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-rw-r--r--video/out/gpu/shader_cache.h6
1 files changed, 5 insertions, 1 deletions
diff --git a/video/out/gpu/shader_cache.h b/video/out/gpu/shader_cache.h
index 547c6b6307..7c51c7aead 100644
--- a/video/out/gpu/shader_cache.h
+++ b/video/out/gpu/shader_cache.h
@@ -43,6 +43,10 @@ void gl_sc_uniform_mat2(struct gl_shader_cache *sc, char *name,
bool transpose, float *v);
void gl_sc_uniform_mat3(struct gl_shader_cache *sc, char *name,
bool transpose, float *v);
+
+// Return the correct bvecN() variant for using mix() in this GLSL version
+const char *gl_sc_bvec(struct gl_shader_cache *sc, int dims);
+
void gl_sc_blend(struct gl_shader_cache *sc,
enum ra_blend blend_src_rgb,
enum ra_blend blend_dst_rgb,
@@ -59,4 +63,4 @@ struct mp_pass_perf gl_sc_dispatch_compute(struct gl_shader_cache *sc,
// The application can call this on errors, to reset the current shader. This
// is normally done implicitly by gl_sc_dispatch_*
void gl_sc_reset(struct gl_shader_cache *sc);
-void gl_sc_set_cache_dir(struct gl_shader_cache *sc, const char *dir);
+void gl_sc_set_cache_dir(struct gl_shader_cache *sc, char *dir);