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-rw-r--r--video/out/opengl/context.h152
1 files changed, 46 insertions, 106 deletions
diff --git a/video/out/opengl/context.h b/video/out/opengl/context.h
index 229c5ef54f..bdf426b9b4 100644
--- a/video/out/opengl/context.h
+++ b/video/out/opengl/context.h
@@ -1,116 +1,56 @@
-/*
- * common OpenGL routines
- *
- * copyleft (C) 2005-2010 Reimar Döffinger <Reimar.Doeffinger@gmx.de>
- * Special thanks go to the xine team and Matthias Hopf, whose video_out_opengl.c
- * gave me lots of good ideas.
- *
- * This file is part of mpv.
- *
- * mpv is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * mpv is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with mpv. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef MP_GL_CONTEXT_H_
-#define MP_GL_CONTEXT_H_
+#pragma once
+#include "common/global.h"
+#include "video/out/gpu/context.h"
#include "common.h"
-enum {
- VOFLAG_GLES = 1 << 0, // Hint to create a GLES context
- VOFLAG_NO_GLES = 1 << 1, // Hint to create a desktop GL context
- VOFLAG_GL_DEBUG = 1 << 2, // Hint to request debug OpenGL context
- VOFLAG_ALPHA = 1 << 3, // Hint to request alpha framebuffer
- VOFLAG_SW = 1 << 4, // Hint to accept a software GL renderer
- VOFLAG_PROBING = 1 << 6, // The backend is being auto-probed.
- VOFLAG_GLES2 = 1 << 7, // Hint for GLESv2 (needs VOFLAG_GLES)
-};
-
extern const int mpgl_preferred_gl_versions[];
-struct MPGLContext;
-
-// A windowing backend (like X11, win32, ...), which provides OpenGL rendering.
-struct mpgl_driver {
- const char *name;
-
- // Size of the struct allocated for MPGLContext.priv
- int priv_size;
-
- // Init the GL context and possibly the underlying VO backend.
- // The created context should be compatible to GL 3.2 core profile, but
- // some other GL versions are supported as well (e.g. GL 2.1 or GLES 2).
- // Return 0 on success, negative value (-1) on error.
- int (*init)(struct MPGLContext *ctx, int vo_flags);
-
- // Resize the window, or create a new window if there isn't one yet.
- // Currently, there is an unfortunate interaction with ctx->vo, and
- // display size etc. are determined by it.
- // Return 0 on success, negative value (-1) on error.
- int (*reconfig)(struct MPGLContext *ctx);
-
- // Called when rendering starts. The backend can map or resize the
- // framebuffer, or update GL.main_fb. swap_buffers() ends the frame.
- // Optional.
- void (*start_frame)(struct MPGLContext *ctx);
-
- // Present the frame.
- void (*swap_buffers)(struct MPGLContext *ctx);
-
- // This behaves exactly like vo_driver.control().
- int (*control)(struct MPGLContext *ctx, int *events, int request, void *arg);
-
- // These behave exactly like vo_driver.wakeup/wait_events. They are
- // optional.
- void (*wakeup)(struct MPGLContext *ctx);
- void (*wait_events)(struct MPGLContext *ctx, int64_t until_time_us);
-
- // Destroy the GL context and possibly the underlying VO backend.
- void (*uninit)(struct MPGLContext *ctx);
-};
-
-typedef struct MPGLContext {
- GL *gl;
- struct vo *vo;
- const struct mpgl_driver *driver;
- struct mpv_global *global;
- struct mp_log *log;
-
- // For hwdec_vaegl.c.
+// Returns whether or not a candidate GL version should be accepted or not
+// (based on the --opengl opts). Implementations may call this before
+// ra_gl_ctx_init if they wish to probe for multiple possible GL versions.
+bool ra_gl_ctx_test_version(struct ra_ctx *ctx, int version, bool es);
+
+// These are a set of helpers for ra_ctx providers based on ra_gl.
+// The init function also initializes ctx->ra and ctx->swapchain, so the user
+// doesn't have to do this manually. (Similarly, the uninit function will
+// clean them up)
+
+struct ra_gl_ctx_params {
+ // Set to the platform-specific function to swap buffers, like
+ // glXSwapBuffers, eglSwapBuffers etc. This will be called by
+ // ra_gl_ctx_swap_buffers. Required unless you either never call that
+ // function or if you override it yourself.
+ void (*swap_buffers)(struct ra_ctx *ctx);
+
+ // Set to false if the implementation follows normal GL semantics, which is
+ // upside down. Set to true if it does *not*, i.e. if rendering is right
+ // side up
+ bool flipped;
+
+ // If this is set to non-NULL, then the ra_gl_ctx will consider the GL
+ // implementation to be using an external swapchain, which disables the
+ // software simulation of --swapchain-depth. Any functions defined by this
+ // ra_swapchain_fns structs will entirely replace the equivalent ra_gl_ctx
+ // functions in the resulting ra_swapchain.
+ const struct ra_swapchain_fns *external_swapchain;
+
+ // For hwdec_vaegl.c:
const char *native_display_type;
void *native_display;
+};
- // Flip the rendered image vertically. This is useful for dxinterop.
- bool flip_v;
-
- // framebuffer to render to (normally 0)
- GLuint main_fb;
-
- // For free use by the mpgl_driver.
- void *priv;
-} MPGLContext;
-
-MPGLContext *mpgl_init(struct vo *vo, const char *backend_name, int vo_flags);
-void mpgl_uninit(MPGLContext *ctx);
-int mpgl_reconfig_window(struct MPGLContext *ctx);
-int mpgl_control(struct MPGLContext *ctx, int *events, int request, void *arg);
-void mpgl_start_frame(struct MPGLContext *ctx);
-void mpgl_swap_buffers(struct MPGLContext *ctx);
-
-int mpgl_find_backend(const char *name);
+void ra_gl_ctx_uninit(struct ra_ctx *ctx);
+bool ra_gl_ctx_init(struct ra_ctx *ctx, GL *gl, struct ra_gl_ctx_params params);
-struct m_option;
-int mpgl_validate_backend_opt(struct mp_log *log, const struct m_option *opt,
- struct bstr name, struct bstr param);
+// Call this any time the window size or main framebuffer changes
+void ra_gl_ctx_resize(struct ra_swapchain *sw, int w, int h, int fbo);
-#endif
+// These functions are normally set in the ra_swapchain->fns, but if an
+// implementation has a need to override this fns struct with custom functions
+// for whatever reason, these can be used to inherit the original behavior.
+int ra_gl_ctx_color_depth(struct ra_swapchain *sw);
+struct mp_image *ra_gl_ctx_screenshot(struct ra_swapchain *sw);
+struct ra_tex *ra_gl_ctx_start_frame(struct ra_swapchain *sw);
+bool ra_gl_ctx_submit_frame(struct ra_swapchain *sw, const struct vo_frame *frame);
+void ra_gl_ctx_swap_buffers(struct ra_swapchain *sw);