diff options
Diffstat (limited to 'video/out/gpu/video_shaders.c')
-rw-r--r-- | video/out/gpu/video_shaders.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/video/out/gpu/video_shaders.c b/video/out/gpu/video_shaders.c index d7774a61e5..6dcef77fa0 100644 --- a/video/out/gpu/video_shaders.c +++ b/video/out/gpu/video_shaders.c @@ -882,7 +882,7 @@ void pass_color_map(struct gl_shader_cache *sc, bool is_linear, gl_sc_uniform_mat3(sc, "cms_matrix", true, &m[0][0]); GLSL(color.rgb = cms_matrix * color.rgb;) - if (opts->gamut_clipping) { + if (!opts->gamut_mode || opts->gamut_mode == GAMUT_DESATURATE) { GLSL(float cmin = min(min(color.r, color.g), color.b);) GLSL(if (cmin < 0.0) { float luma = dot(dst_luma, color.rgb); @@ -907,8 +907,8 @@ void pass_color_map(struct gl_shader_cache *sc, bool is_linear, GLSLF("color.rgb *= vec3(%f);\n", 1.0 / dst_range); - // Warn for remaining out-of-gamut colors is enabled - if (opts->gamut_warning) { + // Warn for remaining out-of-gamut colors if enabled + if (opts->gamut_mode == GAMUT_WARN) { GLSL(if (any(greaterThan(color.rgb, vec3(1.005))) || any(lessThan(color.rgb, vec3(-0.005))))) GLSL(color.rgb = vec3(1.0) - color.rgb;) // invert |