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-rw-r--r--video/out/opengl/common.c661
1 files changed, 661 insertions, 0 deletions
diff --git a/video/out/opengl/common.c b/video/out/opengl/common.c
new file mode 100644
index 0000000000..6720e13f2a
--- /dev/null
+++ b/video/out/opengl/common.c
@@ -0,0 +1,661 @@
+/*
+ * common OpenGL routines
+ *
+ * copyleft (C) 2005-2010 Reimar Döffinger <Reimar.Doeffinger@gmx.de>
+ * Special thanks go to the xine team and Matthias Hopf, whose video_out_opengl.c
+ * gave me lots of good ideas.
+ *
+ * This file is part of mpv.
+ *
+ * mpv is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * mpv is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with mpv. If not, see <http://www.gnu.org/licenses/>.
+ *
+ * You can alternatively redistribute this file and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ */
+
+/**
+ * \file gl_common.c
+ * \brief OpenGL helper functions used by vo_gl.c and vo_gl2.c
+ */
+
+#include <stddef.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#include <stdbool.h>
+#include <math.h>
+#include <assert.h>
+#include "talloc.h"
+#include "common.h"
+#include "common/common.h"
+#include "options/options.h"
+#include "options/m_option.h"
+
+// This guesses if the current GL context is a suspected software renderer.
+static bool is_software_gl(GL *gl)
+{
+ const char *renderer = gl->GetString(GL_RENDERER);
+ const char *vendor = gl->GetString(GL_VENDOR);
+ return !(renderer && vendor) ||
+ strcmp(renderer, "Software Rasterizer") == 0 ||
+ strstr(renderer, "llvmpipe") ||
+ strcmp(vendor, "Microsoft Corporation") == 0 ||
+ strcmp(renderer, "Mesa X11") == 0;
+}
+
+static void GLAPIENTRY dummy_glBindFramebuffer(GLenum target, GLuint framebuffer)
+{
+ assert(framebuffer == 0);
+}
+
+static bool check_ext(GL *gl, const char *name)
+{
+ const char *exts = gl->extensions;
+ char *s = strstr(exts, name);
+ char *e = s ? s + strlen(name) : NULL;
+ return s && (s == exts || s[-1] == ' ') && (e[0] == ' ' || !e[0]);
+}
+
+#define FN_OFFS(name) offsetof(GL, name)
+
+#define DEF_FN(name) {FN_OFFS(name), "gl" # name}
+#define DEF_FN_NAME(name, str) {FN_OFFS(name), str}
+
+struct gl_function {
+ ptrdiff_t offset;
+ char *name;
+};
+
+struct gl_functions {
+ const char *extension; // introduced with this extension in any version
+ int provides; // bitfield of MPGL_CAP_* constants
+ int ver_core; // introduced as required function
+ int ver_removed; // removed as required function (no replacement)
+ int ver_es_core; // introduced as required GL ES function
+ int ver_es_removed; // removed as required function (no replacement)
+ const struct gl_function *functions;
+};
+
+#define MAX_FN_COUNT 100 // max functions per gl_functions section
+
+// Note: to keep the number of sections low, some functions are in multiple
+// sections (if there are tricky combinations of GL/ES versions)
+static const struct gl_functions gl_functions[] = {
+ // GL 2.1+ desktop and GLES 2.0+ (anything we support)
+ // Probably all of these are in GL 2.0 too, but we require GLSL 120.
