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Diffstat (limited to 'video/out/gl_video.c')
-rw-r--r--video/out/gl_video.c76
1 files changed, 60 insertions, 16 deletions
diff --git a/video/out/gl_video.c b/video/out/gl_video.c
index d7fd6774b6..f0a6f60d84 100644
--- a/video/out/gl_video.c
+++ b/video/out/gl_video.c
@@ -165,9 +165,11 @@ struct gl_video {
struct mp_imgfmt_desc image_desc;
- bool is_yuv;
+ bool is_yuv, is_rgb;
bool is_linear_rgb;
+ float input_gamma, conv_gamma;
+
// per pixel (full pixel when packed, each component when planar)
int plane_bits;
int plane_count;
@@ -452,6 +454,11 @@ static void update_uniforms(struct gl_video *p, GLuint program)
.texture_bits = (p->plane_bits + 7) & ~7,
};
mp_csp_copy_equalizer_values(&cparams, &p->video_eq);
+ if (p->image_desc.flags & MP_IMGFLAG_XYZ) {
+ cparams.colorspace.format = MP_CSP_XYZ;
+ cparams.input_bits = 8;
+ cparams.texture_bits = 8;
+ }
loc = gl->GetUniformLocation(program, "transform");
if (loc >= 0) {
@@ -463,11 +470,16 @@ static void update_uniforms(struct gl_video *p, GLuint program)
loc = gl->GetUniformLocation(program, "colormatrix");
if (loc >= 0) {
float yuv2rgb[3][4] = {{0}};
- if (p->is_yuv)
- mp_get_yuv2rgb_coeffs(&cparams, yuv2rgb);
+ mp_get_yuv2rgb_coeffs(&cparams, yuv2rgb);
gl->UniformMatrix4x3fv(loc, 1, GL_TRUE, &yuv2rgb[0][0]);
}
+ gl->Uniform1f(gl->GetUniformLocation(program, "input_gamma"),
+ p->input_gamma);
+
+ gl->Uniform1f(gl->GetUniformLocation(program, "conv_gamma"),
+ p->conv_gamma);
+
gl->Uniform3f(gl->GetUniformLocation(program, "inv_gamma"),
1.0 / cparams.rgamma,
1.0 / cparams.ggamma,
@@ -704,8 +716,22 @@ static void compile_shaders(struct gl_video *p)
char *header_final = talloc_strdup(tmp, "");
char *header_sep = NULL;
- bool convert_input_to_linear = !p->is_linear_rgb &&
- (p->opts.srgb || p->use_lut_3d);
+ float input_gamma = 1.0;
+ float conv_gamma = 1.0;
+
+ if (p->image_desc.flags & MP_IMGFLAG_XYZ) {
+ input_gamma *= 2.6;
+ conv_gamma *= 1.0 / 2.2;
+ }
+
+ if (!p->is_linear_rgb && (p->opts.srgb || p->use_lut_3d))
+ conv_gamma *= 1.0 / 0.45;
+
+ p->input_gamma = input_gamma;
+ p->conv_gamma = conv_gamma;
+
+ bool convert_input_gamma = p->input_gamma != 1.0;
+ bool convert_input_to_linear = p->conv_gamma != 1.0;
if (p->image_format == IMGFMT_NV12 || p->image_format == IMGFMT_NV21) {
shader_def(&header_conv, "USE_CONV", "CONV_NV12");
@@ -716,8 +742,9 @@ static void compile_shaders(struct gl_video *p)
shader_def_opt(&header_conv, "USE_GBRP", p->image_format == IMGFMT_GBRP);
shader_def_opt(&header_conv, "USE_SWAP_UV", p->image_format == IMGFMT_NV21);
shader_def_opt(&header_conv, "USE_YGRAY", p->is_yuv && p->plane_count == 1);
- shader_def_opt(&header_conv, "USE_COLORMATRIX", p->is_yuv);
- shader_def_opt(&header_conv, "USE_LINEAR_CONV", convert_input_to_linear);
+ shader_def_opt(&header_conv, "USE_INPUT_GAMMA", convert_input_gamma);
+ shader_def_opt(&header_conv, "USE_COLORMATRIX", !p->is_rgb);
+ shader_def_opt(&header_conv, "USE_CONV_GAMMA", convert_input_to_linear);
if (p->opts.enable_alpha && p->plane_count == 4)
shader_def(&header_conv, "USE_ALPHA_PLANE", "3");
@@ -745,7 +772,7 @@ static void compile_shaders(struct gl_video *p)
// Don't sample from input video textures before converting the input to
// linear light. (Unneeded when sRGB textures are used.)
