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-rw-r--r--video/out/gpu/video_shaders.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/video/out/gpu/video_shaders.c b/video/out/gpu/video_shaders.c
index 48a8bc2eae..eb629a13ca 100644
--- a/video/out/gpu/video_shaders.c
+++ b/video/out/gpu/video_shaders.c
@@ -768,6 +768,7 @@ static void prng_init(struct gl_shader_cache *sc, AVLFG *lfg)
// Initialize the PRNG by hashing the position + a random uniform
GLSL(vec3 _m = vec3(HOOKED_pos, random) + vec3(1.0);)
GLSL(float h = permute(permute(permute(_m.x)+_m.y)+_m.z);)
+ gl_sc_uniform_dynamic(sc);
gl_sc_uniform_f(sc, "random", (double)av_lfg_get(lfg) / UINT32_MAX);
}