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Diffstat (limited to 'video/out/gl_common.h')
-rw-r--r-- | video/out/gl_common.h | 396 |
1 files changed, 396 insertions, 0 deletions
diff --git a/video/out/gl_common.h b/video/out/gl_common.h new file mode 100644 index 0000000000..9816566097 --- /dev/null +++ b/video/out/gl_common.h @@ -0,0 +1,396 @@ +/* + * This file is part of MPlayer. + * + * MPlayer is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * MPlayer is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License along + * with MPlayer; if not, write to the Free Software Foundation, Inc., + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + * + * You can alternatively redistribute this file and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + */ + +#ifndef MPLAYER_GL_COMMON_H +#define MPLAYER_GL_COMMON_H + +#include <stdio.h> +#include <stdint.h> + +#include "config.h" +#include "mp_msg.h" + +#include "video_out.h" +#include "csputils.h" + +#include "libmpcodecs/mp_image.h" + +#if defined(CONFIG_GL_COCOA) && !defined(CONFIG_GL_X11) +#ifdef GL_VERSION_3_0 +#include <OpenGL/gl3.h> +#else +#include <OpenGL/gl.h> +#endif +#include <OpenGL/glext.h> +#else +#include <GL/gl.h> +#include <GL/glext.h> +#endif + +#include "libvo/gl_header_fixes.h" + +struct GL; +typedef struct GL GL; + +void glAdjustAlignment(GL *gl, int stride); + +int glFindFormat(uint32_t format, int have_texture_rg, int *bpp, + GLint *gl_texfmt, GLenum *gl_format, GLenum *gl_type); +int glFmt2bpp(GLenum format, GLenum type); +void glCreateClearTex(GL *gl, GLenum target, GLenum fmt, GLenum format, + GLenum type, GLint filter, int w, int h, + unsigned char val); +int glCreatePPMTex(GL *gl, GLenum target, GLenum fmt, GLint filter, + FILE *f, int *width, int *height, int *maxval); +void glUploadTex(GL *gl, GLenum target, GLenum format, GLenum type, + const void *dataptr, int stride, + int x, int y, int w, int h, int slice); +void glClearTex(GL *gl, GLenum target, GLenum format, GLenum type, + int x, int y, int w, int h, uint8_t val, void **scratch); +void glDownloadTex(GL *gl, GLenum target, GLenum format, GLenum type, + void *dataptr, int stride); +void glDrawTex(GL *gl, GLfloat x, GLfloat y, GLfloat w, GLfloat h, + GLfloat tx, GLfloat ty, GLfloat tw, GLfloat th, + int sx, int sy, int rect_tex, int is_yv12, int flip); +int loadGPUProgram(GL *gl, GLenum target, char *prog); +void glCheckError(GL *gl, const char *info); +mp_image_t *glGetWindowScreenshot(GL *gl); + +/** \addtogroup glconversion + * \{ */ +//! do not use YUV conversion, this should always stay 0 +#define YUV_CONVERSION_NONE 0 +//! use nVidia specific register combiners for YUV conversion +//! implementation has been removed +#define YUV_CONVERSION_COMBINERS 1 +//! use a fragment program for YUV conversion +#define YUV_CONVERSION_FRAGMENT 2 +//! use a fragment program for YUV conversion with gamma using POW +#define YUV_CONVERSION_FRAGMENT_POW 3 +//! use a fragment program with additional table lookup for YUV conversion +#define YUV_CONVERSION_FRAGMENT_LOOKUP 4 +//! use ATI specific register combiners ("fragment program") +#define YUV_CONVERSION_COMBINERS_ATI 