+ {
+ .ver_core = 210,
+ .ver_es_core = 200,
+ .functions = (const struct gl_function[]) {
+ DEF_FN(ActiveTexture),
+ DEF_FN(AttachShader),
+ DEF_FN(BindAttribLocation),
+ DEF_FN(BindBuffer),
+ DEF_FN(BindTexture),
+ DEF_FN(BlendFuncSeparate),
+ DEF_FN(BufferData),
+ DEF_FN(Clear),
+ DEF_FN(ClearColor),
+ DEF_FN(CompileShader),
+ DEF_FN(CreateProgram),
+ DEF_FN(CreateShader),
+ DEF_FN(DeleteBuffers),
+ DEF_FN(DeleteProgram),
+ DEF_FN(DeleteShader),
+ DEF_FN(DeleteTextures),
+ DEF_FN(Disable),
+ DEF_FN(DisableVertexAttribArray),
+ DEF_FN(DrawArrays),
+ DEF_FN(Enable),
+ DEF_FN(EnableVertexAttribArray),
+ DEF_FN(Finish),
+ DEF_FN(Flush),
+ DEF_FN(GenBuffers),
+ DEF_FN(GenTextures),
+ DEF_FN(GetAttribLocation),
+ DEF_FN(GetError),
+ DEF_FN(GetIntegerv),
+ DEF_FN(GetProgramInfoLog),
+ DEF_FN(GetProgramiv),
+ DEF_FN(GetShaderInfoLog),
+ DEF_FN(GetShaderiv),
+ DEF_FN(GetString),
+ DEF_FN(GetUniformLocation),
+ DEF_FN(LinkProgram),
+ DEF_FN(PixelStorei),
+ DEF_FN(ReadPixels),
+ DEF_FN(ShaderSource),
+ DEF_FN(TexImage2D),
+ DEF_FN(TexParameteri),
+ DEF_FN(TexSubImage2D),
+ DEF_FN(Uniform1f),
+ DEF_FN(Uniform2f),
+ DEF_FN(Uniform3f),
+ DEF_FN(Uniform1i),
+ DEF_FN(UniformMatrix2fv),
+ DEF_FN(UniformMatrix3fv),
+ DEF_FN(UseProgram),
+ DEF_FN(VertexAttribPointer),
+ DEF_FN(Viewport),
+ {0}
+ },
+ },
+ // GL 2.1+ desktop only (and GLSL 120 shaders)
+ {
+ .ver_core = 210,
+ .provides = MPGL_CAP_ROW_LENGTH | MPGL_CAP_1D_TEX | MPGL_CAP_3D_TEX,
+ .functions = (const struct gl_function[]) {
+ DEF_FN(DrawBuffer),
+ DEF_FN(GetTexLevelParameteriv),
+ DEF_FN(MapBuffer),
+ DEF_FN(ReadBuffer),
+ DEF_FN(TexImage1D),
+ DEF_FN(TexImage3D),
+ DEF_FN(UnmapBuffer),
+ {0}
+ },
+ },
+ // GL 3.0+ and ES 3.x core only functions.
+ {
+ .ver_core = 300,
+ .ver_es_core = 300,
+ .functions = (const struct gl_function[]) {
+ DEF_FN(GetStringi),
+ // for ES 3.0
+ DEF_FN(GetTexLevelParameteriv),
+ DEF_FN(ReadBuffer),
+ DEF_FN(UnmapBuffer),
+ {0}
+ },
+ },
+ // Useful for ES 2.0
+ {
+ .ver_core = 110,
+ .ver_es_core = 300,
+ .extension = "GL_EXT_unpack_subimage",
+ .provides = MPGL_CAP_ROW_LENGTH,
+ },
+ // Framebuffers, extension in GL 2.x, core in GL 3.x core.
+ {
+ .ver_core = 300,
+ .ver_es_core = 200,
+ .extension = "GL_ARB_framebuffer_object",
+ .provides = MPGL_CAP_FB,
+ .functions = (const struct gl_function[]) {
+ DEF_FN(BindFramebuffer),
+ DEF_FN(GenFramebuffers),
+ DEF_FN(DeleteFramebuffers),
+ DEF_FN(CheckFramebufferStatus),
+ DEF_FN(FramebufferTexture2D),
+ {0}
+ },
+ },
+ // VAOs, extension in GL 2.x, core in GL 3.x core.
+ {
+ .ver_core = 300,
+ .ver_es_core = 300,
+ .extension = "GL_ARB_vertex_array_object",
+ .provides = MPGL_CAP_VAO,
+ .functions = (const struct gl_function[]) {
+ DEF_FN(GenVertexArrays),
+ DEF_FN(BindVertexArray),
+ DEF_FN(DeleteVertexArrays),
+ {0}
+ }
+ },
+ // Float textures, extension in GL 2.x, core in GL 3.x core.
