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-rw-r--r--video/out/gl_video_shaders.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/video/out/gl_video_shaders.glsl b/video/out/gl_video_shaders.glsl
index 032248516d..a7348a47e7 100644
--- a/video/out/gl_video_shaders.glsl
+++ b/video/out/gl_video_shaders.glsl
@@ -493,7 +493,7 @@ void main() {
// TODO: Desaturate colorimetrically; this happens automatically for
// 3dlut targets but not for sRGB mode. Not sure if this is a requirement.
color = clamp(color, 0.0, 1.0);
-#ifdef USE_GAMMA_POW
+#ifdef USE_INV_GAMMA
// User-defined gamma correction factor (via the gamma sub-option)
color = pow(color, vec3(inv_gamma));
#endif