the Alt+Enter keystroke and
+ // make it trigger an ugly transition to exclusive fullscreen mode
+ // instead of running the user-set command.
+ IDXGIFactory_MakeWindowAssociation(dxgi_factory, vo_w32_hwnd(vo),
+ DXGI_MWA_NO_WINDOW_CHANGES | DXGI_MWA_NO_ALT_ENTER |
+ DXGI_MWA_NO_PRINT_SCREEN);
+ }
+
+done:
+ if (dxgi_dev)
+ IDXGIDevice_Release(dxgi_dev);
+ if (dxgi_adapter)
+ IDXGIAdapter_Release(dxgi_adapter);
+ if (dxgi_factory)
+ IDXGIFactory_Release(dxgi_factory);
+}
+
static void *get_proc_address(const GLubyte *proc_name)
{
return eglGetProcAddress(proc_name);
@@ -100,6 +181,11 @@ static int angle_init(struct MPGLContext *ctx, int flags)
struct priv *p = ctx->priv;
struct vo *vo = ctx->vo;
+ if (!angle_load()) {
+ MP_VERBOSE(vo, "Failed to load LIBEGL.DLL\n");
+ goto fail;
+ }
+
if (!vo_w32_init(vo))
goto fail;
@@ -142,6 +228,10 @@ static int angle_init(struct MPGLContext *ctx, int flags)
goto fail;
}
+ const char *exts = eglQueryString(p->egl_display, EGL_EXTENSIONS);
+ if (exts)
+ MP_DBG(ctx->vo, "EGL extensions: %s\n", exts);
+
eglBindAPI(EGL_OPENGL_ES_API);
if (eglGetError() != EGL_SUCCESS) {
MP_FATAL(vo, "Couldn't bind GLES API\n");
@@ -152,22 +242,53 @@ static int angle_init(struct MPGLContext *ctx, int flags)
if (!config)
goto fail;
+ int window_attribs_len = 0;
+ EGLint *window_attribs = NULL;
+
+ EGLint flip_val;
+ if (eglGetConfigAttrib(p->egl_display, config,
+ EGL_OPTIMAL_SURFACE_ORIENTATION_ANGLE, &flip_val))
+ {
+ if (flip_val == EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE) {
+ MP_TARRAY_APPEND(NULL, window_attribs, window_attribs_len,
+ EGL_SURFACE_ORIENTATION_ANGLE);
+ MP_TARRAY_APPEND(NULL, window_attribs, window_attribs_len,
+ EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE);
+ ctx->flip_v = true;
+ MP_VERBOSE(vo, "Rendering flipped.\n");
+ }
+ }
+
+ // EGL_DIRECT_COMPOSITION_ANGLE enables the use of flip-mode present, which
+ // avoids a copy of the video image and lowers vsync jitter, though the
+ // extension is only present on Windows 8 and up.
+ if (strstr(exts, "EGL_ANGLE_direct_composition")) {
+ MP_TARRAY_APPEND(NULL, window_attribs, window_attribs_len,
+ EGL_DIRECT_COMPOSITION_ANGLE);
+ MP_TARRAY_APPEND(NULL, window_attribs, window_attribs_len, EGL_TRUE);
+ MP_VERBOSE(vo, "Using DirectComposition.\n");
+ }
+
+ MP_TARRAY_APPEND(NULL, window_attribs, window_attribs_len, EGL_NONE);
p->egl_surface = eglCreateWindowSurface(p->egl_display, config,
- vo_w32_hwnd(vo), NULL);
+ vo_w32_hwnd(vo), window_attribs);
+ talloc_free(window_attribs);
if (p->egl_surface == EGL_NO_SURFACE) {
MP_FATAL(ctx->vo, "Could not create EGL surface!\n");
goto fail;
}
- if (!create_context_egl(ctx, config, 3) &&
+ if (!(!p->use_es2 && create_context_egl(ctx, config, 3)) &&
!create_context_egl(ctx, config, 2))
{
MP_FATAL(ctx->vo, "Could not create EGL context!\n");
goto fail;
}
- mpgl_load_functions(ctx->gl, get_proc_address, NULL, vo->log);
+ // Configure the underlying Direct3D device
+ d3d_init(ctx);
+ mpgl_load_functions(ctx->gl, get_proc_address, NULL, vo->log);
return 0;
fail:
@@ -175,6 +296,17 @@ fail:
return -1;
}
+static int angle_init_es2(struct MPGLContext *ctx, int flags)
+{
+ struct priv *p = ctx->priv;
+ p->use_es2 = true;
+ if (ctx->vo->probing) {
+ MP_VERBOSE(ctx->vo, "Not using this by default.\n");
+ return -1;
+ }
+ return angle_init(ctx, flags);
+}
+
static int angle_reconfig(struct MPGLContext *ctx)
{
vo_w32_config(ctx->vo);
@@ -201,3 +333,13 @@ const struct mpgl_driver mpgl_driver_angle = {
.control = angle_control,
.uninit = angle_uninit,
};
+
+const struct mpgl_driver mpgl_driver_angle_es2 = {
+ .name = "angle-es2",
+ .priv_size = sizeof(struct priv),
+ .init = angle_init_es2,
+ .reconfig = angle_reconfig,
+ .swap_buffers = angle_swap_buffers,
+ .control = angle_control,
+ .uninit = angle_uninit,
+};