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Diffstat (limited to 'video/out/gl_video_shaders.glsl')
-rw-r--r-- | video/out/gl_video_shaders.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/video/out/gl_video_shaders.glsl b/video/out/gl_video_shaders.glsl index 032248516d..a7348a47e7 100644 --- a/video/out/gl_video_shaders.glsl +++ b/video/out/gl_video_shaders.glsl @@ -493,7 +493,7 @@ void main() { // TODO: Desaturate colorimetrically; this happens automatically for // 3dlut targets but not for sRGB mode. Not sure if this is a requirement. color = clamp(color, 0.0, 1.0); -#ifdef USE_GAMMA_POW +#ifdef USE_INV_GAMMA // User-defined gamma correction factor (via the gamma sub-option) color = pow(color, vec3(inv_gamma)); #endif |