+ {
+ .ver_core = 300,
+ .ver_es_core = 300,
+ .extension = "GL_ARB_texture_float",
+ .provides = MPGL_CAP_FLOAT_TEX,
+ },
+ // GL_RED / GL_RG textures, extension in GL 2.x, core in GL 3.x core.
+ {
+ .ver_core = 300,
+ .ver_es_core = 300,
+ .extension = "GL_ARB_texture_rg",
+ .provides = MPGL_CAP_TEX_RG,
+ },
+ // Swap control, always an OS specific extension
+ // The OSX code loads this manually.
+ {
+ .extension = "GLX_SGI_swap_control",
+ .functions = (const struct gl_function[]) {
+ DEF_FN_NAME(SwapInterval, "glXSwapIntervalSGI"),
+ {0},
+ },
+ },
+ {
+ .extension = "WGL_EXT_swap_control",
+ .functions = (const struct gl_function[]) {
+ DEF_FN_NAME(SwapInterval, "wglSwapIntervalEXT"),
+ {0},
+ },
+ },
+ {
+ .extension = "GLX_SGI_video_sync",
+ .functions = (const struct gl_function[]) {
+ DEF_FN_NAME(GetVideoSync, "glXGetVideoSyncSGI"),
+ DEF_FN_NAME(WaitVideoSync, "glXWaitVideoSyncSGI"),
+ {0},
+ },
+ },
+ // For gl_hwdec_vdpau.c
+ // http://www.opengl.org/registry/specs/NV/vdpau_interop.txt
+ {
+ .extension = "GL_NV_vdpau_interop",
+ .provides = MPGL_CAP_VDPAU,
+ .functions = (const struct gl_function[]) {
+ // (only functions needed by us)
+ DEF_FN(VDPAUInitNV),
+ DEF_FN(VDPAUFiniNV),
+ DEF_FN(VDPAURegisterOutputSurfaceNV),
+ DEF_FN(VDPAUUnregisterSurfaceNV),
+ DEF_FN(VDPAUSurfaceAccessNV),
+ DEF_FN(VDPAUMapSurfacesNV),
+ DEF_FN(VDPAUUnmapSurfacesNV),
+ {0}
+ },
+ },
+ // Apple Packed YUV Formats
+ // For gl_hwdec_vda.c
+ // http://www.opengl.org/registry/specs/APPLE/rgb_422.txt
+ {
+ .extension = "GL_APPLE_rgb_422",
+ .provides = MPGL_CAP_APPLE_RGB_422,
+ },
+ {
+ .ver_core = 430,
+ .extension = "GL_ARB_debug_output",
+ .provides = MPGL_CAP_DEBUG,
+ .functions = (const struct gl_function[]) {
+ // (only functions needed by us)
+ DEF_FN(DebugMessageCallback),
+ {0}
+ },
+ },
+ // These don't exist - they are for the sake of mpv internals, and libmpv
+ // interaction (see libmpv/opengl_cb.h).
+ {
+ .extension = "GL_MP_D3D_interfaces",
+ .functions = (const struct gl_function[]) {
+ DEF_FN(MPGetD3DInterface),
+ {0}
+ },
+ },
+};
+
+#undef FN_OFFS
+#undef DEF_FN_HARD
+#undef DEF_FN
+#undef DEF_FN_NAME
+
+
+// Fill the GL struct with function pointers and extensions from the current
+// GL context. Called by the backend.
+// getProcAddress: function to resolve function names, may be NULL
+// ext2: an extra extension string
+// log: used to output messages
+// Note: if you create a CONTEXT_FORWARD_COMPATIBLE_BIT_ARB with OpenGL 3.0,
+// you must append "GL_ARB_compatibility" to ext2.