5 +//! use a fragment program with 3D table lookup for YUV conversion +#define YUV_CONVERSION_FRAGMENT_LOOKUP3D 6 +//! use ATI specific "text" register combiners ("fragment program") +#define YUV_CONVERSION_TEXT_FRAGMENT 7 +//! use normal bilinear scaling for textures +#define YUV_SCALER_BILIN 0 +//! use higher quality bicubic scaling for textures +#define YUV_SCALER_BICUB 1 +//! use cubic scaling in X and normal linear scaling in Y direction +#define YUV_SCALER_BICUB_X 2 +//! use cubic scaling without additional lookup texture +#define YUV_SCALER_BICUB_NOTEX 3 +#define YUV_SCALER_UNSHARP 4 +#define YUV_SCALER_UNSHARP2 5 +//! mask for conversion type +#define YUV_CONVERSION_MASK 0xF +//! mask for scaler type +#define YUV_SCALER_MASK 0xF +//! shift value for luminance scaler type +#define YUV_LUM_SCALER_SHIFT 8 +//! shift value for chrominance scaler type +#define YUV_CHROM_SCALER_SHIFT 12 +//! extract conversion out of type +#define YUV_CONVERSION(t) ((t) & YUV_CONVERSION_MASK) +//! extract luminance scaler out of type +#define YUV_LUM_SCALER(t) (((t) >> YUV_LUM_SCALER_SHIFT) & YUV_SCALER_MASK) +//! extract chrominance scaler out of type +#define YUV_CHROM_SCALER(t) (((t) >> YUV_CHROM_SCALER_SHIFT) & YUV_SCALER_MASK) +#define SET_YUV_CONVERSION(c) ((c) & YUV_CONVERSION_MASK) +#define SET_YUV_LUM_SCALER(s) (((s) & YUV_SCALER_MASK) << YUV_LUM_SCALER_SHIFT) +#define SET_YUV_CHROM_SCALER(s) (((s) & YUV_SCALER_MASK) << YUV_CHROM_SCALER_SHIFT) +//! returns whether the yuv conversion supports large brightness range etc. +static inline int glYUVLargeRange(int conv) +{ + switch (conv) { + case YUV_CONVERSION_NONE: + case YUV_CONVERSION_COMBINERS_ATI: + case YUV_CONVERSION_FRAGMENT_LOOKUP3D: + case YUV_CONVERSION_TEXT_FRAGMENT: + return 0; + } + return 1; +} +/** \} */ + +typedef struct { + GLenum target; + int type; + struct mp_csp_params csp_params; + int texw; + int texh; + int chrom_texw; + int chrom_texh; + float filter_strength; + float noise_strength; +} gl_conversion_params_t; + +int glAutodetectYUVConversion(GL *gl); +void glSetupYUVConversion(GL *gl, gl_conversion_params_t *params); +void glEnableYUVConversion(GL *gl, GLenum target, int type); +void glDisableYUVConversion(GL *gl, GLenum target, int type); + +#define GL_3D_RED_CYAN 1 +#define GL_3D_GREEN_MAGENTA 2 +#define GL_3D_QUADBUFFER 3 + +void glEnable3DLeft(GL *gl, int type); +void glEnable3DRight(GL *gl, int type); +void glDisable3D(GL *gl, int type); + +enum MPGLType { + GLTYPE_AUTO, + GLTYPE_COCOA, + GLTYPE_W32, + GLTYPE_X11, +}; + +enum { + MPGL_CAP_GL = (1 << 0), // GL was successfully loaded + MPGL_CAP_GL_LEGACY = (1 << 1), // GL 1.1 (but not 3.x) + MPGL_CAP_GL2 = (1 << 2), // GL 2.0 (3.x core subset) + MPGL_CAP_GL21 = (1 << 3), // GL 2.1 (3.x core subset) + MPGL_CAP_GL3 = (1 << 4), // GL 3.x core + MPGL_CAP_FB = (1 << 5), + MPGL_CAP_VAO = (1 << 6), + MPGL_CAP_SRGB_TEX = (1 << 7), + MPGL_CAP_SRGB_FB = (1 << 8), + MPGL_CAP_FLOAT_TEX = (1 << 9), + MPGL_CAP_TEX_RG = (1 << 10), // GL_ARB_texture_rg / GL 3.x + MPGL_CAP_NO_SW = (1 << 30), // used to block sw. renderers +}; + +#define MPGL_VER(major, minor) (((major) << 16) | (minor)) +#define MPGL_VER_GET_MAJOR(ver) ((ver) >> 16) +#define MPGL_VER_GET_MINOR(ver) ((ver) & ((1 << 16) - 1)) + +#define MPGL_VER_P(ver) MPGL_VER_GET_MAJOR(ver), MPGL_VER_GET_MINOR(ver) + +typedef struct MPGLContext { + GL *gl; + enum MPGLType type; + struct vo *vo; + + // Bit size of each component in the created framebuffer. 