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Diffstat (limited to 'video/out/gl_video_shaders.glsl')
-rw-r--r--video/out/gl_video_shaders.glsl8
1 files changed, 5 insertions, 3 deletions
diff --git a/video/out/gl_video_shaders.glsl b/video/out/gl_video_shaders.glsl
index 47be240571..6337822c02 100644
--- a/video/out/gl_video_shaders.glsl
+++ b/video/out/gl_video_shaders.glsl
@@ -114,6 +114,7 @@ void main() {
#!section frag_video
uniform sampler2D textures[4];
uniform vec2 textures_size[4];
+uniform vec2 chroma_center_offset;
uniform sampler1D lut_c_1d;
uniform sampler1D lut_l_1d;
uniform sampler2D lut_c_2d;
@@ -321,17 +322,18 @@ vec4 sample_sharpen5(sampler2D tex, vec2 texsize, vec2 texcoord) {
}
void main() {
+ vec2 chr_texcoord = texcoord + chroma_center_offset;
#ifndef USE_CONV
#define USE_CONV 0
#endif
#if USE_CONV == CONV_PLANAR
vec3 color = vec3(SAMPLE_L(textures[0], textures_size[0], texcoord).r,
- SAMPLE_C(textures[1], textures_size[1], texcoord).r,
- SAMPLE_C(textures[2], textures_size[2], texcoord).r);
+ SAMPLE_C(textures[1], textures_size[1], chr_texcoord).r,
+ SAMPLE_C(textures[2], textures_size[2], chr_texcoord).r);
float alpha = 1.0;
#elif USE_CONV == CONV_NV12
vec3 color = vec3(SAMPLE_L(textures[0], textures_size[0], texcoord).r,
- SAMPLE_C(textures[1], textures_size[1], texcoord).rg);
+ SAMPLE_C(textures[1], textures_size[1], chr_texcoord).rg);
float alpha = 1.0;
#else
vec4 acolor = SAMPLE_L(textures[0], textures_size[0], texcoord);