+void mpgl_load_functions2(GL *gl, void *(*get_fn)(void *ctx, const char *n),
+ void *fn_ctx, const char *ext2, struct mp_log *log)
+{
+ talloc_free_children(gl);
+ *gl = (GL) {
+ .extensions = talloc_strdup(gl, ext2 ? ext2 : ""),
+ };
+
+ gl->GetString = get_fn(fn_ctx, "glGetString");
+ if (!gl->GetString) {
+ mp_err(log, "Can't load OpenGL functions.\n");
+ goto error;
+ }
+
+ int major = 0, minor = 0;
+ const char *version_string = gl->GetString(GL_VERSION);
+ if (!version_string)
+ goto error;
+ mp_verbose(log, "GL_VERSION='%s'\n", version_string);
+ if (strncmp(version_string, "OpenGL ES ", 10) == 0) {
+ version_string += 10;
+ gl->es = 100;
+ }
+ if (sscanf(version_string, "%d.%d", &major, &minor) < 2)
+ goto error;
+ gl->version = MPGL_VER(major, minor);
+ mp_verbose(log, "Detected %s %d.%d.\n", gl->es ? "GLES" : "desktop OpenGL",
+ major, minor);
+
+ if (gl->es) {
+ gl->es = gl->version;
+ gl->version = 0;
+ if (gl->es < 200) {
+ mp_fatal(log, "At least GLESv2 required.\n");
+ goto error;
+ }
+ }
+
+ mp_verbose(log, "GL_VENDOR='%s'\n", gl->GetString(GL_VENDOR));
+ mp_verbose(log, "GL_RENDERER='%s'\n", gl->GetString(GL_RENDERER));
+ const char *shader = gl->GetString(GL_SHADING_LANGUAGE_VERSION);
+ if (shader)
+ mp_verbose(log, "GL_SHADING_LANGUAGE_VERSION='%s'\n", shader);
+
+ if (gl->version >= 300) {
+ gl->GetStringi = get_fn(fn_ctx, "glGetStringi");
+ gl->GetIntegerv = get_fn(fn_ctx, "glGetIntegerv");
+
+ if (!(gl->GetStringi && gl->GetIntegerv))
+ goto error;
+
+ GLint exts;
+ gl->GetIntegerv(GL_NUM_EXTENSIONS, &exts);
+ for (int n = 0; n < exts; n++) {
+ const char *ext = gl->GetStringi(GL_EXTENSIONS, n);
+ gl->extensions = talloc_asprintf_append(gl->extensions, " %s", ext);
+ }
+
+ } else {
+ const char *ext = (char*)gl->GetString(GL_EXTENSIONS);
+ gl->extensions = talloc_asprintf_append(gl->extensions, " %s", ext);
+ }
+
+ mp_dbg(log, "Combined OpenGL extensions string:\n%s\n", gl->extensions);
+
+ for (int n = 0; n < MP_ARRAY_SIZE(gl_functions); n++) {
+ const struct gl_functions *section = &gl_functions[n];
+ int version = gl->es ? gl->es : gl->version;
+ int ver_core = gl->es ? section->ver_es_core : section->ver_core;
+ int ver_removed = gl->es ? section->ver_es_removed : section->ver_removed;
+
+ if (ver_removed && version >= ver_removed)
+ continue;
+
+ // NOTE: Function entrypoints can exist, even if they do not work.
+ // We must always check extension strings and versions.
+
+ bool exists = false, must_exist = false;
+ if (ver_core)
+ must_exist = version >= ver_core;
+
+ if (section->extension && check_ext(gl, section->extension))
+ exists = true;
+
+ exists |= must_exist;
+ if (!exists)
+ continue;
+
+ void *loaded[MAX_FN_COUNT] = {0};
+ bool all_loaded = true;
+ const struct gl_function *fnlist = section->functions;
+
+ for (int i = 0; fnlist && fnlist[i].name; i++) {
+ const struct gl_function *fn = &fnlist[i];
+ void *ptr = get_fn(fn_ctx, fn->name);
+ if (!ptr) {
+ all_loaded = false;
+ mp_warn(log, "Required function '%s' not "
+ "found for %s OpenGL %d.%d.\n", fn->name,
+ section->extension ? section->extension : "builtin",
+ MPGL_VER_GET_MAJOR(ver_core),
+ MPGL_VER_GET_MINOR(ver_core));
+ if (must_exist)
+ goto error;
+ break;
+ }
+ assert(i < MAX_FN_COUNT);
+ loaded[i] = ptr;
+ }
+
+ if (all_loaded) {
+ gl->mpgl_caps |= section->provides;
+ for (int i = 0; fnlist && fnlist[i].name; i++) {
+ const struct gl_function *fn = &fnlist[i];
+ void **funcptr = (void**)(((char*)gl) + fn->offset);
+ if (loaded[i])
+ *funcptr = loaded[i];
+ }
+ mp_verbose(log, "Loaded functions for %d/%s.\n", ver_core,
+ section->extension ? section->extension : "builtin");
+ }
+ }
+
+ gl->glsl_version = 0;
+ if (gl->es) {
+ if (gl->es >= 200)
+ gl->glsl_version = 100;
+ if (gl->es >= 300)
+ gl->glsl_version = 300;
+ } else {
+ if (gl->version >= 200)
+ gl->glsl_version = 110;
+ if (gl->version >= 210)
+ gl->glsl_version = 120;
+ if (gl->version >= 300)
+ gl->glsl_version = 130;
+ // Specifically needed for OSX (normally we request 3.0 contexts only, but
+ // OSX always creates 3.2 contexts when requesting a core context).
