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-rw-r--r--video/out/gl_video_shaders.glsl3
1 files changed, 0 insertions, 3 deletions
diff --git a/video/out/gl_video_shaders.glsl b/video/out/gl_video_shaders.glsl
index 965a8f725b..74a2b5c3e6 100644
--- a/video/out/gl_video_shaders.glsl
+++ b/video/out/gl_video_shaders.glsl
@@ -393,9 +393,6 @@ void main() {
texture(texture0, texcoord),
texture(texture1, texcoord),
inter_coeff);
- // debug code to visually check the interpolation amount
- // vec4 acolor = texture(texture0, texcoord) -
- // inter_coeff * texture(texture1, texcoord);
#elif USE_CONV == CONV_PLANAR
vec4 acolor = vec4(SAMPLE(texture0, textures_size[0], texcoord).r,
SAMPLE_C(texture1, textures_size[1], chr_texcoord).r,