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diff --git a/video/out/gl_common.h b/video/out/gl_common.h
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+/*
+ * This file is part of MPlayer.
+ *
+ * MPlayer is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * MPlayer is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with MPlayer; if not, write to the Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ * You can alternatively redistribute this file and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ */
+
+#ifndef MPLAYER_GL_COMMON_H
+#define MPLAYER_GL_COMMON_H
+
+#include <stdio.h>
+#include <stdint.h>
+
+#include "config.h"
+#include "mp_msg.h"
+
+#include "video_out.h"
+#include "csputils.h"
+
+#include "libmpcodecs/mp_image.h"
+
+#if defined(CONFIG_GL_COCOA) && !defined(CONFIG_GL_X11)
+#ifdef GL_VERSION_3_0
+#include <OpenGL/gl3.h>
+#else
+#include <OpenGL/gl.h>
+#endif
+#include <OpenGL/glext.h>
+#else
+#include <GL/gl.h>
+#include <GL/glext.h>
+#endif
+
+#include "libvo/gl_header_fixes.h"
+
+struct GL;
+typedef struct GL GL;
+
+void glAdjustAlignment(GL *gl, int stride);
+
+int glFindFormat(uint32_t format, int have_texture_rg, int *bpp,
+ GLint *gl_texfmt, GLenum *gl_format, GLenum *gl_type);
+int glFmt2bpp(GLenum format, GLenum type);
+void glCreateClearTex(GL *gl, GLenum target, GLenum fmt, GLenum format,
+ GLenum type, GLint filter, int w, int h,
+ unsigned char val);
+int glCreatePPMTex(GL *gl, GLenum target, GLenum fmt, GLint filter,
+ FILE *f, int *width, int *height, int *maxval);
+void glUploadTex(GL *gl, GLenum target, GLenum format, GLenum type,
+ const void *dataptr, int stride,
+ int x, int y, int w, int h, int slice);
+void glClearTex(GL *gl, GLenum target, GLenum format, GLenum type,
+ int x, int y, int w, int h, uint8_t val, void **scratch);
+void glDownloadTex(GL *gl, GLenum target, GLenum format, GLenum type,
+ void *dataptr, int stride);
+void glDrawTex(GL *gl, GLfloat x, GLfloat y, GLfloat w, GLfloat h,
+ GLfloat tx, GLfloat ty, GLfloat tw, GLfloat th,
+ int sx, int sy, int rect_tex, int is_yv12, int flip);
+int loadGPUProgram(GL *gl, GLenum target, char *prog);
+void glCheckError(GL *gl, const char *info);
+mp_image_t *glGetWindowScreenshot(GL *gl);
+
+/** \addtogroup glconversion
+ * \{ */
+//! do not use YUV conversion, this should always stay 0
+#define YUV_CONVERSION_NONE 0
+//! use nVidia specific register combiners for YUV conversion
+//! implementation has been removed
+#define YUV_CONVERSION_COMBINERS 1
+//! use a fragment program for YUV conversion
+#define YUV_CONVERSION_FRAGMENT 2
+//! use a fragment program for YUV conversion with gamma using POW
+#define YUV_CONVERSION_FRAGMENT_POW 3
+//! use a fragment program with additional table lookup for YUV conversion
+#define YUV_CONVERSION_FRAGMENT_LOOKUP 4
+//! use ATI specific register combiners ("fragment program")
+#define YUV_CONVERSION_COMBINERS_ATI 5
+//! use a fragment program with 3D table lookup for YUV conversion
+#define YUV_CONVERSION_FRAGMENT_LOOKUP3D 6
+//! use ATI specific "text" register combiners ("fragment program")
+#define YUV_CONVERSION_TEXT_FRAGMENT 7
+//! use normal bilinear scaling for textures
+#define YUV_SCALER_BILIN 0
+//! use higher quality bicubic scaling for textures
+#define YUV_SCALER_BICUB 1
+//! use cubic scaling in X and normal linear scaling in Y direction
+#define YUV_SCALER_BICUB_X 2
+//! use cubic scaling without additional lookup texture
+#define YUV_SCALER_BICUB_NOTEX 3
+#define YUV_SCALER_UNSHARP 4
+#define YUV_SCALER_UNSHARP2 5
+//! mask for conversion type
+#define YUV_CONVERSION_MASK 0xF
+//! mask for scaler type
+#define YUV_SCALER_MASK 0xF
+//! shift value for luminance scaler type
+#define YUV_LUM_SCALER_SHIFT 8
+//! shift value for chrominance scaler type
+#define YUV_CHROM_SCALER_SHIFT 12
+//! extract conversion out of type
+#define YUV_CONVERSION(t) ((t) & YUV_CONVERSION_MASK)
+//! extract luminance scaler out of type
+#define YUV_LUM_SCALER(t) (((t) >> YUV_LUM_SCALER_SHIFT) & YUV_SCALER_MASK)
+//! extract chrominance scaler out of type
+#define YUV_CHROM_SCALER(t) (((t) >> YUV_CHROM_SCALER_SHIFT) & YUV_SCALER_MASK)
+#define SET_YUV_CONVERSION(c) ((c) & YUV_CONVERSION_MASK)
+#define SET_YUV_LUM_SCALER(s) (((s) & YUV_SCALER_MASK) << YUV_LUM_SCALER_SHIFT)
+#define SET_YUV_CHROM_SCALER(s) (((s) & YUV_SCALER_MASK) << YUV_CHROM_SCALER_SHIFT)
+//! returns whether the yuv conversion supports large brightness range etc.