0 if unknown. + int depth_r, depth_g, depth_b; + + // GL version requested from create_window_gl3 backend. + // (Might be different from the actual version in gl->version.) + int requested_gl_version; + + void (*swapGlBuffers)(struct MPGLContext *); + int (*check_events)(struct vo *vo); + void (*fullscreen)(struct vo *vo); + int (*vo_init)(struct vo *vo); + void (*vo_uninit)(struct vo *vo); + void (*releaseGlContext)(struct MPGLContext *); + + // Creates GL 1.x/2.x legacy context. + bool (*create_window_old)(struct MPGLContext *ctx, uint32_t d_width, + uint32_t d_height, uint32_t flags); + + // Creates GL 3.x core context. + bool (*create_window_gl3)(struct MPGLContext *ctx, uint32_t d_width, + uint32_t d_height, uint32_t flags); + + // optional + void (*pause)(struct vo *vo); + void (*resume)(struct vo *vo); + void (*ontop)(struct vo *vo); + void (*border)(struct vo *vo); + void (*update_xinerama_info)(struct vo *vo); + + // For free use by the backend. + void *priv; + // Internal to gl_common.c. + bool (*selected_create_window)(struct MPGLContext *ctx, uint32_t d_width, + uint32_t d_height, uint32_t flags); + bool vo_init_ok; +} MPGLContext; + +int mpgl_find_backend(const char *name); + +MPGLContext *mpgl_init(enum MPGLType type, struct vo *vo); +void mpgl_uninit(MPGLContext *ctx); + +// Create a VO window and create a GL context on it. +// (Calls create_window_gl3 or create_window+setGlWindow.) +// gl_caps: bitfield of MPGL_CAP_* (required GL version and feature set) +// flags: passed to the backend's create window function +// Returns success. +bool mpgl_create_window(struct MPGLContext *ctx, int gl_caps, uint32_t d_width, + uint32_t d_height, uint32_t flags); + +// Destroy the window, without resetting GL3 vs. GL2 context choice. +// If this fails (false), mpgl_uninit(ctx) must be called. +bool mpgl_destroy_window(struct MPGLContext *ctx); + +// print a multi line string with line numbers (e.g. for shader sources) +// mod, lev: module and log level, as in mp_msg() +void mp_log_source(int mod, int lev, const char *src); + +//function pointers loaded from the OpenGL library +struct GL { + int version; // MPGL_VER() mangled + int glsl_version; // e.g. 130 for GLSL 1.30 + char *extensions; // Equivalent to GL_EXTENSIONS + int mpgl_caps; // Bitfield of MPGL_CAP_* constants + + void (GLAPIENTRY *Begin)(GLenum); + void (GLAPIENTRY *End)(void); + void (GLAPIENTRY *Viewport)(GLint, GLint, GLsizei, GLsizei); + void (GLAPIENTRY *MatrixMode)(GLenum); + void (GLAPIENTRY *LoadIdentity)(void); + void (GLAPIENTRY *Translated)(double, double, double); + void (GLAPIENTRY *Scaled)(double, double, double); + void (GLAPIENTRY *Ortho)(double, double, double, double, double,double); + void (GLAPIENTRY *PushMatrix)(void); + void (GLAPIENTRY *PopMatrix)(void); + void (GLAPIENTRY *Clear)(GLbitfield); + GLuint (GLAPIENTRY *GenLists)(GLsizei); + void (GLAPIENTRY *DeleteLists)(GLuint, GLsizei); + void (GLAPIENTRY *NewList)(GLuint, GLenum); + void (GLAPIENTRY *EndList)(void); + void (GLAPIENTRY *CallList)(GLuint); + void (GLAPIENTRY *CallLists)(GLsizei, GLenum, const GLvoid *); + void (GLAPIENTRY *GenTextures)(GLsizei, GLuint *); + void (GLAPIENTRY *DeleteTextures)(GLsizei, const GLuint *); + void (GLAPIENTRY *TexEnvi)(GLenum, GLenum, GLint); + void (GLAPIENTRY *Color4ub)(GLubyte, GLubyte, GLubyte, GLubyte); + void (GLAPIENTRY *Color4f)(GLfloat, GLfloat, GLfloat, GLfloat); + void (GLAPIENTRY *ClearColor)(GLclampf, GLclampf, GLclampf, GLclampf); + void (GLAPIENTRY *Enable)(GLenum); + void (GLAPIENTRY *Disable)(GLenum); + const GLubyte *(GLAPIENTRY * GetString)(GLenum); + void (GLAPIENTRY *DrawBuffer)(GLenum); + void (GLAPIENTRY *DepthMask)(GLboolean); + void (GLAPIENTRY *BlendFunc)(GLenum, GLenum); + void (GLAPIENTRY *Flush)(void); + void (GLAPIENTRY *Finish)(void); + void (GLAPIENTRY *PixelStorei)(GLenum, GLint); + void (GLAPIENTRY *TexImage1D)(GLenum, GLint, GLint, GLsizei, GLint, + GLenum, GLenum, const GLvoid *); + void (GLAPIENTRY *TexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei, + GLint, GLenum, GLenum, const GLvoid *); + void (GLAPIENTRY *TexSubImage2D)(GLenum, GLint, GLint, GLint, + GLsizei, GLsizei, GLenum, GLenum, + const GLvoid *); + void (GLAPIENTRY *GetTexImage)(GLenum, GLint, GLenum, GLenum, GLvoid *); + void (GLAPIENTRY *TexParameteri)(GLenum, GLenum, GLint); + void (GLAPIENTRY *TexParameterf)(GLenum, GLenum, GLfloat); + void (GLAPIENTRY *TexParameterfv)(GLenum, GLenum, const GLfloat *); + void (GLAPIENTRY *TexCoord2f)(GLfloat, GLfloat); + void (GLAPIENTRY *TexCoord2fv)(const GLfloat *); + void (GLAPIENTRY *Vertex2f)(GLfloat, GLfloat); + void (GLAPIENTRY *GetIntegerv)(GLenum, GLint *); + void (GLAPIENTRY *GetBooleanv)(GLenum, GLboolean *); + void (GLAPIENTRY *ColorMask)(GLboolean, GLboolean, GLboolean, GLboolean); + void (GLAPIENTRY *ReadPixels)(GLint, GLint, GLsizei, GLsizei, GLenum, + GLenum, GLvoid *); + void (GLAPIENTRY *ReadBuffer)(GLenum); + void (GLAPIENTRY *VertexPointer)(GLint, GLenum, GLsizei, const GLvoid *); + void (GLAPIENTRY *ColorPointer)(GLint, GLenum, GLsizei, const GLvoid *); + void (GLAPIENTRY *TexCoordPointer)(GLint, GLenum, GLsizei, const GLvoid *); + void (GLAPIENTRY *DrawArrays)(GLenum, GLint, GLsizei); + void (GLAPIENTRY *EnableClientState)(GLenum); + void (GLAPIENTRY *DisableClientState)(GLenum); + GLenum (GLAPIENTRY *GetError)(void); + + void (GLAPIENTRY *GenBuffers)(GLsizei, GLuint *); + void (GLAPIENTRY *DeleteBuffers)(GLsizei, const GLuint *); + void (GLAPIENTRY *BindBuffer)(GLenum, GLuint); + GLvoid * (GLAPIENTRY * MapBuffer)(GLenum, GLenum); + GLboolean (GLAPIENTRY *UnmapBuffer)(GLenum); + void (GLAPIENTRY *BufferData)(GLenum, intptr_t, const GLvoid *, GLenum); + void (GLAPIENTRY *ActiveTexture)(GLenum); + void (GLAPIENTRY *BindTexture)(GLenum, GLuint); + void (GLAPIENTRY *MultiTexCoord2f)(GLenum, GLfloat, GLfloat); + void (GLAPIENTRY *GenPrograms)(GLsizei, GLuint *); + void (GLAPIENTRY *DeletePrograms)(GLsizei, const GLuint *); + void (GLAPIENTRY *BindProgram)(GLenum, GLuint); + void (GLAPIENTRY *ProgramString)(GLenum, GLenum, GLsizei, const GLvoid *); + void (GLAPIENTRY *GetProgramivARB)(GLenum, GLenum, GLint *); + void (GLAPIENTRY *ProgramEnvParameter4f)(GLenum, GLuint, GLfloat, GLfloat, + GLfloat, GLfloat); + int (GLAPIENTRY *SwapInterval)(int); + void (GLAPIENTRY *TexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei, + GLsizei, GLint, GLenum, GLenum, + const GLvoid *); + + void (GLAPIENTRY *BeginFragmentShader)(void); + void (GLAPIENTRY *EndFragmentShader)(void); + void (GLAPIENTRY *SampleMap)(GLuint, GLuint, GLenum); + void (GLAPIENTRY *ColorFragmentOp2)(GLenum, GLuint, GLuint, GLuint, GLuint, + GLuint, GLuint, GLuint, GLuint, GLuint); + void (GLAPIENTRY *ColorFragmentOp3)(GLenum, GLuint, GLuint, GLuint, GLuint, + GLuint, GLuint, GLuint, GLuint, GLuint, + GLuint, GLuint, GLuint); + void (GLAPIENTRY *SetFragmentShaderConstant)(GLuint, const GLfloat *); + + void (GLAPIENTRY *GenVertexArrays)(GLsizei, GLuint *); + void (GLAPIENTRY *BindVertexArray)(GLuint); + GLint (GLAPIENTRY *GetAttribLocation)(GLuint, const GLchar *); + void (GLAPIENTRY *EnableVertexAttribArray)(GLuint); + void (GLAPIENTRY *DisableVertexAttribArray)(GLuint); + void (GLAPIENTRY *VertexAttribPointer)(GLuint, GLint, GLenum, GLboolean, + GLsizei, const GLvoid *); + void (GLAPIENTRY *DeleteVertexArrays)(GLsizei, const GLuint *); + void (GLAPIENTRY *UseProgram)(GLuint); + GLint (GLAPIENTRY *GetUniformLocation)(GLuint, const GLchar *); + void (GLAPIENTRY *CompileShader)(GLuint); + GLuint (GLAPIENTRY *CreateProgram)(void); + GLuint (GLAPIENTRY *CreateShader)(GLenum); + void (GLAPIENTRY *ShaderSource)(GLuint, GLsizei, const GLchar **, + const GLint *); + void (GLAPIENTRY *LinkProgram)(GLuint); + void (GLAPIENTRY *AttachShader)(GLuint, GLuint); + void (GLAPIENTRY *DeleteShader)(GLuint); + void (GLAPIENTRY *DeleteProgram)(GLuint); + void (GLAPIENTRY *GetShaderInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *); + void (GLAPIENTRY *GetShaderiv)(GLuint, GLenum, GLint *); + void (GLAPIENTRY *GetProgramInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *); + void (GLAPIENTRY *GetProgramiv)(GLenum, GLenum, GLint *); + const GLubyte* (GLAPIENTRY *GetStringi)(GLenum, GLuint); + void (GLAPIENTRY *BindAttribLocation)(GLuint, GLuint, const GLchar *); + void (GLAPIENTRY *BindFramebuffer)(GLenum, GLuint); + void (GLAPIENTRY *GenFramebuffers)(GLsizei, GLuint *); + void (GLAPIENTRY *DeleteFramebuffers)(GLsizei, const GLuint *); + GLenum (GLAPIENTRY *CheckFramebufferStatus)(GLenum); + void (GLAPIENTRY *FramebufferTexture2D)(GLenum, GLenum, GLenum, GLuint, + GLint); + + void (GLAPIENTRY *Uniform1f)(GLint, GLfloat); + void (GLAPIENTRY *Uniform2f)(GLint, GLfloat, GLfloat); + void (GLAPIENTRY *Uniform3f)(GLint, GLfloat, GLfloat, GLfloat); + void (GLAPIENTRY *Uniform4f)(GLint, GLfloat, GLfloat, GLfloat, GLfloat); + void (GLAPIENTRY *Uniform1i)(GLint, GLint); + void (GLAPIENTRY *UniformMatrix3fv)(GLint, GLsizei, GLboolean, + const GLfloat *); + void (GLAPIENTRY *UniformMatrix4x3fv)(GLint, GLsizei, GLboolean, + const GLfloat *); +}; + +#endif /* MPLAYER_GL_COMMON_H */ |