+ if (gl->version >= 320)
+ gl->glsl_version = 150;
+ }
+
+ if (is_software_gl(gl)) {
+ gl->mpgl_caps |= MPGL_CAP_SW;
+ mp_verbose(log, "Detected suspected software renderer.\n");
+ }
+
+ // Provided for simpler handling if no framebuffer support is available.
+ if (!gl->BindFramebuffer)
+ gl->BindFramebuffer = &dummy_glBindFramebuffer;
+ return;
+
+error:
+ gl->version = 0;
+ gl->es = 0;
+ gl->mpgl_caps = 0;
+}
+
+static void *get_procaddr_wrapper(void *ctx, const char *name)
+{
+ void *(*getProcAddress)(const GLubyte *) = ctx;
+ return getProcAddress ? getProcAddress((const GLubyte*)name) : NULL;
+}
+
+void mpgl_load_functions(GL *gl, void *(*getProcAddress)(const GLubyte *),
+ const char *ext2, struct mp_log *log)
+{
+ mpgl_load_functions2(gl, get_procaddr_wrapper, getProcAddress, ext2, log);
+}
+
+typedef void (*MPGLSetBackendFn)(MPGLContext *ctx);
+
+struct backend {
+ const char *name;
+ MPGLSetBackendFn init;
+ const struct mpgl_driver *driver;
+};
+
+extern const struct mpgl_driver mpgl_driver_x11;
+extern const struct mpgl_driver mpgl_driver_x11egl;
+
+static const struct backend backends[] = {
+#if HAVE_RPI
+ {"rpi", mpgl_set_backend_rpi},
+#endif
+#if HAVE_GL_COCOA
+ {"cocoa", mpgl_set_backend_cocoa},
+#endif
+#if HAVE_GL_WIN32
+ {"win", mpgl_set_backend_w32},
+#endif
+
+//Add the wayland backend before x11, in order to probe for a wayland-server before a x11-server and avoid using xwayland
+#if HAVE_GL_WAYLAND
+ {"wayland", mpgl_set_backend_wayland},
+#endif
+#if HAVE_GL_X11
+ {.driver = &mpgl_driver_x11},
+#endif
+#if HAVE_EGL_X11
+ {.driver = &mpgl_driver_x11egl},
+#endif
+};
+
+int mpgl_find_backend(const char *name)
+{
+ if (name == NULL || strcmp(name, "auto") == 0)
+ return -1;
+ for (int n = 0; n < MP_ARRAY_SIZE(backends); n++) {
+ const struct backend *entry = &backends[n];
+ const char *ename = entry->driver ? entry->driver->name : entry->name;
+ if (strcmp(ename, name) == 0)
+ return entry - backends;
+ }
+ return -2;
+}
+
+int mpgl_validate_backend_opt(struct mp_log *log, const struct m_option *opt,
+ struct bstr name, struct bstr param)
+{
+ if (bstr_equals0(param, "help")) {
+ mp_info(log, "OpenGL windowing backends:\n");
+ mp_info(log, " auto (autodetect)\n");
+ for (int n = 0; n < MP_ARRAY_SIZE(backends); n++) {
+ const struct backend *entry = &backends[n];
+ const char *ename = entry->driver ? entry->driver->name : entry->name;
+ mp_info(log, " %s\n", ename);
+ }
+ return M_OPT_EXIT - 1;
+ }
+ char s[20];
+ snprintf(s, sizeof(s), "%.*s", BSTR_P(param));
+ return mpgl_find_backend(s) >= -1 ? 1 : M_OPT_INVALID;
+}
+
+static MPGLContext *init_backend(struct vo *vo, const struct backend *backend,