+static inline int glYUVLargeRange(int conv)
+{
+ switch (conv) {
+ case YUV_CONVERSION_NONE:
+ case YUV_CONVERSION_COMBINERS_ATI:
+ case YUV_CONVERSION_FRAGMENT_LOOKUP3D:
+ case YUV_CONVERSION_TEXT_FRAGMENT:
+ return 0;
+ }
+ return 1;
+}
+/** \} */
+
+typedef struct {
+ GLenum target;
+ int type;
+ struct mp_csp_params csp_params;
+ int texw;
+ int texh;
+ int chrom_texw;
+ int chrom_texh;
+ float filter_strength;
+ float noise_strength;
+} gl_conversion_params_t;
+
+int glAutodetectYUVConversion(GL *gl);
+void glSetupYUVConversion(GL *gl, gl_conversion_params_t *params);
+void glEnableYUVConversion(GL *gl, GLenum target, int type);
+void glDisableYUVConversion(GL *gl, GLenum target, int type);
+
+#define GL_3D_RED_CYAN 1
+#define GL_3D_GREEN_MAGENTA 2
+#define GL_3D_QUADBUFFER 3
+
+void glEnable3DLeft(GL *gl, int type);
+void glEnable3DRight(GL *gl, int type);
+void glDisable3D(GL *gl, int type);
+
+enum MPGLType {
+ GLTYPE_AUTO,
+ GLTYPE_COCOA,
+ GLTYPE_W32,
+ GLTYPE_X11,
+};
+
+enum {
+ MPGL_CAP_GL = (1 << 0), // GL was successfully loaded
+ MPGL_CAP_GL_LEGACY = (1 << 1), // GL 1.1 (but not 3.x)
+ MPGL_CAP_GL2 = (1 << 2), // GL 2.0 (3.x core subset)
+ MPGL_CAP_GL21 = (1 << 3), // GL 2.1 (3.x core subset)
+ MPGL_CAP_GL3 = (1 << 4), // GL 3.x core
+ MPGL_CAP_FB = (1 << 5),
+ MPGL_CAP_VAO = (1 << 6),
+ MPGL_CAP_SRGB_TEX = (1 << 7),
+ MPGL_CAP_SRGB_FB = (1 << 8),
+ MPGL_CAP_FLOAT_TEX = (1 << 9),
+ MPGL_CAP_TEX_RG = (1 << 10), // GL_ARB_texture_rg / GL 3.x
+ MPGL_CAP_NO_SW = (1 << 30), // used to block sw. renderers
+};
+
+#define MPGL_VER(major, minor) (((major) << 16) | (minor))
+#define MPGL_VER_GET_MAJOR(ver) ((ver) >> 16)
+#define MPGL_VER_GET_MINOR(ver) ((ver) & ((1 << 16) - 1))
+
+#define MPGL_VER_P(ver) MPGL_VER_GET_MAJOR(ver), MPGL_VER_GET_MINOR(ver)
+
+typedef struct MPGLContext {
+ GL *gl;
+ enum MPGLType type;
+ struct vo *vo;
+
+ // Bit size of each component in the created framebuffer. 0 if unknown.
+ int depth_r, depth_g, depth_b;
+
+ // GL version requested from create_window_gl3 backend.
+ // (Might be different from the actual version in gl->version.)