- if (convert_input_to_linear)
+ if (convert_input_gamma || convert_input_to_linear)
use_indirect = true;
// It doesn't make sense to scale the chroma with cscale in the 1. scale
@@ -1048,7 +1075,7 @@ static void init_video(struct gl_video *p)
check_gl_features(p);
- if (!p->is_yuv && (p->opts.srgb || p->use_lut_3d)) {
+ if (p->is_rgb && (p->opts.srgb || p->use_lut_3d)) {
p->is_linear_rgb = true;
p->image.planes[0].gl_internal_format = GL_SRGB;
}
@@ -1398,18 +1425,15 @@ struct mp_image *gl_video_download_image(struct gl_video *p)
return image;
}
-static void draw_osd_cb(void *ctx, struct sub_bitmaps *imgs)
+static void draw_osd_cb(void *ctx, struct mpgl_osd_part *osd,
+ struct sub_bitmaps *imgs)
{
struct gl_video *p = ctx;
GL *gl = p->gl;
- struct mpgl_osd_part *osd = mpgl_osd_generate(p->osd, imgs);
- if (!osd)
- return;
-
assert(osd->format != SUBBITMAP_EMPTY);
- if (!osd->num_vertices) {
+ if (!osd->num_vertices && imgs) {
osd->vertices = talloc_realloc(osd, osd->vertices, struct vertex,
osd->packer->count * VERTICES_PER_QUAD);
@@ -1449,7 +1473,7 @@ void gl_video_draw_osd(struct gl_video *p, struct osd_state *osd)
GL *gl = p->gl;
assert(p->osd);
- osd_draw(osd, p->osd_rect, osd->vo_pts, 0, p->osd->formats, draw_osd_cb, p);
+ mpgl_osd_draw_cb(p->osd, osd, p->osd_rect, draw_osd_cb, p);
// The playloop calls this last before waiting some time until it decides
// to call flip_page(). Tell OpenGL to start execution of the GPU commands
@@ -1634,6 +1658,12 @@ static bool init_format(int fmt, struct gl_video *init)
plane_format[0] = byte_formats[1];
}
+ // XYZ (same roganization as RGB packed, but requires conversion matrix)
+ if (!supported && fmt == IMGFMT_XYZ12) {
+ supported = true;
+ plane_format[0] = IMGFMT_RGB48;
+ }
+
// All formats in mp_to_gl_formats[] are supported
// If it's not in the table, it will be rejected below.
// Includes packed RGB and YUV formats
@@ -1666,6 +1696,7 @@ static bool init_format(int fmt, struct gl_video *init)
return false;
init->is_yuv = desc.flags & MP_IMGFLAG_YUV;
+ init->is_rgb = desc.flags & MP_IMGFLAG_RGB;
init->is_linear_rgb = false;
init->plane_count = desc.num_planes;
init->image_desc = desc;
@@ -1797,3 +1828,16 @@ static int validate_scaler_opt(const m_option_t *opt, struct bstr name,
snprintf(s, sizeof(s), "%.*s", BSTR_P(param));
return handle_scaler_opt(s) ? 1 : M_OPT_INVALID;
}
+
+// Resize and redraw the contents of the window without further configuration.
+// Intended to be used in situations where the frontend can't really be
+// involved with reconfiguring the VO properly.
+// gl_video_resize() should be called when user interaction is done.
+void gl_video_resize_redraw(struct gl_video *p, int w, int h)
+{
+ p->gl->Viewport(p->vp_x, p->vp_y, w, h);
+ p->vp_w = w;
+ p->vp_h = h;
+ gl_video_render_frame(p);
+ mpgl_osd_redraw_cb(p->osd, draw_osd_cb, p);
+}