diff options
Diffstat (limited to 'video/out/gl_video.c')
-rw-r--r-- | video/out/gl_video.c | 99 |
1 files changed, 77 insertions, 22 deletions
diff --git a/video/out/gl_video.c b/video/out/gl_video.c index 791f302941..cc2656c763 100644 --- a/video/out/gl_video.c +++ b/video/out/gl_video.c @@ -37,6 +37,7 @@ #include "aspect.h" #include "video/memcpy_pic.h" #include "bitmap_packer.h" +#include "dither.h" static const char vo_opengl_shaders[] = // Generated from gl_video_shaders.glsl @@ -192,6 +193,10 @@ struct gl_video { int frames_rendered; + // Cached because computing it can take relatively long + int last_dither_matrix_size; + float *last_dither_matrix; + void *scratch; }; @@ -229,6 +234,7 @@ static const char *osd_shaders[SUBBITMAP_COUNT] = { static const struct gl_video_opts gl_video_opts_def = { .npot = 1, .dither_depth = -1, + .dither_size = 6, .fbo_format = GL_RGB, .scale_sep = 1, .scalers = { "bilinear", "bilinear" }, @@ -269,6 +275,10 @@ const struct m_sub_options gl_video_conf = { {"rgba32f", GL_RGBA32F})), OPT_CHOICE_OR_INT("dither-depth", dither_depth, 0, -1, 16, ({"no", -1}, {"auto", 0})), + OPT_CHOICE("dither", dither_algo, 0, + ({"fruit", 0}, {"ordered", 1}, {"no", -1})), + OPT_INTRANGE("dither-size-fruit", dither_size, 0, 2, 8), + OPT_FLAG("temporal-dither", temporal_dither, 0), OPT_FLAG("alpha", enable_alpha, 0), {0} }, @@ -754,6 +764,7 @@ static void compile_shaders(struct gl_video *p) shader_def_opt(&header_final, "USE_3DLUT", p->use_lut_3d); shader_def_opt(&header_final, "USE_SRGB", p->opts.srgb); shader_def_opt(&header_final, "USE_DITHER", p->dither_texture != 0); + shader_def_opt(&header_final, "USE_TEMPORAL_DITHER", p->opts.temporal_dither); if (p->opts.scale_sep && p->scalers[0].kernel) { header_sep = talloc_strdup(tmp, ""); @@ -926,18 +937,6 @@ static void init_scaler(struct gl_video *p, struct scaler *scaler) debug_check_gl(p, "after initializing scaler"); } -static void make_dither_matrix(unsigned char *m, int size) -{ - m[0] = 0; - for (int sz = 1; sz < size; sz *= 2) { - int offset[] = {sz*size, sz, sz * (size+1), 0}; - for (int i = 0; i < 4; i++) - for (int y = 0; y < sz * size; y += size) - for (int x = 0; x < sz; x++) - m[x+y+offset[i]] = m[x+y] * 4 + (3-i) * 256/size/size; - } -} - static void init_dither(struct gl_video *p) { GL *gl = p->gl; @@ -947,30 +946,54 @@ static void init_dither(struct gl_video *p) if (p->opts.dither_depth > 0) dst_depth = p->opts.dither_depth; - if (p->opts.dither_depth < 0) + if (p->opts.dither_depth < 0 || p->opts.dither_algo < 0) return; mp_msg(MSGT_VO, MSGL_V, "[gl] Dither to %d.\n", dst_depth); + int tex_size; + void *tex_data; + GLenum tex_type; + unsigned char temp[256]; + + if (p->opts.dither_algo == 0) { + int sizeb = p->opts.dither_size; + int size = 1 << sizeb; + + if (p->last_dither_matrix_size != size) { + p->last_dither_matrix = talloc_realloc(p, p->last_dither_matrix, + float, size * size); + mp_make_fruit_dither_matrix(p->last_dither_matrix, sizeb); + p->last_dither_matrix_size = size; + } + + tex_size = size; + tex_type = GL_FLOAT; + tex_data = p->last_dither_matrix; + } else { + assert(sizeof(temp) >= 8 * 8); + mp_make_ordered_dither_matrix(temp, 8); + + tex_size = 8; + tex_type = GL_UNSIGNED_BYTE; + tex_data = temp; + } + // This defines how many bits are considered significant for output on - // screen. The superfluous bits will be used for rounded according to the + // screen. The superfluous bits will be used for rounding according to the // dither matrix. The precision of the source implicitly decides how many // dither patterns can be visible. p->dither_quantization = (1 << dst_depth) - 1; - int size = 8; - p->dither_multiply = p->dither_quantization + 1.0 / (size*size); - unsigned char dither[256]; - make_dither_matrix(dither, size); - - p->dither_size = size; + p->dither_multiply = p->dither_quantization + 1.0 / (tex_size * tex_size); + p->dither_size = tex_size; gl->ActiveTexture(GL_TEXTURE0 + TEXUNIT_DITHER); gl->GenTextures(1, &p->dither_texture); gl->BindTexture(GL_TEXTURE_2D, p->dither_texture); gl->PixelStorei(GL_UNPACK_ALIGNMENT, 1); gl->PixelStorei(GL_UNPACK_ROW_LENGTH, 0); - gl->TexImage2D(GL_TEXTURE_2D, 0, GL_RED, size, size, 0, GL_RED, - GL_UNSIGNED_BYTE, dither); + gl->TexImage2D(GL_TEXTURE_2D, 0, GL_RED, tex_size, tex_size, 0, GL_RED, + tex_type, tex_data); gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); @@ -1164,6 +1187,25 @@ static void uninit_video(struct gl_video *p) fbotex_uninit(p, &p->scale_sep_fbo); } +static void change_dither_trafo(struct gl_video *p) +{ + GL *gl = p->gl; + int program = p->final_program; + + int phase = p->frames_rendered % 8u; + float r = phase * (M_PI / 2); // rotate + float m = phase < 4 ? 1 : -1; // mirror + + gl->UseProgram(program); + + float matrix[2][2] = {{cos(r), -sin(r) }, + {sin(r) * m, cos(r) * m}}; + gl->UniformMatrix2fv(gl->GetUniformLocation(program, "dither_trafo"), + 1, GL_TRUE, &matrix[0][0]); + + gl->UseProgram(0); +} + static void render_to_fbo(struct gl_video *p, struct fbotex *fbo, int w, int h, int tex_w, int tex_h) { @@ -1206,6 +1248,9 @@ void gl_video_render_frame(struct gl_video *p) struct video_image *vimg = &p->image; bool is_flipped = vimg->image_flipped; + if (p->opts.temporal_dither) + change_dither_trafo(p); + if (p->dst_rect.x0 > p->vp_x || p->dst_rect.y0 > p->vp_y || p->dst_rect.x1 < p->vp_x + p->vp_w || p->dst_rect.y1 < p->vp_y + p->vp_h) @@ -1274,6 +1319,8 @@ void gl_video_render_frame(struct gl_video *p) gl->UseProgram(0); + p->frames_rendered++; + debug_check_gl(p, "after video rendering"); } @@ -1542,6 +1589,14 @@ static void check_gl_features(struct gl_video *p) } } + if (!have_float_tex && p->opts.dither_depth >= 0) { + // only fruit dithering uses float textures + if (p->opts.dither_algo == 0) { + p->opts.dither_depth = -1; + disabled[n_disabled++] = "dithering (float tex.)"; + } + } + if (!have_srgb && p->opts.srgb) { p->opts.srgb = false; disabled[n_disabled++] = "sRGB"; |