+ int requested_gl_version;
+
+ void (*swapGlBuffers)(struct MPGLContext *);
+ int (*check_events)(struct vo *vo);
+ void (*fullscreen)(struct vo *vo);
+ int (*vo_init)(struct vo *vo);
+ void (*vo_uninit)(struct vo *vo);
+ void (*releaseGlContext)(struct MPGLContext *);
+
+ // Creates GL 1.x/2.x legacy context.
+ bool (*create_window_old)(struct MPGLContext *ctx, uint32_t d_width,
+ uint32_t d_height, uint32_t flags);
+
+ // Creates GL 3.x core context.
+ bool (*create_window_gl3)(struct MPGLContext *ctx, uint32_t d_width,
+ uint32_t d_height, uint32_t flags);
+
+ // optional
+ void (*pause)(struct vo *vo);
+ void (*resume)(struct vo *vo);
+ void (*ontop)(struct vo *vo);
+ void (*border)(struct vo *vo);
+ void (*update_xinerama_info)(struct vo *vo);
+
+ // For free use by the backend.
+ void *priv;
+ // Internal to gl_common.c.
+ bool (*selected_create_window)(struct MPGLContext *ctx, uint32_t d_width,
+ uint32_t d_height, uint32_t flags);
+ bool vo_init_ok;
+} MPGLContext;
+
+int mpgl_find_backend(const char *name);
+
+MPGLContext *mpgl_init(enum MPGLType type, struct vo *vo);
+void mpgl_uninit(MPGLContext *ctx);
+
+// Create a VO window and create a GL context on it.
+// (Calls create_window_gl3 or create_window+setGlWindow.)
+// gl_caps: bitfield of MPGL_CAP_* (required GL version and feature set)
+// flags: passed to the backend's create window function
+// Returns success.
+bool mpgl_create_window(struct MPGLContext *ctx, int gl_caps, uint32_t d_width,
+ uint32_t d_height, uint32_t flags);
+
+// Destroy the window, without resetting GL3 vs. GL2 context choice.
+// If this fails (false), mpgl_uninit(ctx) must be called.
+bool mpgl_destroy_window(struct MPGLContext *ctx);
+
+// print a multi line string with line numbers (e.g. for shader sources)
+// mod, lev: module and log level, as in mp_msg()
+void mp_log_source(int mod, int lev, const char *src);
+
+//function pointers loaded from the OpenGL library
+struct GL {
+ int version; // MPGL_VER() mangled
+ int glsl_version; // e.g. 130 for GLSL 1.30
+ char *extensions; // Equivalent to GL_EXTENSIONS
+ int mpgl_caps; // Bitfield of MPGL_CAP_* constants
+
+ void (GLAPIENTRY *Begin)(GLenum);
+ void (GLAPIENTRY *End)(void);
+ void (GLAPIENTRY *Viewport)(GLint, GLint, GLsizei, GLsizei);
+ void (GLAPIENTRY *MatrixMode)(GLenum);
+ void (GLAPIENTRY *LoadIdentity)(void);
+ void (GLAPIENTRY *Translated)(double, double, double);
+ void (GLAPIENTRY *Scaled)(double, double, double);
+ void (GLAPIENTRY *Ortho)(double, double, double, double, double,double);
+ void (GLAPIENTRY *PushMatrix)(void);
+ void (GLAPIENTRY *PopMatrix)(void);
+ void (GLAPIENTRY *Clear)(GLbitfield);
+ GLuint (GLAPIENTRY *GenLists)(GLsizei);
+ void (GLAPIENTRY *DeleteLists)(GLuint, GLsizei);
+ void (GLAPIENTRY *NewList)(GLuint, GLenum);
+ void (GLAPIENTRY *EndList)(void);
+ void (GLAPIENTRY *CallList)(GLuint);
+ void (GLAPIENTRY *CallLists)(GLsizei, GLenum, const GLvoid *);
+ void (GLAPIENTRY *GenTextures)(GLsizei, GLuint *);