+ bool probing, int vo_flags)
+{
+ MPGLContext *ctx = talloc_ptrtype(NULL, ctx);
+ *ctx = (MPGLContext) {
+ .gl = talloc_zero(ctx, GL),
+ .vo = vo,
+ .driver = backend->driver,
+ };
+ bool old_probing = vo->probing;
+ vo->probing = probing; // hack; kill it once backends are separate
+ if (ctx->driver) {
+ MP_VERBOSE(vo, "Initializing OpenGL backend '%s'\n", ctx->driver->name);
+ ctx->priv = talloc_zero_size(ctx, ctx->driver->priv_size);
+ if (ctx->driver->init(ctx, vo_flags) < 0) {
+ talloc_free(ctx);
+ return NULL;
+ }
+ } else {
+ MP_VERBOSE(vo, "Initializing OpenGL backend '%s'\n", backend->name);
+ backend->init(ctx);
+ if (!ctx->vo_init(vo)) {
+ talloc_free(ctx);
+ return NULL;
+ }
+ }
+ vo->probing = old_probing;
+
+ if (!ctx->driver && !ctx->config_window(ctx, vo_flags | VOFLAG_HIDDEN))
+ goto cleanup;
+
+ if (!ctx->gl->version && !ctx->gl->es)
+ goto cleanup;
+
+ if (ctx->gl->es && vo->probing) {
+ MP_INFO(ctx->vo, "Skipping experimental GLES support (use --vo=opengl).\n");
+ goto cleanup;
+ }
+
+ if (ctx->gl->mpgl_caps & MPGL_CAP_SW) {
+ MP_WARN(ctx->vo, "Suspected software renderer or indirect context.\n");
+ if (vo->probing)
+ goto cleanup;
+ }
+
+ ctx->gl->debug_context = !!(vo_flags & VOFLAG_GL_DEBUG);
+
+ return ctx;
+
+cleanup:
+ mpgl_uninit(ctx);
+ return NULL;
+}
+
+// Create a VO window and create a GL context on it.
+// vo_flags: passed to the backend's create window function
+MPGLContext *mpgl_init(struct vo *vo, const char *backend_name, int vo_flags)
+{
+ MPGLContext *ctx = NULL;
+ int index = mpgl_find_backend(backend_name);
+ if (index == -1) {
+ for (int n = 0; n < MP_ARRAY_SIZE(backends); n++) {
+ ctx = init_backend(vo, &backends[n], true, vo_flags);
+ if (ctx)
+ break;
+ }
+ } else if (index >= 0) {
+ ctx = init_backend(vo, &backends[index], false, vo_flags);
+ }
+ return ctx;
+}
+
+// flags: passed to the backend function
+bool mpgl_reconfig_window(struct MPGLContext *ctx, int vo_flags)
+{
+ if (ctx->driver) {
+ return ctx->driver->reconfig(ctx, vo_flags) >= 0;
+ } else {
+ return ctx->config_window(ctx, vo_flags);
+ }
+}
+
+int mpgl_control(struct MPGLContext *ctx, int *events, int request, void *arg)
+{
+ if (ctx->driver) {
+ return ctx->driver->control(ctx, events, request, arg);
+ } else {
+ return ctx->vo_control(ctx->vo, events, request, arg);
+ }
+}
+
+void mpgl_swap_buffers(struct MPGLContext *ctx)
+{
+ if (ctx->driver) {
+ ctx->driver->swap_buffers(ctx);
+ } else {
+ ctx->swapGlBuffers(ctx);
+ }
+}
+
+void mpgl_uninit(MPGLContext *ctx)
+{
+ if (ctx) {
+ if (ctx->driver) {
+ ctx->driver->uninit(ctx);
+ } else {
+ ctx->releaseGlContext(ctx);
+ ctx->vo_uninit(ctx->vo);
+ }
+ }
+ talloc_free(ctx);
+}