+ void (GLAPIENTRY *DeleteTextures)(GLsizei, const GLuint *);
+ void (GLAPIENTRY *TexEnvi)(GLenum, GLenum, GLint);
+ void (GLAPIENTRY *Color4ub)(GLubyte, GLubyte, GLubyte, GLubyte);
+ void (GLAPIENTRY *Color4f)(GLfloat, GLfloat, GLfloat, GLfloat);
+ void (GLAPIENTRY *ClearColor)(GLclampf, GLclampf, GLclampf, GLclampf);
+ void (GLAPIENTRY *Enable)(GLenum);
+ void (GLAPIENTRY *Disable)(GLenum);
+ const GLubyte *(GLAPIENTRY * GetString)(GLenum);
+ void (GLAPIENTRY *DrawBuffer)(GLenum);
+ void (GLAPIENTRY *DepthMask)(GLboolean);
+ void (GLAPIENTRY *BlendFunc)(GLenum, GLenum);
+ void (GLAPIENTRY *Flush)(void);
+ void (GLAPIENTRY *Finish)(void);
+ void (GLAPIENTRY *PixelStorei)(GLenum, GLint);
+ void (GLAPIENTRY *TexImage1D)(GLenum, GLint, GLint, GLsizei, GLint,
+ GLenum, GLenum, const GLvoid *);
+ void (GLAPIENTRY *TexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei,
+ GLint, GLenum, GLenum, const GLvoid *);
+ void (GLAPIENTRY *TexSubImage2D)(GLenum, GLint, GLint, GLint,
+ GLsizei, GLsizei, GLenum, GLenum,
+ const GLvoid *);
+ void (GLAPIENTRY *GetTexImage)(GLenum, GLint, GLenum, GLenum, GLvoid *);
+ void (GLAPIENTRY *TexParameteri)(GLenum, GLenum, GLint);
+ void (GLAPIENTRY *TexParameterf)(GLenum, GLenum, GLfloat);
+ void (GLAPIENTRY *TexParameterfv)(GLenum, GLenum, const GLfloat *);
+ void (GLAPIENTRY *TexCoord2f)(GLfloat, GLfloat);
+ void (GLAPIENTRY *TexCoord2fv)(const GLfloat *);
+ void (GLAPIENTRY *Vertex2f)(GLfloat, GLfloat);
+ void (GLAPIENTRY *GetIntegerv)(GLenum, GLint *);
+ void (GLAPIENTRY *GetBooleanv)(GLenum, GLboolean *);
+ void (GLAPIENTRY *ColorMask)(GLboolean, GLboolean, GLboolean, GLboolean);
+ void (GLAPIENTRY *ReadPixels)(GLint, GLint, GLsizei, GLsizei, GLenum,
+ GLenum, GLvoid *);
+ void (GLAPIENTRY *ReadBuffer)(GLenum);
+ void (GLAPIENTRY *VertexPointer)(GLint, GLenum, GLsizei, const GLvoid *);
+ void (GLAPIENTRY *ColorPointer)(GLint, GLenum, GLsizei, const GLvoid *);
+ void (GLAPIENTRY *TexCoordPointer)(GLint, GLenum, GLsizei, const GLvoid *);
+ void (GLAPIENTRY *DrawArrays)(GLenum, GLint, GLsizei);
+ void (GLAPIENTRY *EnableClientState)(GLenum);
+ void (GLAPIENTRY *DisableClientState)(GLenum);
+ GLenum (GLAPIENTRY *GetError)(void);
+
+ void (GLAPIENTRY *GenBuffers)(GLsizei, GLuint *);
+ void (GLAPIENTRY *DeleteBuffers)(GLsizei, const GLuint *);
+ void (GLAPIENTRY *BindBuffer)(GLenum, GLuint);
+ GLvoid * (GLAPIENTRY * MapBuffer)(GLenum, GLenum);
+ GLboolean (GLAPIENTRY *UnmapBuffer)(GLenum);
+ void (GLAPIENTRY *BufferData)(GLenum, intptr_t, const GLvoid *, GLenum);
+ void (GLAPIENTRY *ActiveTexture)(GLenum);
+ void (GLAPIENTRY *BindTexture)(GLenum, GLuint);
+ void (GLAPIENTRY *MultiTexCoord2f)(GLenum, GLfloat, GLfloat);
+ void (GLAPIENTRY *GenPrograms)(GLsizei, GLuint *);
+ void (GLAPIENTRY *DeletePrograms)(GLsizei, const GLuint *);
+ void (GLAPIENTRY *BindProgram)(GLenum, GLuint);
+ void (GLAPIENTRY *ProgramString)(GLenum, GLenum, GLsizei, const GLvoid *);
+ void (GLAPIENTRY *GetProgramivARB)(GLenum, GLenum, GLint *);
+ void (GLAPIENTRY *ProgramEnvParameter4f)(GLenum, GLuint, GLfloat, GLfloat,
+ GLfloat, GLfloat);
+ int (GLAPIENTRY *SwapInterval)(int);
+ void (GLAPIENTRY *TexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei,
+ GLsizei, GLint, GLenum, GLenum,
+ const GLvoid *);
+
+ void (GLAPIENTRY *BeginFragmentShader)(void);
+ void (GLAPIENTRY *EndFragmentShader)(void);
+ void (GLAPIENTRY *SampleMap)(GLuint, GLuint, GLenum);
+ void (GLAPIENTRY *ColorFragmentOp2)(GLenum, GLuint, GLuint, GLuint, GLuint,
+ GLuint, GLuint, GLuint, GLuint, GLuint);
+ void (GLAPIENTRY *ColorFragmentOp3)(GLenum, GLuint, GLuint, GLuint, GLuint,
+ GLuint, GLuint, GLuint, GLuint, GLuint,
+ GLuint, GLuint, GLuint);
+ void (GLAPIENTRY *SetFragmentShaderConstant)(GLuint, const GLfloat *);
+
+ void (GLAPIENTRY *GenVertexArrays)(GLsizei, GLuint *);
+ void (GLAPIENTRY *BindVertexArray)(GLuint);
+ GLint (GLAPIENTRY *GetAttribLocation)(GLuint, const GLchar *);
+ void (GLAPIENTRY *EnableVertexAttribArray)(GLuint);
+ void (GLAPIENTRY *DisableVertexAttribArray)(GLuint);
+ void (GLAPIENTRY *VertexAttribPointer)(GLuint, GLint, GLenum, GLboolean,
+ GLsizei, const GLvoid *);
+ void (GLAPIENTRY *DeleteVertexArrays)(GLsizei, const GLuint *);
+ void (GLAPIENTRY *UseProgram)(GLuint);
+ GLint (GLAPIENTRY *GetUniformLocation)(GLuint, const GLchar *);
+ void (GLAPIENTRY *CompileShader)(GLuint);
+ GLuint (GLAPIENTRY *CreateProgram)(void);
+ GLuint (GLAPIENTRY *CreateShader)(GLenum);
+ void (GLAPIENTRY *ShaderSource)(GLuint, GLsizei, const GLchar **,
+ const GLint *);
+ void (GLAPIENTRY *LinkProgram)(GLuint);
+ void (GLAPIENTRY *AttachShader)(GLuint, GLuint);
+ void (GLAPIENTRY *DeleteShader)(GLuint);
+ void (GLAPIENTRY *DeleteProgram)(GLuint);
+ void (GLAPIENTRY *GetShaderInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *);
+ void (GLAPIENTRY *GetShaderiv)(GLuint, GLenum, GLint *);
+ void (GLAPIENTRY *GetProgramInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *);
+ void (GLAPIENTRY *GetProgramiv)(GLenum, GLenum, GLint *);
+ const GLubyte* (GLAPIENTRY *GetStringi)(GLenum, GLuint);
+ void (GLAPIENTRY *BindAttribLocation)(GLuint, GLuint, const GLchar *);
+ void (GLAPIENTRY *BindFramebuffer)(GLenum, GLuint);
+ void (GLAPIENTRY *GenFramebuffers)(GLsizei, GLuint *);
+ void (GLAPIENTRY *DeleteFramebuffers)(GLsizei, const GLuint *);
+ GLenum (GLAPIENTRY *CheckFramebufferStatus)(GLenum);
+ void (GLAPIENTRY *FramebufferTexture2D)(GLenum, GLenum, GLenum, GLuint,
+ GLint);
+
+ void (GLAPIENTRY *Uniform1f)(GLint, GLfloat);
+ void (GLAPIENTRY *Uniform2f)(GLint, GLfloat, GLfloat);
+ void (GLAPIENTRY *Uniform3f)(GLint, GLfloat, GLfloat, GLfloat);
+ void (GLAPIENTRY *Uniform4f)(GLint, GLfloat, GLfloat, GLfloat, GLfloat);
+ void (GLAPIENTRY *Uniform1i)(GLint, GLint);
+ void (GLAPIENTRY *UniformMatrix3fv)(GLint, GLsizei, GLboolean,
+ const GLfloat *);
+ void (GLAPIENTRY *UniformMatrix4x3fv)(GLint, GLsizei, GLboolean,
+ const GLfloat *);
+};
+
+#endif /* MPLAYER_GL_COMMON_H */